Fix a crash with arena reloading on custom maps

This commit is contained in:
Louvenarde 2024-06-16 00:58:16 +02:00
parent 21d5b05554
commit 835f74065c
4 changed files with 250 additions and 225 deletions

View File

@ -315,7 +315,10 @@ namespace Components
Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
if (!Steam::Proxy::SteamFriends) return;
Game::UI_UpdateArenas();
if (Game::Sys_IsMainThread())
{
Game::UI_UpdateArenas();
}
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);

View File

@ -38,32 +38,32 @@ namespace Components
void Logger::MessagePrint(const int channel, const std::string& msg)
{
static const auto shouldPrint = []() -> bool
{
return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
}();
{
return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
}();
if (shouldPrint)
{
(void)std::fputs(msg.data(), stdout);
(void)std::fflush(stdout);
return;
}
if (shouldPrint)
{
(void)std::fputs(msg.data(), stdout);
(void)std::fflush(stdout);
return;
}
#ifdef _DEBUG
if (!IsConsoleReady())
{
OutputDebugStringA(msg.data());
}
if (!IsConsoleReady())
{
OutputDebugStringA(msg.data());
}
#endif
if (!Game::Sys_IsMainThread())
{
EnqueueMessage(msg);
}
else
{
Game::Com_PrintMessage(channel, msg.data(), 0);
}
if (!Game::Sys_IsMainThread())
{
EnqueueMessage(msg);
}
else
{
Game::Com_PrintMessage(channel, msg.data(), 0);
}
}
void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
@ -120,33 +120,33 @@ namespace Components
void Logger::PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args)
{
static const auto shouldPrint = []() -> bool
{
return Flags::HasFlag("fail2ban");
}();
{
return Flags::HasFlag("fail2ban");
}();
if (!shouldPrint)
{
return;
}
if (!shouldPrint)
{
return;
}
auto msg = std::vformat(fmt, args);
auto msg = std::vformat(fmt, args);
static auto log_next_time_stamp = true;
if (log_next_time_stamp)
{
auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
// Convert to local time
std::tm timeInfo = *std::localtime(&now);
static auto log_next_time_stamp = true;
if (log_next_time_stamp)
{
auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
// Convert to local time
std::tm timeInfo = *std::localtime(&now);
std::ostringstream ss;
ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S ");
std::ostringstream ss;
ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S ");
msg.insert(0, ss.str());
}
msg.insert(0, ss.str());
}
log_next_time_stamp = (msg.find('\n') != std::string::npos);
log_next_time_stamp = (msg.find('\n') != std::string::npos);
Utils::IO::WriteFile(IW4x_fail2ban_location.get<std::string>(), msg, true);
Utils::IO::WriteFile(IW4x_fail2ban_location.get<std::string>(), msg, true);
}
void Logger::Frame()
@ -227,28 +227,28 @@ namespace Components
pushad
push [esp + 28h]
push[esp + 28h]
call PrintMessagePipe
add esp, 4h
popad
ret
returnPrint:
returnPrint :
pushad
push 0 // gLog
push [esp + 2Ch] // data
call NetworkLog
add esp, 8h
push 0 // gLog
push[esp + 2Ch] // data
call NetworkLog
add esp, 8h
popad
popad
push esi
mov esi, [esp + 0Ch]
push esi
mov esi, [esp + 0Ch]
push 4AA835h
ret
push 4AA835h
ret
}
}
@ -262,13 +262,16 @@ namespace Components
{
const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
if (std::strcmp(g_log, file) == 0)
if (g_log) // This can be null - has happened before
{
if (std::strcmp(folder, "userraw") != 0)
if (std::strcmp(g_log, file) == 0)
{
if (IW4x_one_log.get<bool>())
if (std::strcmp(folder, "userraw") != 0)
{
strncpy_s(folder, 256, "userraw", _TRUNCATE);
if (IW4x_one_log.get<bool>())
{
strncpy_s(folder, 256, "userraw", _TRUNCATE);
}
}
}
}
@ -280,8 +283,8 @@ namespace Components
{
pushad
push [esp + 20h + 8h]
push [esp + 20h + 10h]
push[esp + 20h + 8h]
push[esp + 20h + 10h]
call RedirectOSPath
add esp, 8h
@ -310,116 +313,116 @@ namespace Components
void Logger::AddServerCommands()
{
Command::AddSV("log_add", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
Network::Address addr(params->get(1));
if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
{
LoggingAddresses[0].push_back(addr);
}
});
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
Network::Address addr(params->get(1));
if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
{
LoggingAddresses[0].push_back(addr);
}
});
Command::AddSV("log_del", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const auto num = std::atoi(params->get(1));
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
{
