Merge branch 'develop' into dependabot/submodules/deps/rapidjson-6089180
This commit is contained in:
commit
9e9d81ee84
27
.github/workflows/build.yml
vendored
27
.github/workflows/build.yml
vendored
@ -51,30 +51,3 @@ jobs:
|
||||
build/bin/Win32/${{matrix.configuration}}/iw4x.dll
|
||||
build/bin/Win32/${{matrix.configuration}}/iw4x.pdb
|
||||
|
||||
deploy:
|
||||
name: Deploy artifacts
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
if: github.event_name == 'push' && (github.ref == 'refs/heads/develop')
|
||||
steps:
|
||||
- name: Setup develop environment
|
||||
if: github.ref == 'refs/heads/develop'
|
||||
run: echo "DIAMANTE_MASTER_PATH=${{ secrets.DIAMANTE_MASTER_SSH_PATH }}" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Release binaries
|
||||
uses: actions/download-artifact@v3.0.2
|
||||
with:
|
||||
name: Release binaries
|
||||
|
||||
# Set up committer info and GPG key
|
||||
- name: Install SSH key
|
||||
uses: shimataro/ssh-key-action@v2.5.1
|
||||
with:
|
||||
key: ${{ secrets.DIAMANTE_MASTER_SSH_PRIVATE_KEY }}
|
||||
known_hosts: 'just-a-placeholder-so-we-dont-get-errors'
|
||||
|
||||
- name: Add known hosts
|
||||
run: ssh-keyscan -H ${{ secrets.DIAMANTE_MASTER_SSH_ADDRESS }} >> ~/.ssh/known_hosts
|
||||
|
||||
- name: Upload iw4x-client binary
|
||||
run: rsync -avz iw4x.dll ${{ secrets.DIAMANTE_MASTER_SSH_USER }}@${{ secrets.DIAMANTE_MASTER_SSH_ADDRESS }}:${{ env.DIAMANTE_MASTER_PATH }}/legacy/
|
||||
|
2
deps/iw4-open-formats
vendored
2
deps/iw4-open-formats
vendored
@ -1 +1 @@
|
||||
Subproject commit 700a2ae858c27568d95e21ce8c5f941d36c4a6c4
|
||||
Subproject commit f4ff5d532aeaac1c3254ef20ace687ab41622ab9
|
@ -15,6 +15,7 @@
|
||||
#include "Modules/ClientCommand.hpp"
|
||||
#include "Modules/ConnectProtocol.hpp"
|
||||
#include "Modules/Console.hpp"
|
||||
#include "Modules/ConfigStrings.hpp"
|
||||
#include "Modules/D3D9Ex.hpp"
|
||||
#include "Modules/Debug.hpp"
|
||||
#include "Modules/Discord.hpp"
|
||||
@ -32,6 +33,7 @@
|
||||
#include "Modules/MapRotation.hpp"
|
||||
#include "Modules/Materials.hpp"
|
||||
#include "Modules/ModList.hpp"
|
||||
#include "Modules/ModelCache.hpp"
|
||||
#include "Modules/ModelSurfs.hpp"
|
||||
#include "Modules/NetworkDebug.hpp"
|
||||
#include "Modules/News.hpp"
|
||||
@ -59,6 +61,7 @@
|
||||
#include "Modules/Threading.hpp"
|
||||
#include "Modules/Toast.hpp"
|
||||
#include "Modules/UIFeeder.hpp"
|
||||
#include "Modules/Updater.hpp"
|
||||
#include "Modules/VisionFile.hpp"
|
||||
#include "Modules/Voice.hpp"
|
||||
#include "Modules/Vote.hpp"
|
||||
@ -109,6 +112,8 @@ namespace Components
|
||||
Register(new UIScript());
|
||||
Register(new ZoneBuilder());
|
||||
|
||||
Register(new ConfigStrings()); // Needs to be there early !! Before modelcache & weapons
|
||||
|
||||
Register(new ArenaLength());
|
||||
Register(new AssetHandler());
|
||||
Register(new Bans());
|
||||
@ -143,6 +148,7 @@ namespace Components
|
||||
Register(new Materials());
|
||||
Register(new Menus());
|
||||
Register(new ModList());
|
||||
Register(new ModelCache());
|
||||
Register(new ModelSurfs());
|
||||
Register(new NetworkDebug());
|
||||
Register(new News());
|
||||
@ -172,6 +178,7 @@ namespace Components
|
||||
Register(new Threading());
|
||||
Register(new Toast());
|
||||
Register(new UIFeeder());
|
||||
Register(new Updater());
|
||||
Register(new VisionFile());
|
||||
Register(new Voice());
|
||||
Register(new Vote());
|
||||
|
@ -118,7 +118,7 @@ namespace Components
|
||||
}
|
||||
|
||||
return header;
|
||||
}
|
||||
}
|
||||
|
||||
int AssetHandler::HasThreadBypass()
|
||||
{
|
||||
@ -160,7 +160,7 @@ namespace Components
|
||||
// Check if custom handler should be bypassed
|
||||
call AssetHandler::HasThreadBypass
|
||||
|
||||
mov [esp + 20h], eax
|
||||
mov[esp + 20h], eax
|
||||
popad
|
||||
pop eax
|
||||
|
||||
@ -180,50 +180,62 @@ namespace Components
|
||||
|
||||
add esp, 8h
|
||||
|
||||
mov [esp + 20h], eax
|
||||
mov[esp + 20h], eax
|
||||
popad
|
||||
pop eax
|
||||
|
||||
test eax, eax
|
||||
jnz finishFound
|
||||
|
||||
checkTempAssets:
|
||||
checkTempAssets :
|
||||
mov al, AssetHandler::ShouldSearchTempAssets // check to see if enabled
|
||||
test eax, eax
|
||||
jz finishOriginal
|
||||
test eax, eax
|
||||
jz finishOriginal
|
||||
|
||||
mov ecx, [esp + 18h] // Asset type
|
||||
mov ebx, [esp + 1Ch] // Filename
|
||||
mov ecx, [esp + 18h] // Asset type
|
||||
mov ebx, [esp + 1Ch] // Filename
|
||||
|
||||
push ebx
|
||||
push ecx
|
||||
push ebx
|
||||
push ecx
|
||||
|
||||
call AssetHandler::FindTemporaryAsset
|
||||
call AssetHandler::FindTemporaryAsset
|
||||
|
||||
add esp, 8h
|
||||
add esp, 8h
|
||||
|
||||
test eax, eax
|
||||
jnz finishFound
|
||||
test eax, eax
|
||||
jnz finishFound
|
||||
|
||||
finishOriginal:
|
||||
finishOriginal :
|
||||
// Asset not found using custom handlers or in temp assets or bypasses were enabled
|
||||
// redirect to DB_FindXAssetHeader
|
||||
mov ebx, ds:6D7190h // InterlockedDecrement
|
||||
mov eax, 40793Bh
|
||||
jmp eax
|
||||
mov ebx, ds : 6D7190h // InterlockedDecrement
|
||||
mov eax, 40793Bh
|
||||
jmp eax
|
||||
|
||||
finishFound:
|
||||
finishFound :
|
||||
pop edi
|
||||
pop esi
|
||||
pop ebp
|
||||
pop ebx
|
||||
pop ecx
|
||||
retn
|
||||
pop esi
|
||||
pop ebp
|
||||
pop ebx
|
||||
pop ecx
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
if (type == Game::XAssetType::ASSET_TYPE_IMAGE && name[0] != ',')
|
||||
{
|
||||
const auto image = asset.image;
|
||||
const auto cat = static_cast<Game::ImageCategory>(image->category);
|
||||
if (cat == Game::ImageCategory::IMG_CATEGORY_UNKNOWN)
|
||||
{
|
||||
Logger::Warning(Game::CON_CHANNEL_GFX, "Image {} has wrong category IMG_CATEGORY_UNKNOWN, this is an IMPORTANT ISSUE that should be fixed!\n", name);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (type == Game::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->info.sortKey >= 43)
|
||||
{
|
||||
if (Zones::Version() >= VERSION_ALPHA2)
|
||||
@ -280,9 +292,10 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetHandler::IsAssetEligible(Game::XAssetType type, Game::XAssetHeader *asset)
|
||||
bool AssetHandler::IsAssetEligible(Game::XAssetType type, Game::XAssetHeader* asset)
|
||||
{
|
||||
const char* name = Game::DB_GetXAssetNameHandlers[type](asset);
|
||||
|
||||
if (!name) return false;
|
||||
|
||||
for (auto i = AssetHandler::EmptyAssets.begin(); i != AssetHandler::EmptyAssets.end();)
|
||||
@ -321,12 +334,12 @@ namespace Components
|
||||
push eax
|
||||
pushad
|
||||
|
||||
push [esp + 2Ch]
|
||||
push [esp + 2Ch]
|
||||
push[esp + 2Ch]
|
||||
push[esp + 2Ch]
|
||||
call AssetHandler::IsAssetEligible
|
||||
add esp, 8h
|
||||
|
||||
mov [esp + 20h], eax
|
||||
mov[esp + 20h], eax
|
||||
popad
|
||||
pop eax
|
||||
|
||||
@ -338,9 +351,9 @@ namespace Components
|
||||
mov ecx, 5BB657h
|
||||
jmp ecx
|
||||
|
||||
doNotLoad:
|
||||
doNotLoad :
|
||||
mov eax, [esp + 8h]
|
||||
retn
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
@ -353,9 +366,9 @@ namespace Components
|
||||
{
|
||||
AssetHandler::RestrictSignal.connect(callback);
|
||||
|
||||
return [callback](){
|
||||
return [callback]() {
|
||||
AssetHandler::RestrictSignal.disconnect(callback);
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
void AssetHandler::ClearRelocations()
|
||||
@ -561,25 +574,25 @@ namespace Components
|
||||
|
||||
// Log missing empty assets
|
||||
Scheduler::Loop([]
|
||||
{
|
||||
if (FastFiles::Ready() && !AssetHandler::EmptyAssets.empty())
|
||||
{
|
||||
for (auto& asset : AssetHandler::EmptyAssets)
|
||||
if (FastFiles::Ready() && !AssetHandler::EmptyAssets.empty())
|
||||
{
|
||||
Logger::Warning(Game::CON_CHANNEL_FILES, "Could not load {} \"{}\".\n", Game::DB_GetXAssetTypeName(asset.first), asset.second);
|
||||
}
|
||||
for (auto& asset : AssetHandler::EmptyAssets)
|
||||
{
|
||||
Logger::Warning(Game::CON_CHANNEL_FILES, "Could not load {} \"{}\".\n", Game::DB_GetXAssetTypeName(asset.first), asset.second);
|
||||
}
|
||||
|
||||
AssetHandler::EmptyAssets.clear();
|
||||
}
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
AssetHandler::EmptyAssets.clear();
|
||||
}
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool*)
|
||||
{
|
||||
if (Dvar::Var("r_noVoid").get<bool>() && type == Game::ASSET_TYPE_XMODEL && name == "void")
|
||||
{
|
||||
asset.model->numLods = 0;
|
||||
}
|
||||
});
|
||||
if (Dvar::Var("r_noVoid").get<bool>() && type == Game::ASSET_TYPE_XMODEL && name == "void")
|
||||
{
|
||||
asset.model->numLods = 0;
|
||||
}
|
||||
});
|
||||
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_GAMEWORLD_SP, 1);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_IMAGE, ZoneBuilder::IsEnabled() ? 14336 * 2 : 7168);
|
||||
@ -593,7 +606,7 @@ namespace Components
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_VERTEXSHADER, ZoneBuilder::IsEnabled() ? 0x2000 : 3072);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_MATERIAL, 8192 * 2);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_VERTEXDECL, ZoneBuilder::IsEnabled() ? 0x400 : 196);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_WEAPON, WEAPON_LIMIT);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_WEAPON, Weapon::WEAPON_LIMIT);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_STRINGTABLE, 800);
|
||||
Game::ReallocateAssetPool(Game::ASSET_TYPE_IMPACT_FX, 8);
|
||||
|
||||
|
@ -396,6 +396,7 @@ namespace Assets
|
||||
continue;
|
||||
}
|
||||
|
||||
buffer->align(Utils::Stream::ALIGN_4);
|
||||
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
|
||||
buffer->saveString(def->bounceSound[i]->aliasName);
|
||||
}
|
||||
@ -525,7 +526,7 @@ namespace Assets
|
||||
|
||||
if (def->physCollmap)
|
||||
{
|
||||
dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->overlayMaterialEMPLowRes).physCollmap;
|
||||
dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->physCollmap).physCollmap;
|
||||
}
|
||||
|
||||
if (def->projectileModel)
|
||||
|
@ -1,14 +1,27 @@
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
#include "IXModel.hpp"
|
||||
|
||||
namespace Assets
|
||||
{
|
||||
|
||||
void IXModel::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
|
||||
{
|
||||
header->model = builder->getIW4OfApi()->read<Game::XModel>(Game::XAssetType::ASSET_TYPE_XMODEL, name);
|
||||
|
||||
if (header->model)
|
||||
if (!header->model)
|
||||
{
|
||||
// In that case if we want to convert it later potentially we have to grab it now:
|
||||
header->model = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_XMODEL, name.data()).model;
|
||||
}
|
||||
|
||||
if (header->model)
|
||||
{
|
||||
if (Components::ZoneBuilder::zb_sp_to_mp.get<bool>())
|
||||
{
|
||||
Assets::IXModel::ConvertPlayerModelFromSingleplayerToMultiplayer(header->model, *builder->getAllocator());
|
||||
}
|
||||
|
||||
// ???
|
||||
if (header->model->physCollmap)
|
||||
{
|
||||
@ -257,4 +270,728 @@ namespace Assets
|
||||
|
||||
buffer->popBlock();
|
||||
}
|
||||
|
||||
|
||||
uint8_t IXModel::GetIndexOfBone(const Game::XModel* model, std::string name)
|
||||
{
|
||||
for (uint8_t i = 0; i < model->numBones; i++)
|
||||
{
|
||||
const auto bone = model->boneNames[i];
|
||||
const auto boneName = Game::SL_ConvertToString(bone);
|
||||
if (name == boneName)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return static_cast<uint8_t>(UCHAR_MAX);
|
||||
};
|
||||
|
||||
uint8_t IXModel::GetParentIndexOfBone(const Game::XModel* model, uint8_t index)
|
||||
{
|
||||
const auto parentIndex = index - model->parentList[index - model->numRootBones];
|
||||
return static_cast<uint8_t>(parentIndex);
|
||||
};
|
||||
|
||||
void IXModel::SetParentIndexOfBone(Game::XModel* model, uint8_t boneIndex, uint8_t parentIndex)
|
||||
{
|
||||
if (boneIndex == SCHAR_MAX)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
model->parentList[boneIndex - model->numRootBones] = boneIndex - parentIndex;
|
||||
};
|
||||
|
||||
std::string IXModel::GetParentOfBone(Game::XModel* model, uint8_t index)
|
||||
{
|
||||
assert(index > 0);
|
||||
const auto parentIndex = GetParentIndexOfBone(model, index);
|
||||
const auto boneName = Game::SL_ConvertToString(model->boneNames[parentIndex]);
|
||||
return boneName;
|
||||
};
|
||||
|
||||
uint8_t IXModel::GetHighestAffectingBoneIndex(const Game::XModelLodInfo* lod)
|
||||
{
|
||||
uint8_t highestBoneIndex = 0;
|
||||
|
||||
{
|
||||
for (auto surfIndex = 0; surfIndex < lod->numsurfs; surfIndex++)
|
||||
{
|
||||
const auto surface = &lod->surfs[surfIndex];
|
||||
auto vertsBlendOffset = 0;
|
||||
|
||||
std::unordered_set<uint8_t> affectingBones{};
|
||||
|
||||
const auto registerBoneAffectingSurface = [&](unsigned int offset) {
|
||||
uint8_t index = static_cast<uint8_t>(surface->vertInfo.vertsBlend[offset] / sizeof(Game::DObjSkelMat));
|
||||
highestBoneIndex = std::max(highestBoneIndex, index);
|
||||
};
|
||||
|
||||
|
||||
// 1 bone weight
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[0]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
|
||||
vertsBlendOffset += 1;
|
||||
}
|
||||
|
||||
// 2 bone weights
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[1]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 1);
|
||||
|
||||
vertsBlendOffset += 3;
|
||||
}
|
||||
|
||||
// 3 bone weights
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[2]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 1);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 3);
|
||||
|
||||
vertsBlendOffset += 5;
|
||||
}
|
||||
|
||||
// 4 bone weights
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[3]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 1);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 3);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 5);
|
||||
|
||||
vertsBlendOffset += 7;
|
||||
}
|
||||
|
||||
for (unsigned int vertListIndex = 0; vertListIndex < surface->vertListCount; vertListIndex++)
|
||||
{
|
||||
highestBoneIndex = std::max(highestBoneIndex, static_cast<uint8_t>(surface->vertList[vertListIndex].boneOffset / sizeof(Game::DObjSkelMat)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return highestBoneIndex;
|
||||
};
|
||||
|
||||
void IXModel::RebuildPartBits(Game::XModel* model)
|
||||
{
|
||||
constexpr auto LENGTH = 6;
|
||||
|
||||
for (auto i = 0; i < model->numLods; i++)
|
||||
{
|
||||
const auto lod = &model->lodInfo[i];
|
||||
int lodPartBits[6]{};
|
||||
|
||||
for (unsigned short surfIndex = 0; surfIndex < lod->numsurfs; surfIndex++)
|
||||
{
|
||||
const auto surface = &lod->surfs[surfIndex];
|
||||
|
||||
auto vertsBlendOffset = 0;
|
||||
|
||||
int rebuiltPartBits[6]{};
|
||||
std::unordered_set<uint8_t> affectingBones{};
|
||||
|
||||
const auto registerBoneAffectingSurface = [&](unsigned int offset) {
|
||||
uint8_t index = static_cast<uint8_t>(surface->vertInfo.vertsBlend[offset] / sizeof(Game::DObjSkelMat));
|
||||
|
||||
assert(index >= 0);
|
||||
assert(index < model->numBones);
|
||||
|
||||
affectingBones.emplace(index);
|
||||
};
|
||||
|
||||
|
||||
// 1 bone weight
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[0]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
|
||||
vertsBlendOffset += 1;
|
||||
}
|
||||
|
||||
// 2 bone weights
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[1]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 1);
|
||||
|
||||
vertsBlendOffset += 3;
|
||||
}
|
||||
|
||||
// 3 bone weights
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[2]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 1);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 3);
|
||||
|
||||
vertsBlendOffset += 5;
|
||||
}
|
||||
|
||||
// 4 bone weights
|
||||
for (unsigned int vertIndex = 0; vertIndex < surface->vertInfo.vertCount[3]; vertIndex++)
|
||||
{
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 0);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 1);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 3);
|
||||
registerBoneAffectingSurface(vertsBlendOffset + 5);
|
||||
|
||||
vertsBlendOffset += 7;
|
||||
}
|
||||
|
||||
for (unsigned int vertListIndex = 0; vertListIndex < surface->vertListCount; vertListIndex++)
|
||||
{
|
||||
affectingBones.emplace(static_cast<uint8_t>(surface->vertList[vertListIndex].boneOffset / sizeof(Game::DObjSkelMat)));
|
||||
}
|
||||
|
||||
// Actually rebuilding
|
||||
for (const auto& boneIndex : affectingBones)
|
||||
{
|
||||
const auto bitPosition = 31 - boneIndex % 32;
|
||||
const auto groupIndex = boneIndex / 32;
|
||||
|
||||
assert(groupIndex < 6);
|
||||
assert(groupIndex >= 0);
|
||||
|
||||
rebuiltPartBits[groupIndex] |= 1 << bitPosition;
|
||||
lodPartBits[groupIndex] |= 1 << bitPosition;
|
||||
}
|
||||
|
||||
std::memcpy(surface->partBits, rebuiltPartBits, 6 * sizeof(int32_t));
|
||||
}
|
||||
|
||||
std::memcpy(lod->partBits, lodPartBits, 6 * sizeof(int32_t));
|
||||
std::memcpy(lod->modelSurfs->partBits, lodPartBits, 6 * sizeof(int32_t));
|
||||
|
||||
// here's a little lesson in trickery:
|
||||
// We set the 192nd part bit to TRUE because it has no consequences
|
||||
// but allows us to find out whether that surf was already converted in the past or not
|
||||
lod->partBits[LENGTH - 1] |= 0x1;
|
||||
lod->modelSurfs->partBits[LENGTH - 1] |= 0x1;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
uint8_t IXModel::InsertBone(Game::XModel* model, const std::string& boneName, const std::string& parentName, Utils::Memory::Allocator& allocator)
|
||||
{
|
||||
assert(GetIndexOfBone(model, boneName) == UCHAR_MAX);
|
||||
|
||||
#if DEBUG
|
||||
constexpr auto MAX_BONES = 192;
|
||||
assert(model->numBones < MAX_BONES);
|
||||
#endif
|
||||
|
||||
// Start with backing up parent links that we will have to restore
|
||||
// We'll restore them at the end
|
||||
std::map<std::string, std::string> parentsToRestore{};
|
||||
for (uint8_t i = model->numRootBones; i < model->numBones; i++)
|
||||
{
|
||||
parentsToRestore[Game::SL_ConvertToString(model->boneNames[i])] = GetParentOfBone(model, i);
|
||||
}
|
||||
|
||||
const uint8_t newBoneCount = model->numBones + 1;
|
||||
const uint8_t newBoneCountMinusRoot = newBoneCount - model->numRootBones;
|
||||
|
||||
const auto parentIndex = GetIndexOfBone(model, parentName);
|
||||
|
||||
assert(parentIndex != UCHAR_MAX);
|
||||
|
||||
const uint8_t atPosition = parentIndex + 1;
|
||||
|
||||
const uint8_t newBoneIndex = atPosition;
|
||||
const uint8_t newBoneIndexMinusRoot = atPosition - model->numRootBones;
|
||||
|
||||
// Reallocate
|
||||
const auto newBoneNames = allocator.allocateArray<uint16_t>(newBoneCount);
|
||||
const auto newMats = allocator.allocateArray<Game::DObjAnimMat>(newBoneCount);
|
||||
const auto newBoneInfo = allocator.allocateArray<Game::XBoneInfo>(newBoneCount);
|
||||
const auto newPartsClassification = allocator.allocateArray<uint8_t>(newBoneCount);
|
||||
const auto newQuats = allocator.allocateArray<int16_t>(4 * newBoneCountMinusRoot);
|
||||
const auto newTrans = allocator.allocateArray<float>(3 * newBoneCountMinusRoot);
|
||||
const auto newParentList = allocator.allocateArray<uint8_t>(newBoneCountMinusRoot);
|
||||
|
||||
const uint8_t lengthOfFirstPart = atPosition;
|
||||
const uint8_t lengthOfSecondPart = model->numBones - atPosition;
|
||||
|
||||
const uint8_t lengthOfFirstPartM1 = atPosition - model->numRootBones;
|
||||
const uint8_t lengthOfSecondPartM1 = model->numBones - model->numRootBones - (atPosition - model->numRootBones);
|
||||
|
||||
const uint8_t atPositionM1 = atPosition - model->numRootBones;
|
||||
|
||||
#if DEBUG
|
||||
// should be equal to model->numBones
|
||||
unsigned int total = lengthOfFirstPart + lengthOfSecondPart;
|
||||
assert(total == model->numBones);
|
||||
|
||||
// should be equal to model->numBones - model->numRootBones
|
||||
int totalM1 = lengthOfFirstPartM1 + lengthOfSecondPartM1;
|
||||
assert(totalM1 == model->numBones - model->numRootBones);
|
||||
#endif
|
||||
|
||||
// Copy before
|
||||
if (lengthOfFirstPart > 0)
|
||||
{
|
||||
std::memcpy(newBoneNames, model->boneNames, sizeof(uint16_t) * lengthOfFirstPart);
|
||||
std::memcpy(newMats, model->baseMat, sizeof(Game::DObjAnimMat) * lengthOfFirstPart);
|
||||
std::memcpy(newPartsClassification, model->partClassification, lengthOfFirstPart);
|
||||
std::memcpy(newBoneInfo, model->boneInfo, sizeof(Game::XBoneInfo) * lengthOfFirstPart);
|
||||
std::memcpy(newQuats, model->quats, sizeof(uint16_t) * 4 * lengthOfFirstPartM1);
|
||||
std::memcpy(newTrans, model->trans, sizeof(float) * 3 * lengthOfFirstPartM1);
|
||||
}
|
||||
|
||||
// Insert new bone
|
||||
{
|
||||
unsigned int name = Game::SL_GetString(boneName.data(), 0);
|
||||
Game::XBoneInfo boneInfo{};
|
||||
|
||||
Game::DObjAnimMat mat{};
|
||||
|
||||
// It's ABSOLUTE!
|
||||
mat = model->baseMat[parentIndex];
|
||||
|
||||
boneInfo = model->boneInfo[parentIndex];
|
||||
|
||||
// It's RELATIVE !
|
||||
uint16_t quat[4]{};
|
||||
quat[3] = SHRT_MAX; // 0 0 0 1
|
||||
|
||||
float trans[3]{};
|
||||
|
||||
mat.transWeight = 1.9999f; // Should be 1.9999 like everybody?
|
||||
|
||||
newMats[newBoneIndex] = mat;
|
||||
newBoneInfo[newBoneIndex] = boneInfo;
|
||||
newBoneNames[newBoneIndex] = static_cast<uint16_t>(name);
|
||||
|
||||
// TODO parts Classification
|
||||
|
||||
std::memcpy(&newQuats[newBoneIndexMinusRoot * 4], quat, ARRAYSIZE(quat) * sizeof(uint16_t));
|
||||
std::memcpy(&newTrans[newBoneIndexMinusRoot * 3], trans, ARRAYSIZE(trans) * sizeof(float));
|
||||
}
|
||||
|
||||
// Copy after
|
||||
if (lengthOfSecondPart > 0)
|
||||
{
|
||||
std::memcpy(&newBoneNames[atPosition + 1], &model->boneNames[atPosition], sizeof(uint16_t) * lengthOfSecondPart);
|
||||
std::memcpy(&newMats[atPosition + 1], &model->baseMat[atPosition], sizeof(Game::DObjAnimMat) * lengthOfSecondPart);
|
||||
std::memcpy(&newPartsClassification[atPosition + 1], &model->partClassification[atPosition], lengthOfSecondPart);
|
||||
std::memcpy(&newBoneInfo[atPosition + 1], &model->boneInfo[atPosition], sizeof(Game::XBoneInfo) * lengthOfSecondPart);
|
||||
std::memcpy(&newQuats[(atPositionM1 + 1) * 4], &model->quats[atPositionM1 * 4], sizeof(uint16_t) * 4 * lengthOfSecondPartM1);
|
||||
std::memcpy(&newTrans[(atPositionM1 + 1) * 3], &model->trans[atPositionM1 * 3], sizeof(float) * 3 * lengthOfSecondPartM1);
|
||||
}
|
||||
|
||||
//Game::Z_VirtualFree(model->baseMat);
|
||||
//Game::Z_VirtualFree(model->boneInfo);
|
||||
//Game::Z_VirtualFree(model->boneNames);
|
||||
//Game::Z_VirtualFree(model->quats);
|
||||
//Game::Z_VirtualFree(model->trans);
|
||||
//Game::Z_VirtualFree(model->parentList);
|
||||
|
||||
// Assign reallocated
|
||||
model->baseMat = newMats;
|
||||
model->boneInfo = newBoneInfo;
|
||||
model->boneNames = newBoneNames;
|
||||
model->quats = newQuats;
|
||||
model->trans = newTrans;
|
||||
model->parentList = newParentList;
|
||||
|
||||
model->numBones = newBoneCount;
|
||||
|
||||
// Update vertex weight
|
||||
for (uint8_t lodIndex = 0; lodIndex < model->numLods; lodIndex++)
|
||||
{
|
||||
const auto lod = &model->lodInfo[lodIndex];
|
||||
|
||||
if ((lod->modelSurfs->partBits[5] & 0x1) == 0x1)
|
||||
{
|
||||
// surface lod already converted (more efficient)
|
||||
std::memcpy(lod->partBits, lod->modelSurfs->partBits, 6 * sizeof(uint32_t));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GetHighestAffectingBoneIndex(lod) >= model->numBones)
|
||||
{
|
||||
// surface lod already converted (more accurate)
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int surfIndex = 0; surfIndex < lod->modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
auto vertsBlendOffset = 0u;
|
||||
|
||||
const auto surface = &lod->modelSurfs->surfs[surfIndex];
|
||||
|
||||
static_assert(sizeof(Game::DObjSkelMat) == 64);
|
||||
|
||||
{
|
||||
const auto fixVertexBlendIndex = [&](unsigned int offset) {
|
||||
|
||||
int index = static_cast<int>(surface->vertInfo.vertsBlend[offset] / sizeof(Game::DObjSkelMat));
|
||||
|
||||
if (index >= atPosition)
|
||||
{
|
||||
index++;
|
||||
|
||||
if (index < 0 || index >= model->numBones)
|
||||
{
|
||||
Components::Logger::Print("Unexpected 'bone index' {} out of {} bones while working vertex blend of: xmodel {} lod {} xmodelsurf {} surf #{}", index, model->numBones, model->name, lodIndex, lod->modelSurfs->name, lodIndex, surfIndex);
|
||||
assert(false);
|
||||
}
|
||||
|
||||
surface->vertInfo.vertsBlend[offset] = static_cast<unsigned short>(index * sizeof(Game::DObjSkelMat));
|
||||
}
|
||||
};
|
||||
|
||||
// Fix bone offsets
|
||||
if (surface->vertList)
|
||||
{
|
||||
for (auto vertListIndex = 0u; vertListIndex < surface->vertListCount; vertListIndex++)
|
||||
{
|
||||
const auto vertList = &surface->vertList[vertListIndex];
|
||||
|
||||
auto index = vertList->boneOffset / sizeof(Game::DObjSkelMat);
|
||||
if (index >= atPosition)
|
||||
{
|
||||
index++;
|
||||
|
||||
if (index < 0 || index >= model->numBones)
|
||||
{
|
||||
Components::Logger::Print("Unexpected 'bone index' {} out of {} bones while working vertex list of: xmodel {} lod {} xmodelsurf {} surf #{}\n", index, model->numBones, model->name, lodIndex, lod->modelSurfs->name, surfIndex);
|
||||
assert(false);
|
||||
}
|
||||
|
||||
vertList->boneOffset = static_cast<unsigned short>(index * sizeof(Game::DObjSkelMat));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 1 bone weight
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[0]; vertIndex++)
|
||||
{
|
||||
fixVertexBlendIndex(vertsBlendOffset + 0);
|
||||
|
||||
vertsBlendOffset += 1;
|
||||
}
|
||||
|
||||
// 2 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[1]; vertIndex++)
|
||||
{
|
||||
fixVertexBlendIndex(vertsBlendOffset + 0);
|
||||
fixVertexBlendIndex(vertsBlendOffset + 1);
|
||||
|
||||
vertsBlendOffset += 3;
|
||||
}
|
||||
|
||||
// 3 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[2]; vertIndex++)
|
||||
{
|
||||
fixVertexBlendIndex(vertsBlendOffset + 0);
|
||||
fixVertexBlendIndex(vertsBlendOffset + 1);
|
||||
fixVertexBlendIndex(vertsBlendOffset + 3);
|
||||
|
||||
vertsBlendOffset += 5;
|
||||
}
|
||||
|
||||
// 4 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[3]; vertIndex++)
|
||||
{
|
||||
fixVertexBlendIndex(vertsBlendOffset + 0);
|
||||
fixVertexBlendIndex(vertsBlendOffset + 1);
|
||||
fixVertexBlendIndex(vertsBlendOffset + 3);
|
||||
fixVertexBlendIndex(vertsBlendOffset + 5);
|
||||
|
||||
vertsBlendOffset += 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetParentIndexOfBone(model, atPosition, parentIndex);
|
||||
|
||||
// Restore parents
|
||||
for (const auto& kv : parentsToRestore)
|
||||
{
|
||||
// Fix parents
|
||||
const auto key = kv.first;
|
||||
const auto beforeVal = kv.second;
|
||||
|
||||
const auto p = GetIndexOfBone(model, beforeVal);
|
||||
const auto index = GetIndexOfBone(model, key);
|
||||
SetParentIndexOfBone(model, index, p);
|
||||
}
|
||||
|
||||
return atPosition; // Bone index of added bone
|
||||
};
|
||||
|
||||
|
||||
void IXModel::TransferWeights(Game::XModel* model, const uint8_t origin, const uint8_t destination)
|
||||
{
|
||||
const auto originalWeights = model->baseMat[origin].transWeight;
|
||||
model->baseMat[origin].transWeight = model->baseMat[destination].transWeight;
|
||||
model->baseMat[destination].transWeight = originalWeights;
|
||||
|
||||
for (int i = 0; i < model->numLods; i++)
|
||||
{
|
||||
const auto lod = &model->lodInfo[i];
|
||||
|
||||
if ((lod->partBits[5] & 0x1) == 0x1)
|
||||
{
|
||||
// surface lod already converted (more efficient)
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int surfIndex = 0; surfIndex < lod->modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
auto vertsBlendOffset = 0u;
|
||||
|
||||
const auto surface = &lod->modelSurfs->surfs[surfIndex];
|
||||
{
|
||||
const auto transferVertexBlendIndex = [&](unsigned int offset) {
|
||||
int index = static_cast<int>(surface->vertInfo.vertsBlend[offset] / sizeof(Game::DObjSkelMat));
|
||||
if (index == origin)
|
||||
{
|
||||
index = destination;
|
||||
|
||||
if (index < 0 || index >= model->numBones)
|
||||
{
|
||||
assert(false);
|
||||
}
|
||||
|
||||
|
||||
surface->vertInfo.vertsBlend[offset] = static_cast<unsigned short>(index * sizeof(Game::DObjSkelMat));
|
||||
}
|
||||
};
|
||||
|
||||
// Fix bone offsets
|
||||
if (surface->vertList)
|
||||
{
|
||||
for (auto vertListIndex = 0u; vertListIndex < surface->vertListCount; vertListIndex++)
|
||||
{
|
||||
const auto vertList = &surface->vertList[vertListIndex];
|
||||
auto index = vertList->boneOffset / sizeof(Game::DObjSkelMat);
|
||||
|
||||
if (index == origin)
|
||||
{
|
||||
if (index < 0 || index >= model->numBones)
|
||||
{
|
||||
assert(false);
|
||||
}
|
||||
|
||||
index = destination;
|
||||
vertList->boneOffset = static_cast<unsigned short>(index * sizeof(Game::DObjSkelMat));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 1 bone weight
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[0]; vertIndex++)
|
||||
{
|
||||
transferVertexBlendIndex(vertsBlendOffset + 0);
|
||||
|
||||
vertsBlendOffset += 1;
|
||||
}
|
||||
|
||||
// 2 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[1]; vertIndex++)
|
||||
{
|
||||
transferVertexBlendIndex(vertsBlendOffset + 0);
|
||||
transferVertexBlendIndex(vertsBlendOffset + 1);
|
||||
|
||||
vertsBlendOffset += 3;
|
||||
}
|
||||
|
||||
// 3 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[2]; vertIndex++)
|
||||
{
|
||||
transferVertexBlendIndex(vertsBlendOffset + 0);
|
||||
transferVertexBlendIndex(vertsBlendOffset + 1);
|
||||
transferVertexBlendIndex(vertsBlendOffset + 3);
|
||||
|
||||
|
||||
vertsBlendOffset += 5;
|
||||
}
|
||||
|
||||
// 4 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface->vertInfo.vertCount[3]; vertIndex++)
|
||||
{
|
||||
transferVertexBlendIndex(vertsBlendOffset + 0);
|
||||
transferVertexBlendIndex(vertsBlendOffset + 1);
|
||||
transferVertexBlendIndex(vertsBlendOffset + 3);
|
||||
transferVertexBlendIndex(vertsBlendOffset + 5);
|
||||
|
||||
vertsBlendOffset += 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void IXModel::SetBoneTrans(Game::XModel* model, uint8_t boneIndex, bool baseMat, float x, float y, float z)
|
||||
{
|
||||
if (baseMat)
|
||||
{
|
||||
model->baseMat[boneIndex].trans[0] = x;
|
||||
model->baseMat[boneIndex].trans[1] = y;
|
||||
model->baseMat[boneIndex].trans[2] = z;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto index = boneIndex - model->numRootBones;
|
||||
assert(index >= 0);
|
||||
|
||||
model->trans[index * 3 + 0] = x;
|
||||
model->trans[index * 3 + 1] = y;
|
||||
model->trans[index * 3 + 2] = z;
|
||||
}
|
||||
}
|
||||
|
||||
void IXModel::SetBoneQuaternion(Game::XModel* model, uint8_t boneIndex, bool baseMat, float x, float y, float z, float w)
|
||||
{
|
||||
if (baseMat)
|
||||
{
|
||||
model->baseMat[boneIndex].quat[0] = x;
|
||||
model->baseMat[boneIndex].quat[1] = y;
|
||||
model->baseMat[boneIndex].quat[2] = z;
|
||||
model->baseMat[boneIndex].quat[3] = w;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto index = boneIndex - model->numRootBones;
|
||||
assert(index >= 0);
|
||||
|
||||
model->quats[index * 4 + 0] = static_cast<uint16_t>(x * SHRT_MAX);
|
||||
model->quats[index * 4 + 1] = static_cast<uint16_t>(y * SHRT_MAX);
|
||||
model->quats[index * 4 + 2] = static_cast<uint16_t>(z * SHRT_MAX);
|
||||
model->quats[index * 4 + 3] = static_cast<uint16_t>(w * SHRT_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void IXModel::ConvertPlayerModelFromSingleplayerToMultiplayer(Game::XModel* model, Utils::Memory::Allocator& allocator)
|
||||
{
|
||||
std::string requiredBonesForHumanoid[] = {
|
||||
"j_spinelower",
|
||||
"j_spineupper",
|
||||
"j_spine4",
|
||||
"j_mainroot"
|
||||
};
|
||||
|
||||
for (const auto& required : requiredBonesForHumanoid)
|
||||
{
|
||||
if (GetIndexOfBone(model, required) == UCHAR_MAX)
|
||||
{
|
||||
// Not humanoid - nothing to do
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto indexOfSpine = GetIndexOfBone(model, "j_spinelower");
|
||||
const auto nameOfParent = GetParentOfBone(model, indexOfSpine);
|
||||
|
||||
if (GetIndexOfBone(model, "torso_stabilizer") == UCHAR_MAX) // Singleplayer model is likely
|
||||
{
|
||||
|
||||
Components::Logger::Print("Converting {} skeleton from SP to MP...\n", model->name);
|
||||
|
||||
// No stabilizer - let's do surgery
|
||||
// We're trying to get there:
|
||||
// tag_origin
|
||||
// j_main_root
|
||||
// pelvis
|
||||
// j_hip_le
|
||||
// j_hip_ri
|
||||
// tag_stowed_hip_rear
|
||||
// torso_stabilizer
|
||||
// j_spinelower
|
||||
// back_low
|
||||
// j_spineupper
|
||||
// back_mid
|
||||
// j_spine4
|
||||
|
||||
|
||||
const auto root = GetIndexOfBone(model, "j_mainroot");
|
||||
if (root < UCHAR_MAX) {
|
||||
|
||||
// Add pelvis
|
||||
const uint8_t indexOfPelvis = InsertBone(model, "pelvis", "j_mainroot", allocator);
|
||||
SetBoneQuaternion(model, indexOfPelvis, true, -0.494f, -0.506f, -0.506f, 0.494f);
|
||||
|
||||
TransferWeights(model, root, indexOfPelvis);
|
||||
|
||||
SetParentIndexOfBone(model, GetIndexOfBone(model, "j_hip_le"), indexOfPelvis);
|
||||
SetParentIndexOfBone(model, GetIndexOfBone(model, "j_hip_ri"), indexOfPelvis);
|
||||
SetParentIndexOfBone(model, GetIndexOfBone(model, "tag_stowed_hip_rear"), indexOfPelvis);
|
||||
|
||||
// These two are optional
|
||||
if (GetIndexOfBone(model, "j_coatfront_le") == UCHAR_MAX)
|
||||
{
|
||||
InsertBone(model, "j_coatfront_le", "pelvis", allocator);
|
||||
}
|
||||
|
||||
if (GetIndexOfBone(model, "j_coatfront_ri") == UCHAR_MAX)
|
||||
{
|
||||
InsertBone(model, "j_coatfront_ri", "pelvis", allocator);
|
||||
}
|
||||
|
||||
const uint8_t torsoStabilizer = InsertBone(model, "torso_stabilizer", "pelvis", allocator);
|
||||
const uint8_t lowerSpine = GetIndexOfBone(model, "j_spinelower");
|
||||
SetParentIndexOfBone(model, lowerSpine, torsoStabilizer);
|
||||
|
||||
const uint8_t backLow = InsertBone(model, "back_low", "j_spinelower", allocator);
|
||||
TransferWeights(model, lowerSpine, backLow);
|
||||
SetParentIndexOfBone(model, GetIndexOfBone(model, "j_spineupper"), backLow);
|
||||
|
||||
const uint8_t backMid = InsertBone(model, "back_mid", "j_spineupper", allocator);
|
||||
TransferWeights(model, GetIndexOfBone(model, "j_spineupper"), backMid);
|
||||
SetParentIndexOfBone(model, GetIndexOfBone(model, "j_spine4"), backMid);
|
||||
|
||||
|
||||
assert(root == GetIndexOfBone(model, "j_mainroot"));
|
||||
assert(indexOfPelvis == GetIndexOfBone(model, "pelvis"));
|
||||
assert(backLow == GetIndexOfBone(model, "back_low"));
|
||||
assert(backMid == GetIndexOfBone(model, "back_mid"));
|
||||
|
||||
// Twister bone
|
||||
SetBoneQuaternion(model, lowerSpine, false, -0.492f, -0.507f, -0.507f, 0.492f);
|
||||
SetBoneQuaternion(model, torsoStabilizer, false, 0.494f, 0.506f, 0.506f, 0.494f);
|
||||
|
||||
|
||||
// This doesn't feel like it should be necessary
|
||||
// It is, on singleplayer models unfortunately. Could we add an extra bone to compensate this?
