momo5502
55170e6ba8
correctly include tomsfastmath
2016-01-31 19:50:17 +01:00
momo5502
1fdeb17e6d
add fastmath stuff.
2016-01-31 15:55:32 +01:00
momo5502
e51e791184
2016-01-31 13:19:29 +01:00
momo5502
9d9229b229
Delta parts. Not sure if correct, as I haven't tested it yet. My head still hurts :P
2016-01-30 12:22:37 +01:00
momo5502
fb7879e2c6
Node optimization
2016-01-29 03:49:51 +01:00
momo5502
91826963cd
Separator check for network stuff.
2016-01-29 03:18:58 +01:00
momo5502
c83fab449a
Nodes use network order for ports.
2016-01-29 01:53:17 +01:00
momo5502
31ae9a779a
Include libtomcrypt for future rsa signing.
2016-01-29 00:20:28 +01:00
momo5502
b0e0b1ff2f
Network protocol and invalidation stuff.
2016-01-28 23:36:57 +01:00
momo5502
b350c3774b
More node stuff.
2016-01-28 21:37:48 +01:00
momo5502
e79ac58f8e
Fix crash for missing assets.
2016-01-28 17:58:35 +01:00
momo5502
23b8a60765
Don't load custom fastfiles for zonebuilder.
2016-01-28 17:49:33 +01:00
momo5502
c4daed0bad
Node stuff.
2016-01-28 17:30:32 +01:00
momo5502
da74627af3
Experimental node stuff
2016-01-28 16:19:43 +01:00
momo5502
73ed335b11
Fixes and shit.
2016-01-28 00:32:46 +01:00
sr0
5f0f7cb1fa
added new menus
2016-01-27 22:42:52 +01:00
momo5502
c68e5114d1
Don't compile pdcurses dynamically, I was wrong, it doesn't export anything at all.
2016-01-27 11:03:26 +01:00
momo5502
422147207d
Load new fastfiles (if available!)
2016-01-27 10:54:29 +01:00
momo5502
d3a9580f8f
Dynamic pdcurses library.
2016-01-27 03:17:31 +01:00
momo5502
13bf9d2b79
Fix rawfile stuff (TODO: Implement correct compression!)
2016-01-27 03:02:42 +01:00
momo5502
f9c087e012
Rawfile loading for zone.
2016-01-27 02:22:07 +01:00
momo5502
082c950d1b
-version flag for jenkins.
2016-01-27 01:48:37 +01:00
momo5502
e2b0ec6dd5
Don't load weapons fastfile for now.
2016-01-27 01:35:17 +01:00
momo5502
4a5e543442
Don't execute configs for dedi and zonebuilder.
2016-01-27 01:33:13 +01:00
momo5502
b819f7e68e
Use localized string for motd (async).
2016-01-27 00:50:20 +01:00
/dev/tty0
b1e16f70e7
add web2tor
2016-01-26 23:56:49 +01:00
momo5502
5476bc06a2
Fix hostmigration bug.
2016-01-26 22:56:28 +01:00
momo5502
599d7c692e
XAnim tests.
2016-01-26 19:54:39 +01:00
momo5502
9cd0624f88
XModel stuff
2016-01-26 16:12:41 +01:00
momo5502
19a4c62617
Use static cast and check binary.
2016-01-26 01:41:21 +01:00
momo5502
86e1faabc3
XModel stuff, unfinished.
2016-01-25 23:47:50 +01:00
momo5502
ba3187ce9e
More optimization.
2016-01-24 21:08:14 +01:00
momo5502
388d5836cd
Optimize loops.
2016-01-24 19:58:13 +01:00
momo5502
0a68ff2dff
Correct packet sending.
2016-01-24 16:57:16 +01:00
momo5502
77be8fb151
Comments.
2016-01-24 13:54:36 +01:00
momo5502
7db2956e45
Fix entry point.
2016-01-24 13:44:42 +01:00
momo5502
a3ee040a20
Fix release builds.
2016-01-24 13:06:52 +01:00
momo5502
378ec87619
More assertions.
2016-01-24 12:56:38 +01:00
momo5502
c8c95df8b0
Line break :D
2016-01-24 12:34:29 +01:00
momo5502
d28323f73e
Optimizations
...
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
momo5502
a4bc6ee8d5
Optimization.
2016-01-22 20:49:52 +01:00
momo5502
c55c3b7364
Animated material support.
2016-01-22 20:26:00 +01:00
momo5502
bf80c3fd61
Material fixes.
2016-01-22 18:10:45 +01:00
momo5502
9449750aab
Allow building custom materials and images.
2016-01-22 16:11:47 +01:00
momo5502
f509e67953
Various fixes and optimizations.
2016-01-22 13:18:26 +01:00
momo5502
ac4548f4c2
Build materials.
2016-01-22 11:59:43 +01:00
momo5502
7e8663604b
Some changes.
2016-01-21 01:01:22 +01:00
/dev/urandom
622c6b5dff
premake: Move architecture definitions to workspace scope.
2016-01-21 01:00:18 +01:00
/dev/urandom
df1c0fb38c
premake5: Fix typo ("platform" => "platforms").
2016-01-19 18:04:24 +01:00
/dev/urandom
1b4e5362c3
premake5: Fix architecture definition and added platform definition.
...
This is necessary if we want to support Mac OS X (xcode4) later as the generator ignores the architecture definition and only enforces 32-bit builds if the platform is set to either "Universal32" or "x86" despite the fact that premake5 only defines "platform" as a custom labeling method for Visual Studio.
2016-01-19 17:49:16 +01:00