momo5502
3d7f3482c7
[IGfxImage] Fix for native non-streamed images
2016-12-29 15:59:11 +01:00
momo5502
ab7a837ebc
[IMaterial] Fix water
2016-12-29 03:06:30 +01:00
momo5502
e5e164e9b5
[IGfxImage] Fix non-streamed image loading
2016-12-29 02:21:45 +01:00
momo5502
9130a57465
[IGfxWorld] Finish importer
2016-12-29 00:54:50 +01:00
momo5502
03345e8d21
[General] Correct assettype enum
2016-12-28 21:35:30 +01:00
momo5502
c37cb11d8a
[Materials] Don't print size
2016-12-28 17:29:57 +01:00
momo5502
8dbba5c5a5
[IMaterial] Fix compilation
2016-12-27 20:59:57 +01:00
momo5502
cb4f4a8321
[IMaterial] Correct loading order
2016-12-27 19:55:38 +01:00
momo5502
e909329910
[IMaterial] Sortkey workaround
...
Search a material with the same techset and copy its sortkey
2016-12-27 19:22:52 +01:00
TheApadayo
021ec9f1c4
[IGfxWorld] Null light maps in import testing
2016-12-27 10:43:20 -05:00
TheApadayo
b3e6da21dc
[Materials] Add material compare hook.
...
- It takes forever to run with it on because there are so many comparisons and logging it takes a while
2016-12-27 10:43:20 -05:00
momo5502
43db338a5a
[General] Fix compiler warnings
2016-12-27 15:33:47 +01:00
momo5502
803596214d
[IMaterial] Correctly load images
2016-12-27 04:22:20 +01:00
momo5502
1861f9eb21
[QuickPatch] Add support for the new intro
2016-12-27 00:41:21 +01:00
momo5502
ea90c4be6b
[IMaterial] Correct constant reading
2016-12-27 00:12:07 +01:00
momo5502
a56e28db74
[IGfxImage] Fix image loading
2016-12-26 22:28:46 +01:00
momo5502
e08365e8c3
[ZoneBuilder] Dump more material info
2016-12-26 21:01:37 +01:00
TheApadayo
3e5829545a
[QuickPatch] add statebitsentry check code
2016-12-26 13:55:54 -05:00
momo5502
2c90324f25
[IMaterial] Give feedback for missing techsets
2016-12-26 19:43:53 +01:00
momo5502
d81ee41c8f
[News] Delete updater
2016-12-26 18:53:05 +01:00
momo5502
f2f7ac9230
[IMaterial] Small fixes
2016-12-26 18:44:33 +01:00
TheApadayo
8294be1b32
2016-12-25 22:06:30 -05:00
TheApadayo
5577989918
[IMaterial] Wrote new importer for materials, should work but i haven't tested anything
...
- old format is still supported but only as a fallback
2016-12-25 22:05:21 -05:00
momo5502
3406baca4d
[IGfxWorld] Fix portal importing
2016-12-26 02:27:54 +01:00
momo5502
4f608b3a19
[IGfxImage] Non-streamed image importer
2016-12-26 01:44:45 +01:00
momo5502
b381fbd238
[Merge] develop into mapimport
2016-12-25 23:10:27 +01:00
TheApadayo
3af4082143
[ZoneBuilder] Update with new structures.
...