|
||||
// Or compensate it another way?
|
||||
SetBoneTrans(model, GetIndexOfBone(model, "j_spinelower"), false, 0.07f, 0.0f, 5.2f);
|
||||
|
||||
// These are often messed up on civilian models, but there is no obvious way to tell from code
|
||||
auto stowedBack = GetIndexOfBone(model, "tag_stowed_back");
|
||||
if (stowedBack == UCHAR_MAX)
|
||||
{
|
||||
stowedBack = InsertBone(model, "tag_stowed_back", "j_spine4", allocator);
|
||||
}
|
||||
|
||||
SetBoneTrans(model, stowedBack, false, -0.32f, -6.27f, -2.65F);
|
||||
SetBoneQuaternion(model, stowedBack, false, -0.044f, 0.088f, -0.995f, 0.025f);
|
||||
SetBoneTrans(model, stowedBack, true, -9.571f, -2.654f, 51.738f);
|
||||
SetBoneQuaternion(model, stowedBack, true, -0.071f, 0.0f, -0.997f, 0.0f);
|
||||
|
||||
auto stowedRear = GetIndexOfBone(model, "tag_stowed_hip_rear");
|
||||
if (stowedRear == UCHAR_MAX)
|
||||
{
|
||||
stowedBack = InsertBone(model, "tag_stowed_hip_rear", "pelvis", allocator);
|
||||
}
|
||||
|
||||
SetBoneTrans(model, stowedRear, false, -0.75f, -6.45f, -4.99f);
|
||||
SetBoneQuaternion(model, stowedRear, false, -0.553f, -0.062f, -0.049f, 0.830f);
|
||||
SetBoneTrans(model, stowedBack, true, -9.866f, -4.989f, 36.315f);
|
||||
SetBoneQuaternion(model, stowedRear, true, -0.054f, -0.025f, -0.975f, 0.214f);
|
||||
|
||||
|
||||
RebuildPartBits(model);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -10,5 +10,20 @@ namespace Assets
|
||||
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
||||
void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
||||
void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
|
||||
|
||||
static void ConvertPlayerModelFromSingleplayerToMultiplayer(Game::XModel* model, Utils::Memory::Allocator& allocator);
|
||||
|
||||
private:
|
||||
static uint8_t GetIndexOfBone(const Game::XModel* model, std::string name);
|
||||
static uint8_t GetParentIndexOfBone(const Game::XModel* model, uint8_t index);
|
||||
static void SetParentIndexOfBone(Game::XModel* model, uint8_t boneIndex, uint8_t parentIndex);
|
||||
static std::string GetParentOfBone(Game::XModel* model, uint8_t index);
|
||||
static uint8_t GetHighestAffectingBoneIndex(const Game::XModelLodInfo* lod);
|
||||
static void RebuildPartBits(Game::XModel* model);
|
||||
static uint8_t InsertBone(Game::XModel* model, const std::string& boneName, const std::string& parentName, Utils::Memory::Allocator& allocator);
|
||||
static void TransferWeights(Game::XModel* model, const uint8_t origin, const uint8_t destination);
|
||||
|
||||
static void SetBoneTrans(Game::XModel* model, uint8_t boneIndex, bool baseMat, float x, float y, float z);
|
||||
static void SetBoneQuaternion(Game::XModel* model, uint8_t boneIndex, bool baseMat, float x, float y, float z, float w);
|
||||
};
|
||||
}
|
||||
|
@ -19,14 +19,17 @@ namespace Components
|
||||
|
||||
std::vector<std::uint64_t> Auth::BannedUids =
|
||||
{
|
||||
// No longer necessary
|
||||
0xf4d2c30b712ac6e3,
|
||||
0xf7e33c4081337fa3,
|
||||
0x6f5597f103cc50e9,
|
||||
0xecd542eee54ffccf,
|
||||
0xA46B84C54694FD5B,
|
||||
0xECD542EEE54FFCCF,
|
||||
};
|
||||
|
||||
bool Auth::HasAccessToReservedSlot;
|
||||
|
||||
|
||||
void Auth::Frame()
|
||||
{
|
||||
if (TokenContainer.generating)
|
||||
@ -45,7 +48,7 @@ namespace Components
|
||||
if (mseconds < 0) mseconds = 0;
|
||||
}
|
||||
|
||||
Localization::Set("MPUI_SECURITY_INCREASE_MESSAGE", Utils::String::VA("Increasing security level from %d to %d (est. %s)",GetSecurityLevel(), TokenContainer.targetLevel, Utils::String::FormatTimeSpan(static_cast<int>(mseconds)).data()));
|
||||
Localization::Set("MPUI_SECURITY_INCREASE_MESSAGE", Utils::String::VA("Increasing security level from %d to %d (est. %s)", GetSecurityLevel(), TokenContainer.targetLevel, Utils::String::FormatTimeSpan(static_cast<int>(mseconds)).data()));
|
||||
}
|
||||
else if (TokenContainer.thread.joinable())
|
||||
{
|
||||
@ -53,7 +56,7 @@ namespace Components
|
||||
TokenContainer.generating = false;
|
||||
|
||||
StoreKey();
|
||||
Logger::Debug("Security level is {}",GetSecurityLevel());
|
||||
Logger::Debug("Security level is {}", GetSecurityLevel());
|
||||
Command::Execute("closemenu security_increase_popmenu", false);
|
||||
|
||||
if (!TokenContainer.cancel)
|
||||
@ -127,6 +130,13 @@ namespace Components
|
||||
|
||||
Game::SV_Cmd_EndTokenizedString();
|
||||
|
||||
if (GuidToken.toString().empty() && adr.type != Game::NA_LOOPBACK)
|
||||
{
|
||||
Game::SV_Cmd_EndTokenizedString();
|
||||
Logger::Error(Game::ERR_SERVERDISCONNECT, "Connecting failed: Empty GUID token!");
|
||||
return;
|
||||
}
|
||||
|
||||
Proto::Auth::Connect connectData;
|
||||
connectData.set_token(GuidToken.toString());
|
||||
connectData.set_publickey(GuidKey.getPublicKey());
|
||||
@ -144,6 +154,7 @@ namespace Components
|
||||
Proto::Auth::Connect connectData;
|
||||
if (msg->cursize <= 12 || !connectData.ParseFromString(std::string(reinterpret_cast<char*>(&msg->data[12]), msg->cursize - 12)))
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(address));
|
||||
Network::Send(address, "error\nInvalid connect packet!");
|
||||
return;
|
||||
}
|
||||
@ -161,6 +172,7 @@ namespace Components
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(address));
|
||||
Network::Send(address, "error\nInvalid infostring data!");
|
||||
}
|
||||
}
|
||||
@ -170,6 +182,7 @@ namespace Components
|
||||
// Validate proto data
|
||||
if (connectData.signature().empty() || connectData.publickey().empty() || connectData.token().empty() || connectData.infostring().empty())
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(address));
|
||||
Network::Send(address, "error\nInvalid connect data!");
|
||||
return;
|
||||
}
|
||||
@ -184,6 +197,7 @@ namespace Components
|
||||
// Ensure there are enough params
|
||||
if (params.size() < 3)
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(address));
|
||||
Network::Send(address, "error\nInvalid connect string!");
|
||||
return;
|
||||
}
|
||||
@ -197,6 +211,7 @@ namespace Components
|
||||
|
||||
if (steamId.empty() || challenge.empty())
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(address));
|
||||
Network::Send(address, "error\nInvalid connect data!");
|
||||
return;
|
||||
}
|
||||
@ -207,8 +222,9 @@ namespace Components
|
||||
SteamID guid;
|
||||
guid.bits = xuid;
|
||||
|
||||
if (Bans::IsBanned({guid, address.getIP()}))
|
||||
if (Bans::IsBanned({ guid, address.getIP() }))
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(address));
|
||||
Network::Send(address, "error\nEXE_ERR_BANNED_PERM");
|
||||
return;
|
||||
}
|
||||
@ -298,18 +314,34 @@ namespace Components
|
||||
xor eax, eax
|
||||
jmp safeContinue
|
||||
|
||||
noAccess:
|
||||
mov eax, dword ptr [edx + 0x10]
|
||||
noAccess :
|
||||
mov eax, dword ptr[edx + 0x10]
|
||||
|
||||
safeContinue:
|
||||
// Game code skipped by hook
|
||||
add esp, 0xC
|
||||
safeContinue :
|
||||
// Game code skipped by hook
|
||||
add esp, 0xC
|
||||
|
||||
push 0x460FB3
|
||||
ret
|
||||
push 0x460FB3
|
||||
ret
|
||||
}
|
||||
}
|
||||
|
||||
std::string Auth::GetGUIDFilePath()
|
||||
{
|
||||
const auto appdata = Components::FileSystem::GetAppdataPath();
|
||||
Utils::IO::CreateDir(appdata.string());
|
||||
|
||||
const auto guidPath = appdata / "guid.dat";
|
||||
|
||||
return guidPath.string();
|
||||
}
|
||||
|
||||
void ClientConnectFailedStub(Game::netsrc_t sock, Game::netadr_t adr, const char* data)
|
||||
{
|
||||
Logger::PrintFail2Ban("Failed connect attempt from IP address: {}\n", Network::AdrToString(adr));
|
||||
Game::NET_OutOfBandPrint(sock, adr, data);
|
||||
}
|
||||
|
||||
unsigned __int64 Auth::GetKeyHash(const std::string& key)
|
||||
{
|
||||
std::string hash = Utils::Cryptography::SHA1::Compute(key);
|
||||
@ -336,8 +368,9 @@ namespace Components
|
||||
cert.set_token(GuidToken.toString());
|
||||
cert.set_ctoken(ComputeToken.toString());
|
||||
cert.set_privatekey(GuidKey.serialize(PK_PRIVATE));
|
||||
|
||||
Utils::IO::WriteFile("players/guid.dat", cert.SerializeAsString());
|
||||
|
||||
const auto guidPath = GetGUIDFilePath();
|
||||
Utils::IO::WriteFile(guidPath, cert.SerializeAsString());
|
||||
}
|
||||
}
|
||||
|
||||
@ -345,7 +378,7 @@ namespace Components
|
||||
{
|
||||
GuidToken.clear();
|
||||
ComputeToken.clear();
|
||||
GuidKey = Utils::Cryptography::ECC::GenerateKey(512);
|
||||
GuidKey = Utils::Cryptography::ECC::GenerateKey(512, GetMachineEntropy());
|
||||
StoreKey();
|
||||
}
|
||||
|
||||
@ -354,8 +387,24 @@ namespace Components
|
||||
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
|
||||
if (!force && GuidKey.isValid()) return;
|
||||
|
||||
const auto guidPath = GetGUIDFilePath();
|
||||
|
||||
#ifndef REGENERATE_INVALID_KEY
|
||||
// Migrate old file
|
||||
const auto oldGuidPath = "players/guid.dat";
|
||||
if (Utils::IO::FileExists(oldGuidPath))
|
||||
{
|
||||
if (MoveFileA(oldGuidPath, guidPath.data()))
|
||||
{
|
||||
Utils::IO::RemoveFile(oldGuidPath);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const auto guidFile = Utils::IO::ReadFile(guidPath);
|
||||
|
||||
Proto::Auth::Certificate cert;
|
||||
if (cert.ParseFromString(::Utils::IO::ReadFile("players/guid.dat")))
|
||||
if (cert.ParseFromString(guidFile))
|
||||
{
|
||||
GuidKey.deserialize(cert.privatekey());
|
||||
GuidToken = cert.token();
|
||||
@ -366,7 +415,19 @@ namespace Components
|
||||
GuidKey.free();
|
||||
}
|
||||
|
||||
if (!GuidKey.isValid())
|
||||
if (GuidKey.isValid())
|
||||
{
|
||||
#ifdef REGENERATE_INVALID_KEY
|
||||
auto machineKey = Utils::Cryptography::ECC::GenerateKey(512, GetMachineEntropy());
|
||||
if (GetKeyHash(machineKey.getPublicKey()) != GetKeyHash())
|
||||
{
|
||||
// kill! The user has changed machine or copied files from another
|
||||
Auth::GenerateKey();
|
||||
}
|
||||
#endif
|
||||
//All good, nothing to do
|
||||
}
|
||||
else
|
||||
{
|
||||
Auth::GenerateKey();
|
||||
}
|
||||
@ -374,7 +435,7 @@ namespace Components
|
||||
|
||||
uint32_t Auth::GetSecurityLevel()
|
||||
{
|
||||
return GetZeroBits(GuidToken, GuidKey.getPublicKey());
|
||||
return GuidToken.toString().empty() ? 0 : GetZeroBits(GuidToken, GuidKey.getPublicKey());
|
||||
}
|
||||
|
||||
void Auth::IncreaseSecurityLevel(uint32_t level, const std::string& command)
|
||||
@ -392,18 +453,18 @@ namespace Components
|
||||
|
||||
// Start thread
|
||||
TokenContainer.thread = std::thread([&level]()
|
||||
{
|
||||
TokenContainer.generating = true;
|
||||
TokenContainer.hashes = 0;
|
||||
TokenContainer.startTime = Game::Sys_Milliseconds();
|
||||
IncrementToken(GuidToken, ComputeToken, GuidKey.getPublicKey(), TokenContainer.targetLevel, &TokenContainer.cancel, &TokenContainer.hashes);
|
||||
TokenContainer.generating = false;
|
||||
|
||||
if (TokenContainer.cancel)
|
||||
{
|
||||
Logger::Print("Token incrementation thread terminated\n");
|
||||
}
|
||||
});
|
||||
TokenContainer.generating = true;
|
||||
TokenContainer.hashes = 0;
|
||||
TokenContainer.startTime = Game::Sys_Milliseconds();
|
||||
IncrementToken(GuidToken, ComputeToken, GuidKey.getPublicKey(), TokenContainer.targetLevel, &TokenContainer.cancel, &TokenContainer.hashes);
|
||||
TokenContainer.generating = false;
|
||||
|
||||
if (TokenContainer.cancel)
|
||||
{
|
||||
Logger::Print("Token incrementation thread terminated\n");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -447,7 +508,7 @@ namespace Components
|
||||
}
|
||||
|
||||
// Check if we already have the desired security level
|
||||
uint32_t lastLevel = GetZeroBits(token, publicKey);
|
||||
uint32_t lastLevel = token.toString().empty() ? 0 : GetZeroBits(token, publicKey);
|
||||
uint32_t level = lastLevel;
|
||||
if (level >= zeroBits) return;
|
||||
|
||||
@ -471,6 +532,75 @@ namespace Components
|
||||
token = computeToken;
|
||||
}
|
||||
|
||||
// A somewhat hardware tied 48 bit value
|
||||
std::string Auth::GetMachineEntropy()
|
||||
{
|
||||
std::string entropy{};
|
||||
DWORD volumeID;
|
||||
if (GetVolumeInformationA("C:\\",
|
||||
NULL,
|
||||
NULL,
|
||||
&volumeID,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL
|
||||
))
|
||||
{
|
||||
// Drive info
|
||||
entropy += std::to_string(volumeID);
|
||||
}
|
||||
|
||||
// MAC Address
|
||||
{
|
||||
unsigned long outBufLen = 0;
|
||||
DWORD dwResult = GetAdaptersInfo(NULL, &outBufLen);
|
||||
if (dwResult == ERROR_BUFFER_OVERFLOW) // This is what we're expecting
|
||||
{
|
||||
// Now allocate a structure of the required size.
|
||||
PIP_ADAPTER_INFO pIpAdapterInfo = reinterpret_cast<PIP_ADAPTER_INFO>(malloc(outBufLen));
|
||||
dwResult = GetAdaptersInfo(pIpAdapterInfo, &outBufLen);
|
||||
if (dwResult == ERROR_SUCCESS)
|
||||
{
|
||||
while (pIpAdapterInfo)
|
||||
{
|
||||
switch (pIpAdapterInfo->Type)
|
||||
{
|
||||
case IF_TYPE_IEEE80211:
|
||||
case MIB_IF_TYPE_ETHERNET:
|
||||
{
|
||||
|
||||
std::string macAddress{};
|
||||
for (size_t i = 0; i < ARRAYSIZE(pIpAdapterInfo->Address); i++)
|
||||
{
|
||||
entropy += std::to_string(pIpAdapterInfo->Address[i]);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pIpAdapterInfo = pIpAdapterInfo->Next;
|
||||
}
|
||||
}
|
||||
|
||||
// Free before going next because clearly this is not working
|
||||
free(pIpAdapterInfo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (entropy.empty())
|
||||
{
|
||||
// ultimate fallback
|
||||
return std::to_string(Utils::Cryptography::Rand::GenerateLong());
|
||||
}
|
||||
else
|
||||
{
|
||||
return entropy;
|
||||
}
|
||||
}
|
||||
|
||||
Auth::Auth()
|
||||
{
|
||||
TokenContainer.cancel = false;
|
||||
@ -497,6 +627,9 @@ namespace Components
|
||||
|
||||
Utils::Hook(0x41D3E3, SendConnectDataStub, HOOK_CALL).install()->quick();
|
||||
|
||||
// Hook for Fail2Ban (Hook near client connect to detect password brute forcing)
|
||||
Utils::Hook(0x4611CA, ClientConnectFailedStub, HOOK_CALL).install()->quick(); // NET_OutOfBandPrint (Grab IP super easy)
|
||||
|
||||
// SteamIDs can only contain 31 bits of actual 'id' data.
|
||||
// The other 33 bits are steam internal data like universe and so on.
|
||||
// Using only 31 bits for fingerprints is pretty insecure.
|
||||
@ -506,36 +639,36 @@ namespace Components
|
||||
|
||||
// Guid command
|
||||
Command::Add("guid", []
|
||||
{
|
||||
Logger::Print("Your guid: {:#X}\n", Steam::SteamUser()->GetSteamID().bits);
|
||||
});
|
||||
{
|
||||
Logger::Print("Your guid: {:#X}\n", Steam::SteamUser()->GetSteamID().bits);
|
||||
});
|
||||
|
||||
if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
|
||||
{
|
||||
Command::Add("securityLevel", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2)
|
||||
{
|
||||
const auto level = GetZeroBits(GuidToken, GuidKey.getPublicKey());
|
||||
Logger::Print("Your current security level is {}\n", level);
|
||||
Logger::Print("Your security token is: {}\n", Utils::String::DumpHex(GuidToken.toString(), ""));
|
||||
Logger::Print("Your computation token is: {}\n", Utils::String::DumpHex(ComputeToken.toString(), ""));
|
||||
if (params->size() < 2)
|
||||
{
|
||||
const auto level = GetZeroBits(GuidToken, GuidKey.getPublicKey());
|
||||
Logger::Print("Your current security level is {}\n", level);
|
||||
Logger::Print("Your security token is: {}\n", Utils::String::DumpHex(GuidToken.toString(), ""));
|
||||
Logger::Print("Your computation token is: {}\n", Utils::String::DumpHex(ComputeToken.toString(), ""));
|
||||
|
||||
Toast::Show("cardicon_locked", "^5Security Level", Utils::String::VA("Your security level is %d", level), 3000);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto level = std::strtoul(params->get(1), nullptr, 10);
|
||||
IncreaseSecurityLevel(level);
|
||||
}
|
||||
});
|
||||
Toast::Show("cardicon_locked", "^5Security Level", Utils::String::VA("Your security level is %d", level), 3000);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto level = std::strtoul(params->get(1), nullptr, 10);
|
||||
IncreaseSecurityLevel(level);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
UIScript::Add("security_increase_cancel", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
TokenContainer.cancel = true;
|
||||
Logger::Print("Token incrementation process canceled!\n");
|
||||
});
|
||||
{
|
||||
TokenContainer.cancel = true;
|
||||
Logger::Print("Token incrementation process canceled!\n");
|
||||
});
|
||||
}
|
||||
|
||||
Auth::~Auth()
|
||||
|
@ -24,6 +24,8 @@ namespace Components
|
||||
static uint32_t GetZeroBits(Utils::Cryptography::Token token, const std::string& publicKey);
|
||||
static void IncrementToken(Utils::Cryptography::Token& token, Utils::Cryptography::Token& computeToken, const std::string& publicKey, uint32_t zeroBits, bool* cancel = nullptr, uint64_t* count = nullptr);
|
||||
|
||||
static std::string GetMachineEntropy();
|
||||
|
||||
private:
|
||||
|
||||
class TokenIncrementing
|
||||
@ -53,6 +55,8 @@ namespace Components
|
||||
static char* Info_ValueForKeyStub(const char* s, const char* key);
|
||||
static void DirectConnectPrivateClientStub();
|
||||
|
||||
static std::string GetGUIDFilePath();
|
||||
|
||||
static void Frame();
|
||||
};
|
||||
}
|
||||
|
@ -30,6 +30,8 @@ namespace Components
|
||||
std::uint16_t lastAltWeapon;
|
||||
std::uint8_t meleeDist;
|
||||
float meleeYaw;
|
||||
std::int8_t remoteAngles[2];
|
||||
float angles[3];
|
||||
bool active;
|
||||
};
|
||||
|
||||
@ -54,10 +56,11 @@ namespace Components
|
||||
{ "sprint", Game::CMD_BUTTON_SPRINT },
|
||||
{ "leanleft", Game::CMD_BUTTON_LEAN_LEFT },
|
||||
{ "leanright", Game::CMD_BUTTON_LEAN_RIGHT },
|
||||
{ "ads", Game::CMD_BUTTON_ADS },
|
||||
{ "ads", Game::CMD_BUTTON_ADS | Game::CMD_BUTTON_THROW },
|
||||
{ "holdbreath", Game::CMD_BUTTON_BREATH },
|
||||
{ "usereload", Game::CMD_BUTTON_USE_RELOAD },
|
||||
{ "activate", Game::CMD_BUTTON_ACTIVATE },
|
||||
{ "remote", Game::CMD_BUTTON_REMOTE },
|
||||
};
|
||||
|
||||
void Bots::UpdateBotNames()
|
||||
@ -214,7 +217,10 @@ namespace Components
|
||||
}
|
||||
|
||||
ZeroMemory(&g_botai[entref.entnum], sizeof(BotMovementInfo));
|
||||
g_botai[entref.entnum].weapon = 1;
|
||||
g_botai[entref.entnum].weapon = static_cast<std::uint16_t>(ent->client->ps.weapCommon.weapon);
|
||||
g_botai[entref.entnum].angles[0] = ent->client->ps.viewangles[0];
|
||||
g_botai[entref.entnum].angles[1] = ent->client->ps.viewangles[1];
|
||||
g_botai[entref.entnum].angles[2] = ent->client->ps.viewangles[2];
|
||||
g_botai[entref.entnum].active = true;
|
||||
});
|
||||
|
||||
@ -311,6 +317,43 @@ namespace Components
|
||||
g_botai[entref.entnum].meleeDist = static_cast<int8_t>(dist);
|
||||
g_botai[entref.entnum].active = true;
|
||||
});
|
||||
|
||||
GSC::Script::AddMethod("BotRemoteAngles", [](const Game::scr_entref_t entref) // Usage: <bot> BotRemoteAngles(<int>, <int>);
|
||||
{
|
||||
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
|
||||
if (!Game::SV_IsTestClient(ent->s.number))
|
||||
{
|
||||
Game::Scr_Error("BotRemoteAngles: Can only call on a bot!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto pitch = std::clamp<int>(Game::Scr_GetInt(0), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
|
||||
const auto yaw = std::clamp<int>(Game::Scr_GetInt(1), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
|
||||
|
||||
g_botai[entref.entnum].remoteAngles[0] = static_cast<int8_t>(pitch);
|
||||
g_botai[entref.entnum].remoteAngles[1] = static_cast<int8_t>(yaw);
|
||||
g_botai[entref.entnum].active = true;
|
||||
});
|
||||
|
||||
GSC::Script::AddMethod("BotAngles", [](const Game::scr_entref_t entref) // Usage: <bot> BotAngles(<float>, <float>, <float>);
|
||||
{
|
||||
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
|
||||
if (!Game::SV_IsTestClient(ent->s.number))
|
||||
{
|
||||
Game::Scr_Error("BotAngles: Can only call on a bot!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto pitch = Game::Scr_GetFloat(0);
|
||||
const auto yaw = Game::Scr_GetFloat(1);
|
||||
const auto roll = Game::Scr_GetFloat(2);
|
||||
|
||||
g_botai[entref.entnum].angles[0] = pitch;
|
||||
g_botai[entref.entnum].angles[1] = yaw;
|
||||
g_botai[entref.entnum].angles[2] = roll;
|
||||
|
||||
g_botai[entref.entnum].active = true;
|
||||
});
|
||||
}
|
||||
|
||||
void Bots::BotAiAction(Game::client_s* cl)
|
||||
@ -341,10 +384,12 @@ namespace Components
|
||||
userCmd.primaryWeaponForAltMode = g_botai[clientNum].lastAltWeapon;
|
||||
userCmd.meleeChargeYaw = g_botai[clientNum].meleeYaw;
|
||||
userCmd.meleeChargeDist = g_botai[clientNum].meleeDist;
|
||||
userCmd.remoteControlAngles[0] = g_botai[clientNum].remoteAngles[0];
|
||||
userCmd.remoteControlAngles[1] = g_botai[clientNum].remoteAngles[1];
|
||||
|
||||
userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
|
||||
userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
|
||||
userCmd.angles[2] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[2] - cl->gentity->client->ps.delta_angles[2]));
|
||||
userCmd.angles[0] = ANGLE2SHORT(g_botai[clientNum].angles[0] - cl->gentity->client->ps.delta_angles[0]);
|
||||
userCmd.angles[1] = ANGLE2SHORT(g_botai[clientNum].angles[1] - cl->gentity->client->ps.delta_angles[1]);
|
||||
userCmd.angles[2] = ANGLE2SHORT(g_botai[clientNum].angles[2] - cl->gentity->client->ps.delta_angles[2]);
|
||||
|
||||
Game::SV_ClientThink(cl, &userCmd);
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <STDInclude.hpp>
|
||||
#include "ClientCommand.hpp"
|
||||
|
||||
#include "Weapon.hpp"
|
||||
#include "ModelCache.hpp"
|
||||
|
||||
#include "GSC/Script.hpp"
|
||||
|
||||
@ -384,9 +384,9 @@ namespace Components
|
||||
Game::XModel* model = nullptr;
|
||||
if (ent->model)
|
||||
{
|
||||
if (Components::Weapon::GModelIndexHasBeenReallocated)
|
||||
if (Components::ModelCache::modelsHaveBeenReallocated)
|
||||
{
|
||||
model = Components::Weapon::G_ModelIndexReallocated[ent->model];
|
||||
model = Components::ModelCache::cached_models_reallocated[ent->model];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
305
src/Components/Modules/ConfigStrings.cpp
Normal file
305
src/Components/Modules/ConfigStrings.cpp
Normal file
@ -0,0 +1,305 @@
|
||||
#include <STDInclude.hpp>
|
||||
#include "ConfigStrings.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
// Patch game state
|
||||
// The structure below is our own implementation of the gameState_t structure
|
||||
static struct ReallocatedGameState_t
|
||||
{
|
||||
int stringOffsets[ConfigStrings::MAX_CONFIGSTRINGS];
|
||||
char stringData[131072]; // MAX_GAMESTATE_CHARS
|
||||
int dataCount;
|
||||
} cl_gameState{};
|
||||
|
||||
static short sv_configStrings[ConfigStrings::MAX_CONFIGSTRINGS]{};
|
||||
|
||||
// New mapping (extra data)
|
||||
constexpr auto EXTRA_WEAPONS_FIRST = ConfigStrings::BASEGAME_MAX_CONFIGSTRINGS;
|
||||
constexpr auto EXTRA_WEAPONS_LAST = EXTRA_WEAPONS_FIRST + Weapon::ADDED_WEAPONS - 1;
|
||||
|
||||
constexpr auto EXTRA_MODELCACHE_FIRST = EXTRA_WEAPONS_LAST + 1;
|
||||
constexpr auto EXTRA_MODELCACHE_LAST = EXTRA_MODELCACHE_FIRST + ModelCache::ADDITIONAL_GMODELS;
|
||||
|
||||
constexpr auto RUMBLE_FIRST = EXTRA_MODELCACHE_LAST + 1;
|
||||
constexpr auto RUMBLE_LAST = RUMBLE_FIRST + 31; // TODO
|
||||
|
||||
void ConfigStrings::PatchConfigStrings()
|
||||
{
|
||||
// bump clientstate fields
|
||||
Utils::Hook::Set<DWORD>(0x4347A7, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x4982F4, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x4F88B6, MAX_CONFIGSTRINGS); // Save file
|
||||
Utils::Hook::Set<DWORD>(0x5A1FA7, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5A210D, MAX_CONFIGSTRINGS); // Game state
|
||||
Utils::Hook::Set<DWORD>(0x5A840E, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5A853C, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5AC392, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5AC3F5, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5AC542, MAX_CONFIGSTRINGS); // Game state
|
||||
Utils::Hook::Set<DWORD>(0x5EADF0, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x625388, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x625516, MAX_CONFIGSTRINGS);
|
||||
|
||||
Utils::Hook::Set(0x405B72, sv_configStrings);
|
||||
Utils::Hook::Set(0x468508, sv_configStrings);
|
||||
Utils::Hook::Set(0x47FD7C, sv_configStrings);
|
||||
Utils::Hook::Set(0x49830E, sv_configStrings);
|
||||
Utils::Hook::Set(0x498371, sv_configStrings);
|
||||
Utils::Hook::Set(0x4983D5, sv_configStrings);
|
||||
Utils::Hook::Set(0x4A74AD, sv_configStrings);
|
||||
Utils::Hook::Set(0x4BAE7C, sv_configStrings);
|
||||
Utils::Hook::Set(0x4BAEC3, sv_configStrings);
|
||||
Utils::Hook::Set(0x6252F5, sv_configStrings);
|
||||
Utils::Hook::Set(0x625372, sv_configStrings);
|
||||
Utils::Hook::Set(0x6253D3, sv_configStrings);
|
||||
Utils::Hook::Set(0x625480, sv_configStrings);
|
||||
Utils::Hook::Set(0x6254CB, sv_configStrings);
|
||||
|
||||
// TODO: Check if all of these actually mark the end of the array
|
||||
// Only 2 actually mark the end, the rest is header data or so
|
||||
Utils::Hook::Set(0x405B8F, &sv_configStrings[ARRAYSIZE(sv_configStrings)]);
|
||||
Utils::Hook::Set(0x4A74C9, &sv_configStrings[ARRAYSIZE(sv_configStrings)]);
|
||||
|
||||
Utils::Hook(0x405BBE, ConfigStrings::SV_ClearConfigStrings, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x593CA4, ConfigStrings::CG_ParseConfigStrings, HOOK_CALL).install()->quick();
|
||||
|
||||
// Weapon
|
||||
Utils::Hook(0x4BD52D, ConfigStrings::CL_GetWeaponConfigString, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x45D19E , ConfigStrings::SV_SetWeaponConfigString, HOOK_CALL).install()->quick();
|
||||
|
||||
// Cached Models
|
||||
Utils::Hook(0x589908, ConfigStrings::CL_GetCachedModelConfigString, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x450A30, ConfigStrings::CL_GetCachedModelConfigString, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x4503F6, ConfigStrings::CL_GetCachedModelConfigString, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x4504A0, ConfigStrings::CL_GetCachedModelConfigString, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x450A30, ConfigStrings::CL_GetCachedModelConfigString, HOOK_CALL).install()->quick();
|
||||
|
||||
Utils::Hook(0x44F217, ConfigStrings::SV_GetCachedModelConfigStringConst, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0X418F93, ConfigStrings::SV_GetCachedModelConfigStringConst, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x497B0A, ConfigStrings::SV_GetCachedModelConfigStringConst, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x4F4493, ConfigStrings::SV_GetCachedModelConfigStringConst, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x5FC46D, ConfigStrings::SV_GetCachedModelConfigStringConst, HOOK_JUMP).install()->quick();
|
||||
|
||||
Utils::Hook(0x44F282, ConfigStrings::SV_SetCachedModelConfigString, HOOK_CALL).install()->quick();
|
||||
|
||||
Utils::Hook::Set<DWORD>(0x44A333, sizeof(cl_gameState));
|
||||
Utils::Hook::Set<DWORD>(0x5A1F56, sizeof(cl_gameState));
|
||||
Utils::Hook::Set<DWORD>(0x5A2043, sizeof(cl_gameState));
|
||||
|
||||
Utils::Hook::Set<DWORD>(0x5A2053, sizeof(cl_gameState.stringOffsets));
|
||||
Utils::Hook::Set<DWORD>(0x5A2098, sizeof(cl_gameState.stringOffsets));
|
||||
Utils::Hook::Set<DWORD>(0x5AC32C, sizeof(cl_gameState.stringOffsets));
|
||||
|
||||
Utils::Hook::Set(0x4235AC, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x434783, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x44A339, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x44ADB7, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A1FE6, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A2048, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A205A, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A2077, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A2091, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A20D7, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A83FF, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A84B0, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A84E5, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC333, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC44A, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC4F3, &cl_gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC57A, &cl_gameState.stringOffsets);
|
||||
|
||||
Utils::Hook::Set(0x4235B7, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x43478D, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x44ADBC, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x5A1FEF, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x5A20E6, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x5AC457, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x5AC502, &cl_gameState.stringData);
|
||||
Utils::Hook::Set(0x5AC586, &cl_gameState.stringData);
|
||||
|
||||
Utils::Hook::Set(0x5A2071, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A20CD, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A20DC, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A20F3, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A2104, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC33F, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC43B, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC450, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC463, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC471, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC4C3, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC4E8, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC4F8, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC50F, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC528, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC56F, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC580, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC592, &cl_gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC59F, &cl_gameState.dataCount);
|
||||
}
|
||||
|
||||
void ConfigStrings::SV_SetConfigString(int index, const char* data, Game::ConfigString basegameLastPosition, int extendedFirstPosition)
|
||||
{
|
||||
if (index > basegameLastPosition)
|
||||
{
|
||||
// we jump straight to the reallocated part of the array
|
||||
const auto relativeIndex = index - (basegameLastPosition + 1);
|
||||
index = extendedFirstPosition + relativeIndex;
|
||||
}
|
||||
|
||||
// This will go back to our reallocated game state anyway
|
||||
return Game::SV_SetConfigstring(index, data);
|
||||
}
|
||||
|
||||
void ConfigStrings::SV_SetWeaponConfigString(int index, const char* data)
|
||||
{
|
||||
SV_SetConfigString(index, data, Game::CS_WEAPONFILES_LAST, EXTRA_WEAPONS_FIRST);
|
||||
}
|
||||
|
||||
void ConfigStrings::SV_SetCachedModelConfigString(int index, const char* data)
|
||||
{
|
||||
SV_SetConfigString(index, data, Game::CS_MODELS_LAST, EXTRA_MODELCACHE_FIRST);
|
||||
}
|
||||
|
||||
unsigned int ConfigStrings::SV_GetConfigString(int index, Game::ConfigString basegameLastPosition, int extendedFirstPosition)
|
||||
{
|
||||
if (index > basegameLastPosition)
|
||||
{
|
||||
// It's out of range, because we're loading more weapons than the basegame has
|
||||
// So we jump straight to the reallocated part of the array
|
||||
const auto relativeIndex = index - (basegameLastPosition + 1);
|
||||
|
||||
index = extendedFirstPosition + relativeIndex;
|
||||
}
|
||||
|
||||
// This will go back to our reallocated game state anyway
|
||||
return Game::SV_GetConfigstringConst(index);
|
||||
}
|
||||
|
||||
const char* ConfigStrings::CL_GetConfigString(int index, Game::ConfigString basegameLastPosition, int extendedFirstPosition)
|
||||
{
|
||||
if (index > basegameLastPosition)
|
||||
{
|
||||
// It's out of range, because we're loading more weapons than the basegame has
|
||||
// So we jump straight to the reallocated part of the array
|
||||
const auto relativeIndex = index - (basegameLastPosition + 1);
|
||||
|
||||
index = extendedFirstPosition + relativeIndex;
|
||||
}
|
||||
|
||||
// This will go back to our reallocated game state anyway
|
||||
return Game::CL_GetConfigString(index);
|
||||
}
|
||||
|
||||
const char* ConfigStrings::CL_GetCachedModelConfigString(int index)
|
||||
{
|
||||
return CL_GetConfigString(index, Game::CS_MODELS_LAST, EXTRA_MODELCACHE_FIRST);
|
||||
}
|
||||
|
||||
int ConfigStrings::SV_GetCachedModelConfigStringConst(int index)
|
||||
{
|
||||
return SV_GetConfigString(index, Game::CS_MODELS_LAST, EXTRA_MODELCACHE_FIRST);
|
||||
}
|
||||
|
||||
const char* ConfigStrings::CL_GetWeaponConfigString(int index)
|
||||
{
|
||||
return CL_GetConfigString(index, Game::CS_WEAPONFILES_LAST, EXTRA_WEAPONS_FIRST);
|
||||
}
|
||||
|
||||
int ConfigStrings::SV_GetWeaponConfigStringConst(int index)
|
||||
{
|
||||
return SV_GetConfigString(index, Game::CS_WEAPONFILES_LAST, EXTRA_WEAPONS_FIRST);
|
||||
}
|
||||
|
||||
int ConfigStrings::CG_ParseExtraConfigStrings()
|
||||
{
|
||||
Command::ClientParams params;
|
||||
|
||||
if (params.size() <= 1)
|
||||
return 0;
|
||||
|
||||
char* end;
|
||||
const auto* input = params.get(1);
|
||||
auto index = std::strtol(input, &end, 10);
|
||||
|
||||
if (input == end)
|
||||
{
|
||||
Logger::Warning(Game::CON_CHANNEL_DONT_FILTER, "{} is not a valid input\nUsage: {} <weapon index>\n",
|
||||
input, params.get(0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If it's one of our extra data
|
||||
// bypass parsing and handle it ourselves!
