Some changes.
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@ -53,7 +53,7 @@ namespace Components
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// Display DEBUG branding, so we know we're on a debug build
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Renderer::OnFrame([] ()
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{
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Game::Font_s* font = Game::R_RegisterFont("fonts/normalFont");
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Game::Font* font = Game::R_RegisterFont("fonts/normalFont");
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float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, 0);
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});
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@ -101,7 +101,7 @@ namespace Components
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{
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if (!FastFiles::Current().size() || !Dvar::Var("ui_zoneDebug").Get<bool>()) return;
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Game::Font_s* font = Game::R_RegisterFont("fonts/consoleFont"); // Inlining that seems to skip xpos, no idea why xD
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Game::Font* font = Game::R_RegisterFont("fonts/consoleFont"); // Inlining that seems to skip xpos, no idea why xD
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float color[4] = { 1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f) };
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Game::R_AddCmdDrawText(Utils::VA("Loading FastFile: %s", FastFiles::Current().data()), 0x7FFFFFFF, font, 5.0f, (float)(Renderer::Height() - 5), 1.0f, 1.0f, 0.0f, color, 0);
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});
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@ -36,7 +36,7 @@ namespace Game
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typedef char* (__cdecl * Com_ParseExt_t)(const char**);
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extern Com_ParseExt_t Com_ParseExt;
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typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* filename);
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typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* name);
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extern DB_FindXAssetHeader_t DB_FindXAssetHeader;
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typedef const char* (__cdecl * DB_GetXAssetNameHandler_t)(Game::XAssetHeader* asset);
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@ -157,10 +157,10 @@ namespace Game
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typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu);
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extern Menus_MenuIsInStack_t Menus_MenuIsInStack;
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typedef void(__cdecl * MSG_Init_t)(void* msg, void* data, int maxsize);
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typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length);
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extern MSG_Init_t MSG_Init;
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typedef int(__cdecl * MSG_ReadData_t)(msg_t* msg, char*, size_t);
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typedef void(__cdecl * MSG_ReadData_t)(msg_t *msg, void *data, int len);
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extern MSG_ReadData_t MSG_ReadData;
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typedef int(__cdecl * MSG_ReadLong_t)(msg_t* msg);
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@ -175,7 +175,10 @@ namespace Game
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typedef char* (__cdecl * MSG_ReadString_t)(msg_t*);
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extern MSG_ReadString_t MSG_ReadString;
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typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char);
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typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
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extern MSG_ReadByte_t MSG_ReadByte;
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typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c);
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extern MSG_WriteByte_t MSG_WriteByte;
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typedef void(__cdecl * MSG_WriteData_t)(msg_t* msg, char*, size_t);
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@ -187,15 +190,6 @@ namespace Game
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typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size);
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extern MSG_WriteBitsCompress_t MSG_WriteBitsCompress;
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typedef short(__cdecl * MSG_ReadShort_t)(msg_t* msg);
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extern MSG_ReadShort_t MSG_ReadShort;
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typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg);
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extern MSG_ReadInt64_t MSG_ReadInt64;
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typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
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extern MSG_ReadByte_t MSG_ReadByte;
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typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr);
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extern NET_AdrToString_t NET_AdrToString;
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@ -256,19 +250,19 @@ namespace Game
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typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData_s* party, const int clientNum);
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extern PartyHost_GetMemberName_t PartyHost_GetMemberName;
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typedef Font_s* (__cdecl * R_RegisterFont_t)(const char* asset);
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typedef Font* (__cdecl * R_RegisterFont_t)(const char* asset);
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extern R_RegisterFont_t R_RegisterFont;
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typedef void(__cdecl * R_AddCmdDrawText_t)(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style);
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typedef void(__cdecl * R_AddCmdDrawText_t)(const char *text, int maxChars, Font *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style);
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extern R_AddCmdDrawText_t R_AddCmdDrawText;
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typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, void* material);
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extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic;
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typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, Font_s* font);
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typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, Font* font);
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extern R_TextWidth_t R_TextWidth;
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typedef int(__cdecl * R_TextHeight_t)(Font_s* font);
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typedef int(__cdecl * R_TextHeight_t)(Font* font);
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extern R_TextHeight_t R_TextHeight;
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typedef script_t* (__cdecl * Script_Alloc_t)(int length);
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@ -6,6 +6,11 @@ namespace Game
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{
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#endif
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef enum
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{
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ASSET_TYPE_PHYSPRESET = 0,
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@ -102,7 +107,7 @@ namespace Game
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float vec2[2];
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float vec3[3];
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float vec4[4];
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BYTE color[4]; //to get float: multiply by 0.003921568859368563 - BaberZz
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unsigned char color[4]; //to get float: multiply by 0.003921568859368563 - BaberZz
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//__int64 integer64; only in Tx
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};
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union dvar_maxmin_t {
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@ -158,18 +163,160 @@ namespace Game
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int freeFlags;
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} XZoneInfo;
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typedef float vec_t;
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typedef vec_t vec4_t[4];
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struct expression_s;
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struct statement_s;
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struct menuDef_t;
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enum operationEnum;
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struct GfxImageLoadDef // actually a IDirect3DTexture* but this is easier
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{
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char mipLevels;
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char flags;
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short dimensions[3];
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int format; // usually the compression Magic
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int dataSize; // set to zero to load from IWD
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//char * data;
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};
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struct GfxImage
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{
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GfxImageLoadDef * /*Direct3DTexture9**/ texture;
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char mapType; // 5 is cube, 4 is 3d, 3 is 2d
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char semantic;
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char category;
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char flags;
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int cardMemory;
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int dataLen1;
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int dataLen2;
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short height;
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short width;
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short depth;
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bool loaded;
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char pad;
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char* name;
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};
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struct water_t
