Fix crash snow and use disk models by default (#390)
Co-authored-by: rackover <roxanne@thegamebakers.com>
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@ -44,6 +44,7 @@ namespace Assets
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{"wc_unlit_alphatest", "wc_unlit_blend_lin"},
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{"wc_unlit_alphatest", "wc_unlit_blend_lin"},
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{"wc_unlit_blend", "wc_unlit_blend_lin_ua"},
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{"wc_unlit_blend", "wc_unlit_blend_lin_ua"},
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{"wc_unlit_replace", "wc_unlit_replace_lin"},
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{"wc_unlit_replace", "wc_unlit_replace_lin"},
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{"wc_unlit_nofog", "wc_unlit_replace_lin_nofog_nocast" },
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{"mc_unlit_replace", "mc_unlit_replace_lin"},
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{"mc_unlit_replace", "mc_unlit_replace_lin"},
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{"mc_unlit_nofog", "mc_unlit_blend_nofog_ua"},
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{"mc_unlit_nofog", "mc_unlit_blend_nofog_ua"},
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@ -1527,7 +1527,8 @@ namespace Components
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Logger::Print("------------------- END IWI DUMP -------------------\n");
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Logger::Print("------------------- END IWI DUMP -------------------\n");
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});
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});
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ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register<bool>("zb_prefer_disk_assets", false, Game::DVAR_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?");
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// True by default, but can be put to zero for backward compatibility if needed
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ZoneBuilder::PreferDiskAssetsDvar = Dvar::Register<bool>("zb_prefer_disk_assets", true, Game::DVAR_NONE, "Should zonebuilder prefer in-memory assets (requirements) or disk assets, when both are present?");
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}
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}
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}
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}
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