|
||||
if (index >= BASEGAME_MAX_CONFIGSTRINGS)
|
||||
{
|
||||
// Handle extra weapons
|
||||
if (index >= EXTRA_WEAPONS_FIRST && index <= EXTRA_WEAPONS_LAST)
|
||||
{
|
||||
// Recompute weapon index
|
||||
index = index - EXTRA_WEAPONS_FIRST + Weapon::BASEGAME_WEAPON_LIMIT;
|
||||
Game::CG_SetupWeaponConfigString(0, index);
|
||||
}
|
||||
// Handle extra models
|
||||
else if (index >= EXTRA_MODELCACHE_FIRST && index <= EXTRA_MODELCACHE_LAST)
|
||||
{
|
||||
const auto name = Game::CL_GetConfigString(index);
|
||||
|
||||
const auto R_RegisterModel = 0x50FA00;
|
||||
|
||||
index = index - EXTRA_MODELCACHE_FIRST + ModelCache::BASE_GMODEL_COUNT;
|
||||
ModelCache::gameModels_reallocated[index] = Utils::Hook::Call<Game::XModel*(const char*)>(R_RegisterModel)(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Unknown for now?
|
||||
// Pass it to the game
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We handled it
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Pass it to the game
|
||||
return 0;
|
||||
}
|
||||
|
||||
__declspec(naked) void ConfigStrings::CG_ParseConfigStrings()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push eax
|
||||
pushad
|
||||
|
||||
call ConfigStrings::CG_ParseExtraConfigStrings
|
||||
|
||||
mov[esp + 20h], eax
|
||||
popad
|
||||
|
||||
pop eax
|
||||
|
||||
test eax, eax
|
||||
jz continueParsing
|
||||
|
||||
retn
|
||||
|
||||
continueParsing :
|
||||
push 592960h
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
int ConfigStrings::SV_ClearConfigStrings(void* dest, int value, int size)
|
||||
{
|
||||
memset(Utils::Hook::Get<void*>(0x405B72), value, MAX_CONFIGSTRINGS * sizeof(uint16_t));
|
||||
return Utils::Hook::Call<int(void*, int, int)>(0x4C98D0)(dest, value, size); // Com_Memset
|
||||
}
|
||||
|
||||
|
||||
ConfigStrings::ConfigStrings()
|
||||
{
|
||||
PatchConfigStrings();
|
||||
}
|
||||
}
|
43
src/Components/Modules/ConfigStrings.hpp
Normal file
43
src/Components/Modules/ConfigStrings.hpp
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include "Weapon.hpp"
|
||||
#include "ModelCache.hpp"
|
||||
#include "Gamepad.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
class ConfigStrings : public Component
|
||||
{
|
||||
public:
|
||||
static const int BASEGAME_MAX_CONFIGSTRINGS = Game::MAX_CONFIGSTRINGS;
|
||||
static const int MAX_CONFIGSTRINGS =
|
||||
(BASEGAME_MAX_CONFIGSTRINGS
|
||||
+ Weapon::ADDED_WEAPONS
|
||||
+ ModelCache::ADDITIONAL_GMODELS
|
||||
+ Gamepad::RUMBLE_CONFIGSTRINGS_COUNT
|
||||
);
|
||||
|
||||
static_assert(MAX_CONFIGSTRINGS < USHRT_MAX);
|
||||
|
||||
ConfigStrings();
|
||||
|
||||
private:
|
||||
static void PatchConfigStrings();
|
||||
|
||||
static void SV_SetConfigString(int index, const char* data, Game::ConfigString basegameLastPosition, int extendedFirstPosition);
|
||||
static unsigned int SV_GetConfigString(int index, Game::ConfigString basegameLastPosition, int extendedFirstPosition);
|
||||
static const char* CL_GetConfigString(int index, Game::ConfigString basegameLastPosition, int extendedFirstPosition);
|
||||
|
||||
static const char* CL_GetCachedModelConfigString(int index);
|
||||
static int SV_GetCachedModelConfigStringConst(int index);
|
||||
static void SV_SetCachedModelConfigString(int index, const char* data);
|
||||
|
||||
static const char* CL_GetWeaponConfigString(int index);
|
||||
static int SV_GetWeaponConfigStringConst(int index);
|
||||
static void SV_SetWeaponConfigString(int index, const char* data);
|
||||
|
||||
static int CG_ParseExtraConfigStrings();
|
||||
static void CG_ParseConfigStrings();
|
||||
static int SV_ClearConfigStrings(void* dest, int value, int size);
|
||||
};
|
||||
}
|
@ -435,7 +435,7 @@ namespace Components
|
||||
MongooseLogBuffer.push_back(c);
|
||||
}
|
||||
|
||||
void Download::ReplyError(mg_connection* connection, int code)
|
||||
void Download::ReplyError(mg_connection* connection, int code, std::string messageOverride)
|
||||
{
|
||||
std::string msg{};
|
||||
switch(code)
|
||||
@ -453,15 +453,45 @@ namespace Components
|
||||
break;
|
||||
}
|
||||
|
||||
if (!messageOverride.empty())
|
||||
{
|
||||
msg = messageOverride;
|
||||
}
|
||||
|
||||
mg_http_reply(connection, code, "Content-Type: text/plain\r\n", "%s", msg.c_str());
|
||||
}
|
||||
|
||||
void Download::Reply(mg_connection* connection, const std::string& contentType, const std::string& data)
|
||||
{
|
||||
const auto formatted = std::format("Content-Type: {}\r\n", contentType);
|
||||
const auto formatted = std::format("Content-Type: {}\r\nAccess-Control-Allow-Origin: *\r\n", contentType);
|
||||
mg_http_reply(connection, 200, formatted.c_str(), "%s", data.c_str());
|
||||
}
|
||||
|
||||
bool VerifyPassword([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
|
||||
{
|
||||
const std::string g_password = *Game::g_password ? (*Game::g_password)->current.string : "";
|
||||
if (g_password.empty()) return true;
|
||||
|
||||
// SHA256 hashes are 64 characters long but we're gonna be safe here
|
||||
char buffer[128]{};
|
||||
const auto len = mg_http_get_var(&hm->query, "password", buffer, sizeof(buffer));
|
||||
|
||||
if (len <= 0)
|
||||
{
|
||||
Download::ReplyError(c, 403, "Password Required");
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto password = std::string(buffer, len);
|
||||
if (password != Utils::String::DumpHex(Utils::Cryptography::SHA256::Compute(g_password), ""))
|
||||
{
|
||||
Download::ReplyError(c, 403, "Invalid Password");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<std::string> Download::InfoHandler([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
|
||||
{
|
||||
if (!(*Game::com_sv_running)->current.enabled)
|
||||
@ -524,6 +554,12 @@ namespace Components
|
||||
static nlohmann::json jsonList;
|
||||
static std::filesystem::path fsGamePre;
|
||||
|
||||
if (!VerifyPassword(c, hm))
|
||||
{
|
||||
// Custom reply done in VerifyPassword
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::filesystem::path fsGame = (*Game::fs_gameDirVar)->current.string;
|
||||
|
||||
if (!fsGame.empty() && (fsGamePre != fsGame))
|
||||
@ -572,6 +608,12 @@ namespace Components
|
||||
static std::string mapNamePre;
|
||||
static nlohmann::json jsonList;
|
||||
|
||||
if (!VerifyPassword(c, hm))
|
||||
{
|
||||
// Custom reply done in VerifyPassword
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::string mapName = Party::IsInUserMapLobby() ? (*Game::ui_mapname)->current.string : Maps::GetUserMap()->getName();
|
||||
if (!Maps::GetUserMap()->isValid() && !Party::IsInUserMapLobby())
|
||||
{
|
||||
|
@ -17,6 +17,8 @@ namespace Components
|
||||
static void InitiateClientDownload(const std::string& mod, bool needPassword, bool map = false);
|
||||
static void InitiateMapDownload(const std::string& map, bool needPassword);
|
||||
|
||||
static void ReplyError(mg_connection* connection, int code, std::string messageOverride = {});
|
||||
|
||||
static Dvar::Var SV_wwwDownload;
|
||||
static Dvar::Var SV_wwwBaseUrl;
|
||||
|
||||
@ -105,7 +107,6 @@ namespace Components
|
||||
static bool DownloadFile(ClientDownload* download, unsigned int index);
|
||||
|
||||
static void LogFn(char c, void* param);
|
||||
static void ReplyError(mg_connection* connection, int code);
|
||||
static void Reply(mg_connection* connection, const std::string& contentType, const std::string& data);
|
||||
|
||||
static std::optional<std::string> FileHandler(mg_connection* c, const mg_http_message* hm);
|
||||
|
@ -248,9 +248,10 @@ namespace Components
|
||||
return Name.get<Game::dvar_t*>();
|
||||
}
|
||||
|
||||
const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int /*value*/, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
|
||||
const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
|
||||
{
|
||||
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
|
||||
// bump limit up to 1000
|
||||
return Game::Dvar_RegisterInt(dvarName, value, min, 1000, Game::DVAR_NONE, description);
|
||||
}
|
||||
|
||||
const Game::dvar_t* Dvar::Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float /*max*/, std::uint16_t flags, const char* description)
|
||||
|
@ -245,8 +245,6 @@ namespace Components
|
||||
|
||||
const char* FastFiles::GetZoneLocation(const char* file)
|
||||
{
|
||||
const auto* dir = (*Game::fs_basepath)->current.string;
|
||||
|
||||
std::vector<std::string> paths;
|
||||
const std::string fsGame = (*Game::fs_gameDirVar)->current.string;
|
||||
|
||||
@ -270,6 +268,7 @@ namespace Components
|
||||
Utils::String::Replace(zone, "_load", "");
|
||||
}
|
||||
|
||||
// Only check for usermaps on our working directory
|
||||
if (Utils::IO::FileExists(std::format("usermaps\\{}\\{}.ff", zone, filename)))
|
||||
{
|
||||
return Utils::String::Format("usermaps\\{}\\", zone);
|
||||
@ -280,6 +279,7 @@ namespace Components
|
||||
|
||||
for (auto& path : paths)
|
||||
{
|
||||
const auto* dir = (*Game::fs_basepath)->current.string;
|
||||
auto absoluteFile = std::format("{}\\{}{}", dir, path, file);
|
||||
|
||||
// No ".ff" appended, append it manually
|
||||
@ -506,11 +506,74 @@ namespace Components
|
||||
return Utils::Hook::Call<void(int, int)>(0x004925B0)(atStreamStart, surface->numsurfs);
|
||||
}
|
||||
|
||||
void FastFiles::DB_BuildOSPath_FromSource_Default(const char* zoneName, Game::FF_DIR source, unsigned int size, char* filename)
|
||||
{
|
||||
// TODO: this is where user map and mod.ff check should happen
|
||||
if (source == Game::FFD_DEFAULT)
|
||||
{
|
||||
(void)sprintf_s(filename, size, "%s\\%s%s.ff", FileSystem::Sys_DefaultInstallPath_Hk(), GetZoneLocation(zoneName), zoneName);
|
||||
}
|
||||
}
|
||||
|
||||
void FastFiles::DB_BuildOSPath_FromSource_Custom(const char* zoneName, Game::FF_DIR source, unsigned int size, char* filename)
|
||||
{
|
||||
// TODO: this is where user map and mod.ff check should happen
|
||||
if (source == Game::FFD_DEFAULT)
|
||||
{
|
||||
(void)sprintf_s(filename, size, "%s\\%s%s.ff", FileSystem::Sys_HomePath_Hk(), GetZoneLocation(zoneName), zoneName);
|
||||
}
|
||||
}
|
||||
|
||||
bool FastFiles::DB_FileExists_Hk(const char* zoneName, Game::FF_DIR source)
|
||||
{
|
||||
char filename[256]{};
|
||||
|
||||
DB_BuildOSPath_FromSource_Default(zoneName, source, sizeof(filename), filename);
|
||||
if (auto zoneFile = Game::Sys_OpenFileReliable(filename); zoneFile != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(zoneFile);
|
||||
return true;
|
||||
}
|
||||
|
||||
DB_BuildOSPath_FromSource_Custom(zoneName, source, sizeof(filename), filename);
|
||||
if (auto zoneFile = Game::Sys_OpenFileReliable(filename); zoneFile != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(zoneFile);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Game::Sys_File FastFiles::Sys_CreateFile_Stub(const char* dir, const char* filename)
|
||||
{
|
||||
static_assert(sizeof(Game::Sys_File) == 4);
|
||||
|
||||
auto file = Game::Sys_CreateFile(dir, filename);
|
||||
|
||||
static const std::filesystem::path home = FileSystem::Sys_HomePath_Hk();
|
||||
if (file.handle == INVALID_HANDLE_VALUE && !home.empty())
|
||||
{
|
||||
file.handle = Game::Sys_OpenFileReliable(Utils::String::VA("%s\\%s%s", FileSystem::Sys_HomePath_Hk(), dir, filename));
|
||||
}
|
||||
|
||||
if (file.handle == INVALID_HANDLE_VALUE && ZoneBuilder::IsEnabled())
|
||||
{
|
||||
file = Game::Sys_CreateFile("zone\\zonebuilder\\", filename);
|
||||
}
|
||||
|
||||
return file;
|
||||
}
|
||||
|
||||
FastFiles::FastFiles()
|
||||
{
|
||||
Dvar::Register<bool>("ui_zoneDebug", false, Game::DVAR_ARCHIVE, "Display current loaded zone.");
|
||||
g_loadingInitialZones = Dvar::Register<bool>("g_loadingInitialZones", true, Game::DVAR_NONE, "Is loading initial zones");
|
||||
|
||||
Utils::Hook(0x5BC832, Sys_CreateFile_Stub, HOOK_CALL).install()->quick();
|
||||
|
||||
Utils::Hook(0x4CCDF0, DB_FileExists_Hk, HOOK_JUMP).install()->quick();
|
||||
|
||||
// Fix XSurface assets
|
||||
Utils::Hook(0x0048E8A5, FastFiles::Load_XSurfaceArray, HOOK_CALL).install()->quick();
|
||||
|
||||
@ -626,17 +689,5 @@ namespace Components
|
||||
Logger::Print("Waiting for database...\n");
|
||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
|
||||
});
|
||||
|
||||
#ifdef _DEBUG
|
||||
// ZoneBuilder debugging
|
||||
Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false);
|
||||
Utils::Hook(0x4A8FA0, FastFiles::LogStreamRead, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x4BCB62, []
|
||||
{
|
||||
FastFiles::StreamRead = true;
|
||||
Utils::Hook::Call<void(bool)>(0x4B8DB0)(true); // currently set to Load_GfxWorld
|
||||
FastFiles::StreamRead = false;
|
||||
}, HOOK_CALL).install()/*->quick()*/;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -70,5 +70,9 @@ namespace Components
|
||||
|
||||
static void Load_XSurfaceArray(int atStreamStart, int count);
|
||||
|
||||
static void DB_BuildOSPath_FromSource_Default(const char* zoneName, Game::FF_DIR source, unsigned int size, char* filename);
|
||||
static void DB_BuildOSPath_FromSource_Custom(const char* zoneName, Game::FF_DIR source, unsigned int size, char* filename);
|
||||
static Game::Sys_File Sys_CreateFile_Stub(const char* dir, const char* filename);
|
||||
static bool DB_FileExists_Hk(const char* zoneName, Game::FF_DIR source);
|
||||
};
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ namespace Components
|
||||
CoTaskMemFree(path);
|
||||
});
|
||||
|
||||
return std::filesystem::path(path) / "xlabs";
|
||||
return std::filesystem::path(path) / "iw4x";
|
||||
}
|
||||
|
||||
std::vector<std::string> FileSystem::GetFileList(const std::string& path, const std::string& extension)
|
||||
@ -281,7 +281,7 @@ namespace Components
|
||||
int FileSystem::Cmd_Exec_f_Stub(const char* s0, [[maybe_unused]] const char* s1)
|
||||
{
|
||||
int f;
|
||||
auto len = Game::FS_FOpenFileByMode(s0, &f, Game::FS_READ);
|
||||
const auto len = Game::FS_FOpenFileByMode(s0, &f, Game::FS_READ);
|
||||
if (len < 0)
|
||||
{
|
||||
return 1; // Not found
|
||||
@ -336,6 +336,39 @@ namespace Components
|
||||
return current_path.data();
|
||||
}
|
||||
|
||||
FILE* FileSystem::FS_FileOpenReadText_Hk(const char* file)
|
||||
{
|
||||
const auto path = Utils::GetBaseFilesLocation();
|
||||
if (!path.empty() && Utils::IO::FileExists((path / file).string()))
|
||||
{
|
||||
return Game::FS_FileOpenReadText((path / file).string().data());
|
||||
}
|
||||
|
||||
return Game::FS_FileOpenReadText(file);
|
||||
}
|
||||
|
||||
const char* FileSystem::Sys_DefaultCDPath_Hk()
|
||||
{
|
||||
return Sys_DefaultInstallPath_Hk();
|
||||
}
|
||||
|
||||
const char* FileSystem::Sys_HomePath_Hk()
|
||||
{
|
||||
const auto path = Utils::GetBaseFilesLocation();
|
||||
if (!path.empty())
|
||||
{
|
||||
static auto current_path = path.string();
|
||||
return current_path.data();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
const char* FileSystem::Sys_Cwd_Hk()
|
||||
{
|
||||
return Sys_DefaultInstallPath_Hk();
|
||||
}
|
||||
|
||||
FileSystem::FileSystem()
|
||||
{
|
||||
// Thread safe file system interaction
|
||||
@ -383,6 +416,21 @@ namespace Components
|
||||
|
||||
// Set the working dir based on info from the Xlabs launcher
|
||||
Utils::Hook(0x4326E0, Sys_DefaultInstallPath_Hk, HOOK_JUMP).install()->quick();
|
||||
|
||||
// Make the exe run from a folder other than the game folder
|
||||
Utils::Hook(0x406D26, FS_FileOpenReadText_Hk, HOOK_CALL).install()->quick();
|
||||
|
||||
// Make the exe run from a folder other than the game folder
|
||||
Utils::Hook::Nop(0x4290D8, 5); // FS_IsBasePathValid
|
||||
Utils::Hook::Set<uint8_t>(0x4290DF, 0xEB);
|
||||
// ^^ This check by the game above is super redundant, IW4x has other checks in place to make sure we
|
||||
// are running from a properly installed directory. This only breaks the containerized patch and we don't need it
|
||||
|
||||
// Patch FS dvar values
|
||||
Utils::Hook(0x643194, Sys_DefaultCDPath_Hk, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x643232, Sys_HomePath_Hk, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x6431B6, Sys_Cwd_Hk, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x51C29A, Sys_Cwd_Hk, HOOK_CALL).install()->quick();
|
||||
}
|
||||
|
||||
FileSystem::~FileSystem()
|
||||
|
@ -99,6 +99,16 @@ namespace Components
|
||||
static std::vector<std::string> GetSysFileList(const std::string& path, const std::string& extension, bool folders = false);
|
||||
static bool _DeleteFile(const std::string& folder, const std::string& file);
|
||||
|
||||
/**
|
||||
* The game will check in FS_Startup if homepath != default(base) path
|
||||
* If they differ which will happen when IW4x is containerized it will register two brand new search paths:
|
||||
* one for the container and one where the game files are. Pretty cool!