Side Note: I changed some stuff in Zones.cpp that could fuck up iw4c map loading so someone needs to test that as I don't have the maps
2016-12-25 16:23:44 -05:00
momo5502
d6c0e17bcb
[IGfxWorld] Exporter progress and new struct
2016-12-25 20:55:42 +01:00
momo5502
bfe1c335af
[IGfxWorld] Import experiments
2016-12-25 03:41:42 +01:00
momo5502
96d07c14f8
[ZoneBuilder] Do security checks before unloading the zones
2016-12-24 22:22:09 +01:00
momo5502
83b25f6348
[IFxEffectDef] Ensure effects are written
2016-12-24 22:14:49 +01:00
momo5502
97abe50845
[ZoneBuilder] Ensure all assets that are loaded, were written
2016-12-24 22:14:49 +01:00
momo5502
b61b8e8f8d
[IGameWorldSp] Finish GameWorldSp interface
2016-12-24 21:28:01 +01:00
momo5502
fb17f5ec90
[ZoneBuilder] Correctly store arrays
2016-12-24 18:37:27 +01:00
momo5502
61339350c1
[ZoneBuilder] Add IGameWorldSp interface (WIP)
2016-12-24 17:29:19 +01:00
momo5502
aa3b1f6bd7
[ZoneBuilder] Assert that all assets are written
2016-12-24 16:17:35 +01:00
momo5502
fd3af1a965
[ZoneBuilder] Add GfxLightDef interface
2016-12-24 14:06:41 +01:00
TheApadayo
fb8f618ddc
[IclipMap_t] Store pointers for other structs as well. Should fix other collision related crashes
2016-12-23 22:38:24 -05:00
momo5502
d075617328
[IFxWorld] Add missing clearpointer
2016-12-24 03:04:14 +01:00
momo5502
22d49ddee3
[IclipMap_t] Fix clipmaps completely (for real)
2016-12-24 02:47:00 +01:00
momo5502
8b76395d62
[IGfxWorld] Add more logging
2016-12-24 01:02:51 +01:00
momo5502
0bcff7bb4a
[ZoneBuilder] Small alignment fixes
2016-12-24 00:03:44 +01:00
momo5502
08065d4142
[IFxEffectDef] Correctly load fx sounds
2016-12-23 23:29:35 +01:00
momo5502
a1e2a1e790
[ZoneBuilder] Remove marking function, loading does that
2016-12-23 22:58:41 +01:00
momo5502
39f9c73a38
[ZoneBuilder] Optimize nested asset writing
2016-12-23 22:10:11 +01:00
TheApadayo
59196903de
[ZoneBuilder] Only mark assets once to speed up link step
2016-12-23 13:00:14 -05:00
TheApadayo
aabeb23023
[ZoneBuilder] I MOTHERFUCKING FIXED CLIPMAPS AND CUSTOM MAPS WORK NOW!!!!!!!
...
-sorry had to get that out
2016-12-23 10:58:17 -05:00
TheApadayo
e87ce9938d
[ZoneBuilder] Nested assets work now (but it doesn't fix the clip map bug)
2016-12-23 08:43:37 -05:00
TheApadayo
2903444e89
[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
...
-it doesn't compile... yet
2016-12-23 01:42:56 -05:00
momo5502
cec0db3e4c
[IclipMap_t] More bugfixes
2016-12-23 01:03:17 +01:00
momo5502
da59feb2d6
[ZoneBuilder] Inline pointer conversion
2016-12-23 00:24:25 +01:00
momo5502
48059698c1
[IclipMap_t] Don't store collision borders
2016-12-23 00:10:49 +01:00
momo5502
9fab21c269
[ZoneBuilder] Some clipmap fixes (which don't work 😦 )
2016-12-22 23:21:20 +01:00
momo5502
66c35f7f47
[IclipMap_t] Add logging
2016-12-22 18:38:27 +01:00
momo5502
470361848e
[ZoneBuilder] Small fixes in clipmap
2016-12-22 15:28:09 +01:00
momo5502
a4ad38c4d9
[IFxWorld] Structure fixes
2016-12-22 12:58:12 +01:00
momo5502
336a891d26
[Debugging] Slightly optimize zb writing
2016-12-22 12:53:52 +01:00
momo5502
403974b9cc
[Debugging] Slightly optimize iw4 reading log
2016-12-22 12:37:09 +01:00
TheApadayo
296af1716a
[ZoneBuilder] Added IFxWorld interface, should work fully
2016-12-22 00:42:53 -05:00
TheApadayo
f8a50eda81
2016-12-21 20:59:37 -05:00
TheApadayo
4cb109c3ee
[Debgging] Add read/write logger
...
- You can use the two comparison files (iw4_reads.log & zb_writes.log) to compare the two for differences
- Move the hook in QuickPatches around to change the asset that you're logging
2016-12-21 20:58:00 -05:00
momo5502
896c3b7068
[ZoneBuilder] Correctly write GfxImages
2016-12-22 02:48:00 +01:00
momo5502
64e76c905e
[General] Use pre-incrementation in for loops
2016-12-22 01:32:07 +01:00
momo5502
56ba9d0ed6
[IGfxWorld] Code styling
2016-12-22 01:23:48 +01:00
momo5502
e93831319f
[ZoneBuilder] IGfxWorld and IclipMap_t fixes
2016-12-22 00:35:05 +01:00
momo5502
ec37ab6714
[IGfxWorld] Fix material memory (there is still a bug there!)
