Diavolo
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c07bfe8bd9
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[General] Stop nonsense with asset handler header files
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2022-06-22 17:36:06 +02:00 |
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Edo
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020201ab1f
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[Logger] Use c++20 format
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2022-06-12 23:07:53 +02:00 |
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Diavolo
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57513c61d9
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Fix dedi
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2022-04-06 21:37:28 +02:00 |
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FutureRave
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c54981c6df
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ISO Core guidelines
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2022-02-27 12:53:44 +00:00 |
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rackover
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eebd0ae1da
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Cleanup & handle flag conversion in iw3xport
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2021-04-12 00:44:11 +02:00 |
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momo5502
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4fa89722a2
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
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momo5502
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33a8baa9b5
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
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momo5502
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08bc848267
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
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momo5502
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a1c14cd03f
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[Premake] Upgrade to VS2017
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2017-06-13 14:52:43 +02:00 |
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momo5502
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e1c85f81d6
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[ZoneBuilder] Load native XModels when not explicitly specified in the csv
aka 'primary asset'
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2017-06-05 21:03:04 +02:00 |
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momo5502
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df2dd13b1d
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[Maps] Make sure techsets are clean when sorting materials
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2017-05-28 18:13:48 +02:00 |
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momo5502
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fc6c24ca30
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[IFxEffectDef] Don't load native fx first
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2017-05-25 15:01:28 +02:00 |
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momo5502
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1b41692f36
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[IFxEffectDef] Add fx importer
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2017-04-20 21:28:01 +02:00 |
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momo5502
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94eaf9c94d
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[IComWorld] Add light support
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2017-03-20 10:38:46 +01:00 |
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momo5502
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b3f83fe955
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[General] Fix code analysis warning and memory leaks
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2017-02-10 14:17:01 +01:00 |
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momo5502
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2d828d27db
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[IFxEffectDef] Continue with the efx parser
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2017-02-09 21:14:47 +01:00 |
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momo5502
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079bc920a8
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
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/dev/root
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6c9e28ff42
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[LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
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2017-01-16 17:42:50 +01:00 |
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momo5502
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43db338a5a
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[General] Fix compiler warnings
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2016-12-27 15:33:47 +01:00 |
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momo5502
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83b25f6348
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[IFxEffectDef] Ensure effects are written
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2016-12-24 22:14:49 +01:00 |
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momo5502
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08065d4142
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[IFxEffectDef] Correctly load fx sounds
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2016-12-23 23:29:35 +01:00 |
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momo5502
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a1e2a1e790
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[ZoneBuilder] Remove marking function, loading does that
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2016-12-23 22:58:41 +01:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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TheApadayo
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2903444e89
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[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
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2016-12-23 01:42:56 -05:00 |
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momo5502
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5cd08907a8
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[IFxEffectDef] Parse version
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2016-12-10 13:07:45 +01:00 |
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momo5502
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81d94cbd5e
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[IFxEffectDef] Add the structs provided by @aerosoul94
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2016-12-07 22:08:13 +01:00 |
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momo5502
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dfa50dc1bb
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[IFxEffectDef] More preparations for fx loading
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2016-12-07 21:19:06 +01:00 |
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momo5502
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566cad6784
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[IFxEffectDef] Prepare efx loading
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2016-12-06 19:36:57 +01:00 |
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momo5502
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4d517f2895
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[ZoneBuilder] Add snd_alias_list_t interface
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2016-11-29 21:12:35 +01:00 |
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momo5502
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5489fa2461
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[IFxEffectDef] Add nullpointer check for material preloading
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2016-11-29 08:32:15 +01:00 |
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momo5502
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d596cdc97b
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[ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
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2016-11-28 22:12:42 +01:00 |
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