2023-12-30 12:58:51 +01:00

53 lines
1.2 KiB
C++

#include <STDInclude.hpp>
#include "ConnectProtocol.hpp"
#include "Console.hpp"
#include <version.hpp>
namespace Components
{
HANDLE Singleton::Mutex;
bool Singleton::FirstInstance = true;
bool Singleton::IsFirstInstance()
{
return FirstInstance;
}
void Singleton::preDestroy()
{
if (INVALID_HANDLE_VALUE != Mutex)
{
CloseHandle(Mutex);
}
}
Singleton::Singleton()
{
if (Flags::HasFlag("version"))
{
printf("%s", "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n");
#ifdef EXPERIMENTAL_BUILD
printf("Revision: %i - develop\n", REVISION);
#else
printf("Revision: %i\n", REVISION);
#endif
ExitProcess(EXIT_SUCCESS);
}
Console::FreeNativeConsole();
if (Loader::IsPerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
Mutex = CreateMutexA(nullptr, FALSE, "iw4x_mutex");
FirstInstance = ((INVALID_HANDLE_VALUE != Mutex) && GetLastError() != ERROR_ALREADY_EXISTS);
if (!FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
{
ExitProcess(EXIT_SUCCESS);
}
}
}