|
||||
*/
|
||||
static const char* Sys_DefaultInstallPath_Hk();
|
||||
static const char* Sys_DefaultCDPath_Hk();
|
||||
static const char* Sys_HomePath_Hk();
|
||||
static const char* Sys_Cwd_Hk();
|
||||
|
||||
private:
|
||||
static std::mutex Mutex;
|
||||
static std::recursive_mutex FSMutex;
|
||||
@ -122,6 +132,6 @@ namespace Components
|
||||
|
||||
static void IwdFreeStub(Game::iwd_t* iwd);
|
||||
|
||||
static const char* Sys_DefaultInstallPath_Hk();
|
||||
static FILE* FS_FileOpenReadText_Hk(const char* file);
|
||||
};
|
||||
}
|
||||
|
@ -315,7 +315,10 @@ namespace Components
|
||||
Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
|
||||
if (!Steam::Proxy::SteamFriends) return;
|
||||
|
||||
Game::UI_UpdateArenas();
|
||||
if (Game::Sys_IsMainThread())
|
||||
{
|
||||
Game::UI_UpdateArenas();
|
||||
}
|
||||
|
||||
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
|
||||
|
||||
|
@ -39,6 +39,8 @@ namespace Components
|
||||
};
|
||||
|
||||
public:
|
||||
static const int RUMBLE_CONFIGSTRINGS_COUNT = 31;
|
||||
|
||||
Gamepad();
|
||||
|
||||
static void OnMouseMove(int x, int y, int dx, int dy);
|
||||
|
@ -13,7 +13,8 @@ namespace Components
|
||||
std::recursive_mutex Logger::LoggingMutex;
|
||||
std::vector<Network::Address> Logger::LoggingAddresses[2];
|
||||
|
||||
Dvar::Var Logger::IW4x_oneLog;
|
||||
Dvar::Var Logger::IW4x_one_log;
|
||||
Dvar::Var Logger::IW4x_fail2ban_location;
|
||||
|
||||
void(*Logger::PipeCallback)(const std::string&) = nullptr;;
|
||||
|
||||
@ -37,32 +38,32 @@ namespace Components
|
||||
void Logger::MessagePrint(const int channel, const std::string& msg)
|
||||
{
|
||||
static const auto shouldPrint = []() -> bool
|
||||
{
|
||||
return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
|
||||
}();
|
||||
{
|
||||
return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
|
||||
}();
|
||||
|
||||
if (shouldPrint)
|
||||
{
|
||||
std::printf("%s", msg.data());
|
||||
std::fflush(stdout);
|
||||
return;
|
||||
}
|
||||
if (shouldPrint)
|
||||
{
|
||||
(void)std::fputs(msg.data(), stdout);
|
||||
(void)std::fflush(stdout);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (!IsConsoleReady())
|
||||
{
|
||||
OutputDebugStringA(msg.data());
|
||||
}
|
||||
if (!IsConsoleReady())
|
||||
{
|
||||
OutputDebugStringA(msg.data());
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!Game::Sys_IsMainThread())
|
||||
{
|
||||
EnqueueMessage(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Game::Com_PrintMessage(channel, msg.data(), 0);
|
||||
}
|
||||
if (!Game::Sys_IsMainThread())
|
||||
{
|
||||
EnqueueMessage(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Game::Com_PrintMessage(channel, msg.data(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
|
||||
@ -116,6 +117,38 @@ namespace Components
|
||||
MessagePrint(channel, msg);
|
||||
}
|
||||
|
||||
void Logger::PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args)
|
||||
{
|
||||
static const auto shouldPrint = []() -> bool
|
||||
{
|
||||
return Flags::HasFlag("fail2ban");
|
||||
}();
|
||||
|
||||
if (!shouldPrint)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto msg = std::vformat(fmt, args);
|
||||
|
||||
static auto log_next_time_stamp = true;
|
||||
if (log_next_time_stamp)
|
||||
{
|
||||
auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
|
||||
// Convert to local time
|
||||
std::tm timeInfo = *std::localtime(&now);
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S ");
|
||||
|
||||
msg.insert(0, ss.str());
|
||||
}
|
||||
|
||||
log_next_time_stamp = (msg.find('\n') != std::string::npos);
|
||||
|
||||
Utils::IO::WriteFile(IW4x_fail2ban_location.get<std::string>(), msg, true);
|
||||
}
|
||||
|
||||
void Logger::Frame()
|
||||
{
|
||||
std::unique_lock _(MessageMutex);
|
||||
@ -194,28 +227,28 @@ namespace Components
|
||||
|
||||
pushad
|
||||
|
||||
push [esp + 28h]
|
||||
push[esp + 28h]
|
||||
call PrintMessagePipe
|
||||
add esp, 4h
|
||||
|
||||
popad
|
||||
ret
|
||||
|
||||
returnPrint:
|
||||
returnPrint :
|
||||
pushad
|
||||
|
||||
push 0 // gLog
|
||||
push [esp + 2Ch] // data
|
||||
call NetworkLog
|
||||
add esp, 8h
|
||||
push 0 // gLog
|
||||
push[esp + 2Ch] // data
|
||||
call NetworkLog
|
||||
add esp, 8h
|
||||
|
||||
popad
|
||||
popad
|
||||
|
||||
push esi
|
||||
mov esi, [esp + 0Ch]
|
||||
push esi
|
||||
mov esi, [esp + 0Ch]
|
||||
|
||||
push 4AA835h
|
||||
ret
|
||||
push 4AA835h
|
||||
ret
|
||||
}
|
||||
}
|
||||
|
||||
@ -229,13 +262,16 @@ namespace Components
|
||||
{
|
||||
const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
|
||||
|
||||
if (std::strcmp(g_log, file) == 0)
|
||||
if (g_log) // This can be null - has happened before
|
||||
{
|
||||
if (std::strcmp(folder, "userraw") != 0)
|
||||
if (std::strcmp(g_log, file) == 0)
|
||||
{
|
||||
if (IW4x_oneLog.get<bool>())
|
||||
if (std::strcmp(folder, "userraw") != 0)
|
||||
{
|
||||
strncpy_s(folder, 256, "userraw", _TRUNCATE);
|
||||
if (IW4x_one_log.get<bool>())
|
||||
{
|
||||
strncpy_s(folder, 256, "userraw", _TRUNCATE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -247,8 +283,8 @@ namespace Components
|
||||
{
|
||||
pushad
|
||||
|
||||
push [esp + 20h + 8h]
|
||||
push [esp + 20h + 10h]
|
||||
push[esp + 20h + 8h]
|
||||
push[esp + 20h + 10h]
|
||||
call RedirectOSPath
|
||||
add esp, 8h
|
||||
|
||||
@ -277,118 +313,140 @@ namespace Components
|
||||
void Logger::AddServerCommands()
|
||||
{
|
||||
Command::AddSV("log_add", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
Network::Address addr(params->get(1));
|
||||
if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
|
||||
{
|
||||
LoggingAddresses[0].push_back(addr);
|
||||
}
|
||||
});
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
Network::Address addr(params->get(1));
|
||||
if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
|
||||
{
|
||||
LoggingAddresses[0].push_back(addr);
|
||||
}
|
||||
});
|
||||
|
||||
Command::AddSV("log_del", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
const auto num = std::atoi(params->get(1));
|
||||
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
|
||||
{
|
||||
auto addr = Logger::LoggingAddresses[0].begin() + num;
|
||||
Print("Address {} removed\n", addr->getString());
|
||||
LoggingAddresses[0].erase(addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Network::Address addr(params->get(1));
|
||||
if (params->size() < 2) return;
|
||||
|
||||
if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
const auto num = std::atoi(params->get(1));
|
||||
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
|
||||
{
|
||||
LoggingAddresses[0].erase(i);
|
||||
Print("Address {} removed\n", addr.getString());
|
||||
auto addr = Logger::LoggingAddresses[0].begin() + num;
|
||||
Print("Address {} removed\n", addr->getString());
|
||||
LoggingAddresses[0].erase(addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Print("Address {} not found!\n", addr.getString());
|
||||
Network::Address addr(params->get(1));
|
||||
|
||||
if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
|
||||
{
|
||||
LoggingAddresses[0].erase(i);
|
||||
Print("Address {} removed\n", addr.getString());
|
||||
}
|
||||
else
|
||||
{
|
||||
Print("Address {} not found!\n", addr.getString());
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
Command::AddSV("log_list", []([[maybe_unused]] const Command::Params* params)
|
||||
{
|
||||
Print("# ID: Address\n");
|
||||
Print("-------------\n");
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
|
||||
{
|
||||
Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
|
||||
}
|
||||
});
|
||||
Print("# ID: Address\n");
|
||||
Print("-------------\n");
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
|
||||
{
|
||||
Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
|
||||
}
|
||||
});
|
||||
|
||||
Command::AddSV("g_log_add", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
const Network::Address addr(params->get(1));
|
||||
if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
|
||||
{
|
||||
LoggingAddresses[1].push_back(addr);
|
||||
}
|
||||
});
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
const Network::Address addr(params->get(1));
|
||||
if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
|
||||
{
|
||||
LoggingAddresses[1].push_back(addr);
|
||||
}
|
||||
});
|
||||
|
||||
Command::AddSV("g_log_del", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
const auto num = std::atoi(params->get(1));
|
||||
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
|
||||
{
|
||||
const auto addr = LoggingAddresses[1].begin() + num;
|
||||
Print("Address {} removed\n", addr->getString());
|
||||
LoggingAddresses[1].erase(addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
const Network::Address addr(params->get(1));
|
||||
const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
|
||||
if (i != LoggingAddresses[1].end())
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
|
||||
const auto num = std::atoi(params->get(1));
|
||||
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
|
||||
{
|
||||
LoggingAddresses[1].erase(i);
|
||||
Print("Address {} removed\n", addr.getString());
|
||||
const auto addr = LoggingAddresses[1].begin() + num;
|
||||
Print("Address {} removed\n", addr->getString());
|
||||
LoggingAddresses[1].erase(addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Print("Address {} not found!\n", addr.getString());
|
||||
const Network::Address addr(params->get(1));
|
||||
const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
|
||||
if (i != LoggingAddresses[1].end())
|
||||
{
|
||||
LoggingAddresses[1].erase(i);
|
||||
Print("Address {} removed\n", addr.getString());
|
||||
}
|
||||
else
|
||||
{
|
||||
Print("Address {} not found!\n", addr.getString());
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
Command::AddSV("g_log_list", []([[maybe_unused]] const Command::Params* params)
|
||||
{
|
||||
Print("# ID: Address\n");
|
||||
Print("-------------\n");
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
|
||||
{
|
||||
Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
|
||||
Print("# ID: Address\n");
|
||||
Print("-------------\n");
|
||||
|
||||
std::unique_lock lock(LoggingMutex);
|
||||
for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
|
||||
{
|
||||
Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr)
|
||||
{
|
||||
// We add a bit more info and we clear the sound stream when it happens
|
||||
// to avoid spamming the error
|
||||
const auto newMsg = std::format("{}Make sure you have the 'miles' folder in your game directory! Otherwise MP3 and other codecs will be unavailable.\n", originalMsg);
|
||||
Game::Com_PrintError(channel, newMsg.c_str(), soundName, lastErrorStr);
|
||||
|
||||
for (size_t i = 0; i < ARRAYSIZE(Game::milesGlobal->streamReadInfo); i++)
|
||||
{
|
||||
if (0 == std::strncmp(Game::milesGlobal->streamReadInfo[i].path, soundName, ARRAYSIZE(Game::milesGlobal->streamReadInfo[i].path)))
|
||||
{
|
||||
Game::milesGlobal->streamReadInfo[i].path[0] = '\x00'; // This kills it and make sure it doesn't get played again for now
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Logger()
|
||||
{
|
||||
IW4x_oneLog = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
|
||||
// Print sound aliases errors
|
||||
if (!Dedicated::IsEnabled())
|
||||
{
|
||||
Utils::Hook(0x64BA67, PrintAliasError, HOOK_CALL).install()->quick();
|
||||
}
|
||||
|
||||
Utils::Hook(0x642139, BuildOSPath_Stub, HOOK_JUMP).install()->quick();
|
||||
|
||||
Scheduler::Loop(Frame, Scheduler::Pipeline::SERVER);
|
||||
@ -405,6 +463,11 @@ namespace Components
|
||||
}
|
||||
|
||||
Events::OnSVInit(AddServerCommands);
|
||||
Events::OnDvarInit([]
|
||||
{
|
||||
IW4x_one_log = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
|
||||
IW4x_fail2ban_location = Dvar::Register<const char*>("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location");
|
||||
});
|
||||
}
|
||||
|
||||
Logger::~Logger()
|
||||
|
@ -18,16 +18,17 @@ namespace Components
|
||||
static void ErrorInternal(Game::errorParm_t error, const std::string_view& fmt, std::format_args&& args);
|
||||
static void PrintErrorInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args);
|
||||
static void WarningInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args);
|
||||
static void PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args);
|
||||
static void DebugInternal(const std::string_view& fmt, std::format_args&& args, const std::source_location& loc);
|
||||
|
||||
static void Print(const std::string_view& fmt)
|
||||
{
|
||||
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0));
|
||||
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args());
|
||||
}
|
||||
|
||||
static void Print(Game::conChannel_t channel, const std::string_view& fmt)
|
||||
{
|
||||
PrintInternal(channel, fmt, std::make_format_args(0));
|
||||
PrintInternal(channel, fmt, std::make_format_args());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@ -46,7 +47,7 @@ namespace Components
|
||||
|
||||
static void Error(Game::errorParm_t error, const std::string_view& fmt)
|
||||
{
|
||||
ErrorInternal(error, fmt, std::make_format_args(0));
|
||||
ErrorInternal(error, fmt, std::make_format_args());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@ -58,7 +59,7 @@ namespace Components
|
||||
|
||||
static void Warning(Game::conChannel_t channel, const std::string_view& fmt)
|
||||
{
|
||||
WarningInternal(channel, fmt, std::make_format_args(0));
|
||||
WarningInternal(channel, fmt, std::make_format_args());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@ -70,7 +71,7 @@ namespace Components
|
||||
|
||||
static void PrintError(Game::conChannel_t channel, const std::string_view& fmt)
|
||||
{
|
||||
PrintErrorInternal(channel, fmt, std::make_format_args(0));
|
||||
PrintErrorInternal(channel, fmt, std::make_format_args());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@ -80,6 +81,18 @@ namespace Components
|
||||
PrintErrorInternal(channel, fmt, std::make_format_args(args...));
|
||||
}
|
||||
|
||||
static void PrintFail2Ban(const std::string_view& fmt)
|
||||
{
|
||||
PrintFail2BanInternal(fmt, std::make_format_args());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
static void PrintFail2Ban(const std::string_view& fmt, Args&&... args)
|
||||
{
|
||||
(Utils::String::SanitizeFormatArgs(args), ...);
|
||||
PrintFail2BanInternal(fmt, std::make_format_args(args...));
|
||||
}
|
||||
|
||||
struct FormatWithLocation
|
||||
{
|
||||
std::string_view format;
|
||||
@ -114,7 +127,8 @@ namespace Components
|
||||
static std::recursive_mutex LoggingMutex;
|
||||
static std::vector<Network::Address> LoggingAddresses[2];
|
||||
|
||||
static Dvar::Var IW4x_oneLog;
|
||||
static Dvar::Var IW4x_one_log;
|
||||
static Dvar::Var IW4x_fail2ban_location;
|
||||
|
||||
static void(*PipeCallback)(const std::string&);
|
||||
|
||||
|
@ -103,9 +103,9 @@ namespace Components
|
||||
|
||||
const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
|
||||
{
|
||||
std::string data = RawFiles::ReadRawFile(name, buffer, size);
|
||||
std::string data;
|
||||
|
||||
if (Maps::UserMap.isValid())
|
||||
if (Maps::UserMap.isValid())
|
||||
{
|
||||
const auto mapname = Maps::UserMap.getName();
|
||||
const auto arena = GetArenaPath(mapname);
|
||||
@ -116,6 +116,10 @@ namespace Components
|
||||
data = Utils::IO::ReadFile(arena);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data = RawFiles::ReadRawFile(name, buffer, size);
|
||||
}
|
||||
|
||||
strncpy_s(buffer, size, data.data(), _TRUNCATE);
|
||||
return buffer;
|
||||
@ -141,11 +145,11 @@ namespace Components
|
||||
Maps::CurrentDependencies.clear();
|
||||
|
||||
auto dependencies = GetDependenciesForMap(zoneInfo->name);
|
||||
|
||||
|
||||
std::vector<Game::XZoneInfo> data;
|
||||
Utils::Merge(&data, zoneInfo, zoneCount);
|
||||
Utils::Memory::Allocator allocator;
|
||||
|
||||
|
||||
if (dependencies.requiresTeamZones)
|
||||
{
|
||||
auto teams = dependencies.requiredTeams;
|
||||
@ -177,7 +181,7 @@ namespace Components
|
||||
auto patchZone = std::format("patch_{}", zoneInfo->name);
|
||||
if (FastFiles::Exists(patchZone))
|
||||
{
|
||||
data.push_back({patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags});
|
||||
data.push_back({ patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags });
|
||||
}
|
||||
|
||||
return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
|
||||
@ -185,18 +189,18 @@ namespace Components
|
||||
|
||||
void Maps::OverrideMapEnts(Game::MapEnts* ents)
|
||||
{
|
||||
auto callback = [] (Game::XAssetHeader header, void* ents)
|
||||
{
|
||||
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
|
||||
Game::clipMap_t* clipMap = header.clipMap;
|
||||
|
||||
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
|
||||
auto callback = [](Game::XAssetHeader header, void* ents)
|
||||
{
|
||||
clipMap->mapEnts = mapEnts;
|
||||
//*Game::marMapEntsPtr = mapEnts;
|
||||
//Game::G_SpawnEntitiesFromString();
|
||||
}
|
||||
};
|
||||
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
|
||||
Game::clipMap_t* clipMap = header.clipMap;
|
||||
|
||||
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
|
||||
{
|
||||
clipMap->mapEnts = mapEnts;
|
||||
//*Game::marMapEntsPtr = mapEnts;
|
||||
//Game::G_SpawnEntitiesFromString();
|
||||
}
|
||||
};
|
||||
|
||||
// Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock
|
||||
Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true);
|
||||
@ -276,7 +280,7 @@ namespace Components
|
||||
Logger::Print("Waiting for database...\n");
|
||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms);
|
||||
|
||||
if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name ||
|
||||
if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name ||
|
||||
!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->g_glassData || Maps::SPMap)
|
||||
{
|
||||
return Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP].gameWorldSp->g_glassData;
|
||||
@ -294,7 +298,7 @@ namespace Components
|
||||
|
||||
call Maps::GetWorldData
|
||||
|
||||
mov [esp + 20h], eax
|
||||
mov[esp + 20h], eax
|
||||
popad
|
||||
pop eax
|
||||
|
||||
@ -314,10 +318,32 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
void Maps::ForceRefreshArenas()
|
||||
{
|
||||
if (Game::Sys_IsMainThread())
|
||||
{
|
||||
if (*Game::g_quitRequested)
|
||||
{
|
||||
// No need to refresh if we're exiting the game
|
||||
return;
|
||||
}
|
||||
|
||||
Game::sharedUiInfo_t* uiInfo = reinterpret_cast<Game::sharedUiInfo_t*>(0x62E4B78);
|
||||
uiInfo->updateArenas = 1;
|
||||
Game::UI_UpdateArenas();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Dangerous!!
|
||||
assert(false && "Arenas refreshed from wrong thread??");
|
||||
Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!");
|
||||
}
|
||||
}
|
||||
|
||||
// TODO : Remove hook entirely?
|
||||
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
|
||||
{
|
||||
if (!Utils::String::StartsWith(mapname, "mp_"))
|
||||
if (!Utils::String::StartsWith(mapname, "mp_") && !Utils::String::StartsWith(mapname, "zm_"))
|
||||
{
|
||||
format = "maps/%s.d3dbsp";
|
||||
}
|
||||
@ -459,7 +485,7 @@ namespace Components
|
||||
char hashBuf[100] = { 0 };
|
||||
unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
|
||||
|
||||
if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
|
||||
if (!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
|
||||
{
|
||||
// Reconnecting forces the client to download the new map
|
||||
Command::Execute("disconnect", false);
|
||||
@ -480,12 +506,12 @@ namespace Components
|
||||
push eax
|
||||
pushad
|
||||
|
||||
push [esp + 28h]
|
||||
push[esp + 28h]
|
||||
push ebp
|
||||
call Maps::TriggerReconnectForMap
|
||||
add esp, 8h
|
||||
|
||||
mov [esp + 20h], eax
|
||||
mov[esp + 20h], eax
|
||||
|
||||
popad
|
||||
pop eax
|
||||
@ -495,7 +521,7 @@ namespace Components
|
||||
|
||||
push 487C50h // Rotate map
|
||||
|
||||
skipRotation:
|
||||
skipRotation :
|
||||
retn
|
||||
}
|
||||
}
|
||||
@ -506,7 +532,7 @@ namespace Components
|
||||
{
|
||||
pushad
|
||||
|
||||
push [esp + 24h]
|
||||
push[esp + 24h]
|
||||
call Maps::PrepareUsermap
|
||||
pop eax
|
||||
|
||||
@ -523,7 +549,7 @@ namespace Components
|
||||
{
|
||||
pushad
|
||||
|
||||
push [esp + 24h]
|
||||
push[esp + 24h]
|
||||
call Maps::PrepareUsermap
|
||||
pop eax
|
||||
|
||||
@ -668,7 +694,7 @@ namespace Components
|
||||
Logger::Error(Game::ERR_DISCONNECT,
|
||||
"Missing map file {}.\nYou may have a damaged installation or are attempting to load a non-existent map.", mapname);
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -706,7 +732,7 @@ namespace Components
|
||||
|
||||
void Maps::G_SpawnTurretHook(Game::gentity_s* ent, int unk, int unk2)
|
||||
{
|
||||
if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s ||
|
||||
if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s ||
|
||||
Maps::CurrentMainZone == "mp_mogadishu_sh"s || Maps::CurrentMainZone == "mp_nightshift_sh"s)
|
||||
{
|
||||
return;
|
||||
@ -736,7 +762,7 @@ namespace Components
|
||||
Logger::Error(Game::errorParm_t::ERR_DROP, "Invalid trigger index ({}) in entities exceeds the maximum trigger count ({}) defined in the clipmap. Check your map ents, or your clipmap!", triggerIndex, ents->trigger.count);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
return Utils::Hook::Call<unsigned short(int, Game::Bounds*)>(0x4416C0)(triggerIndex, bounds);
|
||||
}
|
||||
@ -744,29 +770,29 @@ namespace Components
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Maps::Maps()
|
||||
{
|
||||
Scheduler::Once([]
|
||||
{
|
||||
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
|
||||
Maps::RListSModels = Dvar::Register<bool>("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels");
|
||||
|
||||
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
|
||||
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
|
||||
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
|
||||
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
|
||||
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}});
|
||||
|
||||
Maps::UpdateDlcStatus();
|
||||
|
||||
UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
const auto dlc = token.get<int>();
|
||||
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
|
||||
Maps::RListSModels = Dvar::Register<bool>("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels");
|
||||
|
||||
Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR");
|
||||
});
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
|
||||
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
|
||||
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
|
||||
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
|
||||
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"} });
|
||||
|
||||
Maps::UpdateDlcStatus();
|
||||
|
||||
UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
const auto dlc = token.get<int>();
|
||||
|
||||
Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR");
|
||||
});
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
|
||||
// disable turrets on CoD:OL 448+ maps for now
|
||||
Utils::Hook(0x5EE577, Maps::G_SpawnTurretHook, HOOK_CALL).install()->quick();
|
||||
@ -782,7 +808,7 @@ namespace Components
|
||||
#endif
|
||||
|
||||
//
|
||||
|
||||
|
||||
//#define SORT_SMODELS
|
||||
#if !defined(DEBUG) || !defined(SORT_SMODELS)
|
||||
// Don't sort static models
|
||||
@ -825,13 +851,13 @@ namespace Components
|
||||
Utils::Hook(0x5B34DD, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick();
|
||||
|
||||
Command::Add("delayReconnect", []()
|
||||
{
|
||||
Scheduler::Once([]
|
||||
{
|
||||
Command::Execute("closemenu popup_reconnectingtoparty", false);
|
||||
Command::Execute("reconnect", false);
|
||||
}, Scheduler::Pipeline::CLIENT, 10s);
|
||||
});
|
||||
Scheduler::Once([]
|
||||
{
|
||||
Command::Execute("closemenu popup_reconnectingtoparty", false);
|
||||
Command::Execute("reconnect", false);
|
||||
}, Scheduler::Pipeline::CLIENT, 10s);
|
||||
});
|
||||
|
||||
if (Dedicated::IsEnabled())
|
||||
{
|
||||
@ -845,14 +871,6 @@ namespace Components
|
||||
// Load usermap arena file
|
||||
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
|
||||
|
||||
// Always refresh arena when loading or unloading a zone
|
||||
Utils::Hook::Nop(0x485017, 2);
|
||||
Utils::Hook::Nop(0x4FD8C7, 2); // Gametypes
|
||||
Utils::Hook::Nop(0x4BDFB7, 2); // Unknown
|
||||
Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo
|
||||
Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients
|
||||
|
||||
|
||||
// Allow hiding specific smodels
|
||||
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
|
||||
|
||||
@ -863,33 +881,33 @@ namespace Components
|
||||
|
||||
// Client only
|
||||
Scheduler::Loop([]
|
||||
{
|
||||
auto*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
|
||||
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get<bool>()) return;
|
||||
|
||||
std::map<std::string, int> models;
|
||||
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
|
||||
{
|
||||
if (gameWorld->dpvs.smodelVisData[0][i])
|
||||
auto*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
|
||||
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get<bool>()) return;
|
||||
|
||||
std::map<std::string, int> models;
|
||||
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
|
||||
{
|
||||
std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name;
|
||||
if (gameWorld->dpvs.smodelVisData[0][i])
|
||||
{
|
||||
std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name;
|
||||
|
||||
if (!models.contains(name)) models[name] = 1;
|
||||
else models[name]++;
|
||||
if (!models.contains(name)) models[name] = 1;
|
||||
else models[name]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
|
||||
auto height = Game::R_TextHeight(font);
|
||||
auto scale = 0.75f;
|
||||
float color[4] = {0.0f, 1.0f, 0.0f, 1.0f};
|
||||
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
|
||||
auto height = Game::R_TextHeight(font);
|
||||
auto scale = 0.75f;
|
||||
float color[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||
|
||||
unsigned int i = 0;
|
||||
for (auto& model : models)
|
||||
{
|
||||
Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits<int>::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
|
||||
}
|
||||
}, Scheduler::Pipeline::RENDERER);
|
||||
unsigned int i = 0;
|
||||
for (auto& model : models)
|
||||
{
|
||||
Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits<int>::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
|
||||
}
|
||||
}, Scheduler::Pipeline::RENDERER);
|
||||
}
|
||||
|
||||
Maps::~Maps()
|
||||
|
@ -13,7 +13,7 @@ namespace Components
|
||||
{
|
||||
ZeroMemory(&this->searchPath, sizeof this->searchPath);
|
||||
this->hash = Maps::GetUsermapHash(this->mapname);
|
||||
Game::UI_UpdateArenas();
|
||||
Maps::ForceRefreshArenas();
|
||||
}
|
||||
|
||||
~UserMapContainer()
|
||||
@ -29,7 +29,10 @@ namespace Components
|
||||
{
|
||||
bool wasValid = this->isValid();
|
||||
this->mapname.clear();
|
||||
if (wasValid) Game::UI_UpdateArenas();
|
||||
if (wasValid)
|
||||
{
|
||||
Maps::ForceRefreshArenas();
|
||||
}
|
||||
}
|
||||
|
||||
void loadIwd();
|
||||
@ -95,6 +98,8 @@ namespace Components
|
||||
|
||||
static Dvar::Var RListSModels;
|
||||
|
||||
static void ForceRefreshArenas();
|
||||
|
||||
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
|
||||
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
|
||||
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
|
||||
|
105
src/Components/Modules/ModelCache.cpp
Normal file
105
src/Components/Modules/ModelCache.cpp
Normal file
@ -0,0 +1,105 @@
|
||||
#include <STDInclude.hpp>
|
||||
#include "ModelCache.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Game::XModel* ModelCache::cached_models_reallocated[G_MODELINDEX_LIMIT];
|
||||
Game::XModel* ModelCache::gameModels_reallocated[G_MODELINDEX_LIMIT]; // Partt of cgs_t
|
||||
bool ModelCache::modelsHaveBeenReallocated;
|
||||
|
||||
void ModelCache::R_RegisterModel_InitGraphics(const char* name, void* atAddress)
|
||||
{
|
||||
const unsigned int gameModelsOriginalAddress = 0x7ED658; // Don't put in Game::
|
||||
unsigned int index = (reinterpret_cast<unsigned int>(atAddress) - gameModelsOriginalAddress) / sizeof(Game::XModel*);
|
||||
index++; // Models start at 1 (index 0 is unused)
|
||||
|
||||
// R_REgisterModel
|
||||
gameModels_reallocated[index] = Utils::Hook::Call<Game::XModel * (const char*)>(0x50FA00)(name);
|
||||
}
|
||||
|
||||
__declspec(naked) void ModelCache::R_RegisterModel_Hook()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
pushad;
|
||||
push esi;
|
||||
push eax;
|
||||
call R_RegisterModel_InitGraphics;
|
||||
pop esi;
|
||||
pop eax;
|
||||
popad;
|
||||
|
||||
push 0x58991B;
|
||||
retn;
|
||||
}
|
||||
}
|
||||
|
||||
ModelCache::ModelCache()
|
||||
{
|
||||
// To push the model limit we need to update the network protocol because it uses custom integer size
|
||||
// (currently 9 bits per model, not enough)
|
||||
const auto oldBitLength = static_cast<size_t>(std::floor(std::log2(BASE_GMODEL_COUNT - 1)) + 1);
|
||||
const auto newBitLength = static_cast<size_t>(std::floor(std::log2(G_MODELINDEX_LIMIT - 1)) + 1);
|
||||
|
||||
assert(oldBitLength == 9);
|
||||
|
||||
if (oldBitLength != newBitLength)
|
||||
{
|
||||
static const std::unordered_set<std::string> fieldsToUpdate = {
|
||||
"modelindex",
|
||||
"attachModelIndex[0]",
|
||||
"attachModelIndex[1]",
|
||||
"attachModelIndex[2]",
|
||||
"attachModelIndex[3]",
|
||||
"attachModelIndex[4]",
|
||||
"attachModelIndex[5]",
|
||||
};
|
||||
|
||||
size_t currentBitOffset = 0;
|
||||
|
||||
for (size_t i = 0; i < Game::clientStateFieldsCount; i++)
|
||||
{
|
||||
auto field = & Game::clientStateFields[i];
|
||||
|
||||
if (fieldsToUpdate.contains(field->name))
|
||||
{
|
||||
assert(static_cast<size_t>(field->bits) == oldBitLength);
|
||||
|
||||
Utils::Hook::Set(&field->bits, newBitLength);
|
||||
currentBitOffset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reallocate G_ModelIndex
|
||||
Utils::Hook::Set(0x420654 + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x43BCE4 + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x44F27B + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x479087 + 1, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x48069D + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x48F088 + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x4F457C + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x5FC762 + 3, ModelCache::cached_models_reallocated);
|
||||
Utils::Hook::Set(0x5FC7BE + 3, ModelCache::cached_models_reallocated);
|
||||
|
||||
// Reallocate cg models
|
||||
Utils::Hook::Set(0x44506D + 3, ModelCache::gameModels_reallocated);
|
||||
Utils::Hook::Set(0x46D49C + 3, ModelCache::gameModels_reallocated);
|
||||
Utils::Hook::Set(0x586015 + 3, ModelCache::gameModels_reallocated);
|
||||
Utils::Hook::Set(0x586613 + 3, ModelCache::gameModels_reallocated);
|
||||
Utils::Hook::Set(0x594E1D + 3, ModelCache::gameModels_reallocated);
|
||||
|
||||
// This one is offset by a compiler optimization
|
||||
Utils::Hook::Set(0x592B3D + 3, reinterpret_cast<int>(ModelCache::gameModels_reallocated) - Game::CS_MODELS * sizeof(Game::XModel*));
|
||||
|
||||
// This one is annoying to catch
|
||||
Utils::Hook(0x589916, R_RegisterModel_Hook, HOOK_JUMP).install()->quick();
|
||||
|
||||
// Patch limit
|
||||
Utils::Hook::Set(0x479080 + 1, ModelCache::G_MODELINDEX_LIMIT * sizeof(void*));
|
||||
Utils::Hook::Set<DWORD>(0x44F256 + 2, ModelCache::G_MODELINDEX_LIMIT);
|
||||
Utils::Hook::Set<DWORD>(0x44F231 + 2, ModelCache::G_MODELINDEX_LIMIT);
|
||||
|
||||
modelsHaveBeenReallocated = true;
|
||||
}
|
||||
}
|
30
src/Components/Modules/ModelCache.hpp
Normal file
30
src/Components/Modules/ModelCache.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "Weapon.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
class ModelCache : public Component
|
||||
{
|
||||
public:
|
||||
static const int BASE_GMODEL_COUNT = 512;
|
||||
|
||||
// Double the limit to allow loading of some heavy-duty MW3 maps
|
||||
static const int ADDITIONAL_GMODELS = 512;
|
||||
|
||||
static const int G_MODELINDEX_LIMIT = (BASE_GMODEL_COUNT + Weapon::WEAPON_LIMIT - Weapon::BASEGAME_WEAPON_LIMIT + ADDITIONAL_GMODELS);
|
||||
|
||||
// Server
|
||||
static Game::XModel* cached_models_reallocated[G_MODELINDEX_LIMIT];
|
||||
|
||||
// Client game
|
||||
static Game::XModel* gameModels_reallocated[G_MODELINDEX_LIMIT];
|
||||
|
||||
static bool modelsHaveBeenReallocated;
|
||||
|
||||
static void R_RegisterModel_InitGraphics(const char* name, void* atAddress);
|
||||
static void R_RegisterModel_Hook();
|
||||
|
||||
ModelCache();
|
||||
};
|
||||
}
|
@ -39,6 +39,11 @@ namespace Components
|
||||
return ntohs(this->address.port);
|
||||
}
|
||||
|
||||
unsigned short Network::Address::getPortRaw() const
|
||||
{
|
||||
return this->address.port;
|
||||
}
|
||||
|
||||
void Network::Address::setIP(DWORD ip)
|
||||
{
|
||||
this->address.ip.full = ip;
|
||||
@ -151,6 +156,31 @@ namespace Components
|
||||
return (this->getType() != Game::NA_BAD && this->getType() >= Game::NA_BOT && this->getType() <= Game::NA_IP);
|
||||
}
|
||||
|
||||
const char* Network::AdrToString(const Address& a, const bool port)
|
||||
{
|
||||
if (a.getType() == Game::netadrtype_t::NA_LOOPBACK)
|
||||
{
|
||||
return "loopback";
|
||||
}
|
||||
|
||||
if (a.getType() == Game::netadrtype_t::NA_BOT)
|
||||
{
|
||||
return "bot";
|
||||
}
|
||||
|
||||
if (a.getType() == Game::netadrtype_t::NA_IP || a.getType() == Game::netadrtype_t::NA_BROADCAST)
|
||||
{
|
||||
if (a.getPort() && port)
|
||||
{
|
||||
return Utils::String::VA("%u.%u.%u.%u:%u", a.getIP().bytes[0], a.getIP().bytes[1], a.getIP().bytes[2], a.getIP().bytes[3], htons(a.getPortRaw()));
|
||||
}
|
||||
|
||||
return Utils::String::VA("%u.%u.%u.%u", a.getIP().bytes[0], a.getIP().bytes[1], a.getIP().bytes[2], a.getIP().bytes[3]);
|
||||
}
|
||||
|
||||
return "bad";
|
||||
}
|
||||
|
||||
void Network::Send(Game::netsrc_t type, const Address& target, const std::string& data)
|
||||
{
|
||||
// Do not use NET_OutOfBandPrint. It only supports non-binary data!
