[Maps] Increase the weapon pool accordingly to the weapon limit
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@ -605,7 +605,7 @@ namespace Components
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, WEAPON_LIMIT);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8);
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