From 3aeebf9ac5bb676b477571fe526bec4eaeb8b2ee Mon Sep 17 00:00:00 2001 From: momo5502 Date: Sun, 5 Feb 2017 11:43:41 +0100 Subject: [PATCH] [Maps] Increase the weapon pool accordingly to the weapon limit --- src/Components/Modules/Maps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index 4cfb54e3..0a9b6118 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -605,7 +605,7 @@ namespace Components Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196); - Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400); + Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, WEAPON_LIMIT); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACT_FX, 8);