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AssetInterfaces
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[ZoneBuilder] Small fixes in clipmap
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2016-12-22 15:28:09 +01:00 |
AntiCheat.cpp
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[General] Use pre-incrementation in for loops
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2016-12-22 01:32:07 +01:00 |
AntiCheat.hpp
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ArenaLength.cpp
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ArenaLength.hpp
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AssetHandler.cpp
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[IFxWorld] Structure fixes
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2016-12-22 12:58:12 +01:00 |
AssetHandler.hpp
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[ZoneBuilder] Added IFxWorld interface, should work fully
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2016-12-22 00:42:53 -05:00 |
Auth.cpp
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Auth.hpp
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Bans.cpp
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Bans.hpp
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BitMessage.cpp
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BitMessage.hpp
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Bots.cpp
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[Bots] Fix spawning a second bot
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2016-12-15 20:05:50 +01:00 |
Bots.hpp
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[Bots] Fix spawning a second bot
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2016-12-15 20:05:50 +01:00 |
Colors.cpp
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Colors.hpp
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Command.cpp
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[Command] Add openLink command
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2016-12-18 17:42:25 +01:00 |
Command.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
ConnectProtocol.cpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
ConnectProtocol.hpp
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Console.cpp
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Console.hpp
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D3D9Ex.cpp
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D3D9Ex.hpp
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Dedicated.cpp
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
Dedicated.hpp
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
Discovery.cpp
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
Discovery.hpp
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Download.cpp
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Download.hpp
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Dvar.cpp
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[Dvar] Don't use Steam name for now, it's not ready yet
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2016-12-15 19:18:08 +01:00 |
Dvar.hpp
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Exception.cpp
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Exception.hpp
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FastFiles.cpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
FastFiles.hpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
FileSystem.cpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
FileSystem.hpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
Flags.cpp
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Flags.hpp
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Gametypes.cpp
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
Gametypes.hpp
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IPCPipe.cpp
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IPCPipe.hpp
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Lean.cpp
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Lean.hpp
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Localization.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
Localization.hpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
Logger.cpp
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Logger.hpp
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Maps.cpp
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[ZoneBuilder] Correctly write GfxImages
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2016-12-22 02:48:00 +01:00 |
Maps.hpp
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[ZoneBuilder] Add IGameWorldMp interface
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2016-12-20 20:16:23 +01:00 |
Materials.cpp
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[Materials] Use reader to hopefully prevent concurrency errors
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2016-12-13 22:19:18 +01:00 |
Materials.hpp
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[Material] Fix previews for zonebuilder
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2016-12-14 18:12:29 +01:00 |
Menus.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Menus.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
MinidumpUpload.cpp
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[ZoneBuilder] Added GfxWorld asset interface but is completely untested
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2016-12-20 01:47:10 -05:00 |
MinidumpUpload.hpp
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ModelSurfs.cpp
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[XModel] Adapt structure
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2016-12-20 18:15:28 +01:00 |
ModelSurfs.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
ModList.cpp
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ModList.hpp
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MusicalTalent.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
MusicalTalent.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Network.cpp
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[Network] Ignore WSAENETRESET error
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2016-12-14 17:26:49 +01:00 |
Network.hpp
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[Network] Ignore WSAENETRESET error
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2016-12-14 17:26:49 +01:00 |
News.cpp
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News.hpp
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Node.cpp
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Node.hpp
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Party.cpp
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[Party] Re-Ignore configstring checksums
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2016-12-08 20:07:42 +01:00 |
Party.hpp
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[Dedicated] Add sv_motd dvar, so serverowners can set motds
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2016-11-27 14:30:21 +01:00 |
PlayerName.cpp
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PlayerName.hpp
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Playlist.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Playlist.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
QuickPatch.cpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
QuickPatch.hpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
RawFiles.cpp
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RawFiles.hpp
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RCon.cpp
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RCon.hpp
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Renderer.cpp
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Renderer.hpp
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Script.cpp
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Script.hpp
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ServerInfo.cpp
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ServerInfo.hpp
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ServerList.cpp
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
ServerList.hpp
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Singleton.cpp
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Singleton.hpp
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Slowmotion.cpp
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
Slowmotion.hpp
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StringTable.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
StringTable.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
StructuredData.cpp
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StructuredData.hpp
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Theatre.cpp
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Theatre.hpp
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Threading.cpp
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Threading.hpp
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Toast.cpp
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Toast.hpp
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UIFeeder.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
UIFeeder.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
UIScript.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
UIScript.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Weapon.cpp
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Weapon.hpp
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Window.cpp
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Window.hpp
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ZoneBuilder.cpp
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[ZoneBuilder] Small fixes in clipmap
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2016-12-22 15:28:09 +01:00 |
ZoneBuilder.hpp
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[ZoneBuilder] Correctly write GfxImages
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2016-12-22 02:48:00 +01:00 |
Zones.cpp
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[ZoneBuilder] Correctly write GfxImages
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2016-12-22 02:48:00 +01:00 |
Zones.hpp
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