Remove 'greater than 0xFF' check, game already checks
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@ -344,9 +344,9 @@ namespace Components
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void Network::SV_ExecuteClientMessageStub(Game::client_t* client, Game::msg_t* msg)
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{
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if (client->reliableAcknowledge < 0 || client->reliableAcknowledge > 255)
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if (client->reliableAcknowledge < 0)
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{
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client->reliableAcknowledge = 0;
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client->reliableAcknowledge = client->reliableSequence;
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Network::SendCommand(Game::NS_SERVER, client->netchan.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS");
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return;
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}
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