[IclipMap_t] Fix clipmaps completely (for real)
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@ -492,7 +492,7 @@ namespace Assets
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AssertSize(Game::DynEntityClient, 12);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(asset->dynEntClientList[i], asset->dynEntCount[i]);
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buffer->saveArray(asset->dynEntClientList[i], asset->dynEntCount[i]);
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Utils::Stream::ClearPointer(&dest->dynEntClientList[i]);
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}
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}
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@ -504,7 +504,7 @@ namespace Assets
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AssertSize(Game::DynEntityColl, 20);
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(asset->dynEntCollList[i], asset->dynEntCount[i]);
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buffer->saveArray(asset->dynEntCollList[i], asset->dynEntCount[i]);
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Utils::Stream::ClearPointer(&dest->dynEntCollList[i]);
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}
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}
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