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{
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float floatTime;
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float *H0X; // Count = M * N
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float *H0Y; // Count = M * N
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float *wTerm; // Count = M * N
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int M;
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int N;
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float Lx;
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float Lz;
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float gravity;
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float windvel;
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float winddir[2];
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float amplitude;
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float codeConstant[4];
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GfxImage *image;
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};
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union MaterialTextureDefInfo
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{
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GfxImage *image; // MaterialTextureDef->semantic != SEMANTIC_WATER_MAP
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water_t *water; // MaterialTextureDef->semantic == SEMANTIC_WATER_MAP
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};
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struct MaterialTextureDef
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{
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unsigned int nameHash;
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char nameStart;
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char nameEnd;
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char sampleState;
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char semantic;
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MaterialTextureDefInfo info;
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};
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struct ShaderArgumentDef
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{
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short type;
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short dest;
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short paramID;
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short more;
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};
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struct VertexDecl
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{
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const char* name;
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int unknown;
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char pad[28];
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/*IDirect3DVertexDeclaration9**/void* declarations[16];
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};
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struct PixelShader
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{
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const char* name;
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/*IDirect3DPixelShader9*/void* shader;
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DWORD* bytecode;
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int codeLen;
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};
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struct VertexShader
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{
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const char* name;
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void * /*IDirect3DVertexShader9**/ shader;
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DWORD* bytecode;
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int codeLen;
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};
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struct MaterialPass
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{
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VertexDecl* vertexDecl;
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VertexShader* vertexShader;
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PixelShader* pixelShader;
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char argCount1;
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char argCount2;
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char argCount3;
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char unk;
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ShaderArgumentDef* argumentDef;
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};
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struct MaterialTechnique
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{
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char* name;
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short pad2;
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short numPasses;
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MaterialPass passes[1];
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};
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struct MaterialTechniqueSet
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{
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const char* name;
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char pad[4];
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MaterialTechniqueSet* remappedTechniques;
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MaterialTechnique* techniques[48];
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};
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struct MaterialConstantDef
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{
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int nameHash;
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char name[12];
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vec4_t literal;
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};
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struct Material
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{
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const char *name;
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char gameFlags;
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char sortKey;
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char textureAtlasRowCount;
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char textureAtlasColumnCount;
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char drawSurf[12];
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int surfaceTypeBits;
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char stateBitsEntry[48];
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char textureCount;
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char constantCount;
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char stateBitsCount;
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char stateFlags;
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char cameraRegion;
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MaterialTechniqueSet *techniqueSet;
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MaterialTextureDef *textureTable;
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MaterialConstantDef *constantTable;
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void *stateBitTable;
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};
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struct keyname_t
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@ -634,7 +781,7 @@ namespace Game
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typedef union
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{
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BYTE bytes[4];
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unsigned char bytes[4];
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DWORD full;
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} netIP_t;
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@ -643,7 +790,7 @@ namespace Game
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netadrtype_t type;
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netIP_t ip;
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unsigned short port;
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BYTE ipx[10];
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unsigned char ipx[10];
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} netadr_t;
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typedef struct
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@ -928,7 +1075,7 @@ namespace Game
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char * compressedData;
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};
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typedef struct fontEntry_s
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struct FontEntry
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{
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unsigned short character;
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unsigned char padLeft;
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@ -941,17 +1088,17 @@ namespace Game
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float uvTop;
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float uvRight;
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float uvBottom;
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} fontEntry_t;
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};
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typedef struct Font_s
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struct Font
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{
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char* name;
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int size;
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int entries;
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Material* image;
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Material* glowImage;
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fontEntry_t* characters;
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} Font;
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FontEntry* characters;
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};
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typedef enum
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{
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@ -1199,7 +1346,7 @@ namespace Game
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typedef struct party_s
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{
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BYTE pad1[544];
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unsigned char pad1[544];
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int privateSlots;
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int publicSlots;
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} party_t;
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#include "STDInclude.hpp"
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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static Utils::Hook EntryPointHook;
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