momo5502
e7910ac19f
More map progress, add dumpmap command.
...
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
3f048f3f32
Some more gfxworld stuff
2016-10-02 18:11:30 +02:00
momo5502
af0cc4d0dc
Fix materials for 359
2016-10-02 14:22:17 +02:00
momo5502
080f9b3599
359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix!
2016-10-02 04:07:48 +02:00
momo5502
ed2286009d
Some 332 zone stuff (concerning)
2016-09-26 22:14:11 +02:00
momo5502
c9c3d9f866
Load encrypted zones
2016-09-24 20:55:52 +02:00
momo5502
8f65266265
Remove unnecessary line
2016-09-22 09:58:42 +02:00
momo5502
aa89132770
Fix map looping
2016-09-19 21:16:26 +02:00
momo5502
39110c9db7
More cleanup
2016-09-19 20:55:31 +02:00
momo5502
3ff854f0dd
More stuff
2016-09-18 20:52:32 +02:00
momo5502
49beaf5566
Start implementing codo maps
2016-09-18 18:08:30 +02:00
momo5502
a9742bc8ec
Fix securitylevel message
2016-08-13 11:56:25 +02:00
momo5502
4aebdf5e96
More integrity checks
2016-08-08 18:59:02 +02:00
momo5502
9e9967b9d1
More anticheat detections
2016-08-07 21:46:30 +02:00
momo5502
245cd533d1
Steam proxy
2016-07-12 18:33:25 +02:00
momo5502
9562285ed7
Use new format library and sort utils
2016-07-11 17:14:58 +02:00
momo5502
546c60c7c7
Add co_hunted dependency until FX building works
2016-06-15 12:23:34 +02:00
momo5502
9c8904d561
Nothing special
2016-06-13 18:09:02 +02:00
momo5502
82fecdb1b9
Map ents experiments
2016-05-19 18:42:25 +02:00
momo5502
27e9487345
map ents fixes
2016-05-16 20:50:24 +02:00
momo5502
8ee95951ee
Rename zones.
2016-03-04 17:21:07 +01:00
momo5502
2886928f0b
Structureddata stuff in fastfiles
2016-03-04 17:02:00 +01:00
momo5502
3b8e47fecc
Implement the stuff B3 needs.
2016-03-04 14:48:31 +01:00
momo5502
8cef16017e
Use wink-signals
...
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
029c1e4c7d
Use assertion macro.
2016-02-10 02:00:44 +01:00
momo5502
c1ef716e5c
Structureddata stuff. Not the best implementation, but better than our old one :P
2016-02-06 13:37:23 +01:00
momo5502
a9ecaf139f
Allow loading up to 10 maps simultaneously (for zone building!)
2016-02-03 12:20:21 +01:00
momo5502
73ed335b11
Fixes and shit.
2016-01-28 00:32:46 +01:00
momo5502
422147207d
Load new fastfiles (if available!)
2016-01-27 10:54:29 +01:00
momo5502
ba3187ce9e
More optimization.
2016-01-24 21:08:14 +01:00
momo5502
388d5836cd
Optimize loops.
2016-01-24 19:58:13 +01:00
momo5502
d28323f73e
Optimizations
...
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
...
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
58ce9f0d17
Fix fastfile info allocation shit.
2016-01-02 04:51:08 +01:00
momo5502
49f97a7d67
Fix code-analysis warnings.
2015-12-30 22:22:24 +01:00
momo5502
f4469089f9
Protocol version changes
2015-12-29 16:38:36 +01:00
momo5502
87c1c36943
Use premake.
2015-12-29 02:52:31 +01:00