Commit Graph

55 Commits

Author SHA1 Message Date
momo5502
66bf02ba43 [AssetHandler] Optimize bypass state handling 2017-05-04 12:30:22 +02:00
RektInator
f6d367e28b [IFont_s] Font_s interface added 2017-02-26 12:57:02 +01:00
RektInator
dafd117d07 [ImenuDef_t] Renamed IMenu to ImenuDef_t. 2017-02-25 21:01:06 +01:00
RektInator
e1c3ecdf4d [IMenu] Initial commit 2017-02-25 20:55:04 +01:00
RektInator
bd8a746811 [IMenuList] Initial commit 2017-02-25 19:41:54 +01:00
momo5502
d8ab3ab422 [AssetHandler] 'Properly' reset bypass state 2017-02-14 11:38:44 +01:00
momo5502
954cd227ce [AssetHandler] Count bypass states 2017-02-13 22:33:15 +01:00
momo5502
079bc920a8 [General] Basic refactoring 2017-01-20 14:37:52 +01:00
momo5502
74b34f2a6d [LineEndings] Fix them all 2017-01-19 22:55:15 +01:00
sr0
e1a4e3ec27 Remove .gitattributes file 2017-01-18 23:44:36 +01:00
/dev/root
6c9e28ff42 [LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
momo5502
b8aa24b19d [ZoneBuilder] Add support for empty assets 2017-01-13 15:47:21 +01:00
momo5502
c9d160c72a [General] Get rid of unnecessary submodules 2017-01-06 15:27:35 +01:00
momo5502
61339350c1 [ZoneBuilder] Add IGameWorldSp interface (WIP) 2016-12-24 17:29:19 +01:00
momo5502
fd3af1a965 [ZoneBuilder] Add GfxLightDef interface 2016-12-24 14:06:41 +01:00
TheApadayo
296af1716a [ZoneBuilder] Added IFxWorld interface, should work fully 2016-12-22 00:42:53 -05:00
momo5502
48557d02d1 [ZoneBuilder] Add ComWorld interface 2016-12-21 17:51:51 +01:00
momo5502
3e69704aed [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
momo5502
fac7f0ef4c [AssetHandler] Use thread_local declaration instead of mutex 2016-12-21 17:08:15 +01:00
TheApadayo
89fc89275f [ZoneBuilder] Added clipMap_t asset interface (untested) 2016-12-20 16:22:20 -05:00
momo5502
58073404cc [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
momo5502
3597bc7bfa [IGfxWorld] Correct formatting 2016-12-20 17:42:15 +01:00
TheApadayo
8b7c990a53 [ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
2016-12-20 01:47:10 -05:00
momo5502
28767e9b56 [AssetHandler] Controll bypass for each thread individually 2016-12-19 20:55:38 +01:00
momo5502
bac3f4cd44 [AssetHandler] Use mutex to synchronize DB_FXAH access 2016-12-19 19:41:29 +01:00
momo5502
4d517f2895 [ZoneBuilder] Add snd_alias_list_t interface 2016-11-29 21:12:35 +01:00
momo5502
3551d0c0eb [ZoneBuilder] Add LoadedSound interface 2016-11-29 19:32:46 +01:00
momo5502
1b12886229 [ZoneBuilder] Add sndcurve interface 2016-11-29 19:13:46 +01:00
momo5502
d596cdc97b [ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
2016-11-28 22:12:42 +01:00
/dev/root
124e86387b [General] Fixed line endings
- converted all line endings in cpp/hpp files to dos
2016-11-25 13:00:48 +01:00
momo5502
8085e4bd88 [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
momo5502
e44006a588 Extract asset modifications 2016-10-31 02:34:37 +01:00
momo5502
f96973f439 Some zone stuff 2016-10-07 17:50:30 +02:00
momo5502
23570ee64d Pure mess, but maps load!
A lot of cleanup and fixes need to be done!
2016-09-19 00:08:37 +02:00
momo5502
49beaf5566 Start implementing codo maps 2016-09-18 18:08:30 +02:00
momo5502
c2931a04e1 Fix names in unittests 2016-09-16 11:04:28 +02:00
momo5502
256b463411 Don't ignore warning 4100 2016-08-18 02:18:45 +02:00
momo5502
f6410370ac Stringtable tests 2016-08-16 13:58:45 +02:00
momo5502
1b71afcc21 Beginning of a banclient command 2016-08-15 16:40:30 +02:00
momo5502
67aade3ef4 Update dependencies and add virtual destructor to asset interfaces 2016-08-04 14:27:43 +02:00
momo5502
82fecdb1b9 Map ents experiments 2016-05-19 18:42:25 +02:00
momo5502
2886928f0b Structureddata stuff in fastfiles 2016-03-04 17:02:00 +01:00
momo5502
4f458b40c3 Use slots instead of simple callbacks.
Need to wait till my second pull request gets accepted though, to be able to compile the code.
2016-02-12 00:01:13 +01:00
momo5502
8cef16017e Use wink-signals
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
c1ef716e5c Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
momo5502
599d7c692e XAnim tests. 2016-01-26 19:54:39 +01:00
momo5502
86e1faabc3 XModel stuff, unfinished. 2016-01-25 23:47:50 +01:00
momo5502
d28323f73e Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
momo5502
bf80c3fd61 Material fixes. 2016-01-22 18:10:45 +01:00
momo5502
9449750aab Allow building custom materials and images. 2016-01-22 16:11:47 +01:00