iw4x-client/src/Components/Modules
2016-12-22 15:28:09 +01:00
..
AssetInterfaces [ZoneBuilder] Small fixes in clipmap 2016-12-22 15:28:09 +01:00
AntiCheat.cpp [General] Use pre-incrementation in for loops 2016-12-22 01:32:07 +01:00
AntiCheat.hpp
ArenaLength.cpp
ArenaLength.hpp
AssetHandler.cpp [IFxWorld] Structure fixes 2016-12-22 12:58:12 +01:00
AssetHandler.hpp [ZoneBuilder] Added IFxWorld interface, should work fully 2016-12-22 00:42:53 -05:00
Auth.cpp
Auth.hpp
Bans.cpp
Bans.hpp
BitMessage.cpp
BitMessage.hpp
Bots.cpp [Bots] Fix spawning a second bot 2016-12-15 20:05:50 +01:00
Bots.hpp [Bots] Fix spawning a second bot 2016-12-15 20:05:50 +01:00
Colors.cpp
Colors.hpp
Command.cpp [Command] Add openLink command 2016-12-18 17:42:25 +01:00
Command.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
ConnectProtocol.cpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ConnectProtocol.hpp
Console.cpp
Console.hpp
D3D9Ex.cpp
D3D9Ex.hpp
Dedicated.cpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Dedicated.hpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Discovery.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
Discovery.hpp
Download.cpp
Download.hpp
Dvar.cpp [Dvar] Don't use Steam name for now, it's not ready yet 2016-12-15 19:18:08 +01:00
Dvar.hpp
Exception.cpp
Exception.hpp
FastFiles.cpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
FastFiles.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
FileSystem.cpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
FileSystem.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
Flags.cpp
Flags.hpp
Gametypes.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
Gametypes.hpp
IPCPipe.cpp
IPCPipe.hpp
Lean.cpp
Lean.hpp
Localization.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
Localization.hpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
Logger.cpp
Logger.hpp
Maps.cpp [ZoneBuilder] Correctly write GfxImages 2016-12-22 02:48:00 +01:00
Maps.hpp [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
Materials.cpp [Materials] Use reader to hopefully prevent concurrency errors 2016-12-13 22:19:18 +01:00
Materials.hpp [Material] Fix previews for zonebuilder 2016-12-14 18:12:29 +01:00
Menus.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Menus.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
MinidumpUpload.cpp [ZoneBuilder] Added GfxWorld asset interface but is completely untested 2016-12-20 01:47:10 -05:00
MinidumpUpload.hpp
ModelSurfs.cpp [XModel] Adapt structure 2016-12-20 18:15:28 +01:00
ModelSurfs.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
ModList.cpp
ModList.hpp
MusicalTalent.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
MusicalTalent.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Network.cpp [Network] Ignore WSAENETRESET error 2016-12-14 17:26:49 +01:00
Network.hpp [Network] Ignore WSAENETRESET error 2016-12-14 17:26:49 +01:00
News.cpp
News.hpp
Node.cpp
Node.hpp
Party.cpp [Party] Re-Ignore configstring checksums 2016-12-08 20:07:42 +01:00
Party.hpp [Dedicated] Add sv_motd dvar, so serverowners can set motds 2016-11-27 14:30:21 +01:00
PlayerName.cpp
PlayerName.hpp
Playlist.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Playlist.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
QuickPatch.cpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
QuickPatch.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
RawFiles.cpp
RawFiles.hpp
RCon.cpp
RCon.hpp
Renderer.cpp
Renderer.hpp
Script.cpp
Script.hpp
ServerInfo.cpp
ServerInfo.hpp
ServerList.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
ServerList.hpp
Singleton.cpp
Singleton.hpp
Slowmotion.cpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Slowmotion.hpp
StringTable.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
StringTable.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
StructuredData.cpp
StructuredData.hpp
Theatre.cpp
Theatre.hpp
Threading.cpp
Threading.hpp
Toast.cpp
Toast.hpp
UIFeeder.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIFeeder.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIScript.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIScript.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Weapon.cpp
Weapon.hpp
Window.cpp
Window.hpp
ZoneBuilder.cpp [ZoneBuilder] Small fixes in clipmap 2016-12-22 15:28:09 +01:00
ZoneBuilder.hpp [ZoneBuilder] Correctly write GfxImages 2016-12-22 02:48:00 +01:00
Zones.cpp [ZoneBuilder] Correctly write GfxImages 2016-12-22 02:48:00 +01:00
Zones.hpp