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AssetInterfaces
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
AntiCheat.cpp
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[General] Use pre-incrementation in for loops
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2016-12-22 01:32:07 +01:00 |
AntiCheat.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
ArenaLength.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
ArenaLength.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
AssetHandler.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
AssetHandler.hpp
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[ZoneBuilder] Add IGameWorldSp interface (WIP)
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2016-12-24 17:29:19 +01:00 |
Auth.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
Auth.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Bans.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
Bans.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
BitMessage.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
BitMessage.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Bots.cpp
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[Bots] Fix spawning a second bot
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2016-12-15 20:05:50 +01:00 |
Bots.hpp
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[Bots] Fix spawning a second bot
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2016-12-15 20:05:50 +01:00 |
Colors.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Colors.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Command.cpp
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[Command] Add openLink command
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2016-12-18 17:42:25 +01:00 |
Command.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
ConnectProtocol.cpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
ConnectProtocol.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Console.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Console.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
D3D9Ex.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
D3D9Ex.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Dedicated.cpp
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
Dedicated.hpp
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
Discovery.cpp
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
Discovery.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Download.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Download.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Dvar.cpp
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[Dvar] Don't use Steam name for now, it's not ready yet
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2016-12-15 19:18:08 +01:00 |
Dvar.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Exception.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
Exception.hpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
FastFiles.cpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
FastFiles.hpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
FileSystem.cpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
FileSystem.hpp
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[Debugging] Slightly optimize iw4 reading log
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2016-12-22 12:37:09 +01:00 |
Flags.cpp
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Remove unnecessary includes and fix steamauth exploit
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2016-07-22 12:12:11 +02:00 |
Flags.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Gametypes.cpp
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
Gametypes.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
IPCPipe.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
IPCPipe.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Lean.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Lean.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Localization.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
Localization.hpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
Logger.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
Logger.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Maps.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
Maps.hpp
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[ZoneBuilder] Add IGameWorldMp interface
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2016-12-20 20:16:23 +01:00 |
Materials.cpp
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[Materials] Don't print size
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2016-12-28 17:29:57 +01:00 |
Materials.hpp
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[Materials] Add material compare hook.
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2016-12-27 10:43:20 -05:00 |
Menus.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
Menus.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
MinidumpUpload.cpp
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[ZoneBuilder] Added GfxWorld asset interface but is completely untested
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2016-12-20 01:47:10 -05:00 |
MinidumpUpload.hpp
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[MinidumpUpload] Correct getName override
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2016-11-29 21:39:03 +01:00 |
ModelSurfs.cpp
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[General] Fix compiler warnings
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2016-12-27 15:33:47 +01:00 |
ModelSurfs.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
ModList.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
ModList.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
MusicalTalent.cpp
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
MusicalTalent.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Network.cpp
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[Network] Ignore WSAENETRESET error
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2016-12-14 17:26:49 +01:00 |
Network.hpp
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[Network] Ignore WSAENETRESET error
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2016-12-14 17:26:49 +01:00 |
News.cpp
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[News] Delete updater
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2016-12-26 18:53:05 +01:00 |
News.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Node.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
Node.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Party.cpp
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[Party] Re-Ignore configstring checksums
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2016-12-08 20:07:42 +01:00 |
Party.hpp
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[Dedicated] Add sv_motd dvar, so serverowners can set motds
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2016-11-27 14:30:21 +01:00 |
PlayerName.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
PlayerName.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Playlist.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Playlist.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
QuickPatch.cpp
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[QuickPatch] Add support for the new intro
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2016-12-27 00:41:21 +01:00 |
QuickPatch.hpp
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[QuickPatch] add statebitsentry check code
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2016-12-26 13:55:54 -05:00 |
RawFiles.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
RawFiles.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
RCon.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
RCon.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Renderer.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Renderer.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Script.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Script.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
ServerInfo.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
ServerInfo.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
ServerList.cpp
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
ServerList.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Singleton.cpp
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Print revision in version flag and better GfxWorld struct
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2016-10-09 21:40:21 +02:00 |
Singleton.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Slowmotion.cpp
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
Slowmotion.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
StringTable.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
StringTable.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
StructuredData.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
StructuredData.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Theatre.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Theatre.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Threading.cpp
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[Threading] Make the game run single-threaded
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2016-12-05 20:43:16 +01:00 |
Threading.hpp
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[Threading] Make the game run single-threaded
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2016-12-05 20:43:16 +01:00 |
Toast.cpp
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
Toast.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
UIFeeder.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
UIFeeder.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
UIScript.cpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
UIScript.hpp
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
Weapon.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Weapon.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
Window.cpp
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
Window.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |
ZoneBuilder.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
ZoneBuilder.hpp
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[ZoneBuilder] Remove marking function, loading does that
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2016-12-23 22:58:41 +01:00 |
Zones.cpp
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
Zones.hpp
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[General] Fixed line endings
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2016-11-25 13:00:48 +01:00 |