[ServerList] Increase rate, if users have problems, they can lowe it

This commit is contained in:
momo5502 2017-07-12 10:53:06 +02:00
parent d4560c8b7e
commit ba1fb2f7f2

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@ -727,8 +727,8 @@ namespace Components
Dvar::Register<bool>("ui_serverSelected", false, Game::dvar_flag::DVAR_FLAG_NONE, "Whether a server has been selected in the serverlist"); Dvar::Register<bool>("ui_serverSelected", false, Game::dvar_flag::DVAR_FLAG_NONE, "Whether a server has been selected in the serverlist");
Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan", Game::dvar_flag::DVAR_FLAG_NONE, "Map of the selected server"); Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan", Game::dvar_flag::DVAR_FLAG_NONE, "Map of the selected server");
Dvar::Register<int>("net_serverQueryLimit", 1, 1, 10, Dedicated::IsEnabled() ? 0 : Game::dvar_flag::DVAR_FLAG_SAVED, "Amount of server queries per frame"); Dvar::Register<int>("net_serverQueryLimit", 3, 1, 10, Dedicated::IsEnabled() ? 0 : Game::dvar_flag::DVAR_FLAG_SAVED, "Amount of server queries per frame");
Dvar::Register<int>("net_serverFrames", 30, 1, 1000, Dedicated::IsEnabled() ? 0 : Game::dvar_flag::DVAR_FLAG_SAVED, "Amount of server query frames per second"); Dvar::Register<int>("net_serverFrames", 45, 1, 1000, Dedicated::IsEnabled() ? 0 : Game::dvar_flag::DVAR_FLAG_SAVED, "Amount of server query frames per second");
}); });
// Fix ui_netsource dvar // Fix ui_netsource dvar