[Weapon] Reallocate config strings
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@ -140,22 +140,22 @@ namespace Components
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//Utils::Hook::Set(0x608856, configStrings[4139 - 0x14]);
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// TODO: Check if all of these actually mark the end of the array
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Utils::Hook::Set(0x405B8F, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x459121, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x45A476, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x49FD56, &configStrings[sizeof(configStrings)]);
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Utils::Hook::Set(0x4A74C9, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x4C8196, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x4EBCE6, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x4F36D6, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x60807C, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x6080A9, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x6080D0, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x6081C4, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x608211, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x608274, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x6083D6, &configStrings[sizeof(configStrings)]);
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//Utils::Hook::Set(0x60848E, &configStrings[sizeof(configStrings)]);
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Utils::Hook::Set(0x405B8F, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x459121, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x45A476, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x49FD56, &configStrings[ARRAYSIZE(configStrings)]);
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Utils::Hook::Set(0x4A74C9, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x4C8196, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x4EBCE6, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x4F36D6, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x60807C, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x6080A9, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x6080D0, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x6081C4, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x608211, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x608274, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x6083D6, &configStrings[ARRAYSIZE(configStrings)]);
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//Utils::Hook::Set(0x60848E, &configStrings[ARRAYSIZE(configStrings)]);
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Utils::Hook(0x593CA4, Weapon::ParseConfigStrings, HOOK_CALL).install()->quick();
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Utils::Hook(0x4BD52D, Weapon::GetWeaponConfigString, HOOK_CALL).install()->quick();
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@ -163,7 +163,7 @@ namespace Components
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// Patch game state
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// The structure below is our own implementation of the gameState_t structure
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struct newGameState_t
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static struct newGameState_t
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{
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int stringOffsets[MAX_CONFIGSTRINGS];
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char stringData[131072]; // MAX_GAMESTATE_CHARS
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@ -406,8 +406,8 @@ namespace Components
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Weapon::Weapon()
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{
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//Weapon::PatchLimit();
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//Weapon::PatchConfigStrings();
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Weapon::PatchLimit();
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Weapon::PatchConfigStrings();
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// Intercept weapon loading
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_WEAPON, Weapon::WeaponFileLoad);
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@ -3798,6 +3798,12 @@ namespace Game
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/*CM_WorldTraceCallbacks*/ void *callbacks;
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};
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struct gameState_t
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{
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int stringOffsets[4139];
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char stringData[131072];
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int dataCount;
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} gameState;
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#ifdef __cplusplus
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}
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