|
||||
|
@ -22,6 +22,7 @@ namespace Components
|
||||
|
||||
void setPort(unsigned short port);
|
||||
[[nodiscard]] unsigned short getPort() const;
|
||||
[[nodiscard]] unsigned short getPortRaw() const;
|
||||
|
||||
void setIP(DWORD ip);
|
||||
void setIP(Game::netIP_t ip);
|
||||
@ -51,6 +52,8 @@ namespace Components
|
||||
|
||||
Network();
|
||||
|
||||
static const char* AdrToString(const Address& a, bool port = false);
|
||||
|
||||
static std::uint16_t GetPort();
|
||||
|
||||
// Send quake-styled binary data
|
||||
|
@ -342,12 +342,12 @@ namespace Components
|
||||
for (const auto& nodeListData : nodeListReponseMessages)
|
||||
{
|
||||
Scheduler::Once([=]
|
||||
{
|
||||
{
|
||||
#ifdef NODE_SYSTEM_DEBUG
|
||||
Logger::Debug("Sending {} nodeListResponse length to {}\n", nodeListData.length(), address.getCString());
|
||||
Logger::Debug("Sending {} nodeListResponse length to {}\n", nodeListData.length(), address.getCString());
|
||||
#endif
|
||||
Session::Send(address, "nodeListResponse", nodeListData);
|
||||
}, Scheduler::Pipeline::MAIN, NODE_SEND_RATE * i++);
|
||||
Session::Send(address, "nodeListResponse", nodeListData);
|
||||
}, Scheduler::Pipeline::MAIN, NODE_SEND_RATE * i++);
|
||||
}
|
||||
}
|
||||
|
||||
@ -397,48 +397,54 @@ namespace Components
|
||||
|
||||
Node::Node()
|
||||
{
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
net_natFix = Game::Dvar_RegisterBool("net_natFix", false, 0, "Fix node registration for certain firewalls/routers");
|
||||
|
||||
Scheduler::Loop([]
|
||||
{
|
||||
StoreNodes(false);
|
||||
}, Scheduler::Pipeline::ASYNC, 5min);
|
||||
{
|
||||
StoreNodes(false);
|
||||
}, Scheduler::Pipeline::ASYNC, 5min);
|
||||
|
||||
Scheduler::Loop(RunFrame, Scheduler::Pipeline::MAIN);
|
||||
|
||||
Session::Handle("nodeListResponse", HandleResponse);
|
||||
Session::Handle("nodeListRequest", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
SendList(address);
|
||||
});
|
||||
|
||||
Scheduler::OnGameInitialized([]
|
||||
{
|
||||
Migrate();
|
||||
LoadNodePreset();
|
||||
LoadNodes();
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
{
|
||||
|
||||
Session::Handle("nodeListResponse", HandleResponse);
|
||||
Session::Handle("nodeListRequest", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
SendList(address);
|
||||
});
|
||||
|
||||
Migrate();
|
||||
LoadNodePreset();
|
||||
LoadNodes();
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
|
||||
Command::Add("listNodes", [](const Command::Params*)
|
||||
{
|
||||
Logger::Print("Nodes: {}\n", Nodes.size());
|
||||
|
||||
std::lock_guard _(Mutex);
|
||||
for (const auto& node : Nodes)
|
||||
{
|
||||
Logger::Print("{}\t({})\n", node.address.getString(), node.isValid() ? "Valid" : "Invalid");
|
||||
}
|
||||
});
|
||||
Logger::Print("Nodes: {}\n", Nodes.size());
|
||||
|
||||
std::lock_guard _(Mutex);
|
||||
for (const auto& node : Nodes)
|
||||
{
|
||||
Logger::Print("{}\t({})\n", node.address.getString(), node.isValid() ? "Valid" : "Invalid");
|
||||
}
|
||||
});
|
||||
|
||||
Command::Add("addNode", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
auto address = Network::Address{ params->get(1) };
|
||||
if (address.isValid())
|
||||
{
|
||||
Add(address);
|
||||
}
|
||||
});
|
||||
if (params->size() < 2) return;
|
||||
auto address = Network::Address{ params->get(1) };
|
||||
if (address.isValid())
|
||||
{
|
||||
Add(address);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Node::preDestroy()
|
||||
|
@ -193,6 +193,11 @@ namespace Components
|
||||
|
||||
Party::Party()
|
||||
{
|
||||
if (ZoneBuilder::IsEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PartyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::DVAR_NONE, "Enable party system");
|
||||
Dvar::Register<bool>("xblive_privatematch", true, Game::DVAR_INIT, "");
|
||||
|
||||
|
@ -244,11 +244,12 @@ namespace Components
|
||||
return;
|
||||
}
|
||||
|
||||
auto workingDir = std::filesystem::current_path().string();
|
||||
const std::string binary = *Game::sys_exitCmdLine;
|
||||
const std::filesystem::path workingDir = std::filesystem::current_path();
|
||||
const std::wstring binary = Utils::String::Convert(*Game::sys_exitCmdLine);
|
||||
const std::wstring commandLine = std::format(L"\"{}\" iw4x --pass \"{}\"", (workingDir / binary).wstring(), Utils::GetLaunchParameters());
|
||||
|
||||
SetEnvironmentVariableA("MW2_INSTALL", workingDir.data());
|
||||
Utils::Library::LaunchProcess(binary, "-singleplayer", workingDir);
|
||||
SetEnvironmentVariableA("MW2_INSTALL", workingDir.string().data());
|
||||
Utils::Library::LaunchProcess(binary, commandLine, workingDir);
|
||||
}
|
||||
|
||||
__declspec(naked) void QuickPatch::SND_GetAliasOffset_Stub()
|
||||
@ -320,7 +321,7 @@ namespace Components
|
||||
|
||||
Utils::Hook::Set<void(*)(Game::XAssetHeader, void*)>(0x51FCDD, QuickPatch::R_AddImageToList_Hk);
|
||||
|
||||
Utils::Hook::Set<const char*>(0x41DB8C, "iw4-sp.exe");
|
||||
Utils::Hook::Set<const char*>(0x41DB8C, "iw4x-sp.exe");
|
||||
Utils::Hook(0x4D6989, QuickPatch::Sys_SpawnQuitProcess_Hk, HOOK_CALL).install()->quick();
|
||||
|
||||
// Fix crash as nullptr goes unchecked
|
||||
|
@ -11,9 +11,6 @@ namespace Components
|
||||
|
||||
std::vector<std::size_t> RCon::RConAddresses;
|
||||
|
||||
RCon::Container RCon::RConContainer;
|
||||
Utils::Cryptography::ECC::Key RCon::RConKey;
|
||||
|
||||
std::string RCon::Password;
|
||||
|
||||
Dvar::Var RCon::RConPassword;
|
||||
@ -96,25 +93,6 @@ namespace Components
|
||||
Network::SendCommand(target, "rconSafe", directive.SerializeAsString());
|
||||
});
|
||||
|
||||
Command::Add("remoteCommand", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
RConContainer.command = params->get(1);
|
||||
|
||||
auto* addr = reinterpret_cast<Game::netadr_t*>(0xA5EA44);
|
||||
Network::Address target(addr);
|
||||
if (!target.isValid() || target.getIP().full == 0)
|
||||
{
|
||||
target = Party::Target();
|
||||
}
|
||||
|
||||
if (target.isValid())
|
||||
{
|
||||
Network::SendCommand(target, "rconRequest");
|
||||
}
|
||||
});
|
||||
|
||||
Command::AddSV("RconWhitelistAdd", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2)
|
||||
@ -180,7 +158,8 @@ namespace Components
|
||||
const auto pos = data.find_first_of(' ');
|
||||
if (pos == std::string::npos)
|
||||
{
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Invalid RCon request from {}\n", address.getString());
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(address));
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Invalid RCon request from {}\n", Network::AdrToString(address));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -203,7 +182,8 @@ namespace Components
|
||||
|
||||
if (svPassword != password)
|
||||
{
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Invalid RCon password sent from {}\n", address.getString());
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(address));
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Invalid RCon password sent from {}\n", Network::AdrToString(address));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -213,7 +193,7 @@ namespace Components
|
||||
if (RConLogRequests.get<bool>())
|
||||
#endif
|
||||
{
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Executing RCon request from {}: {}\n", address.getString(), command);
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Executing RCon request from {}: {}\n", Network::AdrToString(address), command);
|
||||
}
|
||||
|
||||
Logger::PipeOutput([](const std::string& output)
|
||||
@ -259,47 +239,9 @@ namespace Components
|
||||
|
||||
if (!Dedicated::IsEnabled())
|
||||
{
|
||||
Network::OnClientPacket("rconAuthorization", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
if (RConContainer.command.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& key = CryptoKeyECC::Get();
|
||||
const auto signedMsg = Utils::Cryptography::ECC::SignMessage(key, data);
|
||||
|
||||
Proto::RCon::Command rconExec;
|
||||
rconExec.set_command(RConContainer.command);
|
||||
rconExec.set_signature(signedMsg);
|
||||
|
||||
Network::SendCommand(address, "rconExecute", rconExec.SerializeAsString());
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Load public key
|
||||
static std::uint8_t publicKey[] =
|
||||
{
|
||||
0x04, 0x01, 0x9D, 0x18, 0x7F, 0x57, 0xD8, 0x95, 0x4C, 0xEE, 0xD0, 0x21,
|
||||
0xB5, 0x00, 0x53, 0xEC, 0xEB, 0x54, 0x7C, 0x4C, 0x37, 0x18, 0x53, 0x89,
|
||||
0x40, 0x12, 0xF7, 0x08, 0x8D, 0x9A, 0x8D, 0x99, 0x9C, 0x79, 0x79, 0x59,
|
||||
0x6E, 0x32, 0x06, 0xEB, 0x49, 0x1E, 0x00, 0x99, 0x71, 0xCB, 0x4A, 0xE1,
|
||||
0x90, 0xF1, 0x7C, 0xB7, 0x4D, 0x60, 0x88, 0x0A, 0xB7, 0xF3, 0xD7, 0x0D,
|
||||
0x4F, 0x08, 0x13, 0x7C, 0xEB, 0x01, 0xFF, 0x00, 0x32, 0xEE, 0xE6, 0x23,
|
||||
0x07, 0xB1, 0xC2, 0x9E, 0x45, 0xD6, 0xD7, 0xBD, 0xED, 0x05, 0x23, 0xB5,
|
||||
0xE7, 0x83, 0xEF, 0xD7, 0x8E, 0x36, 0xDC, 0x16, 0x79, 0x74, 0xD1, 0xD5,
|
||||
0xBA, 0x2C, 0x4C, 0x28, 0x61, 0x29, 0x5C, 0x49, 0x7D, 0xD4, 0xB6, 0x56,
|
||||
0x17, 0x75, 0xF5, 0x2B, 0x58, 0xCD, 0x0D, 0x76, 0x65, 0x10, 0xF7, 0x51,
|
||||
0x69, 0x1D, 0xB9, 0x0F, 0x38, 0xF6, 0x53, 0x3B, 0xF7, 0xCE, 0x76, 0x4F,
|
||||
0x08
|
||||
};
|
||||
|
||||
RConKey.set(std::string(reinterpret_cast<char*>(publicKey), sizeof(publicKey)));
|
||||
|
||||
RConContainer.timestamp = 0;
|
||||
|
||||
Events::OnDvarInit([]
|
||||
{
|
||||
RConPassword = Dvar::Register<const char*>("rcon_password", "", Game::DVAR_NONE, "The password for rcon");
|
||||
@ -318,6 +260,7 @@ namespace Components
|
||||
const auto time = Game::Sys_Milliseconds();
|
||||
if (!IsRateLimitCheckDisabled() && !RateLimitCheck(address, time))
|
||||
{
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(address));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -341,6 +284,7 @@ namespace Components
|
||||
const auto time = Game::Sys_Milliseconds();
|
||||
if (!IsRateLimitCheckDisabled() && !RateLimitCheck(address, time))
|
||||
{
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(address));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -355,18 +299,21 @@ namespace Components
|
||||
if (!key.isValid())
|
||||
{
|
||||
Logger::PrintError(Game::CON_CHANNEL_NETWORK, "RSA public key is invalid\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Proto::RCon::Command directive;
|
||||
if (!directive.ParseFromString(data))
|
||||
{
|
||||
Logger::PrintError(Game::CON_CHANNEL_NETWORK, "Unable to parse secure command from {}\n", address.getString());
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(address));
|
||||
Logger::PrintError(Game::CON_CHANNEL_NETWORK, "Unable to parse secure command from {}\n", Network::AdrToString(address));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Utils::Cryptography::RSA::VerifyMessage(key, directive.command(), directive.signature()))
|
||||
{
|
||||
Logger::PrintError(Game::CON_CHANNEL_NETWORK, "RSA signature verification failed for message from {}\n", address.getString());
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(address));
|
||||
Logger::PrintError(Game::CON_CHANNEL_NETWORK, "RSA signature verification failed for message from {}\n", Network::AdrToString(address));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -376,96 +323,6 @@ namespace Components
|
||||
RConSafeExecutor(address, s);
|
||||
}, Scheduler::Pipeline::MAIN);
|
||||
});
|
||||
|
||||
Network::OnClientPacket("rconRequest", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
RConContainer.address = address;
|
||||
RConContainer.challenge = Utils::Cryptography::Rand::GenerateChallenge();
|
||||
RConContainer.timestamp = Game::Sys_Milliseconds();
|
||||
|
||||
Network::SendCommand(address, "rconAuthorization", RConContainer.challenge);
|
||||
});
|
||||
|
||||
Network::OnClientPacket("rconExecute", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
if (address != RConContainer.address) return; // Invalid IP
|
||||
if (!RConContainer.timestamp || (Game::Sys_Milliseconds() - RConContainer.timestamp) > (1000 * 10)) return; // Timeout
|
||||
|
||||
RConContainer.timestamp = 0;
|
||||
|
||||
Proto::RCon::Command rconExec;
|
||||
rconExec.ParseFromString(data);
|
||||
|
||||
if (!Utils::Cryptography::ECC::VerifyMessage(RConKey, RConContainer.challenge, rconExec.signature()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RConContainer.output.clear();
|
||||
Logger::PipeOutput([](const std::string& output)
|
||||
{
|
||||
RConContainer.output.append(output);
|
||||
});
|
||||
|
||||
Command::Execute(rconExec.command(), true);
|
||||
|
||||
Logger::PipeOutput(nullptr);
|
||||
|
||||
Network::SendCommand(address, "print", RConContainer.output);
|
||||
RConContainer.output.clear();
|
||||
});
|
||||
}
|
||||
|
||||
bool RCon::CryptoKeyECC::LoadKey(Utils::Cryptography::ECC::Key& key)
|
||||
{
|
||||
std::string data;
|
||||
if (!Utils::IO::ReadFile("./private.key", &data))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
key.deserialize(data);
|
||||
return key.isValid();
|
||||
}
|
||||
|
||||
Utils::Cryptography::ECC::Key RCon::CryptoKeyECC::GenerateKey()
|
||||
{
|
||||
auto key = Utils::Cryptography::ECC::GenerateKey(512);
|
||||
if (!key.isValid())
|
||||
{
|
||||
throw std::runtime_error("Failed to generate server key!");
|
||||
}
|
||||
|
||||
if (!Utils::IO::WriteFile("./private.key", key.serialize()))
|
||||
{
|
||||
throw std::runtime_error("Failed to write server key!");
|
||||
}
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
Utils::Cryptography::ECC::Key RCon::CryptoKeyECC::LoadOrGenerateKey()
|
||||
{
|
||||
Utils::Cryptography::ECC::Key key;
|
||||
if (LoadKey(key))
|
||||
{
|
||||
return key;
|
||||
}
|
||||
|
||||
return GenerateKey();
|
||||
}
|
||||
|
||||
Utils::Cryptography::ECC::Key RCon::CryptoKeyECC::GetKeyInternal()
|
||||
{
|
||||
auto key = LoadOrGenerateKey();
|
||||
Utils::IO::WriteFile("./public.key", key.getPublicKey());
|
||||
return key;
|
||||
}
|
||||
|
||||
Utils::Cryptography::ECC::Key& RCon::CryptoKeyECC::Get()
|
||||
{
|
||||
static auto key = GetKeyInternal();
|
||||
return key;
|
||||
}
|
||||
|
||||
Utils::Cryptography::RSA::Key RCon::CryptoKeyRSA::LoadPublicKey()
|
||||
|
@ -18,17 +18,6 @@ namespace Components
|
||||
Network::Address address{};
|
||||
};
|
||||
|
||||
class CryptoKeyECC
|
||||
{
|
||||
public:
|
||||
static Utils::Cryptography::ECC::Key& Get();
|
||||
private:
|
||||
static bool LoadKey(Utils::Cryptography::ECC::Key& key);
|
||||
static Utils::Cryptography::ECC::Key GenerateKey();
|
||||
static Utils::Cryptography::ECC::Key LoadOrGenerateKey();
|
||||
static Utils::Cryptography::ECC::Key GetKeyInternal();
|
||||
};
|
||||
|
||||
class CryptoKeyRSA
|
||||
{
|
||||
public:
|
||||
@ -52,9 +41,6 @@ namespace Components
|
||||
|
||||
static std::vector<std::size_t> RConAddresses;
|
||||
|
||||
static Container RConContainer;
|
||||
static Utils::Cryptography::ECC::Key RConKey;
|
||||
|
||||
static std::string Password;
|
||||
|
||||
static std::string RConOutputBuffer;
|
||||
|
@ -382,7 +382,7 @@ namespace Components
|
||||
auto world = gfxAsset->asset.header.gfxWorld;
|
||||
|
||||
auto drawDistance = r_playerDrawDebugDistance.get<int>();
|
||||
auto sqrDist = drawDistance * drawDistance;
|
||||
auto sqrDist = drawDistance * static_cast<float>(drawDistance);
|
||||
|
||||
switch (val)
|
||||
{
|
||||
|
@ -119,6 +119,7 @@ namespace Components
|
||||
{
|
||||
if ((client->reliableSequence - client->reliableAcknowledge) < 0)
|
||||
{
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(client->header.netchan.remoteAddress));
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Negative reliableAcknowledge from {} - cl->reliableSequence is {}, reliableAcknowledge is {}\n",
|
||||
client->name, client->reliableSequence, client->reliableAcknowledge);
|
||||
client->reliableAcknowledge = client->reliableSequence;
|
||||
|
@ -270,7 +270,7 @@ namespace Components
|
||||
if ((ui_browserMod == 0 && static_cast<int>(serverInfo->mod.size())) || (ui_browserMod == 1 && serverInfo->mod.empty())) continue;
|
||||
|
||||
// Filter by gametype
|
||||
if (ui_joinGametype > 0 && (ui_joinGametype - 1) < *Game::gameTypeCount && Game::gameTypes[(ui_joinGametype - 1)].gameType != serverInfo->gametype) continue;
|
||||
if (ui_joinGametype > 0 && (ui_joinGametype - 1) < *Game::gameTypeCount && Game::gameTypes[(ui_joinGametype - 1)].gameType != serverInfo->gametype) continue;
|
||||
|
||||
VisibleList.push_back(i);
|
||||
}
|
||||
@ -322,6 +322,19 @@ namespace Components
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!entry.HasMember("ip") || !entry["protocol"].IsInt())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto protocol = entry["protocol"].GetInt();
|
||||
|
||||
if (protocol != PROTOCOL)
|
||||
{
|
||||
// We can't connect to it anyway
|
||||
continue;
|
||||
}
|
||||
|
||||
// Using VA because it's faster
|
||||
Network::Address server(Utils::String::VA("%s:%u", entry["ip"].GetString(), entry["port"].GetInt()));
|
||||
server.setType(Game::NA_IP); // Just making sure...
|
||||
@ -371,7 +384,7 @@ namespace Components
|
||||
|
||||
Toast::Show("cardicon_headshot", "Server Browser", "Fetching servers...", 3000);
|
||||
|
||||
const auto* url = "http://iw4x.plutools.pw/v1/servers/iw4x";
|
||||
const auto url = std::format("http://iw4x.getserve.rs/v1/servers/iw4x?protocol={}", PROTOCOL);
|
||||
const auto reply = Utils::WebIO("IW4x", url).setTimeout(5000)->get();
|
||||
if (reply.empty())
|
||||
{
|
||||
@ -397,7 +410,7 @@ namespace Components
|
||||
void ServerList::StoreFavourite(const std::string& server)
|
||||
{
|
||||
std::vector<std::string> servers;
|
||||
|
||||
|
||||
const auto parseData = Utils::IO::ReadFile(FavouriteFile);
|
||||
if (!parseData.empty())
|
||||
{
|
||||
@ -480,7 +493,7 @@ namespace Components
|
||||
|
||||
auto* list = GetList();
|
||||
if (list) list->clear();
|
||||
|
||||
|
||||
RefreshVisibleListInternal(UIScript::Token(), nullptr);
|
||||
}
|
||||
|
||||
@ -535,7 +548,7 @@ namespace Components
|
||||
container.target = address;
|
||||
|
||||
auto alreadyInserted = false;
|
||||
for (auto &server : RefreshContainer.servers)
|
||||
for (auto& server : RefreshContainer.servers)
|
||||
{
|
||||
if (server.target == container.target)
|
||||
{
|
||||
@ -610,7 +623,15 @@ namespace Components
|
||||
std::hash<ServerInfo> hashFn;
|
||||
server.hash = hashFn(server);
|
||||
|
||||
// more secure
|
||||
server.hostname = TextRenderer::StripMaterialTextIcons(server.hostname);
|
||||
|
||||
if (server.hostname.empty() || std::all_of(server.hostname.begin(), server.hostname.end(), isspace))
|
||||
{
|
||||
// Invalid server name containing only emojis
|
||||
return;
|
||||
}
|
||||
|
||||
server.mapname = TextRenderer::StripMaterialTextIcons(server.mapname);
|
||||
server.gametype = TextRenderer::StripMaterialTextIcons(server.gametype);
|
||||
server.mod = TextRenderer::StripMaterialTextIcons(server.mod);
|
||||
@ -722,36 +743,36 @@ namespace Components
|
||||
if (!IsServerListOpen()) return;
|
||||
|
||||
std::ranges::stable_sort(VisibleList, [](const unsigned int& server1, const unsigned int& server2) -> bool
|
||||
{
|
||||
ServerInfo* info1 = nullptr;
|
||||
ServerInfo* info2 = nullptr;
|
||||
|
||||
auto* list = GetList();
|
||||
if (!list) return false;
|
||||
|
||||
if (list->size() > server1) info1 = &(*list)[server1];
|
||||
if (list->size() > server2) info2 = &(*list)[server2];
|
||||
|
||||
if (!info1) return false;
|
||||
if (!info2) return false;
|
||||
|
||||
// Numerical comparisons
|
||||
if (SortKey == static_cast<std::underlying_type_t<Column>>(Column::Ping))
|
||||
{
|
||||
return info1->ping < info2->ping;
|
||||
}
|
||||
ServerInfo* info1 = nullptr;
|
||||
ServerInfo* info2 = nullptr;
|
||||
|
||||
if (SortKey == static_cast<std::underlying_type_t<Column>>(Column::Players))
|
||||
{
|
||||
return info1->clients < info2->clients;
|
||||
}
|
||||
auto* list = GetList();
|
||||
if (!list) return false;
|
||||
|
||||
auto text1 = Utils::String::ToLower(TextRenderer::StripColors(GetServerInfoText(info1, SortKey, true)));
|
||||
auto text2 = Utils::String::ToLower(TextRenderer::StripColors(GetServerInfoText(info2, SortKey, true)));
|
||||
if (list->size() > server1) info1 = &(*list)[server1];
|
||||
if (list->size() > server2) info2 = &(*list)[server2];
|
||||
|
||||
// ASCII-based comparison
|
||||
return text1.compare(text2) < 0;
|
||||
});
|
||||
if (!info1) return false;
|
||||
if (!info2) return false;
|
||||
|
||||
// Numerical comparisons
|
||||
if (SortKey == static_cast<std::underlying_type_t<Column>>(Column::Ping))
|
||||
{
|
||||
return info1->ping < info2->ping;
|
||||
}
|
||||
|
||||
if (SortKey == static_cast<std::underlying_type_t<Column>>(Column::Players))
|
||||
{
|
||||
return info1->clients < info2->clients;
|
||||
}
|
||||
|
||||
auto text1 = Utils::String::ToLower(TextRenderer::StripColors(GetServerInfoText(info1, SortKey, true)));
|
||||
auto text2 = Utils::String::ToLower(TextRenderer::StripColors(GetServerInfoText(info2, SortKey, true)));
|
||||
|
||||
// ASCII-based comparison
|
||||
return text1.compare(text2) < 0;
|
||||
});
|
||||
|
||||
if (!SortAsc) std::ranges::reverse(VisibleList);
|
||||
}
|
||||
@ -910,17 +931,17 @@ namespace Components
|
||||
VisibleList.clear();
|
||||
|
||||
Events::OnDvarInit([]
|
||||
{
|
||||
UIServerSelected = Dvar::Register<bool>("ui_serverSelected", false,
|
||||
{
|
||||
UIServerSelected = Dvar::Register<bool>("ui_serverSelected", false,
|
||||
Game::DVAR_NONE, "Whether a server has been selected in the serverlist");
|
||||
UIServerSelectedMap = Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan",
|
||||
Game::DVAR_NONE, "Map of the selected server");
|
||||
UIServerSelectedMap = Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan",
|
||||
Game::DVAR_NONE, "Map of the selected server");
|
||||
|
||||
NETServerQueryLimit = Dvar::Register<int>("net_serverQueryLimit", 1,
|
||||
1, 10, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server queries per frame");
|
||||
NETServerFrames = Dvar::Register<int>("net_serverFrames", 30,
|
||||
1, 60, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server query frames per second");
|
||||
});
|
||||
NETServerQueryLimit = Dvar::Register<int>("net_serverQueryLimit", 1,
|
||||
1, 10, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server queries per frame");
|
||||
NETServerFrames = Dvar::Register<int>("net_serverFrames", 30,
|
||||
1, 60, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server query frames per second");
|
||||
});
|
||||
|
||||
// Fix ui_netsource dvar
|
||||
Utils::Hook::Nop(0x4CDEEC, 5); // Don't reset the netsource when gametypes aren't loaded
|
||||
@ -928,35 +949,35 @@ namespace Components
|
||||
Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0 (0)");
|
||||
|
||||
Network::OnClientPacket("getServersResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
if (RefreshContainer.host != address) return; // Only parse from host we sent to
|
||||
|
||||
RefreshContainer.awatingList = false;
|
||||
|
||||
std::lock_guard _(RefreshContainer.mutex);
|
||||
|
||||
auto offset = 0;
|
||||
const auto count = RefreshContainer.servers.size();
|
||||
MasterEntry* entry;
|
||||
|
||||
// Find first entry
|
||||
do
|
||||
{
|
||||
entry = reinterpret_cast<MasterEntry*>(const_cast<char*>(data.data()) + offset++);
|
||||
} while (!entry->HasSeparator() && !entry->IsEndToken());
|
||||
if (RefreshContainer.host != address) return; // Only parse from host we sent to
|
||||
|
||||
for (int i = 0; !entry[i].IsEndToken() && entry[i].HasSeparator(); ++i)
|
||||
{
|
||||
Network::Address serverAddr = address;
|
||||
serverAddr.setIP(entry[i].ip);
|
||||
serverAddr.setPort(ntohs(entry[i].port));
|
||||
serverAddr.setType(Game::NA_IP);
|
||||
RefreshContainer.awatingList = false;
|
||||
|
||||
InsertRequest(serverAddr);
|
||||
}
|
||||
std::lock_guard _(RefreshContainer.mutex);
|
||||
|
||||
Logger::Print("Parsed {} servers from master\n", RefreshContainer.servers.size() - count);
|
||||
});
|
||||
auto offset = 0;
|
||||
const auto count = RefreshContainer.servers.size();
|
||||
MasterEntry* entry;
|
||||
|
||||
// Find first entry
|
||||
do
|
||||
{
|
||||
entry = reinterpret_cast<MasterEntry*>(const_cast<char*>(data.data()) + offset++);
|
||||
} while (!entry->HasSeparator() && !entry->IsEndToken());
|
||||
|
||||
for (int i = 0; !entry[i].IsEndToken() && entry[i].HasSeparator(); ++i)
|
||||
{
|
||||
Network::Address serverAddr = address;
|
||||
serverAddr.setIP(entry[i].ip);
|
||||
serverAddr.setPort(ntohs(entry[i].port));
|
||||
serverAddr.setType(Game::NA_IP);
|
||||
|
||||
InsertRequest(serverAddr);
|
||||
}
|
||||
|
||||
Logger::Print("Parsed {} servers from master\n", RefreshContainer.servers.size() - count);
|
||||
});
|
||||
|
||||
// Set default masterServerName + port and save it
|
||||
Utils::Hook::Set<const char*>(0x60AD92, "server.alterware.dev");
|
||||
@ -973,69 +994,69 @@ namespace Components
|
||||
UIScript::Add("RefreshServers", Refresh);
|
||||
|
||||
UIScript::Add("JoinServer", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
auto* serverInfo = GetServer(CurrentServer);
|
||||
if (serverInfo)
|
||||
{
|
||||
Party::Connect(serverInfo->addr);
|
||||
}
|
||||
});
|
||||
auto* serverInfo = GetServer(CurrentServer);
|
||||
if (serverInfo)
|
||||
{
|
||||
Party::Connect(serverInfo->addr);
|
||||
}
|
||||
});
|
||||
|
||||
UIScript::Add("ServerSort", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
const auto key = token.get<int>();
|
||||
if (SortKey == key)
|
||||
{
|
||||
SortAsc = !SortAsc;
|
||||
}
|
||||
else
|
||||
{
|
||||
SortKey = key;
|
||||
SortAsc = true;
|
||||
}
|
||||
const auto key = token.get<int>();
|
||||
if (SortKey == key)
|
||||
{
|
||||
SortAsc = !SortAsc;
|
||||
}
|
||||
else
|
||||
{
|
||||
SortKey = key;
|
||||
SortAsc = true;
|
||||
}
|
||||
|
||||
Logger::Print("Sorting server list by token: {}\n", SortKey);
|
||||
SortList();
|
||||
});
|
||||
Logger::Print("Sorting server list by token: {}\n", SortKey);
|
||||
SortList();
|
||||
});
|
||||
|
||||
UIScript::Add("CreateListFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
auto* serverInfo = GetCurrentServer();
|
||||
if (info && serverInfo && serverInfo->addr.isValid())
|
||||
{
|
||||
StoreFavourite(serverInfo->addr.getString());
|
||||
}
|
||||
});
|
||||
auto* serverInfo = GetCurrentServer();
|
||||
if (info && serverInfo && serverInfo->addr.isValid())
|
||||
{
|
||||
StoreFavourite(serverInfo->addr.getString());
|
||||
}
|
||||
});
|
||||
|
||||
UIScript::Add("CreateFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
const auto value = Dvar::Var("ui_favoriteAddress").get<std::string>();
|
||||
if (!value.empty())
|
||||
{
|
||||
StoreFavourite(value);
|
||||
}
|
||||
});
|
||||
const auto value = Dvar::Var("ui_favoriteAddress").get<std::string>();
|
||||
if (!value.empty())
|
||||
{
|
||||
StoreFavourite(value);
|
||||
}
|
||||
});
|
||||
|
||||
UIScript::Add("CreateCurrentServerFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
if (Game::CL_IsCgameInitialized())
|
||||
{
|
||||
const auto addressText = Network::Address(*Game::connectedHost).getString();
|
||||
if (addressText != "0.0.0.0:0"s && addressText != "loopback"s)
|
||||
if (Game::CL_IsCgameInitialized())
|
||||
{
|
||||
StoreFavourite(addressText);
|
||||
const auto addressText = Network::Address(*Game::connectedHost).getString();
|
||||
if (addressText != "0.0.0.0:0"s && addressText != "loopback"s)
|
||||
{
|
||||
StoreFavourite(addressText);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
UIScript::Add("DeleteFavorite", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||
{
|
||||
auto* serverInfo = GetCurrentServer();
|
||||
if (serverInfo)
|
||||
{
|
||||
RemoveFavourite(serverInfo->addr.getString());
|
||||
}
|
||||
});
|
||||
auto* serverInfo = GetCurrentServer();
|
||||
if (serverInfo)
|
||||
{
|
||||
RemoveFavourite(serverInfo->addr.getString());
|
||||
}
|
||||
});
|
||||
|
||||
// Add required ownerDraws
|
||||
UIScript::AddOwnerDraw(220, UpdateSource);
|
||||
|
@ -23,6 +23,7 @@ namespace Components
|
||||
int ping;
|
||||
int matchType;
|
||||
int securityLevel;
|
||||
int protocol;
|
||||
bool hardcore;
|
||||
bool svRunning;
|
||||
bool aimassist;
|
||||
|
@ -6,6 +6,8 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
HANDLE Singleton::Mutex;
|
||||
|
||||
bool Singleton::FirstInstance = true;
|
||||
|
||||
bool Singleton::IsFirstInstance()
|
||||
@ -13,6 +15,14 @@ namespace Components
|
||||
return FirstInstance;
|
||||
}
|
||||
|
||||
void Singleton::preDestroy()
|
||||
{
|
||||
if (INVALID_HANDLE_VALUE != Mutex)
|
||||
{
|
||||
CloseHandle(Mutex);
|
||||
}
|
||||
}
|
||||
|
||||
Singleton::Singleton()
|
||||
{
|
||||
if (Flags::HasFlag("version"))
|
||||
@ -31,7 +41,8 @@ namespace Components
|
||||
|
||||
if (Loader::IsPerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
|
||||
|
||||
FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
|
||||
Mutex = CreateMutexA(nullptr, FALSE, "iw4x_mutex");
|
||||
FirstInstance = ((INVALID_HANDLE_VALUE != Mutex) && GetLastError() != ERROR_ALREADY_EXISTS);
|
||||
|
||||
if (!FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
|
||||
{
|
||||
|
@ -7,9 +7,12 @@ namespace Components
|
||||
public:
|
||||
Singleton();
|
||||
|
||||
void preDestroy() override;
|
||||
|
||||
static bool IsFirstInstance();
|
||||
|
||||
private:
|
||||
static HANDLE Mutex;
|
||||
static bool FirstInstance;
|
||||
};
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
constexpr auto BASE_PLAYERSTATS_VERSION = 155;
|
||||
|
||||
Utils::Memory::Allocator StructuredData::MemAllocator;
|
||||
|
||||
const char* StructuredData::EnumTranslation[COUNT] =
|
||||
@ -26,6 +28,11 @@ namespace Components
|
||||
{
|
||||
if (!data || type >= StructuredData::PlayerDataType::COUNT) return;
|
||||
|
||||
// Reallocate them before patching
|
||||
Game::StructuredDataEnum* newEnums = MemAllocator.allocateArray<Game::StructuredDataEnum>(data->enumCount);
|
||||
std::memcpy(newEnums, data->enums, sizeof(Game::StructuredDataEnum) * data->enumCount);
|
||||
data->enums = newEnums;
|
||||
|
||||
Game::StructuredDataEnum* dataEnum = &data->enums[type];
|
||||
|
||||
// Build index-sorted data vector
|
||||
@ -73,12 +80,12 @@ namespace Components
|
||||
|
||||
// Sort alphabetically
|
||||
qsort(indices, dataVector.size(), sizeof(Game::StructuredDataEnumEntry), [](void const* first, void const* second)
|
||||
{
|
||||
const Game::StructuredDataEnumEntry* entry1 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(first);
|
||||
const Game::StructuredDataEnumEntry* entry2 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(second);
|
||||
{
|
||||
const Game::StructuredDataEnumEntry* entry1 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(first);
|
||||
const Game::StructuredDataEnumEntry* entry2 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(second);
|
||||
|
||||
return std::string(entry1->string).compare(entry2->string);
|
||||
});
|
||||
return std::string(entry1->string).compare(entry2->string);
|
||||
});
|
||||
|
||||
// Apply our patches
|
||||
dataEnum->entryCount = dataVector.size();
|
||||
@ -87,23 +94,52 @@ namespace Components
|
||||
|
||||
void StructuredData::PatchCustomClassLimit(Game::StructuredDataDef* data, int count)
|
||||
{
|
||||
const int customClassSize = 64;
|
||||
constexpr auto CLASS_ARRAY = 5;
|
||||
const auto originalClassCount = data->indexedArrays[CLASS_ARRAY].arraySize;
|
||||
|
||||
for (int i = 0; i < data->structs[0].propertyCount; ++i)
|
||||
if (count != originalClassCount)
|
||||
{
|
||||
// 3003 is the offset of the customClasses structure
|
||||
if (data->structs[0].properties[i].offset >= 3643)
|
||||
const int customClassSize = 64;
|
||||
|
||||
// We need to recreate the struct list cause it's used in order definitions
|
||||
auto newStructs = StructuredData::MemAllocator.allocateArray<Game::StructuredDataStruct>(data->structCount);
|
||||
std::memcpy(newStructs, data->structs, data->structCount * sizeof(Game::StructuredDataStruct));
|
||||
data->structs = newStructs;
|
||||
|
||||
constexpr auto structIndex = 0;
|
||||
{
|
||||
// -10 because 10 is the default amount of custom classes.
|
||||
data->structs[0].properties[i].offset += ((count - 10) * customClassSize);
|
||||
auto strct = &data->structs[structIndex];
|
||||
|
||||
auto newProperties = StructuredData::MemAllocator.allocateArray<Game::StructuredDataStructProperty>(strct->propertyCount);
|
||||
std::memcpy(newProperties, strct->properties, strct->propertyCount * sizeof(Game::StructuredDataStructProperty));
|
||||
strct->properties = newProperties;
|
||||
|
||||
for (int propertyIndex = 0; propertyIndex < strct->propertyCount; ++propertyIndex)
|
||||
{
|
||||
// 3643 is the offset of the customClasses structure
|
||||
if (strct->properties[propertyIndex].offset >= 3643)
|
||||
{
|
||||
// -10 because 10 is the default amount of custom classes.
|
||||
strct->properties[propertyIndex].offset += ((count - originalClassCount) * customClassSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update structure size
|
||||
data->size += ((count - originalClassCount) * customClassSize);
|
||||
|
||||
// Update amount of custom classes
|
||||
if (data->indexedArrays[CLASS_ARRAY].arraySize != count)
|
||||
{
|
||||
// We need to recreate the whole array - this reference could be reused accross definitions
|
||||
auto newIndexedArray = StructuredData::MemAllocator.allocateArray<Game::StructuredDataIndexedArray>(data->indexedArrayCount);
|
||||
std::memcpy(newIndexedArray, data->indexedArrays, data->indexedArrayCount * sizeof(Game::StructuredDataIndexedArray));
|
||||
data->indexedArrays = newIndexedArray;
|
||||
|
||||
// Add classes
|
||||
data->indexedArrays[CLASS_ARRAY].arraySize = count;
|
||||
}
|
||||
}
|
||||
|
||||
// update structure size
|
||||
data->size += ((count - 10) * customClassSize);
|
||||
|
||||
// Update amount of custom classes
|
||||
data->indexedArrays[5].arraySize = count;
|
||||
}
|
||||
|
||||
void StructuredData::PatchAdditionalData(Game::StructuredDataDef* data, std::unordered_map<std::string, std::string>& patches)
|
||||
@ -117,28 +153,46 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet *set, Game::StructuredDataBuffer *buffer, Game::StructuredDataDef *whatever)
|
||||
bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet* set, Game::StructuredDataBuffer* buffer, Game::StructuredDataDef* whatever)
|
||||
{
|
||||
Game::StructuredDataDef* newDef = &set->defs[0];
|
||||
Game::StructuredDataDef* oldDef = &set->defs[0];
|
||||
|
||||
for (unsigned int i = 0; i < set->defCount; ++i)
|
||||
if (set->defCount > 1)
|
||||
{
|
||||
if (newDef->version < set->defs[i].version)
|
||||
int bufferVersion = *reinterpret_cast<int*>(buffer->data);
|
||||
|
||||
for (size_t i = 0; i < set->defCount; i++)
|
||||
{
|
||||
newDef = &set->defs[i];
|
||||
if (set->defs[i].version == bufferVersion)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
// No update to conduct
|
||||
}
|
||||
else
|
||||
{
|
||||
Game::StructuredDataDef* newDef = &set->defs[i - 1];
|
||||
Game::StructuredDataDef* oldDef = &set->defs[i];
|
||||
|
||||
if (newDef->version == 159 && oldDef->version <= 158)
|
||||
{
|
||||
// this should move the data 320 bytes infront
|
||||
std::memmove(&buffer->data[3963], &buffer->data[3643], oldDef->size - 3643);
|
||||
}
|
||||
else if (newDef->version > 159 && false)
|
||||
{
|
||||
// 159 cannot be translated upwards and it's hard to say why
|
||||
// Reading it fails in various ways
|
||||
// might be the funky class bump...?