2016-12-21 20:56:17 +01:00
momo5502
24ce44ae52
[IclipMap_t] Fix interface, it should work now
2016-12-21 20:24:04 +01:00
momo5502
9505d8cbe4
[IclipMap_t] Small fixes, stuff is still broken
2016-12-21 20:11:27 +01:00
momo5502
079f05d6eb
[IGfxWorld] Correct brackets (ocd)
2016-12-21 19:26:13 +01:00
momo5502
b72b8b8a15
[ZoneBuilder] clipmap and gfxworld fixes
2016-12-21 19:20:57 +01:00
momo5502
48557d02d1
[ZoneBuilder] Add ComWorld interface
2016-12-21 17:51:51 +01:00
momo5502
3e69704aed
[ZoneBuilder] Correct XAssetHeader struct
2016-12-21 17:27:45 +01:00
momo5502
fac7f0ef4c
[AssetHandler] Use thread_local declaration instead of mutex
2016-12-21 17:08:15 +01:00
TheApadayo
25c5baa549
[IGfxWorld] GfxWorld writer completed
...
-also added mark for GfxWorld so it works properly
-still needs to be debugged (it doesn't work)
2016-12-20 22:15:01 -05:00
momo5502
c216929687
[IclipMap_t] Structure fixes
2016-12-20 22:26:58 +01:00
momo5502
756d7c15a9
[IGfxWorld] Small fixes and more progress
2016-12-20 22:23:23 +01:00
TheApadayo
89fc89275f
[ZoneBuilder] Added clipMap_t asset interface (untested)
2016-12-20 16:22:20 -05:00
momo5502
58073404cc
[ZoneBuilder] Add IGameWorldMp interface
2016-12-20 20:16:23 +01:00
momo5502
1c82e29871
[XModel] Adapt structure
2016-12-20 18:15:28 +01:00
momo5502
3597bc7bfa
[IGfxWorld] Correct formatting
2016-12-20 17:42:15 +01:00
TheApadayo
58cedeaf5d
[Style] Fixed my code to play nice with warnings
...
-also updated gitgnore
2016-12-20 10:08:33 -05:00
TheApadayo
8b7c990a53
[ZoneBuilder] Added GfxWorld asset interface but is completely untested
...
i have no idea if any of it works so try it out whenever
2016-12-20 01:47:10 -05:00
momo5502
28767e9b56
[AssetHandler] Controll bypass for each thread individually
2016-12-19 20:55:38 +01:00
momo5502
bac3f4cd44
[AssetHandler] Use mutex to synchronize DB_FXAH access
2016-12-19 19:41:29 +01:00
momo5502
d8d67898f3
[ModelSurfs] Fix possible memory leak
2016-12-19 18:14:15 +01:00
momo5502
2b226dbcdb
[Command] Add openLink command
2016-12-18 17:42:25 +01:00
momo5502
241915d37b
[General] Use unordered_map where it makes sense
2016-12-18 13:24:15 +01:00
momo5502
5ef1c17e56
[Localization] Remove unnecessary localizations
2016-12-17 13:28:17 +01:00
momo5502
b045a488e1
[AntiCheat] Add --ac-disable premake flag
2016-12-17 12:58:16 +01:00
momo5502
dc6d78187c
[FileSystem] Abstract file interfaces and rawfile interface
2016-12-16 22:42:28 +01:00
momo5502
6aa94712e2
[Bots] Fix spawning a second bot
2016-12-15 20:05:50 +01:00
momo5502
deca58db58
[Dvar] Don't use Steam name for now, it's not ready yet
2016-12-15 19:18:08 +01:00
momo5502
f0e234dd2a
[Material] Fix previews for zonebuilder
2016-12-14 18:12:29 +01:00
momo5502
bb6b1b0764
[Network] Ignore WSAENETRESET error
2016-12-14 17:26:49 +01:00
momo5502
61647226f4
[Materials] Use reader to hopefully prevent concurrency errors
2016-12-13 22:19:18 +01:00
momo5502
bc5aed43d8
[Materials] Redirect preview images to loadscreens
...
This is a temporary workaround. We should create real previews!
2016-12-13 21:31:51 +01:00
momo5502
f1d90af0d7
[Dedicated] Fix frame handler
2016-12-13 19:26:30 +01:00
momo5502
22900cf1ed
[Dvar] Use steamname as initial name
2016-12-10 13:07:45 +01:00
momo5502
5cd08907a8
[IFxEffectDef] Parse version
2016-12-10 13:07:45 +01:00
momo5502
13f4af34b2
[Network] Allow cl_maxpackets 125
2016-12-08 21:23:06 +01:00