/dev/urandom 22dbae3b67
premake5: Automatic compiling of protobuf definition files.
- Added custom rules for *.proto files to iw4x
- Added a workaround for protoc output not being automatically included
- Disable precompiled headers for protobuf generated sources
- Moved inclusion of node.pb.h out of STDInclude.hpp to only where it's necessary (WTF @momo5502)
- Removed protobuf-generated code from "protobuf" external project
- Removed protogen.bat as it is no longer needed
2016-02-11 15:10:23 +01:00
2016-02-11 11:26:41 +01:00
2015-12-31 02:44:34 +01:00
2016-02-11 11:26:41 +01:00
2015-12-29 03:32:29 +01:00
2016-01-05 15:10:50 +01:00

IW4x

How to compile

  • Run premake5 vs2015 or use the delivered generate.bat.
  • Build via solution file in build\iw4x.sln. (You can use the build.bat script to do it quick and easy.)

Premake arguments

  • --copy-to=PATH - Optional, copy the DLL to a custom folder after build, define the path here if wanted.
  • --no-new-structure - Do not use new virtual path structure (separating headers and source files).
Description
A fork of https://github.com/iw4x/iw4x-client - Call of Duty: Modern Warfare 2 Client
Readme 59 MiB
r4545c Latest
2024-07-29 00:50:52 -04:00
Languages
C++ 98.7%
Batchfile 0.7%
Lua 0.4%
Shell 0.2%