[Maps] Increase the weapon pool accordingly to the weapon limit

This commit is contained in:
momo5502 2017-02-05 11:43:41 +01:00
parent af05e9de2f
commit 3aeebf9ac5

View File

@ -605,7 +605,7 @@ namespace Components
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, WEAPON_LIMIT);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8);