Commit Graph

137 Commits

Author SHA1 Message Date
momo5502
e7910ac19f More map progress, add dumpmap command.
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
3f048f3f32 Some more gfxworld stuff 2016-10-02 18:11:30 +02:00
momo5502
af0cc4d0dc Fix materials for 359 2016-10-02 14:22:17 +02:00
momo5502
080f9b3599 359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix! 2016-10-02 04:07:48 +02:00
momo5502
ed2286009d Some 332 zone stuff (concerning) 2016-09-26 22:14:11 +02:00
momo5502
c9c3d9f866 Load encrypted zones 2016-09-24 20:55:52 +02:00
momo5502
8f65266265 Remove unnecessary line 2016-09-22 09:58:42 +02:00
momo5502
aa89132770 Fix map looping 2016-09-19 21:16:26 +02:00
momo5502
39110c9db7 More cleanup 2016-09-19 20:55:31 +02:00
momo5502
3ff854f0dd More stuff 2016-09-18 20:52:32 +02:00
momo5502
49beaf5566 Start implementing codo maps 2016-09-18 18:08:30 +02:00
momo5502
a9742bc8ec Fix securitylevel message 2016-08-13 11:56:25 +02:00
momo5502
4aebdf5e96 More integrity checks 2016-08-08 18:59:02 +02:00
momo5502
9e9967b9d1 More anticheat detections 2016-08-07 21:46:30 +02:00
momo5502
245cd533d1 Steam proxy 2016-07-12 18:33:25 +02:00
momo5502
9562285ed7 Use new format library and sort utils 2016-07-11 17:14:58 +02:00
momo5502
546c60c7c7 Add co_hunted dependency until FX building works 2016-06-15 12:23:34 +02:00
momo5502
9c8904d561 Nothing special 2016-06-13 18:09:02 +02:00
momo5502
82fecdb1b9 Map ents experiments 2016-05-19 18:42:25 +02:00
momo5502
27e9487345 map ents fixes 2016-05-16 20:50:24 +02:00
momo5502
8ee95951ee Rename zones. 2016-03-04 17:21:07 +01:00
momo5502
2886928f0b Structureddata stuff in fastfiles 2016-03-04 17:02:00 +01:00
momo5502
3b8e47fecc Implement the stuff B3 needs. 2016-03-04 14:48:31 +01:00
momo5502
8cef16017e Use wink-signals
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
029c1e4c7d Use assertion macro. 2016-02-10 02:00:44 +01:00
momo5502
c1ef716e5c Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
momo5502
a9ecaf139f Allow loading up to 10 maps simultaneously (for zone building!) 2016-02-03 12:20:21 +01:00
momo5502
73ed335b11 Fixes and shit. 2016-01-28 00:32:46 +01:00
momo5502
422147207d Load new fastfiles (if available!) 2016-01-27 10:54:29 +01:00
momo5502
ba3187ce9e More optimization. 2016-01-24 21:08:14 +01:00
momo5502
388d5836cd Optimize loops. 2016-01-24 19:58:13 +01:00
momo5502
d28323f73e Optimizations
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
58ce9f0d17 Fix fastfile info allocation shit. 2016-01-02 04:51:08 +01:00
momo5502
49f97a7d67 Fix code-analysis warnings. 2015-12-30 22:22:24 +01:00
momo5502
f4469089f9 Protocol version changes 2015-12-29 16:38:36 +01:00
momo5502
87c1c36943 Use premake. 2015-12-29 02:52:31 +01:00