/dev/urandom 1b4e5362c3
premake5: Fix architecture definition and added platform definition.
This is necessary if we want to support Mac OS X (xcode4) later as the generator ignores the architecture definition and only enforces 32-bit builds if the platform is set to either "Universal32" or "x86" despite the fact that premake5 only defines "platform" as a custom labeling method for Visual Studio.
2016-01-19 17:49:16 +01:00
2016-01-16 23:48:52 +01:00
2015-12-31 02:44:34 +01:00
2016-01-16 23:48:52 +01:00
2016-01-04 02:23:33 +01:00
2015-12-29 03:32:29 +01:00
2016-01-05 15:10:50 +01:00

IW4x

How to compile

  • Run premake5 vs2015 or use the delivered generate.bat.
  • Build via solution file in build\iw4x.sln. (You can use the build.bat script to do it quick and easy.)

Premake arguments

  • --copy-to=PATH - Optional, copy the DLL to a custom folder after build, define the path here if wanted.
  • --no-new-structure - Do not use new virtual path structure (separating headers and source files).
Description
A fork of https://github.com/iw4x/iw4x-client - Call of Duty: Modern Warfare 2 Client
Readme 59 MiB
r4545c Latest
2024-07-29 00:50:52 -04:00
Languages
C++ 98.7%
Batchfile 0.7%
Lua 0.4%
Shell 0.2%