489 lines
12 KiB
C++

#include <STDInclude.hpp>
#include "Console.hpp"
#include "Events.hpp"
namespace Components
{
using namespace Utils::String;
std::mutex Logger::MessageMutex;
std::vector<std::string> Logger::MessageQueue;
std::recursive_mutex Logger::LoggingMutex;
std::vector<Network::Address> Logger::LoggingAddresses[2];
Dvar::Var Logger::IW4x_one_log;
Dvar::Var Logger::IW4x_fail2ban_location;
void(*Logger::PipeCallback)(const std::string&) = nullptr;;
bool Logger::IsConsoleReady()
{
return (IsWindow(Console::GetWindow()) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console")));
}
void Logger::Print_Stub(const int channel, const char* message, ...)
{
char buf[4096]{};
va_list va;
va_start(va, message);
vsnprintf_s(buf, _TRUNCATE, message, va);
va_end(va);
MessagePrint(channel, std::string{ buf });
}
void Logger::MessagePrint(const int channel, const std::string& msg)
{
static const auto shouldPrint = []() -> bool
{
return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
}();
if (shouldPrint)
{
(void)std::fputs(msg.data(), stdout);
(void)std::fflush(stdout);
return;
}
#ifdef _DEBUG
if (!IsConsoleReady())
{
OutputDebugStringA(msg.data());
}
#endif
if (!Game::Sys_IsMainThread())
{
EnqueueMessage(msg);
}
else
{
Game::Com_PrintMessage(channel, msg.data(), 0);
}
}
void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
{
#ifdef LOGGER_TRACE
const auto msg = std::vformat(fmt, args);
const auto out = std::format("Debug:\n {}\nFile: {}\nLine: {}\n", msg, loc.file_name(), loc.line());
#else
const auto msg = std::vformat(fmt, args);
const auto out = std::format("^2{}\n", msg);
#endif
MessagePrint(Game::CON_CHANNEL_DONT_FILTER, out);
}
void Logger::PrintInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args)
{
const auto msg = std::vformat(fmt, args);
MessagePrint(channel, msg);
}
void Logger::ErrorInternal(const Game::errorParm_t error, const std::string_view& fmt, std::format_args&& args)
{
const auto msg = std::vformat(fmt, args);
#ifdef _DEBUG
if (IsDebuggerPresent()) __debugbreak();
#endif
Game::Com_Error(error, "%s", msg.data());
}
void Logger::PrintErrorInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args)
{
const auto msg = "^1Error: " + std::vformat(fmt, args);
++(*Game::com_errorPrintsCount);
MessagePrint(channel, msg);
if (Game::cls->uiStarted && (*Game::com_fixedConsolePosition == 0))
{
Game::CL_ConsoleFixPosition();
}
}
void Logger::WarningInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args)
{
const auto msg = "^3" + std::vformat(fmt, args);
MessagePrint(channel, msg);
}
void Logger::PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args)
{
static const auto shouldPrint = []() -> bool
{
return Flags::HasFlag("fail2ban");
}();
if (!shouldPrint)
{
return;
}
auto msg = std::vformat(fmt, args);
static auto log_next_time_stamp = true;
if (log_next_time_stamp)
{
auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
// Convert to local time
std::tm timeInfo = *std::localtime(&now);
std::ostringstream ss;
ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S ");
msg.insert(0, ss.str());
}
log_next_time_stamp = (msg.find('\n') != std::string::npos);
Utils::IO::WriteFile(IW4x_fail2ban_location.get<std::string>(), msg, true);
}
void Logger::Frame()
{
std::unique_lock _(MessageMutex);
for (auto i = MessageQueue.begin(); i != MessageQueue.end();)
{
Game::Com_PrintMessage(Game::CON_CHANNEL_DONT_FILTER, i->data(), 0);
#ifdef _DEBUG
if (!IsConsoleReady())
{
OutputDebugStringA(i->data());
}
#endif
i = MessageQueue.erase(i);
}
}
void Logger::PipeOutput(void(*callback)(const std::string&))
{
PipeCallback = callback;
}
void Logger::PrintMessagePipe(const char* data)
{
if (PipeCallback)
{
PipeCallback(data);
}
}
void Logger::NetworkLog(const char* data, bool gLog)
{
if (!data)
{
return;
}
std::unique_lock lock(LoggingMutex);
for (const auto& addr : LoggingAddresses[gLog & 1])
{
Network::SendCommand(addr, "print", data);
}
}
void Logger::G_LogPrintf_Hk(const char* fmt, ...)