auto addr = Logger::LoggingAddresses[0].begin() + num;
Print("Address {} removed\n", addr->getString());
LoggingAddresses[0].erase(addr);
}
else
{
Network::Address addr(params->get(1));
if (params->size() < 2) return;
if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
std::unique_lock lock(LoggingMutex);
const auto num = std::atoi(params->get(1));
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
{
LoggingAddresses[0].erase(i);
Print("Address {} removed\n", addr.getString());
auto addr = Logger::LoggingAddresses[0].begin() + num;
Print("Address {} removed\n", addr->getString());
LoggingAddresses[0].erase(addr);
}
else
{
Print("Address {} not found!\n", addr.getString());
Network::Address addr(params->get(1));
if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
{
LoggingAddresses[0].erase(i);
Print("Address {} removed\n", addr.getString());
}
else
{
Print("Address {} not found!\n", addr.getString());
}
}
}
});
});
Command::AddSV("log_list", []([[maybe_unused]] const Command::Params* params)
{
Print("# ID: Address\n");
Print("-------------\n");
std::unique_lock lock(LoggingMutex);
for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
{
Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
}
});
Print("# ID: Address\n");
Print("-------------\n");
std::unique_lock lock(LoggingMutex);
for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
{
Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
}
});
Command::AddSV("g_log_add", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const Network::Address addr(params->get(1));
if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
{
LoggingAddresses[1].push_back(addr);
}
});
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const Network::Address addr(params->get(1));
if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
{
LoggingAddresses[1].push_back(addr);
}
});
Command::AddSV("g_log_del", [](const Command::Params* params)
{
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const auto num = std::atoi(params->get(1));
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
{
const auto addr = LoggingAddresses[1].begin() + num;
Print("Address {} removed\n", addr->getString());
LoggingAddresses[1].erase(addr);
}
else
{
const Network::Address addr(params->get(1));
const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
if (i != LoggingAddresses[1].end())
if (params->size() < 2) return;
std::unique_lock lock(LoggingMutex);
const auto num = std::atoi(params->get(1));
if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
{
LoggingAddresses[1].erase(i);
Print("Address {} removed\n", addr.getString());
const auto addr = LoggingAddresses[1].begin() + num;
Print("Address {} removed\n", addr->getString());
LoggingAddresses[1].erase(addr);
}
else
{
Print("Address {} not found!\n", addr.getString());
const Network::Address addr(params->get(1));
const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
if (i != LoggingAddresses[1].end())
{
LoggingAddresses[1].erase(i);
Print("Address {} removed\n", addr.getString());
}
else
{
Print("Address {} not found!\n", addr.getString());
}
}
}
});
});
Command::AddSV("g_log_list", []([[maybe_unused]] const Command::Params* params)
{
Print("# ID: Address\n");
Print("-------------\n");
std::unique_lock lock(LoggingMutex);
for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
{
Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
}
});
Print("# ID: Address\n");
Print("-------------\n");
std::unique_lock lock(LoggingMutex);
for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
{
Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
}
});
}
void PrintAliasError(Game::conChannel_t channel, const char * originalMsg, const char* soundName, const char* lastErrorStr)
void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr)
{
// We add a bit more info and we clear the sound stream when it happens
// to avoid spamming the error
@ -461,10 +464,10 @@ namespace Components
Events::OnSVInit(AddServerCommands);
Events::OnDvarInit([]
{
IW4x_one_log = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
IW4x_fail2ban_location = Dvar::Register<const char*>("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location");
});
{
IW4x_one_log = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
IW4x_fail2ban_location = Dvar::Register<const char*>("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location");
});
}
Logger::~Logger()

