Louvenarde
fad010cee8
Merge branch 'develop_official' into fix_wrong_assets_on_ported_maps
2021-09-12 18:21:19 +02:00
Diavolo
6d50778ee5
Remove 'greater than 0xFF' check, game already checks
2021-09-12 17:37:02 +02:00
Diavolo
07f15acab0
Properly kick player from the server using net cmd
2021-09-12 16:38:24 +02:00
Diavolo
414d56adc3
Replace 0xFF with 255 for consistency
2021-09-12 16:38:10 +02:00
Diavolo
eba1762fd0
Add fields to client_t structs, might be useful
2021-09-12 16:37:52 +02:00
Diavolo
3f726d3d0d
Initial Hooking of functions
2021-09-12 16:37:41 +02:00
Jan
fa40711ee8
Remove unused hud icon drawing patches from Material component
2021-09-12 15:46:47 +02:00
Jan
539b70d38b
Draw Hud icons white by default
2021-09-12 15:46:24 +02:00
Jan
9ef0948e5d
Remove outdated TextWidth patch from Gamepad patch
2021-09-12 15:19:07 +02:00
Jan
46a7dcdb48
Merge branch 'develop' into feature/fonticons
...
# Conflicts:
# src/Components/Loader.cpp
# src/Components/Modules/Colors.cpp
# src/Components/Modules/Colors.hpp
# src/Game/Functions.cpp
# src/Game/Functions.hpp
# src/Game/Structs.hpp
2021-09-12 15:09:36 +02:00
Jan
2ed973c1dd
Merge pull request #75 from Rackover/feature/xinput
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XInput native support
2021-09-11 21:20:20 +02:00
Diavolo
c824fe31e2
[Dvar] Found another assert failed trigger
2021-09-11 20:38:22 +02:00
Jan
8ef991f81f
Move standard header include to precompiled header
...
- Im getting forced to do this help
2021-09-11 17:54:50 +02:00
Jan
c0a1a99d8b
Add comments to gamepad patch to explain commented out code and magic flag numbers
2021-09-11 17:49:58 +02:00
Jan
d96780a88e
Add handling of zero length vector to normalization methods
...
- Avoids having division by zero
2021-09-11 17:49:32 +02:00
Jan
d71dfd170b
Move Gamepad structs to their respective correct location
...
- Structs that are reversed from the Game are moved to Structs.hpp
- Structs that are custom to the Gamepad patch are moved into the Gamepad component class
- Offsets to the Game's memory are moved to the Functions.hpp header
- Arrays that hold data are moved to the Gamepad components class as static fields
2021-09-11 16:34:04 +02:00
Jan
f17cde2791
Load fonticons from csv and alphabetically sort them
2021-09-10 21:07:45 +02:00
Jan
966d7c23f3
Fix gamepad slowdown aimassist mask to fix slowdown not being active when having scrambler perk equipped
2021-09-10 13:19:08 +02:00
Jan
da669cccc0
Fix maps component using integer values for setting bool dvars
2021-09-10 12:40:53 +02:00
Jan
8ca84eb882
Replace runtime critical usages of Dvar::set with Dvar::setRaw in gamepad patch
2021-09-10 11:41:44 +02:00
Jan
cc39a7bbe5
Reintroduce setRaw dvar methods
...
- Makes it possible to set the value of a dvar without using the game's way of first converting it to a string and checking all kinds of dvar flags
2021-09-10 11:40:30 +02:00
Diavolo
e8185a27b9
Fixed compilation
2021-09-10 11:35:15 +02:00
Diavolo
0fec011bb0
Some minor style changes
2021-09-10 09:44:18 +02:00
Diavolo
906e33ac41
Some minor style changes
2021-09-10 09:43:04 +02:00
Diavolo
27c8a647df
Random tab i spotted
2021-09-09 11:36:48 +02:00
Diavolo
7de4b0a3aa
Tab again X-(
2021-09-09 10:50:49 +02:00
Diavolo
337b3961c4
Fixed indent
2021-09-09 10:44:04 +02:00
Edo
035b7f19d9
Merge branch 'develop' into feature/xinput
2021-09-09 10:39:59 +02:00
Dss0
e873b48571
Merge pull request #124 from diamante0018/client_t-is-fun-4
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[Structs] Update client_t
2021-09-08 23:25:01 +02:00
Diavolo
9cb16ceabf
Addressed review
2021-09-08 23:15:10 +02:00
Dss0
f83eabf1e9
Merge pull request #126 from diamante0018/dvar-set
...
I accidentally modifed the struct
2021-09-08 23:07:34 +02:00
Diavolo
8b7eceeea9
I accidentally modifed the struct
2021-09-08 23:03:32 +02:00
Dss0
99d9d19dcf
Merge pull request #123 from diamante0018/dvar-set
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[Dvar] Use set raw method on dvars by default
2021-09-08 22:58:32 +02:00
Diavolo
63bce435ef
newline between funcs
2021-09-08 22:54:43 +02:00
Louvenarde
570d2acdac
Merge branch 'develop_official' into feature/xinput
...
# Conflicts:
# src/Components/Loader.cpp
2021-09-08 21:34:37 +02:00
Jan
2fe9f938af
Do not display fonticon autocomplete when letter before sequence is alphanumeric
2021-09-08 19:16:08 +02:00
Jan
c4d8638674
Add user closing fonticon autocomplete with escape
2021-09-08 19:06:38 +02:00
Jan
cfefd7d220
Do not show fonticon autocorrect window when fonticon name does not start with alphabetic characters
2021-09-08 18:34:04 +02:00
Jan
5b93848ace
Add support for animated icons as fonticons
2021-09-08 16:44:39 +02:00
Jan
cdf81b8ce2
Make fonticon autocorrect use chat font and scale
2021-09-08 15:53:05 +02:00
Jan
d640c4488c
add fonticon modifier autocomplete and dvars to control autocomplete and hint text
2021-09-08 14:16:54 +02:00
Jan
68acf467b1
Add fonticon autocompletion inputs and improve rendering
2021-09-08 13:18:28 +02:00
Diavolo
4966a64711
Fix compilation
2021-09-08 11:19:30 +02:00
Diavolo
252c210156
Reversed more client header in preparation for netchan fix
2021-09-08 10:56:42 +02:00
Diavolo
15631bcec2
Removed static assert
2021-09-08 10:05:34 +02:00
Jan
7b70a1c62c
Add fonticon autocomplete for chat
2021-09-08 01:53:25 +02:00
Jan
59e1099c06
Add big fonticon modifier to multiply size by 1.5
2021-09-08 01:53:02 +02:00
Jan
6e0586a335
Add console fonticon autocomplete
2021-09-08 00:40:52 +02:00
Jan
4497b991be
Fix characters or cursor vanishing when cursor is in escaped color code that is expanded
2021-09-07 16:45:59 +02:00
Jan
26f2403418
Move playername related patches from TextRenderer to PlayerName component
2021-09-07 15:06:58 +02:00