{
char string[1024]{};
char string2[1024]{};
va_list ap;
va_start(ap, fmt);
vsnprintf_s(string2, _TRUNCATE, fmt, ap);
va_end(ap);
const auto time = Game::level->time / 1000;
const auto len = sprintf_s(string, "%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, string2);
if (Game::level->logFile)
{
Game::FS_Write(string, len, Game::level->logFile);
}
// Allow the network log to run even if logFile was not opened
NetworkLog(string, true);
}
__declspec(naked) void Logger::PrintMessage_Stub()
{
__asm
{
mov eax, PipeCallback
test eax, eax
jz returnPrint
pushad
push[esp + 28h]
call PrintMessagePipe
add esp, 4h
popad
ret
returnPrint :
pushad
push 0 // gLog
push[esp + 2Ch] // data
call NetworkLog
add esp, 8h
popad
push esi
mov esi, [esp + 0Ch]
push 4AA835h
ret
}
}
void Logger::EnqueueMessage(const std::string& message)
{
std::unique_lock _(MessageMutex);
MessageQueue.push_back(message);
}
void Logger::RedirectOSPath(const char* file, char* folder)
{
const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
if (g_log) // This can be null - has happened before
{
if (std::strcmp(g_log, file) == 0)
{
if (std::strcmp(folder, "userraw") != 0)
{
if (IW4x_one_log.get<bool>())
{
strncpy_s(folder, 256, "userraw", _TRUNCATE);
}
}
}
}
}
__declspec(naked) void Logger::BuildOSPath_Stub()
{
__asm
{
pushad
push[esp + 20h + 8h]
push[esp + 20h + 10h]
call RedirectOSPath
add esp, 8h
popad
mov eax, [esp + 8h]
push ebp
push esi
mov esi, [esp + 0Ch]
push 64213Fh
retn
}
}
void Logger::LSP_LogString_Stub([[maybe_unused]] int localControllerIndex, const char* string)
{
NetworkLog(string, false);
}
void Logger::LSP_LogStringAboutUser_Stub([[maybe_unused]] int localControllerIndex, std::uint64_t xuid, const char* string)
{
NetworkLog(VA("%" PRIx64 ";%s", xuid, string), false);
}
void Logger::AddServerCommands()
{
Command::AddSV("log_add", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
Network::Address addr(params->get(1));
if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
{
LoggingAddresses[0].push_back(addr);
}
});
Command::AddSV("log_del", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const auto num = std::atoi(params->get(1));
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
{
auto addr = Logger::LoggingAddresses[0].begin() + num;
Print("Address {} removed\n", addr->getString());
LoggingAddresses[0].erase(addr);
}
else
{
Network::Address addr(params->get(1));
if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
{
LoggingAddresses[0].erase(i);
Print("Address {} removed\n", addr.getString());
}
else
{
Print("Address {} not found!\n", addr.getString());
}
}
});
Command::AddSV("log_list", []([[maybe_unused]] const Command::Params* params)
{
Print("# ID: Address\n");
Print("-------------\n");
std::unique_lock lock(LoggingMutex);
for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
{
Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
}
});
Command::AddSV("g_log_add", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const Network::Address addr(params->get(1));
if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
{
LoggingAddresses[1].push_back(addr);
}
});
Command::AddSV("g_log_del", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const auto num = std::atoi(params->get(1));
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
{
const auto addr = LoggingAddresses[1].begin() + num;
Print("Address {} removed\n", addr->getString());
LoggingAddresses[1].erase(addr);
}
else
{
const Network::Address addr(params->get(1));
const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
if (i != LoggingAddresses[1].end())
{
LoggingAddresses[1].erase(i);
Print("Address {} removed\n", addr.getString());
}
else
{
Print("Address {} not found!\n", addr.getString());
}
}
});
Command::AddSV("g_log_list", []([[maybe_unused]] const Command::Params* params)
{
Print("# ID: Address\n");
Print("-------------\n");
std::unique_lock lock(LoggingMutex);
for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
{
Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
}
});
}
void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr)
{
// We add a bit more info and we clear the sound stream when it happens
// to avoid spamming the error
const auto newMsg = std::format("{}Make sure you have the 'miles' folder in your game directory! Otherwise MP3 and other codecs will be unavailable.\n", originalMsg);
Game::Com_PrintError(channel, newMsg.c_str(), soundName, lastErrorStr);
for (size_t i = 0; i < ARRAYSIZE(Game::milesGlobal->streamReadInfo); i++)
{
if (0 == std::strncmp(Game::milesGlobal->streamReadInfo[i].path, soundName, ARRAYSIZE(Game::milesGlobal->streamReadInfo[i].path)))
{
Game::milesGlobal->streamReadInfo[i].path[0] = '\x00'; // This kills it and make sure it doesn't get played again for now
break;
}
}
}
Logger::Logger()
{
// Print sound aliases errors
if (!Dedicated::IsEnabled())
{
Utils::Hook(0x64BA67, PrintAliasError, HOOK_CALL).install()->quick();
}
Utils::Hook(0x642139, BuildOSPath_Stub, HOOK_JUMP).install()->quick();
Scheduler::Loop(Frame, Scheduler::Pipeline::SERVER);
Utils::Hook(Game::G_LogPrintf, G_LogPrintf_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(Game::Com_PrintMessage, PrintMessage_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x5F67AE, LSP_LogString_Stub, HOOK_CALL).install()->quick(); // Scr_LogString
Utils::Hook(0x5F67EE, LSP_LogStringAboutUser_Stub, HOOK_CALL).install()->quick(); // ScrCmd_LogString_Stub
if (Loader::IsPerformingUnitTests())
{
Utils::Hook(Game::Com_Printf, Print_Stub, HOOK_JUMP).install()->quick();
}
Events::OnSVInit(AddServerCommands);
Events::OnDvarInit([]
{
IW4x_one_log = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
IW4x_fail2ban_location = Dvar::Register<const char*>("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location");
});
}
Logger::~Logger()
{
std::unique_lock lock_logging(LoggingMutex);
LoggingAddresses[0].clear();
LoggingAddresses[1].clear();
std::unique_lock lock_message(MessageMutex);
MessageQueue.clear();
// Flush the console log
if (*Game::logfile)
{
Game::FS_FCloseFile(*Game::logfile);
}
}
}