|
||||
|
||||
Command::Execute("setPlayerData prestige 10");
|
||||
Command::Execute("setPlayerData experience 2516000");
|
||||
}
|
||||
|
||||
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (set->defs[i].version == *reinterpret_cast<int*>(buffer->data))
|
||||
{
|
||||
oldDef = &set->defs[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (newDef->version >= 159 && oldDef->version <= 158)
|
||||
{
|
||||
// this should move the data 320 bytes infront
|
||||
std::memmove(&buffer->data[3963], &buffer->data[3643], oldDef->size - 3643);
|
||||
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
|
||||
}
|
||||
|
||||
// StructuredData_UpdateVersion
|
||||
@ -149,10 +203,167 @@ namespace Components
|
||||
{
|
||||
if (Dedicated::IsEnabled()) return;
|
||||
|
||||
// Correctly upgrade stats
|
||||
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
|
||||
// Do not execute this when building zones
|
||||
if (!ZoneBuilder::IsEnabled())
|
||||
{
|
||||
// Correctly upgrade stats
|
||||
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
|
||||
|
||||
// 15 or more custom classes
|
||||
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
|
||||
// 15 or more custom classes
|
||||
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Since all of the following is zonebuilder-only code, move it to IW4OF or IStructuredDataDefSet.cpp
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& filename, bool* /*restrict*/)
|
||||
{
|
||||
if (ZoneBuilder::IsDumpingZone()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only intercept playerdatadef loading
|
||||
if (type != Game::ASSET_TYPE_STRUCTURED_DATA_DEF || filename != "mp/playerdata.def") return;
|
||||
|
||||
// Store asset
|
||||
Game::StructuredDataDefSet* data = asset.structuredDataDefSet;
|
||||
if (!data) return;
|
||||
|
||||
if (data->defCount != 1)
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "PlayerDataDefSet contains more than 1 definition!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (data->defs[0].version != BASE_PLAYERSTATS_VERSION)
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
|
||||
return;
|
||||
}
|
||||
|
||||
std::unordered_map<int, std::vector<std::vector<std::string>>> patchDefinitions;
|
||||
std::unordered_map<int, std::unordered_map<std::string, std::string>> otherPatchDefinitions;
|
||||
|
||||
// First check if all versions are present
|
||||
for (int i = 156;; ++i)
|
||||
{
|
||||
// We're on DB thread (OnLoad) so use DB thread for FS
|
||||
FileSystem::File definition(std::format("{}/{}.json", filename, i), Game::FsThread::FS_THREAD_DATABASE);
|
||||
if (!definition.exists()) break;
|
||||
|
||||
std::vector<std::vector<std::string>> enumContainer;
|
||||
std::unordered_map<std::string, std::string> otherPatches;
|
||||
|
||||
nlohmann::json defData;
|
||||
try
|
||||
{
|
||||
defData = nlohmann::json::parse(definition.getBuffer());
|
||||
}
|
||||
catch (const nlohmann::json::parse_error& ex)
|
||||
{
|
||||
Logger::PrintError(Game::CON_CHANNEL_ERROR, "JSON Parse Error: {}\n", ex.what());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!defData.is_object())
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} is invalid!", i);
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
|
||||
{
|
||||
auto enumData = defData[StructuredData::EnumTranslation[pType]];
|
||||
|
||||
std::vector<std::string> entryData;
|
||||
|
||||
if (enumData.is_array())
|
||||
{
|
||||
for (const auto& rawEntry : enumData)
|
||||
{
|
||||
if (rawEntry.is_string())
|
||||
{
|
||||
entryData.push_back(rawEntry.get<std::string>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enumContainer.push_back(entryData);
|
||||
}
|
||||
|
||||
auto other = defData["other"];
|
||||
|
||||
if (other.is_object())
|
||||
{
|
||||
for (auto& item : other.items())
|
||||
{
|
||||
if (item.value().is_string())
|
||||
{
|
||||
otherPatches[item.key()] = item.value().get<std::string>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
patchDefinitions[i] = enumContainer;
|
||||
otherPatchDefinitions[i] = otherPatches;
|
||||
}
|
||||
|
||||
// Nothing to patch
|
||||
if (patchDefinitions.empty()) return;
|
||||
|
||||
// Reallocate the definition
|
||||
auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
|
||||
std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
|
||||
|
||||
// Set the versions
|
||||
for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
|
||||
{
|
||||
newData[i].version = (patchDefinitions.size() - i) + BASE_PLAYERSTATS_VERSION;
|
||||
}
|
||||
|
||||
// Apply new data
|
||||
data->defs = newData;
|
||||
data->defCount += patchDefinitions.size();
|
||||
|
||||
// Patch the definition
|
||||
for (int i = data->defCount - 1; i >= 0; --i)
|
||||
{
|
||||
// No need to patch version 155
|
||||
if (newData[i].version == BASE_PLAYERSTATS_VERSION)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// We start from the previous one
|
||||
const auto version = newData[i].version;
|
||||
data->defs[i] = data->defs[i + 1];
|
||||
newData[i].version = version;
|
||||
|
||||
if (patchDefinitions.contains(newData[i].version))
|
||||
{
|
||||
auto patchData = patchDefinitions[newData[i].version];
|
||||
auto otherData = otherPatchDefinitions[newData[i].version];
|
||||
|
||||
// Invalid patch data
|
||||
if (patchData.size() != StructuredData::PlayerDataType::COUNT)
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} wasn't parsed correctly!", newData[i].version);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Apply the patch data
|
||||
for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
|
||||
{
|
||||
if (!patchData[pType].empty())
|
||||
{
|
||||
StructuredData::PatchPlayerDataEnum(&newData[i], static_cast<StructuredData::PlayerDataType>(pType), patchData[pType]);
|
||||
}
|
||||
}
|
||||
|
||||
StructuredData::PatchAdditionalData(&newData[i], otherData);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1414,7 +1414,7 @@ namespace Components
|
||||
std::string TextRenderer::StripMaterialTextIcons(const std::string& in)
|
||||
{
|
||||
char buffer[1000]{}; // Should be more than enough
|
||||
StripAllTextIcons(in.data(), buffer, sizeof(buffer));
|
||||
StripMaterialTextIcons(in.data(), buffer, sizeof(buffer));
|
||||
return std::string{ buffer };
|
||||
}
|
||||
|
||||
|
107
src/Components/Modules/Updater.cpp
Normal file
107
src/Components/Modules/Updater.cpp
Normal file
@ -0,0 +1,107 @@
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
#include "Updater.hpp"
|
||||
#include "Scheduler.hpp"
|
||||
|
||||
#include <Utils/WebIO.hpp>
|
||||
|
||||
#include <rapidjson/document.h>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
namespace
|
||||
{
|
||||
const Game::dvar_t* cl_updateAvailable;
|
||||
|
||||
// If they use the alterware-launcher once to install they will have this file
|
||||
// If they don't, what are they waiting for?
|
||||
constexpr auto* REVISION_FILE = ".iw4xrevision";
|
||||
constexpr auto* GITHUB_REMOTE_URL = "https://api.github.com/repos/iw4x/iw4x-client/releases/latest";
|
||||
constexpr auto* INSTALL_GUIDE_REMOTE_URL = "https://forum.alterware.dev/t/how-to-install-the-alterware-launcher/56";
|
||||
|
||||
void CheckForUpdate()
|
||||
{
|
||||
std::string revision;
|
||||
if (!Utils::IO::ReadFile(REVISION_FILE, &revision) || revision.empty())
|
||||
{
|
||||
Logger::Print("{} does not exist. Notifying the user an update is available\n", REVISION_FILE);
|
||||
Game::Dvar_SetBool(cl_updateAvailable, true);
|
||||
}
|
||||
|
||||
const auto result = Utils::WebIO("IW4x", GITHUB_REMOTE_URL).setTimeout(5000)->get();
|
||||
if (result.empty())
|
||||
{
|
||||
// Nothing to do in this situation. We won't know if we need to update or not
|
||||
Logger::Print("Could not fetch latest tag from GitHub\n");
|
||||
return;
|
||||
}
|
||||
|
||||
rapidjson::Document doc{};
|
||||
const rapidjson::ParseResult parseResult = doc.Parse(result);
|
||||
if (!parseResult || !doc.IsObject())
|
||||
{
|
||||
// Nothing to do in this situation. We won't know if we need to update or not
|
||||
Logger::Print("GitHub sent an invalid reply (malformed JSON)\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!doc.HasMember("tag_name") || !doc["tag_name"].IsString())
|
||||
{
|
||||
// Nothing to do in this situation. We won't know if we need to update or not
|
||||
Logger::Print("GitHub sent an invalid reply (missing 'tag_name' JSON member)\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto* tag = doc["tag_name"].GetString();
|
||||
if (revision != tag)
|
||||
{
|
||||
// A new version came out!
|
||||
Game::Dvar_SetBool(cl_updateAvailable, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Depending on Linux/Windows 32/64 there are a few things we must check
|
||||
std::optional<std::string> GetLauncher()
|
||||
{
|
||||
if (Utils::IO::FileExists("alterware-launcher.exe"))
|
||||
{
|
||||
return "alterware-launcher.exe";
|
||||
}
|
||||
|
||||
if (Utils::IO::FileExists("alterware-launcher-x86.exe"))
|
||||
{
|
||||
return "alterware-launcher-x86.exe";
|
||||
}
|
||||
|
||||
if (Utils::IsWineEnvironment() && Utils::IO::FileExists("alterware-launcher"))
|
||||
{
|
||||
return "alterware-launcher";
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
Updater::Updater()
|
||||
{
|
||||
cl_updateAvailable = Game::Dvar_RegisterBool("cl_updateAvailable", false, Game::DVAR_NONE, "Whether an update is available or not");
|
||||
Scheduler::Once(CheckForUpdate, Scheduler::Pipeline::ASYNC);
|
||||
|
||||
UIScript::Add("checkForUpdate", [](const UIScript::Token& /*token*/, const Game::uiInfo_s* /*info*/)
|
||||
{
|
||||
CheckForUpdate();
|
||||
});
|
||||
|
||||
UIScript::Add("getAutoUpdate", [](const UIScript::Token& /*token*/, const Game::uiInfo_s* /*info*/)
|
||||
{
|
||||
if (const auto exe = GetLauncher(); exe.has_value())
|
||||
{
|
||||
Game::Sys_QuitAndStartProcess(exe.value().data());
|
||||
return;
|
||||
}
|
||||
|
||||
// No launcher was found on the system, time to tell them to download it from GitHub
|
||||
Utils::OpenUrl(INSTALL_GUIDE_REMOTE_URL);
|
||||
});
|
||||
}
|
||||
}
|
10
src/Components/Modules/Updater.hpp
Normal file
10
src/Components/Modules/Updater.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
namespace Components
|
||||
{
|
||||
class Updater : public Component
|
||||
{
|
||||
public:
|
||||
Updater();
|
||||
};
|
||||
}
|
@ -168,6 +168,7 @@ namespace Components
|
||||
voicePacket.dataSize = Game::MSG_ReadByte(msg);
|
||||
if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA)
|
||||
{
|
||||
Logger::PrintFail2Ban("Invalid packet from IP address: {}\n", Network::AdrToString(cl->header.netchan.remoteAddress));
|
||||
Logger::Print(Game::CON_CHANNEL_SERVER, "Received invalid voice packet of size {} from {}\n", voicePacket.dataSize, cl->name);
|
||||
return;
|
||||
}
|
||||
|
@ -2,11 +2,14 @@
|
||||
#include "ClientCommand.hpp"
|
||||
#include "MapRotation.hpp"
|
||||
#include "Vote.hpp"
|
||||
#include "Events.hpp"
|
||||
|
||||
using namespace Utils::String;
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Dvar::Var Vote::SV_VotesRequired;
|
||||
|
||||
std::unordered_map<std::string, Vote::CommandHandler> Vote::VoteCommands =
|
||||
{
|
||||
{"map_restart", HandleMapRestart},
|
||||
@ -37,6 +40,17 @@ namespace Components
|
||||
Game::SV_SetConfigstring(Game::CS_VOTE_NO, VA("%i", Game::level->voteNo));
|
||||
}
|
||||
|
||||
int Vote::VotesRequired()
|
||||
{
|
||||
auto votesRequired = Vote::SV_VotesRequired.get<int>();
|
||||
|
||||
if (votesRequired > 0)
|
||||
{
|
||||
return votesRequired;
|
||||
}
|
||||
return Game::level->numConnectedClients / 2 + 1;
|
||||
}
|
||||
|
||||
bool Vote::IsInvalidVoteString(const std::string& input)
|
||||
{
|
||||
static const char* separators[] = { "\n", "\r", ";" };
|
||||
@ -204,7 +218,7 @@ namespace Components
|
||||
return;
|
||||
}
|
||||
|
||||
if (Game::level->numConnectedClients < 2)
|
||||
if (Game::level->numConnectedClients < VotesRequired())
|
||||
{
|
||||
Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_VOTINGNOTENOUGHPLAYERS\"", 0x65));
|
||||
return;
|
||||
@ -218,7 +232,7 @@ namespace Components
|
||||
return;
|
||||
}
|
||||
|
||||
if (ent->client->sess.voteCount >= 3)
|
||||
if (ent->client->sess.voteCount >= VotesRequired())
|
||||
{
|
||||
Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_MAXVOTESCALLED\"", 0x65));
|
||||
return;
|
||||
@ -321,6 +335,10 @@ namespace Components
|
||||
// Replicate g_allowVote
|
||||
Utils::Hook::Set<std::uint32_t>(0x5E3A4F, Game::DVAR_INTERNAL | Game::DVAR_CODINFO);
|
||||
|
||||
Events::OnDvarInit([]{
|
||||
Vote::SV_VotesRequired = Game::Dvar_RegisterInt("sv_votesRequired", 0, 0, 18, Game::DVAR_NONE, "Set the amount of votes required for a vote to pass.\n0 = (players / 2) + 1");
|
||||
});
|
||||
|
||||
ClientCommand::Add("callvote", Cmd_CallVote_f);
|
||||
ClientCommand::Add("vote", Cmd_Vote_f);
|
||||
|
||||
|
@ -11,11 +11,14 @@ namespace Components
|
||||
using CommandHandler = std::function<bool(const Game::gentity_s* ent, const Command::ServerParams* params)>;
|
||||
static std::unordered_map<std::string, CommandHandler> VoteCommands;
|
||||
|
||||
static Dvar::Var SV_VotesRequired;
|
||||
|
||||
static constexpr auto* CallVoteDesc = "%c \"GAME_VOTECOMMANDSARE\x15 map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, "
|
||||
"kick <player>, tempBanUser <player>\"";
|
||||
|
||||
static void DisplayVote(const Game::gentity_s* ent);
|
||||
static bool IsInvalidVoteString(const std::string& input);
|
||||
static int VotesRequired();
|
||||
|
||||
static bool HandleMapRestart(const Game::gentity_s* ent, const Command::ServerParams* params);
|
||||
static bool HandleMapRotate(const Game::gentity_s* ent, const Command::ServerParams* params);
|
||||
|
@ -6,8 +6,6 @@
|
||||
namespace Components
|
||||
{
|
||||
const Game::dvar_t* Weapon::BGWeaponOffHandFix;
|
||||
Game::XModel* Weapon::G_ModelIndexReallocated[G_MODELINDEX_LIMIT];
|
||||
bool Weapon::GModelIndexHasBeenReallocated;
|
||||
|
||||
Game::WeaponCompleteDef* Weapon::LoadWeaponCompleteDef(const char* name)
|
||||
{
|
||||
@ -20,12 +18,6 @@ namespace Components
|
||||
return Game::DB_IsXAssetDefault(Game::ASSET_TYPE_WEAPON, name) ? nullptr : zoneWeaponFile;
|
||||
}
|
||||
|
||||
const char* Weapon::GetWeaponConfigString(int index)
|
||||
{
|
||||
if (index >= (1200 + 2804)) index += (2939 - 2804);
|
||||
return Game::CL_GetConfigString(index);
|
||||
}
|
||||
|
||||
void Weapon::SaveRegisteredWeapons()
|
||||
{
|
||||
*reinterpret_cast<DWORD*>(0x1A86098) = 0;
|
||||
@ -34,217 +26,10 @@ namespace Components
|
||||
{
|
||||
for (unsigned int i = 1; i < Game::BG_GetNumWeapons(); ++i)
|
||||
{
|
||||
Game::SV_SetConfigstring(i + (i >= 1200 ? 2939 : 2804), Game::BG_GetWeaponName(i));
|
||||
Game::SV_SetConfigstring(i + (i >= BASEGAME_WEAPON_LIMIT ? 2939 : 2804), Game::BG_GetWeaponName(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Weapon::ParseWeaponConfigStrings()
|
||||
{
|
||||
Command::ClientParams params;
|
||||
|
||||
if (params.size() <= 1)
|
||||
return 0;
|
||||
|
||||
char* end;
|
||||
const auto* input = params.get(1);
|
||||
auto index = std::strtol(input, &end, 10);
|
||||
|
||||
if (input == end)
|
||||
{
|
||||
Logger::Warning(Game::CON_CHANNEL_DONT_FILTER, "{} is not a valid input\nUsage: {} <weapon index>\n",
|
||||
input, params.get(0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (index >= 4139)
|
||||
{
|
||||
index -= 2939;
|
||||
}
|
||||
else if (index > 2804 && index <= 2804 + 1200)
|
||||
{
|
||||
index -= 2804;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Game::CG_SetupWeaponDef(0, index);
|
||||
return 1;
|
||||
}
|
||||
|
||||
__declspec(naked) void Weapon::ParseConfigStrings()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push eax
|
||||
pushad
|
||||
|
||||
push edi
|
||||
call Weapon::ParseWeaponConfigStrings
|
||||
pop edi
|
||||
|
||||
mov [esp + 20h], eax
|
||||
popad
|
||||
pop eax
|
||||
|
||||
test eax, eax
|
||||
jz continueParsing
|
||||
|
||||
retn
|
||||
|
||||
continueParsing:
|
||||
push 592960h
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
int Weapon::ClearConfigStrings(void* dest, int value, int size)
|
||||
{
|
||||
memset(Utils::Hook::Get<void*>(0x405B72), value, MAX_CONFIGSTRINGS * 2);
|
||||
return Utils::Hook::Call<int(void*, int, int)>(0x4C98D0)(dest, value, size); // Com_Memset
|
||||
}
|
||||
|
||||
void Weapon::PatchConfigStrings()
|
||||
{
|
||||
Utils::Hook::Set<DWORD>(0x4347A7, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x4982F4, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x4F88B6, MAX_CONFIGSTRINGS); // Save file
|
||||
Utils::Hook::Set<DWORD>(0x5A1FA7, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5A210D, MAX_CONFIGSTRINGS); // Game state
|
||||
Utils::Hook::Set<DWORD>(0x5A840E, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5A853C, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5AC392, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5AC3F5, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x5AC542, MAX_CONFIGSTRINGS); // Game state
|
||||
Utils::Hook::Set<DWORD>(0x5EADF0, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x625388, MAX_CONFIGSTRINGS);
|
||||
Utils::Hook::Set<DWORD>(0x625516, MAX_CONFIGSTRINGS);
|
||||
|
||||
// Adjust weapon count index
|
||||
// Actually this has to stay the way it is!
|
||||
//Utils::Hook::Set<DWORD>(0x4EB7B3, MAX_CONFIGSTRINGS - 1);
|
||||
//Utils::Hook::Set<DWORD>(0x5929BA, MAX_CONFIGSTRINGS - 1);
|
||||
//Utils::Hook::Set<DWORD>(0x5E2FAA, MAX_CONFIGSTRINGS - 1);
|
||||
|
||||
static short configStrings[MAX_CONFIGSTRINGS];
|
||||
ZeroMemory(&configStrings, sizeof(configStrings));
|
||||
|
||||
Utils::Hook::Set(0x405B72, configStrings);
|
||||
Utils::Hook::Set(0x468508, configStrings);
|
||||
Utils::Hook::Set(0x47FD7C, configStrings);
|
||||
Utils::Hook::Set(0x49830E, configStrings);
|
||||
Utils::Hook::Set(0x498371, configStrings);
|
||||
Utils::Hook::Set(0x4983D5, configStrings);
|
||||
Utils::Hook::Set(0x4A74AD, configStrings);
|
||||
Utils::Hook::Set(0x4BAE7C, configStrings);
|
||||
Utils::Hook::Set(0x4BAEC3, configStrings);
|
||||
Utils::Hook::Set(0x6252F5, configStrings);
|
||||
Utils::Hook::Set(0x625372, configStrings);
|
||||
Utils::Hook::Set(0x6253D3, configStrings);
|
||||
Utils::Hook::Set(0x625480, configStrings);
|
||||
Utils::Hook::Set(0x6254CB, configStrings);
|
||||
|
||||
// This has nothing to do with configstrings
|
||||
//Utils::Hook::Set(0x608095, configStrings[4139 - 0x16]);
|
||||
//Utils::Hook::Set(0x6080BC, configStrings[4139 - 0x16]);
|
||||
//Utils::Hook::Set(0x6082AC, configStrings[4139 - 0x16]);
|
||||
//Utils::Hook::Set(0x6082B3, configStrings[4139 - 0x16]);
|
||||
|
||||
//Utils::Hook::Set(0x608856, configStrings[4139 - 0x14]);
|
||||
|
||||
// TODO: Check if all of these actually mark the end of the array
|
||||
// Only 2 actually mark the end, the rest is header data or so
|
||||
Utils::Hook::Set(0x405B8F, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x459121, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x45A476, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x49FD56, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
Utils::Hook::Set(0x4A74C9, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x4C8196, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x4EBCE6, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x4F36D6, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x60807C, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x6080A9, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x6080D0, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x6081C4, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x608211, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x608274, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x6083D6, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
//Utils::Hook::Set(0x60848E, &configStrings[ARRAYSIZE(configStrings)]);
|
||||
|
||||
Utils::Hook(0x405BBE, Weapon::ClearConfigStrings, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x593CA4, Weapon::ParseConfigStrings, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x4BD52D, Weapon::GetWeaponConfigString, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x45D170, Weapon::SaveRegisteredWeapons, HOOK_JUMP).install()->quick();
|
||||
|
||||
// Patch game state
|
||||
// The structure below is our own implementation of the gameState_t structure
|
||||
static struct newGameState_t
|
||||
{
|
||||
int stringOffsets[MAX_CONFIGSTRINGS];
|
||||
char stringData[131072]; // MAX_GAMESTATE_CHARS
|
||||
int dataCount;
|
||||
} gameState;
|
||||
|
||||
ZeroMemory(&gameState, sizeof(gameState));
|
||||
|
||||
Utils::Hook::Set<DWORD>(0x44A333, sizeof(gameState));
|
||||
Utils::Hook::Set<DWORD>(0x5A1F56, sizeof(gameState));
|
||||
Utils::Hook::Set<DWORD>(0x5A2043, sizeof(gameState));
|
||||
|
||||
Utils::Hook::Set<DWORD>(0x5A2053, sizeof(gameState.stringOffsets));
|
||||
Utils::Hook::Set<DWORD>(0x5A2098, sizeof(gameState.stringOffsets));
|
||||
Utils::Hook::Set<DWORD>(0x5AC32C, sizeof(gameState.stringOffsets));
|
||||
|
||||
Utils::Hook::Set(0x4235AC, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x434783, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x44A339, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x44ADB7, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A1FE6, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A2048, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A205A, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A2077, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A2091, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A20D7, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A83FF, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A84B0, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5A84E5, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC333, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC44A, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC4F3, &gameState.stringOffsets);
|
||||
Utils::Hook::Set(0x5AC57A, &gameState.stringOffsets);
|
||||
|
||||
Utils::Hook::Set(0x4235B7, &gameState.stringData);
|
||||
Utils::Hook::Set(0x43478D, &gameState.stringData);
|
||||
Utils::Hook::Set(0x44ADBC, &gameState.stringData);
|
||||
Utils::Hook::Set(0x5A1FEF, &gameState.stringData);
|
||||
Utils::Hook::Set(0x5A20E6, &gameState.stringData);
|
||||
Utils::Hook::Set(0x5AC457, &gameState.stringData);
|
||||
Utils::Hook::Set(0x5AC502, &gameState.stringData);
|
||||
Utils::Hook::Set(0x5AC586, &gameState.stringData);
|
||||
|
||||
Utils::Hook::Set(0x5A2071, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A20CD, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A20DC, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A20F3, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5A2104, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC33F, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC43B, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC450, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC463, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC471, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC4C3, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC4E8, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC4F8, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC50F, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC528, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC56F, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC580, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC592, &gameState.dataCount);
|
||||
Utils::Hook::Set(0x5AC59F, &gameState.dataCount);
|
||||
}
|
||||
|
||||
void Weapon::PatchLimit()
|
||||
{
|
||||
Utils::Hook::Set<DWORD>(0x403783, WEAPON_LIMIT);
|
||||
@ -283,8 +68,8 @@ namespace Components
|
||||
// And http://reverseengineering.stackexchange.com/questions/1397/how-can-i-reverse-optimized-integer-division-modulo-by-constant-operations
|
||||
// The game's magic number is computed using this formula: (1 / 1200) * (2 ^ (32 + 7)
|
||||
// I'm too lazy to generate the new magic number, so we can make use of the fact that using powers of 2 as scales allows to change the compensating shift
|
||||
static_assert(((WEAPON_LIMIT / 1200) * 1200) == WEAPON_LIMIT && (WEAPON_LIMIT / 1200) != 0 && !((WEAPON_LIMIT / 1200) & ((WEAPON_LIMIT / 1200) - 1)), "WEAPON_LIMIT / 1200 is not a power of 2!");
|
||||
const unsigned char compensation = 7 + static_cast<unsigned char>(log2(WEAPON_LIMIT / 1200)); // 7 is the compensation the game uses
|
||||
static_assert(((WEAPON_LIMIT / BASEGAME_WEAPON_LIMIT) * BASEGAME_WEAPON_LIMIT) == WEAPON_LIMIT && (WEAPON_LIMIT / BASEGAME_WEAPON_LIMIT) != 0 && !((WEAPON_LIMIT / BASEGAME_WEAPON_LIMIT) & ((WEAPON_LIMIT / BASEGAME_WEAPON_LIMIT) - 1)), "WEAPON_LIMIT / 1200 is not a power of 2!");
|
||||
const unsigned char compensation = 7 + static_cast<unsigned char>(log2(WEAPON_LIMIT / BASEGAME_WEAPON_LIMIT)); // 7 is the compensation the game uses
|
||||
Utils::Hook::Set<BYTE>(0x49263D, compensation);
|
||||
Utils::Hook::Set<BYTE>(0x5E250C, compensation);
|
||||
Utils::Hook::Set<BYTE>(0x5E2B43, compensation);
|
||||
@ -407,49 +192,34 @@ namespace Components
|
||||
// Patch bg_weaponDefs on the stack
|
||||
Utils::Hook::Set<DWORD>(0x40C31D, sizeof(bg_weaponDefs));
|
||||
Utils::Hook::Set<DWORD>(0x40C32F, sizeof(bg_weaponDefs));
|
||||
Utils::Hook::Set<DWORD>(0x40C311, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C45F, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C478, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C434, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C434, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C311, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C45F, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C478, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C434, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C434, 0x258C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
// Move second buffer pointers
|
||||
Utils::Hook::Set<DWORD>(0x40C336, 0x12E4 + ((sizeof(bg_weaponDefs)) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x40C3C6, 0x12DC + ((sizeof(bg_weaponDefs)) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x40C3CE, 0x12DC + ((sizeof(bg_weaponDefs)) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x40C336, 0x12E4 + ((sizeof(bg_weaponDefs)) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x40C3C6, 0x12DC + ((sizeof(bg_weaponDefs)) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x40C3CE, 0x12DC + ((sizeof(bg_weaponDefs)) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
// Move arg0 pointers
|
||||
Utils::Hook::Set<DWORD>(0x40C365, 0x259C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C44E, 0x259C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C467, 0x259C + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C365, 0x259C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C44E, 0x259C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C467, 0x259C + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
// Move arg4 pointers
|
||||
Utils::Hook::Set<DWORD>(0x40C344, 0x25B4 + ((sizeof(bg_weaponDefs) * 2) - (1200 * 4 * 2)));
|
||||
Utils::Hook::Set<DWORD>(0x40C344, 0x25B4 + ((sizeof(bg_weaponDefs) * 2) - (BASEGAME_WEAPON_LIMIT * 4 * 2)));
|
||||
|
||||
// Patch bg_sharedAmmoCaps on the stack
|
||||
Utils::Hook::Set<DWORD>(0x4F76E6, sizeof(bg_sharedAmmoCaps));
|
||||
Utils::Hook::Set<DWORD>(0x4F7621, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76AF, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76DA, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F77C5, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F7621, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76AF, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76DA, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F77C5, 0x12C8 + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
// Move arg0 pointers
|
||||
Utils::Hook::Set<DWORD>(0x4F766D, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76B7, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76FB, 0x12EC + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F766D, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76B7, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
Utils::Hook::Set<DWORD>(0x4F76FB, 0x12EC + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
// Move arg4 pointers
|
||||
Utils::Hook::Set<DWORD>(0x4F7630, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (1200 * 4)));
|
||||
|
||||
|
||||
// Reallocate G_ModelIndex
|
||||
Utils::Hook::Set(0x420654 + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x43BCE4 + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x44F27B + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x479087 + 1, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x48069D + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x48F088 + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x4F457C + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x5FC762 + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set(0x5FC7BE + 3, G_ModelIndexReallocated);
|
||||
Utils::Hook::Set<DWORD>(0x44F256 + 2, G_MODELINDEX_LIMIT);
|
||||
|
||||
GModelIndexHasBeenReallocated = true;
|
||||
Utils::Hook::Set<DWORD>(0x4F7630, 0x12DC + (sizeof(bg_sharedAmmoCaps) - (BASEGAME_WEAPON_LIMIT * 4)));
|
||||
}
|
||||
|
||||
void* Weapon::LoadNoneWeaponHook()
|
||||
@ -641,7 +411,6 @@ namespace Components
|
||||
Weapon::Weapon()
|
||||
{
|
||||
PatchLimit();
|
||||
PatchConfigStrings();
|
||||
|
||||
// BG_LoadWEaponCompleteDef_FastFile
|
||||
Utils::Hook(0x57B650, LoadWeaponCompleteDef, HOOK_JUMP).install()->quick();
|
||||
|
@ -1,14 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
// Increase the weapon limit
|
||||
// Was 1200 before
|
||||
#define WEAPON_LIMIT 2400
|
||||
#define MAX_CONFIGSTRINGS (4139 - 1200 + WEAPON_LIMIT)
|
||||
|
||||
// Double the limit to allow loading of some heavy-duty MW3 maps
|
||||
#define ADDITIONAL_GMODELS 512
|
||||
|
||||
#define G_MODELINDEX_LIMIT (512 + WEAPON_LIMIT - 1200 + ADDITIONAL_GMODELS)
|
||||
|
||||
namespace Components
|
||||
{
|
||||
@ -16,9 +8,12 @@ namespace Components
|
||||
{
|
||||
public:
|
||||
Weapon();
|
||||
static Game::XModel* G_ModelIndexReallocated[G_MODELINDEX_LIMIT];
|
||||
static const int BASEGAME_WEAPON_LIMIT = 1200;
|
||||
|
||||
static bool GModelIndexHasBeenReallocated;
|
||||
// Increase the weapon limit
|
||||
static const int WEAPON_LIMIT = 2400;
|
||||
|
||||
static const int ADDED_WEAPONS = WEAPON_LIMIT - BASEGAME_WEAPON_LIMIT;
|
||||
|
||||
private:
|
||||
static const Game::dvar_t* BGWeaponOffHandFix;
|
||||
@ -27,15 +22,9 @@ namespace Components
|
||||
static void PatchLimit();
|
||||
static void* LoadNoneWeaponHook();
|
||||
static void LoadNoneWeaponHookStub();
|
||||
static void PatchConfigStrings();
|
||||
|
||||
static const char* GetWeaponConfigString(int index);
|
||||
static void SaveRegisteredWeapons();
|
||||
|
||||
static void ParseConfigStrings();
|
||||
static int ParseWeaponConfigStrings();
|
||||
static int ClearConfigStrings(void* dest, int value, int size);
|
||||
|
||||
static void CG_UpdatePrimaryForAltModeWeapon_Stub();
|
||||
static void CG_SelectWeaponIndex_Stub();
|
||||
|
||||
|
@ -8,10 +8,13 @@
|
||||
|
||||
#include "AssetInterfaces/ILocalizeEntry.hpp"
|
||||
|
||||
#include "Events.hpp"
|
||||
#include "Branding.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::string ZoneBuilder::TraceZone;
|
||||
std::vector<std::pair<Game::XAssetType, std::string>> ZoneBuilder::TraceAssets;
|
||||
std::vector<ZoneBuilder::NamedAsset> ZoneBuilder::TraceAssets;
|
||||
|
||||
bool ZoneBuilder::MainThreadInterrupted;
|
||||
DWORD ZoneBuilder::InterruptingThreadId;
|
||||
@ -21,7 +24,10 @@ namespace Components
|
||||
iw4of::api ZoneBuilder::ExporterAPI(GetExporterAPIParams());
|
||||
std::string ZoneBuilder::DumpingZone{};
|
||||
|
||||
ZoneBuilder::Zone::Zone(const std::string& name) : indexStart(0), externalSize(0),
|
||||
Dvar::Var ZoneBuilder::zb_sp_to_mp{};
|
||||
|
||||
ZoneBuilder::Zone::Zone(const std::string& name, const std::string& sourceName, const std::string& destination) :
|
||||
indexStart(0), externalSize(0),
|
||||
// Reserve 100MB by default.
|
||||
// That's totally fine, as the dedi doesn't load images and therefore doesn't need much memory.
|
||||
// That way we can be sure it won't need to reallocate memory.
|
||||
@ -29,11 +35,17 @@ namespace Components
|
||||
// Well, decompressed maps can get way larger than 100MB, so let's increase that.
