A fork of https://github.com/iw4x/iw4x-client - Call of Duty: Modern Warfare 2 Client
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premake5: Automatic compiling of protobuf definition files.
- Added custom rules for *.proto files to iw4x
- Added a workaround for protoc output not being automatically included
- Disable precompiled headers for protobuf generated sources
- Moved inclusion of node.pb.h out of STDInclude.hpp to only where it's necessary (WTF @momo5502)
- Removed protobuf-generated code from "protobuf" external project
- Removed protogen.bat as it is no longer needed
2016-02-11 15:10:23 +01:00
deps Use wink-signals 2016-02-11 11:26:41 +01:00
src premake5: Automatic compiling of protobuf definition files. 2016-02-11 15:10:23 +01:00
tools premake5: Automatic compiling of protobuf definition files. 2016-02-11 15:10:23 +01:00
.gitignore Ignore user scripts (user*.bat). 2015-12-31 02:44:34 +01:00
.gitmodules Use wink-signals 2016-02-11 11:26:41 +01:00
build.bat build.bat: Default to ReleaseStatic build and do some preparations. 2016-01-04 20:23:50 +01:00
generate.bat Include protobuf. Not sure if we're supposed to commit protoc :S 2016-02-10 14:54:50 +01:00
premake5.exe Include premake. 2015-12-29 03:32:29 +01:00
premake5.lua premake5: Automatic compiling of protobuf definition files. 2016-02-11 15:10:23 +01:00
README.md No vs13 2016-01-05 15:10:50 +01:00

IW4x

How to compile

  • Run premake5 vs2015 or use the delivered generate.bat.
  • Build via solution file in build\iw4x.sln. (You can use the build.bat script to do it quick and easy.)

Premake arguments

  • --copy-to=PATH - Optional, copy the DLL to a custom folder after build, define the path here if wanted.
  • --no-new-structure - Do not use new virtual path structure (separating headers and source files).