Commit Graph

2828 Commits

Author SHA1 Message Date
rackover
993fe28a37 Wip skip specops entities part 2 2021-07-04 18:44:25 +02:00
rackover
d563379ab8 Do not check for Zones::Version 2021-07-02 11:49:24 +02:00
rackover
daeaf2e952 Add hooks for ParseShock 2021-07-02 11:44:57 +02:00
rackover
78eadd4eb1 WIP entity skipping 2021-07-02 11:43:04 +02:00
GEEKiDoS
2626c75926 Fix 461 weapon loading, add vision file lookup function 2021-07-02 17:34:03 +08:00
rackover
28ced14dd9 Parse shellshock for 461+ CODO maps (only for awp_arena so far ?) 2021-07-01 23:16:31 +02:00
Dss0
ee04b3e07d
Merge pull request #88 from GEEKiDoS/patch-1
Add support for building custom fonts
2021-06-29 15:43:10 +02:00
GEEKiDoS
3785322171 Generate IWI instead of PGM
Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
ecc21b4ac2 Add pgm read code for tuning fonts easier 2021-06-29 11:59:15 +08:00
GEEKiDoS
d222334313 Add support for building custom fonts 2021-06-29 02:25:23 +08:00
Dss0
6d93f6a067
Merge pull request #87 from Emosewaj/develop
Use new URL for Wiki
2021-06-26 18:26:09 +02:00
Emosewaj
6145d14fab
Don't rely on GitHub redirect, use new URL 2021-06-26 00:28:01 +02:00
Dss0
9cf6c8df2b
Merge pull request #84 from GEEKiDoS/develop
Some change for loading codo maps
2021-06-15 14:40:58 +02:00
GEEKiDoS
440ae1d9d7 Some change for loading codo maps 2021-06-12 07:58:12 +08:00
Dss0
2541533434
Merge pull request #83 from GEEKiDoS/develop
Fix compile
2021-06-07 23:30:20 +02:00
GEEKiDoS
6c13f4fb45
Fix compile 2021-06-07 21:24:28 +08:00
Dss0
b5357f41ca
Merge pull request #82 from diamante0018/develop
Update README.md
2021-05-29 15:18:05 +02:00
Edoardo Sanguineti
322d381813
Update README.md 2021-05-29 15:12:55 +02:00
Dss0
fde66f5664
Merge pull request #79 from diamante0018/develop
Correct typo in STDInclude
2021-05-28 02:07:15 +02:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude 2021-05-27 14:07:28 +02:00
Dss0
4b94d01b10
Merge pull request #77 from Rackover/zb_better_techset_matching
Corrected wc_unlit matching and a few others
2021-05-16 01:17:42 +02:00
rackover
cd2d5f616e Corrected wc_unlit matching and a few others 2021-05-12 14:35:32 +02:00
Dss0
242a6a71f2
Merge pull request #76 from XLabsProject/discord-notify
Create discord-notify.yml
2021-05-10 00:33:33 +02:00
Louve
34e00a45e8
Create discord-notify.yml 2021-05-09 22:21:42 +02:00
rackover
3157f60e6b Better deadzone handling for view / movement 2021-05-09 18:56:10 +02:00
rackover
7f8995cf3e Fix all killstreaks (but thermal on ac/cg) 2021-05-09 01:24:37 +02:00
Dss0
fec16c179a
Merge pull request #74 from XLabsProject/fix/script-error-on-dedicated
Do not interrupt gameplay for GSC errors
2021-05-05 13:20:38 +02:00
rackover
9f6b5c6214 Slap a bunch of DVars to make every parameter tweakable 2021-05-04 22:12:07 +02:00
rackover
0354dd985e Reduce sensitivity when aiming down sights 2021-05-04 21:45:47 +02:00
rackover
bac2afa028 Overriding mouse is much better than overriding client angles 2021-05-04 18:11:16 +02:00
rackover
1df84f7536 Allow the user to use their keyboard even if the gamepad is plugged in 2021-05-04 15:54:12 +02:00
rackover
b3adacb71d Gamepad support for menus 2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe Vibrate the controller on start 2021-05-04 15:42:22 +02:00
rackover
fe5572c179 Do not use C++20 std:lerp 2021-05-04 13:04:05 +02:00
rackover
123ec69910 Better sensitivity management & don't spam button command 2021-05-02 16:13:33 +02:00
rackover
784c4c8372 Bit of cleanup + horizontal gamepad view acceleration 2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️ 
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput 2021-05-02 11:47:33 +02:00
Dss0
640db8a3e6
Merge pull request #71 from Rackover/fix_cod4_trigs_iw4xcompatible
Enhance CoD4 map porting
2021-04-29 22:27:20 +02:00
rackover
462148a4b0 Fixed signed/unsigned masquerade 2021-04-28 20:23:56 +02:00
rackover
368e339efc Aggressive material replacement 2021-04-28 19:05:11 +02:00
rackover
791bd35c53 It's okay if we don't write every asset we had in memory 2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd draw model names 2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0 Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed) 2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce Load bounce sounds, better soundalias structure 2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5 Load weapon sounds with zonebuilder 2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb Fix typos in WAV loading and streamed sound path 2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da Cleanup & handle flag conversion in iw3xport 2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later) 2021-04-12 00:44:03 +02:00
rackover
7dbb258a47 Correct array allocation for loaded sounds 2021-04-12 00:43:55 +02:00