|
||||
buffer(0xC800000),
|
||||
zoneName(name),
|
||||
dataMap("zone_source/" + name + ".csv"),
|
||||
destination(destination),
|
||||
dataMap("zone_source/" + sourceName + ".csv"),
|
||||
branding{ nullptr },
|
||||
assetDepth(0),
|
||||
iw4ofApi(getIW4OfApiParams())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ZoneBuilder::Zone::Zone(const std::string& name) : ZoneBuilder::Zone::Zone(name, name, std::format("zonebuilder_out/{}.ff", name))
|
||||
{
|
||||
}
|
||||
|
||||
ZoneBuilder::Zone::~Zone()
|
||||
@ -107,7 +119,7 @@ namespace Components
|
||||
return &iw4ofApi;
|
||||
}
|
||||
|
||||
void ZoneBuilder::Zone::Zone::build()
|
||||
void ZoneBuilder::Zone::build()
|
||||
{
|
||||
if (!this->dataMap.isValid())
|
||||
{
|
||||
@ -148,7 +160,7 @@ namespace Components
|
||||
{
|
||||
Game::XZoneInfo info;
|
||||
info.name = fastfile.data();
|
||||
info.allocFlags = 0x20;
|
||||
info.allocFlags = Game::DB_ZONE_LOAD;
|
||||
info.freeFlags = 0;
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
@ -449,11 +461,15 @@ namespace Components
|
||||
zoneBuffer = Utils::Compression::ZLib::Compress(zoneBuffer);
|
||||
outBuffer.append(zoneBuffer);
|
||||
|
||||
std::string outFile = "zone/" + this->zoneName + ".ff";
|
||||
Utils::IO::WriteFile(outFile, outBuffer);
|
||||
|
||||
Logger::Print("done.\n");
|
||||
Logger::Print("Zone '{}' written with {} assets and {} script strings\n", outFile, (this->aliasList.size() + this->loadedAssets.size()), this->scriptStrings.size());
|
||||
// Make sure directory exists
|
||||
const auto directoryName = std::filesystem::path(destination).parent_path();
|
||||
Utils::IO::CreateDir(directoryName.string());
|
||||
|
||||
Utils::IO::WriteFile(destination, outBuffer);
|
||||
|
||||
Logger::Print("done writing {}\n", destination);
|
||||
Logger::Print("Zone '{}' written with {} assets and {} script strings\n", destination, (this->aliasList.size() + this->loadedAssets.size()), this->scriptStrings.size());
|
||||
}
|
||||
|
||||
void ZoneBuilder::Zone::saveData()
|
||||
@ -717,11 +733,11 @@ namespace Components
|
||||
ZoneBuilder::TraceZone = zone;
|
||||
}
|
||||
|
||||
std::vector<std::pair<Game::XAssetType, std::string>> ZoneBuilder::EndAssetTrace()
|
||||
std::vector<ZoneBuilder::NamedAsset> ZoneBuilder::EndAssetTrace()
|
||||
{
|
||||
ZoneBuilder::TraceZone.clear();
|
||||
|
||||
std::vector<std::pair<Game::XAssetType, std::string>> AssetTrace;
|
||||
std::vector<NamedAsset> AssetTrace;
|
||||
Utils::Merge(&AssetTrace, ZoneBuilder::TraceAssets);
|
||||
|
||||
ZoneBuilder::TraceAssets.clear();
|
||||
@ -759,18 +775,23 @@ namespace Components
|
||||
return header;
|
||||
}
|
||||
|
||||
void ZoneBuilder::RefreshExporterWorkDirectory()
|
||||
std::string ZoneBuilder::GetDumpingZonePath()
|
||||
{
|
||||
if (ZoneBuilder::DumpingZone.empty())
|
||||
{
|
||||
ExporterAPI.set_work_path(std::format("userraw/dump/stray"));
|
||||
return std::format("userraw/dump/stray");
|
||||
}
|
||||
else
|
||||
{
|
||||
ExporterAPI.set_work_path(std::format("userraw/dump/{}", ZoneBuilder::DumpingZone));
|
||||
return std::format("userraw/dump/{}", ZoneBuilder::DumpingZone);
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneBuilder::RefreshExporterWorkDirectory()
|
||||
{
|
||||
ExporterAPI.set_work_path(GetDumpingZonePath());
|
||||
}
|
||||
|
||||
iw4of::api* ZoneBuilder::GetExporter()
|
||||
{
|
||||
return &ExporterAPI;
|
||||
@ -789,7 +810,7 @@ namespace Components
|
||||
|
||||
params.request_mark_asset = [this](int type, void* data) -> void
|
||||
{
|
||||
Game::XAsset asset {static_cast<Game::XAssetType>(type), {data}};
|
||||
Game::XAsset asset{ static_cast<Game::XAssetType>(type), {data} };
|
||||
|
||||
AssetHandler::ZoneMark(asset, this);
|
||||
this->addRawAsset(static_cast<Game::XAssetType>(type), data);
|
||||
@ -988,10 +1009,10 @@ namespace Components
|
||||
Logger::Print(" --------------------------------------------------------------------------------\n");
|
||||
Logger::Print(" IW4x ZoneBuilder - {}\n", REVISION_STR);
|
||||
Logger::Print(" Commands:\n");
|
||||
Logger::Print("\t-buildzone [zone]: builds a zone from a csv located in zone_source\n");
|
||||
Logger::Print("\t-buildall: builds all zones in zone_source\n");
|
||||
Logger::Print("\t-buildmod [mod name]: Build a mod.ff from the source located in zone_source/mod_name.csv\n");
|
||||
Logger::Print("\t-buildzone [zone]: Builds a zone from a csv located in zone_source\n");
|
||||
Logger::Print("\t-dumpzone [zone]: Loads and dump the specified zone in userraw/dump\n");
|
||||
Logger::Print("\t-verifyzone [zone]: loads and verifies the specified zone\n");
|
||||
Logger::Print("\t-dumpzone [zone]: loads and dump the specified zone\n");
|
||||
Logger::Print("\t-listassets [assettype]: lists all loaded assets of the specified type\n");
|
||||
Logger::Print("\t-quit: quits the program\n");
|
||||
Logger::Print(" --------------------------------------------------------------------------------\n");
|
||||
@ -1094,18 +1115,6 @@ namespace Components
|
||||
sound->info.data_ptr = allocatedSpace;
|
||||
}
|
||||
|
||||
Game::Sys_File ZoneBuilder::Sys_CreateFile_Stub(const char* dir, const char* filename)
|
||||
{
|
||||
auto file = Game::Sys_CreateFile(dir, filename);
|
||||
|
||||
if (file.handle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
file = Game::Sys_CreateFile("zone\\zonebuilder\\", filename);
|
||||
}
|
||||
|
||||
return file;
|
||||
}
|
||||
|
||||
iw4of::params_t ZoneBuilder::GetExporterAPIParams()
|
||||
{
|
||||
iw4of::params_t params{};
|
||||
@ -1150,6 +1159,240 @@ namespace Components
|
||||
return params;
|
||||
}
|
||||
|
||||
void ZoneBuilder::DumpZone(const std::string& zone)
|
||||
{
|
||||
ZoneBuilder::DumpingZone = zone;
|
||||
ZoneBuilder::RefreshExporterWorkDirectory();
|
||||
|
||||
std::vector<NamedAsset> assets{};
|
||||
const auto unload = ZoneBuilder::LoadZoneWithTrace(zone, assets);
|
||||
|
||||
Logger::Print("Dumping zone '{}'...\n", zone);
|
||||
|
||||
{
|
||||
Utils::IO::CreateDir(GetDumpingZonePath());
|
||||
|
||||
// Order the CSV around
|
||||
constexpr Game::XAssetType typeOrder[] = {
|
||||
Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP,
|
||||
Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP,
|
||||
Game::XAssetType::ASSET_TYPE_GFXWORLD,
|
||||
Game::XAssetType::ASSET_TYPE_COMWORLD,
|
||||
Game::XAssetType::ASSET_TYPE_FXWORLD,
|
||||
Game::XAssetType::ASSET_TYPE_CLIPMAP_MP,
|
||||
Game::XAssetType::ASSET_TYPE_CLIPMAP_SP,
|
||||
Game::XAssetType::ASSET_TYPE_RAWFILE,
|
||||
Game::XAssetType::ASSET_TYPE_VEHICLE,
|
||||
Game::XAssetType::ASSET_TYPE_WEAPON,
|
||||
Game::XAssetType::ASSET_TYPE_FX,
|
||||
Game::XAssetType::ASSET_TYPE_TRACER,
|
||||
Game::XAssetType::ASSET_TYPE_XMODEL,
|
||||
Game::XAssetType::ASSET_TYPE_MATERIAL,
|
||||
Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET,
|
||||
Game::XAssetType::ASSET_TYPE_PIXELSHADER,
|
||||
Game::XAssetType::ASSET_TYPE_VERTEXSHADER,
|
||||
Game::XAssetType::ASSET_TYPE_VERTEXDECL,
|
||||
Game::XAssetType::ASSET_TYPE_LIGHT_DEF,
|
||||
Game::XAssetType::ASSET_TYPE_IMAGE,
|
||||
Game::XAssetType::ASSET_TYPE_SOUND,
|
||||
Game::XAssetType::ASSET_TYPE_LOADED_SOUND,
|
||||
Game::XAssetType::ASSET_TYPE_SOUND_CURVE,
|
||||
Game::XAssetType::ASSET_TYPE_PHYSPRESET,
|
||||
Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY,
|
||||
};
|
||||
|
||||
std::unordered_map<Game::XAssetType, int> typePriority{};
|
||||
for (auto i = 0; i < ARRAYSIZE(typeOrder); i++)
|
||||
{
|
||||
const auto type = typeOrder[i];
|
||||
typePriority.emplace(type, 1 + ARRAYSIZE(typeOrder) - i);
|
||||
}
|
||||
|
||||
enum AssetCategory
|
||||
{
|
||||
EXPLICIT,
|
||||
IMPLICIT,
|
||||
NOT_SUPPORTED,
|
||||
DISAPPEARED,
|
||||
|
||||
COUNT
|
||||
};
|
||||
|
||||
std::vector<std::string> assetsToList[AssetCategory::COUNT]{};
|
||||
|
||||
std::sort(assets.begin(), assets.end(), [&](
|
||||
const NamedAsset& a,
|
||||
const NamedAsset& b
|
||||
) {
|
||||
if (a.type == b.type)
|
||||
{
|
||||
|
||||
return a.name.compare(b.name) < 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto priorityA = typePriority[a.type];
|
||||
const auto priorityB = typePriority[b.type];
|
||||
|
||||
if (priorityA == priorityB)
|
||||
{
|
||||
return a.name.compare(b.name) < 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return priorityB < priorityA;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
std::unordered_set<NamedAsset, NamedAsset::Hash> assetsToSkip{};
|
||||
const std::function<void(std::unordered_set<iw4of::iw4_native_asset, iw4of::iw4_native_asset::hash>)> recursivelyAddChildren =
|
||||
[&](std::unordered_set<iw4of::iw4_native_asset, iw4of::iw4_native_asset::hash> children)
|
||||
{
|
||||
for (const auto& k : children)
|
||||
{
|
||||
const auto type = static_cast<Game::XAssetType>(k.type);
|
||||
Game::XAsset asset = { type, {k.data} };
|
||||
const auto insertionInfo = assetsToSkip.insert({ type, Game::DB_GetXAssetName(&asset) });
|
||||
|
||||
if (insertionInfo.second)
|
||||
{
|
||||
// True means it was inserted, so we might need to check children aswell
|
||||
if (ExporterAPI.is_type_supported(k.type))
|
||||
{
|
||||
const auto deps = ExporterAPI.get_children(k.type, k.data);
|
||||
recursivelyAddChildren(deps);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Logger::Print("Filtering asset list for '{}.csv'...\n", zone);
|
||||
std::vector<Game::XAsset> explicitAssetsToFilter{};
|
||||
|
||||
// Filter implicit and assets that don't need dumping
|
||||
for (const auto& asset : assets)
|
||||
{
|
||||
const auto type = asset.type;
|
||||
const auto& name = asset.name;
|
||||
|
||||
if (assetsToSkip.contains({ type, name.data() }))
|
||||
{
|
||||
assetsToList[AssetCategory::IMPLICIT].push_back(std::format("{},{}", Game::DB_GetXAssetTypeName(type), name));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ExporterAPI.is_type_supported(type) && name[0] != ',')
|
||||
{
|
||||
const auto assetHeader = Game::DB_FindXAssetHeader(type, name.data());
|
||||
if (assetHeader.data)
|
||||
{
|
||||
const auto children = ExporterAPI.get_children(type, assetHeader.data);
|
||||
|
||||
recursivelyAddChildren(children);
|
||||
explicitAssetsToFilter.push_back({ type, assetHeader });
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::Warning(Game::conChannel_t::CON_CHANNEL_ERROR, "Asset {} has disappeared while dumping!\n", name);
|
||||
assetsToList[AssetCategory::DISAPPEARED].push_back(std::format("{},{}", Game::DB_GetXAssetTypeName(type), name));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assetsToList[AssetCategory::NOT_SUPPORTED].push_back(std::format("{},{}", Game::DB_GetXAssetTypeName(type), name));
|
||||
}
|
||||
}
|
||||
|
||||
// Write explicit assets
|
||||
Logger::Print("Dumping remaining assets...\n");
|
||||
for (auto& asset : explicitAssetsToFilter)
|
||||
{
|
||||
const auto& name = Game::DB_GetXAssetName(&asset);
|
||||
if (!assetsToSkip.contains({ asset.type, name }))
|
||||
{
|
||||
ExporterAPI.write(asset.type, asset.header.data);
|
||||
Logger::Print(".");
|
||||
assetsToList[AssetCategory::EXPLICIT].push_back(std::format("{},{}", Game::DB_GetXAssetTypeName(asset.type), name));
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Print("\n");
|
||||
|
||||
// Write zone source
|
||||
Logger::Print("Writing zone source...\n");
|
||||
std::ofstream csv(std::filesystem::path(GetDumpingZonePath()) / std::format("{}.csv", zone));
|
||||
csv
|
||||
<< std::format("### Zone '{}' dumped with Zonebuilder {}", zone, Components::Branding::GetVersionString())
|
||||
<< "\n\n";
|
||||
|
||||
for (size_t i = 0; i < AssetCategory::COUNT; i++)
|
||||
{
|
||||
if (assetsToList[i].size() == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (static_cast<AssetCategory>(i))
|
||||
{
|
||||
case AssetCategory::EXPLICIT:
|
||||
break;
|
||||
case AssetCategory::IMPLICIT:
|
||||
csv << "\n### The following assets are implicitly built with previous assets:\n";
|
||||
break;
|
||||
case AssetCategory::NOT_SUPPORTED:
|
||||
csv << "\n### The following assets are not supported for dumping:\n";
|
||||
break;
|
||||
case AssetCategory::DISAPPEARED:
|
||||
csv << "\n### The following assets disappeared while dumping but are mentioned in the zone:\n";
|
||||
break;
|
||||
}
|
||||
|
||||
for (const auto& asset : assetsToList[i])
|
||||
{
|
||||
csv << (i == AssetCategory::EXPLICIT ? "" : "#") << asset << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
csv << std::format("\n### {} assets", assets.size()) << "\n";
|
||||
}
|
||||
|
||||
unload();
|
||||
|
||||
Logger::Print("Zone '{}' dumped", ZoneBuilder::DumpingZone);
|
||||
ZoneBuilder::DumpingZone = std::string();
|
||||
}
|
||||
|
||||
|
||||
std::function<void()> ZoneBuilder::LoadZoneWithTrace(const std::string& zone, OUT std::vector<NamedAsset>& assets)
|
||||
{
|
||||
ZoneBuilder::BeginAssetTrace(zone);
|
||||
|
||||
Game::XZoneInfo info{};
|
||||
info.name = zone.data();
|
||||
info.allocFlags = Game::DB_ZONE_MOD;
|
||||
info.freeFlags = 0;
|
||||
|
||||
Logger::Print("Loading zone '{}'...\n", zone);
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, zone.data()); // Lock until zone is loaded
|
||||
|
||||
assets = ZoneBuilder::EndAssetTrace();
|
||||
|
||||
return [zone]() {
|
||||
Logger::Print("Unloading zone '{}'...\n", zone);
|
||||
|
||||
Game::XZoneInfo info{};
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
info.allocFlags = 0;
|
||||
info.name = nullptr;
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, "default"); // Lock until zone is unloaded
|
||||
};
|
||||
}
|
||||
|
||||
ZoneBuilder::ZoneBuilder()
|
||||
{
|
||||
// ReSharper disable CppStaticAssertFailure
|
||||
@ -1162,8 +1405,6 @@ namespace Components
|
||||
// Prevent loading textures (preserves loaddef)
|
||||
//Utils::Hook::Set<BYTE>(Game::Load_Texture, 0xC3);
|
||||
|
||||
Utils::Hook(0x5BC832, Sys_CreateFile_Stub, HOOK_CALL).install()->quick();
|
||||
|
||||
// Store the loaddef
|
||||
Utils::Hook(Game::Load_Texture, StoreTexture, HOOK_JUMP).install()->quick();
|
||||
|
||||
@ -1258,14 +1499,13 @@ namespace Components
|
||||
// don't remap techsets
|
||||
Utils::Hook::Nop(0x5BC791, 5);
|
||||
|
||||
ZoneBuilder::zb_sp_to_mp = Game::Dvar_RegisterBool("zb_sp_to_mp", false, Game::DVAR_ARCHIVE, "Attempt to convert singleplayer assets to multiplayer format whenever possible");
|
||||
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader /* asset*/, const std::string& name, bool* /*restrict*/)
|
||||
{
|
||||
if (!ZoneBuilder::TraceZone.empty() && ZoneBuilder::TraceZone == FastFiles::Current())
|
||||
{
|
||||
ZoneBuilder::TraceAssets.emplace_back(std::make_pair(type, name));
|
||||
#ifdef _DEBUG
|
||||
OutputDebugStringA(Utils::String::Format("%s\n", name));
|
||||
#endif
|
||||
ZoneBuilder::TraceAssets.push_back({ type, name });
|
||||
}
|
||||
});
|
||||
|
||||
@ -1274,70 +1514,8 @@ namespace Components
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::string zone = params->get(1);
|
||||
ZoneBuilder::DumpingZone = zone;
|
||||
ZoneBuilder::RefreshExporterWorkDirectory();
|
||||
|
||||
Game::XZoneInfo info;
|
||||
info.name = zone.data();
|
||||
info.allocFlags = Game::DB_ZONE_MOD;
|
||||
info.freeFlags = 0;
|
||||
|
||||
Logger::Print("Loading zone '{}'...\n", zone);
|
||||
|
||||
{
|
||||
struct asset_t
|
||||
{
|
||||
Game::XAssetType type;
|
||||
char name[128];
|
||||
};
|
||||
|
||||
std::vector<asset_t> assets{};
|
||||
const auto handle = AssetHandler::OnLoad([&](Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* /*restrict*/)
|
||||
{
|
||||
if (ExporterAPI.is_type_supported(type) && name[0] != ',')
|
||||
{
|
||||
Game::XAsset xasset = { type, asset };
|
||||
asset_t assetIdentifier{};
|
||||
|
||||
// Fetch name
|
||||
const auto assetName = Game::DB_GetXAssetName(&xasset);
|
||||
std::memcpy(assetIdentifier.name, assetName, strnlen(assetName, ARRAYSIZE(assetIdentifier.name) - 1));
|
||||
assetIdentifier.name[ARRAYSIZE(assetIdentifier.name) - 1] = '\x00';
|
||||
|
||||
assetIdentifier.type = type;
|
||||
|
||||
assets.push_back(assetIdentifier);
|
||||
}
|
||||
});
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::ASSET_TYPE_RAWFILE, zone.data()); // Lock until zone is loaded
|
||||
|
||||
Logger::Print("Dumping zone '{}'...\n", zone);
|
||||
handle(); // Release
|
||||
for (const auto& asset : assets)
|
||||
{
|
||||
const auto assetHeader = Game::DB_FindXAssetHeader(asset.type, asset.name);
|
||||
if (assetHeader.data)
|
||||
{
|
||||
ExporterAPI.write(asset.type, assetHeader.data);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::Warning(Game::conChannel_t::CON_CHANNEL_ERROR, "Asset {} has disappeared while dumping!", asset.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Logger::Print("Unloading zone '{}'...\n", zone);
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
info.allocFlags = 0;
|
||||
info.name = nullptr;
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::ASSET_TYPE_RAWFILE, "default"); // Lock until zone is unloaded
|
||||
Logger::Print("Zone '{}' dumped", ZoneBuilder::DumpingZone);
|
||||
ZoneBuilder::DumpingZone = std::string();
|
||||
ZoneBuilder::DumpZone(zone);
|
||||
});
|
||||
|
||||
Command::Add("verifyzone", [](const Command::Params* params)
|
||||
@ -1345,38 +1523,17 @@ namespace Components
|
||||
if (params->size() < 2) return;
|
||||
|
||||
std::string zone = params->get(1);
|
||||
|
||||
ZoneBuilder::BeginAssetTrace(zone);
|
||||
|
||||
Game::XZoneInfo info;
|
||||
info.name = zone.data();
|
||||
info.allocFlags = Game::DB_ZONE_MOD;
|
||||
info.freeFlags = 0;
|
||||
|
||||
Logger::Print("Loading zone '{}'...\n", zone);
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, zone.data()); // Lock until zone is loaded
|
||||
|
||||
auto assets = ZoneBuilder::EndAssetTrace();
|
||||
|
||||
Logger::Print("Unloading zone '{}'...\n", zone);
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
info.allocFlags = 0;
|
||||
info.name = nullptr;
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, "default"); // Lock until zone is unloaded
|
||||
|
||||
Logger::Print("Zone '{}' loaded with {} assets:\n", zone, assets.size());
|
||||
std::vector<NamedAsset> assets{};
|
||||
const auto unload = ZoneBuilder::LoadZoneWithTrace(zone, assets);
|
||||
|
||||
int count = 0;
|
||||
for (auto i = assets.begin(); i != assets.end(); ++i, ++count)
|
||||
{
|
||||
Logger::Print(" {}: {}: {}\n", count, Game::DB_GetXAssetTypeName(i->first), i->second);
|
||||
Logger::Print(" {}: {}: {}\n", count, Game::DB_GetXAssetTypeName(i->type), i->name);
|
||||
}
|
||||
|
||||
Logger::Print("\n");
|
||||
unload();
|
||||
});
|
||||
|
||||
Command::Add("buildzone", [](const Command::Params* params)
|
||||
@ -1389,6 +1546,26 @@ namespace Components
|
||||
Zone(zoneName).build();
|
||||
});
|
||||
|
||||
Command::Add("buildmod", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
Dvar::Var fs_game("fs_game");
|
||||
|
||||
std::string modName = params->get(1);
|
||||
Logger::Print("Building zone for mod '{}'...\n", modName);
|
||||
|
||||
const std::string previousFsGame = fs_game.get<std::string>();
|
||||
const std::string dir = "mods/" + modName;
|
||||
Utils::IO::CreateDir(dir);
|
||||
|
||||
fs_game.set(dir);
|
||||
|
||||
Zone("mod", modName, dir + "/mod.ff").build();
|
||||
|
||||
fs_game.set(previousFsGame);
|
||||
});
|
||||
|
||||
Command::Add("buildall", []()
|
||||
{
|
||||
auto path = std::format("{}\\zone_source", (*Game::fs_basepath)->current.string);
|
||||
@ -1405,23 +1582,6 @@ namespace Components
|
||||
}
|
||||
});
|
||||
|
||||
static std::set<std::string> curTechsets_list;
|
||||
static std::set<std::string> techsets_list;
|
||||
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader, const std::string& name, bool*)
|
||||
{
|
||||
if (type == Game::ASSET_TYPE_TECHNIQUE_SET)
|
||||
{
|
||||
if (name[0] == ',') return; // skip techsets from common_mp
|
||||
if (techsets_list.find(name) == techsets_list.end())
|
||||
{
|
||||
curTechsets_list.emplace(name);
|
||||
techsets_list.emplace(name);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, [[maybe_unused]] const std::string& name, [[maybe_unused]] bool* restrict)
|
||||
{
|
||||
if (type != Game::ASSET_TYPE_SOUND)
|
||||
@ -1441,6 +1601,11 @@ namespace Components
|
||||
{
|
||||
// ouch
|
||||
// This should never happen and will cause a memory leak
|
||||
#if DEBUG
|
||||
// TODO: Crash the game proper when this happen, and do it in ModifyAsset maybe?
|
||||
__debugbreak();
|
||||
assert(false);
|
||||
#else
|
||||
// Let's change it to a streamed sound instead
|
||||
thisSound.soundFile->type = Game::SAT_STREAMED;
|
||||
|
||||
@ -1451,263 +1616,11 @@ namespace Components
|
||||
auto dir = virtualPath.remove_filename().string();
|
||||
dir = dir.substr(0, dir.size() - 1); // remove /
|
||||
thisSound.soundFile->u.streamSnd.filename.info.raw.dir = Utils::Memory::DuplicateString(dir);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Command::Add("buildtechsets", [](const Command::Params*)
|
||||
{
|
||||
Utils::IO::CreateDir("zone_source/techsets");
|
||||
Utils::IO::CreateDir("zone/techsets");
|
||||
|
||||
std::string csvStr;
|
||||
|
||||
const auto dir = std::format("zone/{}", Game::Win_GetLanguage());
|
||||
auto fileList = Utils::IO::ListFiles(dir, false);
|
||||
for (const auto& entry : fileList)
|
||||
{
|
||||
auto zone = entry.path().string();
|
||||
Utils::String::Replace(zone, Utils::String::VA("zone/%s/", Game::Win_GetLanguage()), "");
|
||||
Utils::String::Replace(zone, ".ff", "");
|
||||
|
||||
if (Utils::IO::FileExists("zone/techsets/" + zone + "_techsets.ff"))
|
||||
{
|
||||
Logger::Print("Skipping previously generated zone {}\n", zone);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (zone.find("_load") != std::string::npos)
|
||||
{
|
||||
Logger::Print("Skipping loadscreen zone {}\n", zone);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Game::DB_IsZoneLoaded(zone.c_str()) || !FastFiles::Exists(zone))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (zone[0] == '.') continue; // fucking mac dotfiles
|
||||
|
||||
curTechsets_list.clear(); // clear from last run
|
||||
|
||||
// load the zone
|
||||
Game::XZoneInfo info;
|
||||
info.name = zone.c_str();
|
||||
info.allocFlags = Game::DB_ZONE_MOD;
|
||||
info.freeFlags = 0x0;
|
||||
Game::DB_LoadXAssets(&info, 1, 0);
|
||||
|
||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms); // wait till its fully loaded
|
||||
|
||||
if (curTechsets_list.empty())
|
||||
{
|
||||
Logger::Print("Skipping empty zone {}\n", zone);
|
||||
// unload zone
|
||||
info.name = nullptr;
|
||||
info.allocFlags = 0x0;
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
continue;
|
||||
}
|
||||
|
||||
// ok so we're just gonna use the materials because they will use the techsets
|
||||
csvStr.clear();
|
||||
for (auto tech : curTechsets_list)
|
||||
{
|
||||
std::string mat = ZoneBuilder::FindMaterialByTechnique(tech);
|
||||
if (mat.length() == 0)
|
||||
{
|
||||
csvStr.append("techset," + tech + "\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
csvStr.append("material," + mat + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
// save csv
|
||||
Utils::IO::WriteFile("zone_source/techsets/" + zone + "_techsets.csv", csvStr);
|
||||
|
||||
// build the techset zone
|
||||
std::string zoneName = "techsets/" + zone + "_techsets";
|
||||
Logger::Print("Building zone '{}'...\n", zoneName);
|
||||
Zone(zoneName).build();
|
||||
|
||||
// unload original zone
|
||||
info.name = nullptr;
|
||||
info.allocFlags = 0x0;
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
|
||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms); // wait till its fully loaded
|
||||
}
|
||||
|
||||
curTechsets_list.clear();
|
||||
techsets_list.clear();
|
||||
|
||||
Game::DB_EnumXAssets(Game::ASSET_TYPE_TECHNIQUE_SET, [](Game::XAssetHeader header, void*)
|
||||
{
|
||||
curTechsets_list.emplace(header.techniqueSet->name);
|
||||
techsets_list.emplace(header.techniqueSet->name);
|
||||
}, nullptr, false);
|
||||
|
||||
// HACK: set language to 'techsets' to load from that dir
|
||||
const char* language = Utils::Hook::Get<const char*>(0x649E740);
|
||||
Utils::Hook::Set<const char*>(0x649E740, "techsets");
|
||||
|
||||
// load generated techset fastfiles
|
||||
auto list = Utils::IO::ListFiles("zone/techsets", false);
|
||||
int i = 0;
|
||||
int subCount = 0;
|
||||
for (const auto& entry : list)
|
||||
{
|
||||
auto it = entry.path().string();
|
||||
|
||||
Utils::String::Replace(it, "zone/techsets/", "");
|
||||
Utils::String::Replace(it, ".ff", "");
|
||||
|
||||
if (it.find("_techsets") == std::string::npos) continue; // skip files we didn't generate for this
|
||||
|
||||
if (!Game::DB_IsZoneLoaded(it.data()))
|
||||
{
|
||||
Game::XZoneInfo info;
|
||||
info.name = it.data();
|
||||
info.allocFlags = Game::DB_ZONE_MOD;
|
||||
info.freeFlags = 0;
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, 0);
|
||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms); // wait till its fully loaded
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::Print("Zone '{}' already loaded\n", it);
|
||||
}
|
||||
|
||||
if (i == 20) // cap at 20 just to be safe
|
||||
{
|
||||
// create csv with the techsets in it
|
||||
csvStr.clear();
|
||||
for (auto tech : curTechsets_list)
|
||||
{
|
||||
std::string mat = ZoneBuilder::FindMaterialByTechnique(tech);
|
||||
if (mat.length() == 0)
|
||||
{
|
||||
csvStr.append("techset," + tech + "\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
csvStr.append("material," + mat + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
std::string tempZoneFile = Utils::String::VA("zone_source/techsets/techsets%d.csv", subCount);
|
||||
std::string tempZone = Utils::String::VA("techsets/techsets%d", subCount);
|
||||
|
||||
Utils::IO::WriteFile(tempZoneFile, csvStr);
|
||||
|
||||
Logger::Print("Building zone '{}'...\n", tempZone);
|
||||
Zone(tempZone).build();
|
||||
|
||||
// unload all zones
|
||||
Game::XZoneInfo info;
|
||||
info.name = nullptr;
|
||||
info.allocFlags = 0x0;
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
|
||||
Utils::Hook::Set<const char*>(0x649E740, "techsets");
|
||||
|
||||
i = 0;
|
||||
subCount++;
|
||||
curTechsets_list.clear();
|
||||
techsets_list.clear();
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
// last iteration
|
||||
if (i != 0)
|
||||
{
|
||||
// create csv with the techsets in it
|
||||
csvStr.clear();
|
||||
for (auto tech : curTechsets_list)
|
||||
{
|
||||
std::string mat = ZoneBuilder::FindMaterialByTechnique(tech);
|
||||
if (mat.length() == 0)
|
||||
{
|
||||
Logger::Print("Couldn't find a material for techset {}. Sort Keys will be incorrect.\n", tech);
|
||||
csvStr.append("techset," + tech + "\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
csvStr.append("material," + mat + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
std::string tempZoneFile = Utils::String::VA("zone_source/techsets/techsets%d.csv", subCount);
|
||||
std::string tempZone = Utils::String::VA("techsets/techsets%d", subCount);
|
||||
|
||||
Utils::IO::WriteFile(tempZoneFile, csvStr);
|
||||
|
||||
Logger::Print("Building zone '{}'...\n", tempZone);
|
||||
Zone(tempZone).build();
|
||||
|
||||
// unload all zones
|
||||
Game::XZoneInfo info;
|
||||
info.name = nullptr;
|
||||
info.allocFlags = 0x0;
|
||||
info.freeFlags = Game::DB_ZONE_MOD;
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
|
||||
subCount++;
|
||||
}
|
||||
|
||||
// build final techsets fastfile
|
||||
if (subCount > 24)
|
||||
{
|
||||
Logger::Error(Game::ERR_DROP, "How did you have 576 fastfiles?\n");
|
||||
}
|
||||
|
||||
curTechsets_list.clear();
|
||||
techsets_list.clear();
|
||||
|
||||
for (int j = 0; j < subCount; ++j)
|
||||
{
|
||||
Game::XZoneInfo info;
|
||||
info.name = Utils::String::VA("techsets%d", j);
|
||||
info.allocFlags = Game::DB_ZONE_MOD;
|
||||
info.freeFlags = 0;
|
||||
|
||||
Game::DB_LoadXAssets(&info, 1, 0);
|
||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms); // wait till its fully loaded
|
||||
}
|
||||
|
||||
// create csv with the techsets in it
|
||||
csvStr.clear();
|
||||
for (const auto& tech : curTechsets_list)
|
||||
{
|
||||
auto mat = ZoneBuilder::FindMaterialByTechnique(tech);
|
||||
if (mat.length() == 0)
|
||||
{
|
||||
csvStr.append("techset," + tech + "\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
csvStr.append("material," + mat + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
Utils::IO::WriteFile("zone_source/techsets/techsets.csv", csvStr);
|
||||
|
||||
// set language back
|
||||
Utils::Hook::Set<const char*>(0x649E740, language);
|
||||
|
||||
Logger::Print("Building zone 'techsets/techsets'...\n");
|
||||
Zone("techsets/techsets").build();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Command::Add("listassets", [](const Command::Params* params)
|
||||
{
|
||||
@ -1723,41 +1636,8 @@ namespace Components
|
||||
}, &type, false);
|
||||
}
|
||||
});
|
||||
|
||||
Command::Add("loadtempzone", [](const Command::Params* params)
|
||||
{
|
||||
if (params->size() < 2) return;
|
||||
|
||||
if (FastFiles::Exists(params->get(1)))
|
||||
{
|
||||
Game::XZoneInfo info;
|
||||
info.name = params->get(1);
|
||||
info.allocFlags = 0x80;
|
||||
info.freeFlags = 0x0;
|
||||
Game::DB_LoadXAssets(&info, 1, 0);
|
||||
}
|
||||
});
|
||||
|
||||
Command::Add("unloadtempzones", [](const Command::Params*)
|
||||
{
|
||||
Game::XZoneInfo info;
|
||||
info.name = nullptr;
|
||||
info.allocFlags = 0x0;
|
||||
info.freeFlags = 0x80;
|
||||
Game::DB_LoadXAssets(&info, 1, true);
|
||||
AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, "default"); // Lock until zone is unloaded
|
||||
});
|
||||
|
||||
Command::Add("materialInfoDump", [](const Command::Params*)
|
||||
{
|
||||
Game::DB_EnumXAssets(Game::ASSET_TYPE_MATERIAL, [](Game::XAssetHeader header, void*)
|
||||
{
|
||||
Logger::Print("{}: {:#X} {:#X} {:#X}\n",
|
||||
header.material->info.name, header.material->info.sortKey & 0xFF, header.material->info.gameFlags & 0xFF, header.material->stateFlags & 0xFF);
|
||||
}, nullptr, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ZoneBuilder::~ZoneBuilder()
|
||||
{
|
||||
@ -1767,37 +1647,4 @@ namespace Components
|
||||
ZoneBuilder::CommandThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
bool ZoneBuilder::unitTest()
|
||||
{
|
||||
printf("Testing circular bit shifting (left)...");
|
||||
|
||||