View File

@ -103,9 +103,9 @@ namespace Components
const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
{
std::string data = RawFiles::ReadRawFile(name, buffer, size);
std::string data;
if (Maps::UserMap.isValid())
if (Maps::UserMap.isValid())
{
const auto mapname = Maps::UserMap.getName();
const auto arena = GetArenaPath(mapname);
@ -116,6 +116,10 @@ namespace Components
data = Utils::IO::ReadFile(arena);
}
}
else
{
data = RawFiles::ReadRawFile(name, buffer, size);
}
strncpy_s(buffer, size, data.data(), _TRUNCATE);
return buffer;
@ -141,11 +145,11 @@ namespace Components
Maps::CurrentDependencies.clear();
auto dependencies = GetDependenciesForMap(zoneInfo->name);
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
Utils::Memory::Allocator allocator;
if (dependencies.requiresTeamZones)
{
auto teams = dependencies.requiredTeams;
@ -177,7 +181,7 @@ namespace Components
auto patchZone = std::format("patch_{}", zoneInfo->name);
if (FastFiles::Exists(patchZone))
{
data.push_back({patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags});
data.push_back({ patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags });
}
return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
@ -185,18 +189,18 @@ namespace Components
void Maps::OverrideMapEnts(Game::MapEnts* ents)
{
auto callback = [] (Game::XAssetHeader header, void* ents)
{
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
Game::clipMap_t* clipMap = header.clipMap;
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
auto callback = [](Game::XAssetHeader header, void* ents)
{
clipMap->mapEnts = mapEnts;
//*Game::marMapEntsPtr = mapEnts;
//Game::G_SpawnEntitiesFromString();
}
};
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
Game::clipMap_t* clipMap = header.clipMap;
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
{
clipMap->mapEnts = mapEnts;
//*Game::marMapEntsPtr = mapEnts;
//Game::G_SpawnEntitiesFromString();
}
};
// Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock
Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true);
@ -276,7 +280,7 @@ namespace Components
Logger::Print("Waiting for database...\n");
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms);
if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name ||
if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name ||
!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->g_glassData || Maps::SPMap)
{
return Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP].gameWorldSp->g_glassData;
@ -294,7 +298,7 @@ namespace Components
call Maps::GetWorldData
mov [esp + 20h], eax
mov[esp + 20h], eax
popad
pop eax
@ -314,6 +318,22 @@ namespace Components
}
}
void Maps::ForceRefreshArenas()
{
if (Game::Sys_IsMainThread())
{
Game::sharedUiInfo_t* uiInfo = reinterpret_cast<Game::sharedUiInfo_t*>(0x62E4B78);
uiInfo->updateArenas = 1;
Game::UI_UpdateArenas();
}
else
{
// Dangerous!!
assert(false, "Arenas refreshed from wrong thread??");
Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!");
}
}
// TODO : Remove hook entirely?
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
{
@ -459,7 +479,7 @@ namespace Components
char hashBuf[100] = { 0 };
unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
if (!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
{
// Reconnecting forces the client to download the new map
Command::Execute("disconnect", false);
@ -480,12 +500,12 @@ namespace Components
push eax
pushad
push [esp + 28h]
push[esp + 28h]
push ebp
call Maps::TriggerReconnectForMap
add esp, 8h
mov [esp + 20h], eax
mov[esp + 20h], eax
popad
pop eax
@ -495,7 +515,7 @@ namespace Components
push 487C50h // Rotate map
skipRotation:
skipRotation :
retn
}
}
@ -506,7 +526,7 @@ namespace Components
{
pushad
push [esp + 24h]
push[esp + 24h]
call Maps::PrepareUsermap
pop eax
@ -523,7 +543,7 @@ namespace Components
{
pushad
push [esp + 24h]
push[esp + 24h]
call Maps::PrepareUsermap
pop eax
@ -668,7 +688,7 @@ namespace Components
Logger::Error(Game::ERR_DISCONNECT,
"Missing map file {}.\nYou may have a damaged installation or are attempting to load a non-existent map.", mapname);
}
return false;
}
@ -706,7 +726,7 @@ namespace Components
void Maps::G_SpawnTurretHook(Game::gentity_s* ent, int unk, int unk2)
{
if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s ||
if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s ||
Maps::CurrentMainZone == "mp_mogadishu_sh"s || Maps::CurrentMainZone == "mp_nightshift_sh"s)
{
return;
@ -736,7 +756,7 @@ namespace Components
