Commit Graph

168 Commits

Author SHA1 Message Date
Dss0
f4ba792dc3
Merge pull request #192 from diamante0018/refactor-iso-core-guidelines
ISO Core guidelines
2022-02-27 14:10:31 +01:00
FutureRave
c54981c6df
ISO Core guidelines 2022-02-27 12:53:44 +00:00
Dss0
d1da779388
Merge pull request #191 from diamante0018/refactor-smol-components
Refactor some utils
2022-02-27 00:11:01 +01:00
FutureRave
a5cc395b65
Refactor some utils 2022-02-26 22:50:53 +00:00
FutureRave
6dcdef8146
Actually fix 2022-02-08 16:41:49 +00:00
Diavolo
52f675d2ed
Auto keyword 2022-02-04 14:56:39 +01:00
Diavolo
09e565e431
Fix crash 2022-01-31 13:53:57 +01:00
FutureRave
7601985f32
Did not read standard correctly 2022-01-30 18:52:55 +00:00
FutureRave
43696dd6fb
Fix ent string 2022-01-30 14:03:13 +00:00
FutureRave
dae46fa432
Update 2022-01-27 14:32:47 +00:00
FutureRave
63164988f9
Update README and cleanup project folder 2022-01-27 13:50:57 +00:00
FutureRave
f98f24f6fd
Upgrade further 2022-01-26 12:27:52 +00:00
Maurice Heumann
93443050dd Disable warning 2021-11-07 09:27:01 +01:00
Louvenarde
e83ed92ca9 Added missing carentan DLC 2021-09-12 20:36:42 +02:00
Jan
da669cccc0 Fix maps component using integer values for setting bool dvars 2021-09-10 12:40:53 +02:00
Diavolo
89165a96b4
[Dvar] Use set raw method on dvars by default 2021-08-29 17:41:21 +02:00
Louvenarde
af9bb8b805 Added DLC#9 (Classics pack 3) 2021-08-16 18:53:33 +02:00
rackover
a2c8705868 Do not overwrite a techniqueset with another, the game really doesn't like taht 2021-04-06 21:16:44 +02:00
rackover
aa9f98b0e7 Fix warnings, fix post-rebase issues 2021-04-05 18:13:00 +02:00
rackover
bb979639d6 Hook triggers 2021-04-05 17:25:47 +02:00
INeedBots
5f887a0364 [Maps] Download DLC by opening link 2020-12-09 14:57:01 -06:00
Joelrau
272addfd4f [Maps] Changed dvar 'r_specularCustomMaps' default value to false 2020-09-02 13:02:41 +02:00
Joelrau
7a85eb9c9c [Maps] Added dvar 'r_specularCustomMaps'
+ dvar 'r_specularCustomMaps' (Allows shaders to use phong specular lighting on custom maps)
2020-09-02 13:02:41 +02:00
Maurice Heumann
dd42a06151 [MapDump] Introduce proper map dumping 2019-12-28 14:35:00 +01:00
RektInator
530d773d49 [Zones] Added support for FF version 448, 460, 461 2019-10-02 08:08:11 +02:00
momo5502
4fa89722a2 [General] Use const string references 2018-12-17 15:34:28 +01:00
momo5502
077d798e6b [Maps] Set download delay to 10 seconds 2018-11-25 23:19:21 +01:00
momo5502
41df24f249 [Maps] Add normal indices to face definitions 2018-11-21 23:22:20 +01:00
momo5502
4da5be8422 [Maps] Dump vertex normals to wavefront objects 2018-11-21 23:18:24 +01:00
momo5502
3a9d8da1f1 [Maps] Fix map dumping 2018-11-19 20:35:25 +01:00
momo5502
33a8baa9b5 [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
momo5502
7ca3b49f1e [Game] Fix structure changes 2018-05-09 12:04:20 +02:00
momo5502
390418e34e [Download] Correctly download maps from lobby servers 2017-07-12 19:36:18 +02:00
momo5502
c3dc8814eb [AssetHandler] Move asset related reallocations 2017-06-21 21:14:00 +02:00
momo5502
08bc848267 [General] Small code fixes and optimization 2017-06-14 20:53:54 +02:00
momo5502
fe3e37347d [Scheduler] Distinguish between dedi and client interface 2017-06-01 10:25:13 +02:00
momo5502
7dbfdb8a79 [Scheduler] Fix errors 2017-05-31 16:09:41 +02:00
momo5502
991056b362 [Maps] Check map hash and redownload when different 2017-05-30 21:49:13 +02:00
momo5502
2760e57c97 [Maps] Reenable distortion on custom maps
Distortion bugs should be fixed now
2017-05-30 19:23:06 +02:00
momo5502
db2adce865 [Maps] Disable speculars on custom maps 2017-05-29 20:43:15 +02:00
momo5502
144874d36b [Materials] Don't compare remapped techniques 2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d [Maps] Make sure techsets are clean when sorting materials 2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98 [Maps] Delay material sorting 2017-05-27 20:50:22 +02:00
momo5502
692c80bf98 [Maps] Don't wait for the entire database, just glass data
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91 [Maps] Temporarily disable distortion warnings 2017-05-27 17:26:12 +02:00
momo5502
7dd6ff0fe2 [Download] Optimize map download 2017-05-25 20:18:20 +02:00
momo5502
997165d012 [Maps] Temporarily disable distortion for custom maps 2017-05-01 14:57:17 +02:00
momo5502
2c9a051aad [ZoneBuilder] Enumerate XAssetEntries instead of logging them 2017-05-01 13:08:34 +02:00
momo5502
93e65b4767 [General] Fix issues for vs17 compatibility 2017-04-28 14:18:28 +02:00
momo5502
1e617dc299 [Maps] Add model debug code 2017-04-24 21:13:54 +02:00