unsigned int integer = 0x80000000;
|
||||
Utils::RotLeft(integer, 1);
|
||||
|
||||
if (integer != 1)
|
||||
{
|
||||
printf("Error\n");
|
||||
printf("Bit shifting failed: %X\n", integer);
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("Success\n");
|
||||
printf("Testing circular bit shifting (right)...");
|
||||
|
||||
unsigned char byte = 0b00000011;
|
||||
Utils::RotRight(byte, 2);
|
||||
|
||||
if (byte != 0b11000000)
|
||||
{
|
||||
printf("Error\n");
|
||||
printf("Bit shifting failed %X\n", byte & 0xFF);
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("Success\n");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -33,6 +33,7 @@ namespace Components
|
||||
Zone* builder;
|
||||
};
|
||||
|
||||
Zone(const std::string& zoneName, const std::string& sourceName, const std::string& destination);
|
||||
Zone(const std::string& zoneName);
|
||||
~Zone();
|
||||
|
||||
@ -100,6 +101,7 @@ namespace Components
|
||||
iw4of::api iw4ofApi;
|
||||
|
||||
std::string zoneName;
|
||||
std::string destination;
|
||||
Utils::CSV dataMap;
|
||||
|
||||
Utils::Memory::Allocator memAllocator;
|
||||
@ -121,28 +123,44 @@ namespace Components
|
||||
size_t assetDepth;
|
||||
};
|
||||
|
||||
struct NamedAsset
|
||||
{
|
||||
Game::XAssetType type;
|
||||
std::string name;
|
||||
|
||||
bool operator==(const NamedAsset& other) const {
|
||||
return type == other.type && name == other.name;
|
||||
};
|
||||
|
||||
struct Hash {
|
||||
size_t operator()(const NamedAsset& k) const {
|
||||
return static_cast<size_t>(k.type) ^ std::hash<std::string>{}(k.name);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
ZoneBuilder();
|
||||
~ZoneBuilder();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
bool unitTest() override;
|
||||
#endif
|
||||
|
||||
static bool IsEnabled();
|
||||
static bool IsDumpingZone() { return DumpingZone.length() > 0; };
|
||||
|
||||
static std::string TraceZone;
|
||||
static std::vector<std::pair<Game::XAssetType, std::string>> TraceAssets;
|
||||
static std::vector<NamedAsset> TraceAssets;
|
||||
|
||||
static void BeginAssetTrace(const std::string& zone);
|
||||
static std::vector<std::pair<Game::XAssetType, std::string>> EndAssetTrace();
|
||||
static std::vector<NamedAsset> EndAssetTrace();
|
||||
|
||||
static Dvar::Var zb_sp_to_mp;
|
||||
|
||||
static Game::XAssetHeader GetEmptyAssetIfCommon(Game::XAssetType type, const std::string& name, Zone* builder);
|
||||
static std::string GetDumpingZonePath();
|
||||
static void RefreshExporterWorkDirectory();
|
||||
|
||||
static iw4of::api* GetExporter();
|
||||
|
||||
private:
|
||||
static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
|
||||
static int StoreTexture(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image);
|
||||
static void ReleaseTexture(Game::XAssetHeader header);
|
||||
|
||||
static std::string FindMaterialByTechnique(const std::string& name);
|
||||
@ -160,6 +178,10 @@ namespace Components
|
||||
|
||||
static iw4of::params_t GetExporterAPIParams();
|
||||
|
||||
static void DumpZone(const std::string& zone);
|
||||
|
||||
static std::function<void()> LoadZoneWithTrace(const std::string& zone, OUT std::vector<NamedAsset>& assets);
|
||||
|
||||
static void Com_Quitf_t();
|
||||
|
||||
static void CommandThreadCallback();
|
||||
|
@ -10,6 +10,7 @@ namespace Game
|
||||
FS_FOpenFileAppend_t FS_FOpenFileAppend = FS_FOpenFileAppend_t(0x410BB0);
|
||||
FS_FOpenFileWrite_t FS_FOpenFileWrite = FS_FOpenFileWrite_t(0x4BA530);
|
||||
FS_FOpenTextFileWrite_t FS_FOpenTextFileWrite = FS_FOpenTextFileWrite_t(0x43FD90);
|
||||
FS_FileOpenReadText_t FS_FileOpenReadText = FS_FileOpenReadText_t(0x446B60);
|
||||
FS_FOpenFileRead_t FS_FOpenFileRead = FS_FOpenFileRead_t(0x46CBF0);
|
||||
FS_FOpenFileReadDatabase_t FS_FOpenFileReadDatabase = FS_FOpenFileReadDatabase_t(0x42ECA0);
|
||||
FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = FS_FOpenFileReadForThread_t(0x643270);
|
||||
|
@ -26,6 +26,9 @@ namespace Game
|
||||
typedef int(*FS_FOpenFileRead_t)(const char* filename, int* file);
|
||||
extern FS_FOpenFileRead_t FS_FOpenFileRead;
|
||||
|
||||
typedef FILE*(*FS_FileOpenReadText_t)(const char* filename);
|
||||
extern FS_FileOpenReadText_t FS_FileOpenReadText;
|
||||
|
||||
typedef int(*FS_FOpenFileReadDatabase_t)(const char* filename, int* file);
|
||||
extern FS_FOpenFileReadDatabase_t FS_FOpenFileReadDatabase;
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace Game
|
||||
CG_ScrollScoreboardUp_t CG_ScrollScoreboardUp = CG_ScrollScoreboardUp_t(0x47A5C0);
|
||||
CG_ScrollScoreboardDown_t CG_ScrollScoreboardDown = CG_ScrollScoreboardDown_t(0x493B50);
|
||||
CG_GetTeamName_t CG_GetTeamName = CG_GetTeamName_t(0x4B6210);
|
||||
CG_SetupWeaponDef_t CG_SetupWeaponDef = CG_SetupWeaponDef_t(0x4BD520);
|
||||
CG_SetupWeaponConfigString_t CG_SetupWeaponConfigString = CG_SetupWeaponConfigString_t(0x4BD520);
|
||||
|
||||
Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090);
|
||||
Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00);
|
||||
|
@ -51,8 +51,8 @@ namespace Game
|
||||
typedef const char*(*CG_GetTeamName_t)(team_t team);
|
||||
extern CG_GetTeamName_t CG_GetTeamName;
|
||||
|
||||
typedef void(*CG_SetupWeaponDef_t)(int localClientNum, unsigned int weapIndex);
|
||||
extern CG_SetupWeaponDef_t CG_SetupWeaponDef;
|
||||
typedef void(*CG_SetupWeaponConfigString_t)(int localClientNum, unsigned int weapIndex);
|
||||
extern CG_SetupWeaponConfigString_t CG_SetupWeaponConfigString;
|
||||
|
||||
typedef void(*Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_s* allocedCmd, int isKey);
|
||||
extern Cmd_AddCommand_t Cmd_AddCommand;
|
||||
|
@ -17,6 +17,12 @@ namespace Game
|
||||
G_DebugLineWithDuration_t G_DebugLineWithDuration = G_DebugLineWithDuration_t(0x4C3280);
|
||||
|
||||
gentity_s* g_entities = reinterpret_cast<gentity_s*>(0x18835D8);
|
||||
bool* g_quitRequested = reinterpret_cast<bool*>(0x649FB61);
|
||||
|
||||
NetField* clientStateFields = reinterpret_cast<Game::NetField*>(0x741E40);
|
||||
size_t clientStateFieldsCount = Utils::Hook::Get<size_t>(0x7433C8);
|
||||
|
||||
MssLocal* milesGlobal = reinterpret_cast<MssLocal*>(0x649A1A0);
|
||||
|
||||
const char* origErrorMsg = reinterpret_cast<const char*>(0x79B124);
|
||||
|
||||
|
@ -52,6 +52,13 @@ namespace Game
|
||||
constexpr std::size_t MAX_GENTITIES = 2048;
|
||||
constexpr std::size_t ENTITYNUM_NONE = MAX_GENTITIES - 1;
|
||||
extern gentity_s* g_entities;
|
||||
extern bool* g_quitRequested;
|
||||
|
||||
// This does not belong anywhere else
|
||||
extern NetField* clientStateFields;
|
||||
extern size_t clientStateFieldsCount;
|
||||
extern MssLocal* milesGlobal;
|
||||
|
||||
|
||||
extern const char* origErrorMsg;
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#define PROTOCOL 0x96
|
||||
#define PROTOCOL 0x97
|
||||
#define NUM_CUSTOM_CLASSES 15
|
||||
#define FX_ELEM_FIELD_COUNT 90
|
||||
|
||||
@ -527,8 +527,14 @@ namespace Game
|
||||
CS_VOTE_NO = 0x14,
|
||||
CS_VOTE_MAPNAME = 0x15,
|
||||
CS_VOTE_GAMETYPE = 0x16,
|
||||
CS_MODELS = 0x465, // Models (confirmed) 1125
|
||||
// 1580<>1637 models not cached (something's going on, not sure what)
|
||||
CS_MODELS_LAST = 0x664, // End of models
|
||||
CS_SHELLSHOCKS = 0x985,
|
||||
CS_ITEMS = 0x102A,
|
||||
CS_WEAPONFILES = 0xAF5, // 2805 Confirmed
|
||||
CS_WEAPONFILES_LAST = 0xFA3, // Confirmed too // 4003
|
||||
CS_ITEMS = 4138, // Correct! CS_ITEMS is actually an item **COUNT**
|
||||
MAX_CONFIGSTRINGS = 4139
|
||||
}; // Incomplete
|
||||
|
||||
enum conChannel_t
|
||||
@ -960,7 +966,7 @@ namespace Game
|
||||
|
||||
union XAnimDynamicFrames
|
||||
{
|
||||
char(*_1)[3];
|
||||
uint8_t(*_1)[3];
|
||||
unsigned __int16(*_2)[3];
|
||||
};
|
||||
|
||||
@ -1066,7 +1072,7 @@ namespace Game
|
||||
|
||||
struct XSurfaceVertexInfo
|
||||
{
|
||||
__int16 vertCount[4];
|
||||
unsigned __int16 vertCount[4];
|
||||
unsigned __int16* vertsBlend;
|
||||
};
|
||||
|
||||
@ -1134,6 +1140,12 @@ namespace Game
|
||||
XSurfaceCollisionTree* collisionTree;
|
||||
};
|
||||
|
||||
struct DObjSkelMat
|
||||
{
|
||||
float axis[3][4];
|
||||
float origin[4];
|
||||
};
|
||||
|
||||
struct XSurface
|
||||
{
|
||||
char tileMode;
|
||||
@ -1966,6 +1978,7 @@ namespace Game
|
||||
CMD_BUTTON_FRAG = 1 << 14,
|
||||
CMD_BUTTON_OFFHAND_SECONDARY = 1 << 15,
|
||||
CMD_BUTTON_THROW = 1 << 19,
|
||||
CMD_BUTTON_REMOTE = 1 << 20,
|
||||
};
|
||||
|
||||
struct usercmd_s
|
||||
@ -2413,7 +2426,7 @@ namespace Game
|
||||
float scale;
|
||||
unsigned int noScalePartBits[6];
|
||||
unsigned __int16* boneNames;
|
||||
unsigned char *parentList;
|
||||
unsigned char* parentList;
|
||||
short* quats;
|
||||
float* trans;
|
||||
unsigned char* partClassification;
|
||||
@ -4008,7 +4021,7 @@ namespace Game
|
||||
GfxSurfaceBounds* surfacesBounds;
|
||||
GfxStaticModelDrawInst* smodelDrawInsts;
|
||||
GfxDrawSurf* surfaceMaterials;
|
||||
unsigned int* surfaceCastsSunShadow;
|
||||
unsigned int* surfaceCastsSunShadow;
|
||||
volatile int usageCount;
|
||||
};
|
||||
|
||||
@ -4019,7 +4032,7 @@ namespace Game
|
||||
unsigned __int16 materialSortedIndex : 12;
|
||||
unsigned __int16 visDataRefCountLessOne : 4;
|
||||
};
|
||||
|
||||
|
||||
union GfxSModelSurfHeader
|
||||
{
|
||||
GfxSModelSurfHeaderFields fields;
|
||||
@ -4932,6 +4945,14 @@ namespace Game
|
||||
float colors[5][4];
|
||||
};
|
||||
|
||||
struct NetField
|
||||
{
|
||||
char* name;
|
||||
int offset;
|
||||
int bits;
|
||||
char changeHints;
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) WeaponDef
|
||||
{
|
||||
const char* szOverlayName;
|
||||
@ -5498,6 +5519,32 @@ namespace Game
|
||||
StructuredDataEnumEntry* entries;
|
||||
};
|
||||
|
||||
enum LookupResultDataType
|
||||
{
|
||||
LOOKUP_RESULT_INT = 0x0,
|
||||
LOOKUP_RESULT_BOOL = 0x1,
|
||||
LOOKUP_RESULT_STRING = 0x2,
|
||||
LOOKUP_RESULT_FLOAT = 0x3,
|
||||
LOOKUP_RESULT_SHORT = 0x4,
|
||||
};
|
||||
|
||||
enum LookupState
|
||||
{
|
||||
LOOKUP_IN_PROGRESS = 0x0,
|
||||
LOOKUP_FINISHED = 0x1,
|
||||
LOOKUP_ERROR = 0x2,
|
||||
};
|
||||
|
||||
enum LookupError
|
||||
{
|
||||
LOOKUP_ERROR_NONE = 0x0,
|
||||
LOOKUP_ERROR_WRONG_DATA_TYPE = 0x1,
|
||||
LOOKUP_ERROR_INDEX_OUTSIDE_BOUNDS = 0x2,
|
||||
LOOKUP_ERROR_INVALID_STRUCT_PROPERTY = 0x3,
|
||||
LOOKUP_ERROR_INVALID_ENUM_VALUE = 0x4,
|
||||
LOOKUP_ERROR_COUNT = 0x5,
|
||||
};
|
||||
|
||||
enum StructuredDataTypeCategory
|
||||
{
|
||||
DATA_INT = 0x0,
|
||||
@ -5573,6 +5620,15 @@ namespace Game
|
||||
unsigned int size;
|
||||
};
|
||||
|
||||
|
||||
struct StructuredDataLookup
|
||||
{
|
||||
StructuredDataDef* def;
|
||||
StructuredDataType* type;
|
||||
unsigned int offset;
|
||||
LookupError error;
|
||||
};
|
||||
|
||||
struct StructuredDataDefSet
|
||||
{
|
||||
const char* name;
|
||||
@ -7112,7 +7168,7 @@ namespace Game
|
||||
IMG_FORMAT_COUNT = 0x17,
|
||||
};
|
||||
|
||||
enum $25EF9448C800B18F0C83DB367159AFD6
|
||||
enum XAnimPartType
|
||||
{
|
||||
PART_TYPE_NO_QUAT = 0x0,
|
||||
PART_TYPE_HALF_QUAT = 0x1,
|
||||
@ -7911,8 +7967,8 @@ namespace Game
|
||||
|
||||
struct GfxCmdBufContext
|
||||
{
|
||||
GfxCmdBufSourceState *source;
|
||||
GfxCmdBufState *state;
|
||||
GfxCmdBufSourceState* source;
|
||||
GfxCmdBufState* state;
|
||||
};
|
||||
|
||||
struct GfxDrawGroupSetupFields
|
||||
@ -8362,9 +8418,23 @@ namespace Game
|
||||
{
|
||||
DSkelPartBits partBits;
|
||||
int timeStamp;
|
||||
/*DObjAnimMat*/void* mat;
|
||||
DObjAnimMat* mat;
|
||||
};
|
||||
|
||||
struct bitarray
|
||||
{
|
||||
int array[6];
|
||||
};
|
||||
|
||||
/* 1923 */
|
||||
struct XAnimCalcAnimInfo
|
||||
{
|
||||
DObjAnimMat rotTransArray[1152];
|
||||
bitarray animPartBits;
|
||||
bitarray ignorePartBits;
|
||||
};
|
||||
|
||||
|
||||
struct DObj
|
||||
{
|
||||
/*XAnimTree_s*/ void* tree;
|
||||
@ -8698,7 +8768,7 @@ namespace Game
|
||||
char* skelMemoryStart;
|
||||
bool allowedAllocSkel;
|
||||
int serverId;
|
||||
gameState_t gameState;
|
||||
gameState_t cl_gameState;
|
||||
clSnapshot_t noDeltaSnapshot;
|
||||
int nextNoDeltaEntity;
|
||||
entityState_s noDeltaEntities[1024];
|
||||
@ -11059,6 +11129,166 @@ namespace Game
|
||||
huff_t compressDecompress;
|
||||
};
|
||||
|
||||
enum FF_DIR
|
||||
{
|
||||
FFD_DEFAULT = 0x0,
|
||||
FFD_MOD_DIR = 0x1,
|
||||
FFD_USER_MAP = 0x2,
|
||||
};
|
||||
|
||||
struct ASISTAGE
|
||||
{
|
||||
int(__stdcall* ASI_stream_open)(unsigned int, int(__stdcall*)(unsigned int, void*, int, int), unsigned int);
|
||||
int(__stdcall* ASI_stream_process)(int, void*, int);
|
||||
int(__stdcall* ASI_stream_seek)(int, int);
|
||||
int(__stdcall* ASI_stream_close)(int);
|
||||
int(__stdcall* ASI_stream_property)(int, unsigned int, void*, const void*, void*);
|
||||
unsigned int INPUT_BIT_RATE;
|
||||
unsigned int INPUT_SAMPLE_RATE;
|
||||
unsigned int INPUT_BITS;
|
||||
unsigned int INPUT_CHANNELS;
|
||||
unsigned int OUTPUT_BIT_RATE;
|
||||
unsigned int OUTPUT_SAMPLE_RATE;
|
||||
unsigned int OUTPUT_BITS;
|
||||
unsigned int OUTPUT_CHANNELS;
|
||||
unsigned int OUTPUT_RESERVOIR;
|
||||
unsigned int POSITION;
|
||||
unsigned int PERCENT_DONE;
|
||||
unsigned int MIN_INPUT_BLOCK_SIZE;
|
||||
unsigned int RAW_RATE;
|
||||
unsigned int RAW_BITS;
|
||||
unsigned int RAW_CHANNELS;
|
||||
unsigned int REQUESTED_RATE;
|
||||
unsigned int REQUESTED_BITS;
|
||||
unsigned int REQUESTED_CHANS;
|
||||
unsigned int STREAM_SEEK_POS;
|
||||
unsigned int DATA_START_OFFSET;
|
||||
unsigned int DATA_LEN;
|
||||
int stream;
|
||||
};
|
||||
|
||||
struct _STREAM
|
||||
{
|
||||
int block_oriented;
|
||||
int using_ASI;
|
||||
ASISTAGE* ASI;
|
||||
void* samp;
|
||||
unsigned int fileh;
|
||||
char* bufs[3];
|
||||
unsigned int bufsizes[3];
|
||||
int reset_ASI[3];
|
||||
int reset_seek_pos[3];
|
||||
int bufstart[3];
|
||||
void* asyncs[3];
|
||||
int loadedbufstart[2];
|
||||
int loadedorder[2];
|
||||
int loadorder;
|
||||
int bufsize;
|
||||
int readsize;
|
||||
unsigned int buf1;
|
||||
int size1;
|
||||
unsigned int buf2;
|
||||
int size2;
|
||||
unsigned int buf3;
|
||||
int size3;
|
||||
unsigned int datarate;
|
||||
int filerate;
|
||||
int filetype;
|
||||
unsigned int fileflags;
|
||||
int totallen;
|
||||
int substart;
|
||||
int sublen;
|
||||
int subpadding;
|
||||
unsigned int blocksize;
|
||||
int padding;
|
||||
int padded;
|
||||
int loadedsome;
|
||||
unsigned int startpos;
|
||||
unsigned int totalread;
|
||||
unsigned int loopsleft;
|
||||
unsigned int error;
|
||||
int preload;
|
||||
unsigned int preloadpos;
|
||||
int noback;
|
||||
int alldone;
|
||||
int primeamount;
|
||||
int readatleast;
|
||||
int playcontrol;
|
||||
void(__stdcall* callback)(_STREAM*);
|
||||
int user_data[8];
|
||||
void* next;
|
||||
int autostreaming;
|
||||
int docallback;
|
||||
};
|
||||
|
||||
enum SND_EQTYPE
|
||||
{
|
||||
SND_EQTYPE_FIRST = 0x0,
|
||||
SND_EQTYPE_LOWPASS = 0x0,
|
||||
SND_EQTYPE_HIGHPASS = 0x1,
|
||||
SND_EQTYPE_LOWSHELF = 0x2,
|
||||
SND_EQTYPE_HIGHSHELF = 0x3,
|
||||
SND_EQTYPE_BELL = 0x4,
|
||||
SND_EQTYPE_LAST = 0x4,
|
||||
SND_EQTYPE_COUNT = 0x5,
|
||||
SND_EQTYPE_INVALID = 0x5,
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) SndEqParams
|
||||
{
|
||||
SND_EQTYPE type;
|
||||
float gain;
|
||||
float freq;
|
||||
float q;
|
||||
bool enabled;
|
||||
};
|
||||
|
||||
struct MssEqInfo
|
||||
{
|
||||
SndEqParams params[3][64];
|
||||
};
|
||||
|
||||
struct MssFileHandle
|
||||
{
|
||||
unsigned int id;
|
||||
MssFileHandle* next;
|
||||
int handle;
|
||||
char fileName[128];
|
||||
unsigned int hashCode;
|
||||
int offset;
|
||||
int fileOffset;
|
||||
int fileLength;
|
||||
};
|
||||
|
||||
struct __declspec(align(4)) MssStreamReadInfo
|
||||
{
|
||||
char path[256];
|
||||
int timeshift;
|
||||
float fraction;
|
||||
int startDelay;
|
||||
_STREAM* handle;
|
||||
bool readError;
|
||||
};
|
||||
|
||||
struct MssLocal
|
||||
{
|
||||
struct _DIG_DRIVER* driver;
|
||||
struct _SAMPLE* handle_sample[40];
|
||||
_STREAM* handle_stream[12];
|
||||
bool voiceEqDisabled[52];
|
||||
MssEqInfo eq[2];
|
||||
float eqLerp;
|
||||
unsigned int eqFilter;
|
||||
int currentRoomtype;
|
||||
MssFileHandle fileHandle[12];
|
||||
MssFileHandle* freeFileHandle;
|
||||
bool isMultiChannel;
|
||||
float realVolume[12];
|
||||
int playbackRate[52];
|
||||
MssStreamReadInfo streamReadInfo[12];
|
||||
};
|
||||
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#ifndef IDA
|
||||
|
@ -25,6 +25,7 @@ namespace Game
|
||||
Sys_SetValue_t Sys_SetValue = Sys_SetValue_t(0x4B2F50);
|
||||
Sys_CreateFile_t Sys_CreateFile = Sys_CreateFile_t(0x4B2EF0);
|
||||
Sys_OutOfMemErrorInternal_t Sys_OutOfMemErrorInternal = Sys_OutOfMemErrorInternal_t(0x4B2E60);
|
||||
Sys_QuitAndStartProcess_t Sys_QuitAndStartProcess = Sys_QuitAndStartProcess_t(0x45FCF0);
|
||||
|
||||
char(*sys_exitCmdLine)[1024] = reinterpret_cast<char(*)[1024]>(0x649FB68);
|
||||
|
||||
@ -55,4 +56,10 @@ namespace Game
|
||||
|
||||
return TryEnterCriticalSection(&s_criticalSection[critSect]) != FALSE;
|
||||
}
|
||||
|
||||
HANDLE Sys_OpenFileReliable(const char* filename)
|
||||
{
|
||||
return CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
|
||||
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
|
||||
}
|
||||
}
|
||||
|
@ -71,6 +71,9 @@ namespace Game
|
||||
typedef void(*Sys_OutOfMemErrorInternal_t)(const char* filename, int line);
|
||||
extern Sys_OutOfMemErrorInternal_t Sys_OutOfMemErrorInternal;
|
||||
|
||||
typedef void(*Sys_QuitAndStartProcess_t)(const char*);
|
||||
extern Sys_QuitAndStartProcess_t Sys_QuitAndStartProcess;
|
||||
|
||||
extern char(*sys_exitCmdLine)[1024];
|
||||
|
||||
extern RTL_CRITICAL_SECTION* s_criticalSection;
|
||||
@ -81,6 +84,8 @@ namespace Game
|
||||
|
||||
extern bool Sys_TryEnterCriticalSection(CriticalSection critSect);
|
||||
|
||||
extern HANDLE Sys_OpenFileReliable(const char* filename);
|
||||
|
||||
class Sys
|
||||
{
|
||||
public:
|
||||
|
@ -56,6 +56,9 @@
|
||||
#include <dwmapi.h>
|
||||
#pragma comment (lib, "dwmapi.lib")
|
||||
|
||||
#include <iphlpapi.h>
|
||||
#pragma comment (lib, "iphlpapi.lib")
|
||||
|
||||
// Ignore the warnings
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4100)
|
||||
|
@ -8,7 +8,6 @@ namespace Utils
|
||||
{
|
||||
void Initialize()
|
||||
{
|
||||
DES3::Initialize();
|
||||
Rand::Initialize();
|
||||
}
|
||||
|
||||
@ -28,6 +27,13 @@ namespace Utils
|
||||
return std::string{ buffer, static_cast<std::size_t>(pos) };
|
||||
}
|
||||
|
||||
std::uint64_t Rand::GenerateLong()
|
||||
{
|
||||
std::uint64_t number = 0;
|
||||
fortuna_read(reinterpret_cast<std::uint8_t*>(&number), sizeof(number), &Rand::State);
|
||||
return number;
|
||||
}
|
||||
|
||||
std::uint32_t Rand::GenerateInt()
|
||||
{
|
||||
std::uint32_t number = 0;
|
||||
@ -46,13 +52,44 @@ namespace Utils
|
||||
|
||||
#pragma region ECC
|
||||
|
||||
ECC::Key ECC::GenerateKey(int bits)
|
||||
ECC::Key ECC::GenerateKey(int bits, const std::string& entropy)
|
||||
{
|
||||
Key key;
|
||||
|
||||
ltc_mp = ltm_desc;
|
||||
register_prng(&sprng_desc);
|
||||
ecc_make_key(nullptr, find_prng("sprng"), bits / 8, key.getKeyPtr());
|
||||
|
||||
if (entropy.empty())
|
||||
{
|
||||
register_prng(&sprng_desc);
|
||||
const auto result = ecc_make_key(nullptr, find_prng("sprng"), bits / 8, key.getKeyPtr());
|
||||
if (result != CRYPT_OK)
|
||||
{
|
||||
Components::Logger::PrintError(Game::conChannel_t::CON_CHANNEL_ERROR, "There was an issue generating a secured random key! Please contact support");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int descriptorIndex = register_prng(&chacha20_prng_desc);
|
||||
|
||||
// allocate state
|
||||
prng_state* state = new prng_state();
|
||||
|
||||
chacha20_prng_start(state);
|
||||
|
||||
chacha20_prng_add_entropy(reinterpret_cast<const unsigned char*>(entropy.data()), entropy.size(), state);
|
||||
|
||||
chacha20_prng_ready(state);
|
||||
|
||||
const auto result = ecc_make_key(state, descriptorIndex, bits / 8, key.getKeyPtr());
|
||||
|
||||
if (result != CRYPT_OK)
|
||||
{
|
||||
Components::Logger::PrintError(Game::conChannel_t::CON_CHANNEL_ERROR, "There was an issue generating your unique player ID! Please contact support");
|
||||
}
|
||||
|
||||
// Deallocate state
|
||||
delete state;
|
||||
}
|
||||
|
||||
return key;
|
||||
}
|
||||
@ -79,8 +116,8 @@ namespace Utils
|
||||
|
||||
int result = 0;
|
||||
return (ecc_verify_hash(reinterpret_cast<const std::uint8_t*>(signature.data()), signature.size(),
|
||||
reinterpret_cast<const std::uint8_t*>(message.data()), message.size(),
|
||||
&result, key.getKeyPtr()) == CRYPT_OK && result != 0);
|
||||
reinterpret_cast<const std::uint8_t*>(message.data()), message.size(),
|
||||
&result, key.getKeyPtr()) == CRYPT_OK && result != 0);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
@ -115,7 +152,7 @@ namespace Utils
|
||||
ltc_mp = ltm_desc;
|
||||
|
||||
rsa_sign_hash_ex(reinterpret_cast<const std::uint8_t*>(hash.data()), hash.size(),
|
||||
buffer, &length, LTC_PKCS_1_V1_5, nullptr, 0, hash_index, 0, key.getKeyPtr());
|
||||
buffer, &length, LTC_PKCS_1_V1_5, nullptr, 0, hash_index, 0, key.getKeyPtr());
|
||||
|
||||
return std::string{ reinterpret_cast<char*>(buffer), length };
|
||||
}
|
||||
@ -133,47 +170,8 @@ namespace Utils
|
||||
|
||||
auto result = 0;
|
||||
return (rsa_verify_hash_ex(reinterpret_cast<const std::uint8_t*>(signature.data()), signature.size(),
|
||||
reinterpret_cast<const std::uint8_t*>(hash.data()), hash.size(), LTC_PKCS_1_V1_5,
|
||||
hash_index, 0, &result, key.getKeyPtr()) == CRYPT_OK && result != 0);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region DES3
|
||||
|
||||
void DES3::Initialize()
|
||||
{
|
||||
register_cipher(&des3_desc);
|
||||
}
|
||||
|
||||
std::string DES3::Encrypt(const std::string& text, const std::string& iv, const std::string& key)
|
||||
{
|
||||
std::string encData;
|
||||
encData.resize(text.size());
|
||||
|
||||
symmetric_CBC cbc;
|
||||
const auto des3 = find_cipher("3des");
|
||||
|
||||
cbc_start(des3, reinterpret_cast<const std::uint8_t*>(iv.data()), reinterpret_cast<const std::uint8_t*>(key.data()), static_cast<int>(key.size()), 0, &cbc);
|
||||
cbc_encrypt(reinterpret_cast<const std::uint8_t*>(text.data()), reinterpret_cast<uint8_t*>(encData.data()), text.size(), &cbc);
|
||||
cbc_done(&cbc);
|
||||
|
||||
return encData;
|
||||
}
|
||||
|
||||
std::string DES3::Decrpyt(const std::string& data, const std::string& iv, const std::string& key)
|
||||
{
|
||||
std::string decData;
|
||||
decData.resize(data.size());
|
||||
|
||||
symmetric_CBC cbc;
|
||||
const auto des3 = find_cipher("3des");
|
||||
|
||||
cbc_start(des3, reinterpret_cast<const std::uint8_t*>(iv.data()), reinterpret_cast<const std::uint8_t*>(key.data()), static_cast<int>(key.size()), 0, &cbc);
|
||||
cbc_decrypt(reinterpret_cast<const std::uint8_t*>(data.data()), reinterpret_cast<std::uint8_t*>(decData.data()), data.size(), &cbc);
|
||||
cbc_done(&cbc);
|
||||
|
||||
return decData;
|
||||
reinterpret_cast<const std::uint8_t*>(hash.data()), hash.size(), LTC_PKCS_1_V1_5,
|
||||
hash_index, 0, &result, key.getKeyPtr()) == CRYPT_OK && result != 0);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
@ -5,6 +5,7 @@ namespace Utils
|
||||
namespace Cryptography
|
||||
{
|
||||
void Initialize();
|
||||
std::string GetEntropy();
|
||||
|
||||
class Token
|
||||
{
|
||||
@ -131,6 +132,7 @@ namespace Utils
|
||||
{
|
||||
public:
|
||||
static std::string GenerateChallenge();
|
||||
static std::uint64_t GenerateLong();
|
||||
static std::uint32_t GenerateInt();
|
||||
static void Initialize();
|
||||
|
||||
@ -235,7 +237,7 @@ namespace Utils
|
||||
std::shared_ptr<ecc_key> keyStorage;
|
||||
};
|
||||
|
||||
static Key GenerateKey(int bits);
|
||||
static Key GenerateKey(int bits, const std::string& entropy = {});
|
||||
static std::string SignMessage(Key key, const std::string& message);
|
||||
static bool VerifyMessage(Key key, const std::string& message, const std::string& signature);
|
||||
};
|
||||
@ -327,14 +329,6 @@ namespace Utils
|
||||
static bool VerifyMessage(Key key, const std::string& message, const std::string& signature);
|
||||
};
|
||||
|
||||
class DES3
|
||||
{
|
||||
public:
|
||||
static void Initialize();
|
||||
static std::string Encrypt(const std::string& text, const std::string& iv, const std::string& key);
|
||||
static std::string Decrpyt(const std::string& text, const std::string& iv, const std::string& key);
|
||||
};
|
||||
|
||||
class Tiger
|
||||
{
|
||||
public:
|
||||
|
@ -102,22 +102,22 @@ namespace Utils
|
||||
this->module_ = nullptr;
|
||||
}
|
||||
|
||||
void Library::LaunchProcess(const std::string& process, const std::string& commandLine, const std::string& currentDir)
|
||||
void Library::LaunchProcess(const std::wstring& process, const std::wstring& commandLine, const std::filesystem::path& currentDir)
|
||||
{
|
||||
STARTUPINFOA startup_info;
|
||||
PROCESS_INFORMATION process_info;
|
||||
STARTUPINFOW startupInfo;
|
||||
PROCESS_INFORMATION processInfo;
|
||||
|
||||
ZeroMemory(&startup_info, sizeof(startup_info));
|
||||
ZeroMemory(&process_info, sizeof(process_info));
|
||||
startup_info.cb = sizeof(startup_info);
|
||||
ZeroMemory(&startupInfo, sizeof(startupInfo));
|
||||
ZeroMemory(&processInfo, sizeof(processInfo));
|
||||
startupInfo.cb = sizeof(startupInfo);
|
||||
|
||||
CreateProcessA(process.data(), const_cast<char*>(commandLine.data()), nullptr,
|
||||
nullptr, false, NULL, nullptr, currentDir.data(),
|
||||
&startup_info, &process_info);
|
||||
CreateProcessW(process.data(), const_cast<wchar_t*>(commandLine.data()), nullptr,
|
||||
nullptr, false, NULL, nullptr, currentDir.wstring().data(),
|
||||
&startupInfo, &processInfo);
|
||||
|
||||
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE)
|
||||
CloseHandle(process_info.hThread);
|
||||
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE)
|
||||
CloseHandle(process_info.hProcess);
|
||||
if (processInfo.hThread && processInfo.hThread != INVALID_HANDLE_VALUE)
|
||||
CloseHandle(processInfo.hThread);
|
||||
if (processInfo.hProcess && processInfo.hProcess != INVALID_HANDLE_VALUE)
|
||||
CloseHandle(processInfo.hProcess);
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ namespace Utils
|
||||
return T();
|
||||
}
|
||||
|
||||
static void LaunchProcess(const std::string& process, const std::string& commandLine, const std::string& currentDir);
|
||||
static void LaunchProcess(const std::wstring& process, const std::wstring& commandLine, const std::filesystem::path& currentDir);
|
||||
|
||||
private:
|
||||
HMODULE module_;
|
||||
|
@ -25,8 +25,10 @@ namespace Utils
|
||||
|
||||
void OutputDebugLastError()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
DWORD errorMessageID = ::GetLastError();
|
||||
OutputDebugStringA(Utils::String::VA("Last error code: 0x%08X (%s)\n", errorMessageID, GetLastWindowsError().data()));
|
||||
OutputDebugStringA(String::VA("Last error code: 0x%08X (%s)\n", errorMessageID, GetLastWindowsError().data()));
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string GetLastWindowsError()
|
||||
@ -85,8 +87,7 @@ namespace Utils
|
||||
if (!ntdll) return nullptr;
|
||||
|
||||
|
||||
static uint8_t ntQueryInformationThread[] = { 0xB1, 0x8B, 0xAE, 0x8A, 0x9A, 0x8D, 0x86, 0xB6, 0x91, 0x99, 0x90, 0x8D, 0x92, 0x9E, 0x8B, 0x96, 0x90, 0x91, 0xAB, 0x97, 0x8D, 0x9A, 0x9E, 0x9B }; // NtQueryInformationThread
|
||||
NtQueryInformationThread_t NtQueryInformationThread = NtQueryInformationThread_t(GetProcAddress(ntdll, String::XOR(std::string(reinterpret_cast<char*>(ntQueryInformationThread), sizeof ntQueryInformationThread), -1).data()));
|
||||
NtQueryInformationThread_t NtQueryInformationThread = NtQueryInformationThread_t(GetProcAddress(ntdll, "NtQueryInformationThread"));
|
||||
if (!NtQueryInformationThread) return nullptr;
|
||||
|
||||
HANDLE dupHandle, currentProcess = GetCurrentProcess();
|
||||
@ -116,11 +117,15 @@ namespace Utils
|
||||
SetCurrentDirectoryW(binaryPath);
|
||||
}
|
||||
|
||||
/**
|
||||
* IW4x_INSTALL should point to where the IW4x rawfiles/client files are
|
||||
* or the current working dir
|
||||
*/
|
||||
void SetEnvironment()
|
||||
{
|
||||
char* buffer{};
|
||||
std::size_t size{};
|
||||
if (_dupenv_s(&buffer, &size, "MW2_INSTALL") != 0 || buffer == nullptr)
|
||||
if (_dupenv_s(&buffer, &size, "IW4x_INSTALL") != 0 || buffer == nullptr)
|
||||
{
|
||||
SetLegacyEnvironment();
|
||||
return;
|
||||
@ -132,10 +137,57 @@ namespace Utils
|
||||
SetDllDirectoryA(buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Points to where the Modern Warfare 2 folder is
|
||||
*/
|
||||
std::filesystem::path GetBaseFilesLocation()
|
||||
{
|
||||
char* buffer{};
|
||||
std::size_t size{};
|
||||
if (_dupenv_s(&buffer, &size, "BASE_INSTALL") != 0 || buffer == nullptr)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto _0 = gsl::finally([&] { std::free(buffer); });
|
||||
|
||||
try
|
||||
{
|
||||
std::filesystem::path result = buffer;
|
||||
return result;
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
printf("Failed to convert '%s' to native file system path. Got error '%s'\n", buffer, ex.what());
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
std::wstring GetLaunchParameters()
|
||||
{
|
||||
std::wstring args;
|
||||
|
||||
int numArgs;
|
||||
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &numArgs);
|
||||
|
||||
if (argv)
|
||||
{
|
||||
for (auto i = 1; i < numArgs; ++i)
|
||||
{
|
||||
std::wstring arg(argv[i]);
|
||||
args.append(arg);
|
||||
args.append(L" ");
|
||||
}
|
||||
|
||||
LocalFree(argv);
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
HMODULE GetNTDLL()
|
||||
{
|
||||
static uint8_t ntdll[] = { 0x91, 0x8B, 0x9B, 0x93, 0x93, 0xD1, 0x9B, 0x93, 0x93 }; // ntdll.dll
|
||||
return GetModuleHandleA(Utils::String::XOR(std::string(reinterpret_cast<char*>(ntdll), sizeof ntdll), -1).data());
|
||||
return GetModuleHandleA("ntdll.dll");
|
||||
}
|
||||
|
||||
void SafeShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, INT nShowCmd)
|
||||
|
@ -20,9 +20,12 @@ namespace Utils
|
||||
HMODULE GetNTDLL();
|
||||
|
||||
void SetEnvironment();
|
||||
std::filesystem::path GetBaseFilesLocation();
|
||||
|
||||
void OpenUrl(const std::string& url);
|
||||
|
||||
std::wstring GetLaunchParameters();
|
||||
|
||||
bool HasIntersection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
|
||||
|
||||
template <typename T>
|
||||
|
Loading…
Reference in New Issue
Block a user