Logger::Error(Game::errorParm_t::ERR_DROP, "Invalid trigger index ({}) in entities exceeds the maximum trigger count ({}) defined in the clipmap. Check your map ents, or your clipmap!", triggerIndex, ents->trigger.count);
return 0;
}
else
else
{
return Utils::Hook::Call<unsigned short(int, Game::Bounds*)>(0x4416C0)(triggerIndex, bounds);
}
@ -744,29 +764,29 @@ namespace Components
return 0;
}
Maps::Maps()
{
Scheduler::Once([]
{
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
Maps::RListSModels = Dvar::Register<bool>("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels");
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}});
Maps::UpdateDlcStatus();
UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
const auto dlc = token.get<int>();
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
Maps::RListSModels = Dvar::Register<bool>("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels");
Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR");
});
}, Scheduler::Pipeline::MAIN);
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"} });
Maps::UpdateDlcStatus();
UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
const auto dlc = token.get<int>();
Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR");
});
}, Scheduler::Pipeline::MAIN);
// disable turrets on CoD:OL 448+ maps for now
Utils::Hook(0x5EE577, Maps::G_SpawnTurretHook, HOOK_CALL).install()->quick();
@ -782,7 +802,7 @@ namespace Components
#endif
//
//#define SORT_SMODELS
#if !defined(DEBUG) || !defined(SORT_SMODELS)
// Don't sort static models
@ -825,13 +845,13 @@ namespace Components
Utils::Hook(0x5B34DD, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick();
Command::Add("delayReconnect", []()
{
Scheduler::Once([]
{
Command::Execute("closemenu popup_reconnectingtoparty", false);
Command::Execute("reconnect", false);
}, Scheduler::Pipeline::CLIENT, 10s);
});
Scheduler::Once([]
{
Command::Execute("closemenu popup_reconnectingtoparty", false);
Command::Execute("reconnect", false);
}, Scheduler::Pipeline::CLIENT, 10s);
});
if (Dedicated::IsEnabled())
{
@ -845,12 +865,6 @@ namespace Components
// Load usermap arena file
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
// Always refresh arena when loading or unloading a zone
Utils::Hook::Nop(0x485017, 2);
Utils::Hook::Nop(0x4BDFB7, 2); // Unknown
Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo
Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients
// Allow hiding specific smodels
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
@ -861,33 +875,33 @@ namespace Components
// Client only
Scheduler::Loop([]
{
auto*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get<bool>()) return;
std::map<std::string, int> models;
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
{
if (gameWorld->dpvs.smodelVisData[0][i])
auto*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get<bool>()) return;
std::map<std::string, int> models;
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
{
std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name;
if (gameWorld->dpvs.smodelVisData[0][i])
{
std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name;
if (!models.contains(name)) models[name] = 1;
else models[name]++;
if (!models.contains(name)) models[name] = 1;
else models[name]++;
}
}
}
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
auto height = Game::R_TextHeight(font);
auto scale = 0.75f;
float color[4] = {0.0f, 1.0f, 0.0f, 1.0f};
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
auto height = Game::R_TextHeight(font);
auto scale = 0.75f;
float color[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
unsigned int i = 0;
for (auto& model : models)
{
Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits<int>::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
}
}, Scheduler::Pipeline::RENDERER);
unsigned int i = 0;
for (auto& model : models)
{
Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits<int>::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
}
}, Scheduler::Pipeline::RENDERER);
}
Maps::~Maps()

View File

@ -13,7 +13,7 @@ namespace Components
{
ZeroMemory(&this->searchPath, sizeof this->searchPath);
this->hash = Maps::GetUsermapHash(this->mapname);
Game::UI_UpdateArenas();
Maps::ForceRefreshArenas();
}
~UserMapContainer()
@ -29,7 +29,10 @@ namespace Components
{
bool wasValid = this->isValid();
this->mapname.clear();
if (wasValid) Game::UI_UpdateArenas();
if (wasValid)
{
Maps::ForceRefreshArenas();
}
}
void loadIwd();
@ -95,6 +98,8 @@ namespace Components
static Dvar::Var RListSModels;
static void ForceRefreshArenas();
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);