iw4x-client/src/Components/Modules/Menus.hpp

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#define MAX_SOURCEFILES 64
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#undef LoadMenu
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namespace Components
{
class Menus : public Component
{
public:
Menus();
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~Menus();
#ifdef DEBUG
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const char* GetName() { return "Menus"; };
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#endif
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static void FreeEverything();
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static void Add(std::string menu);
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private:
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static std::map<std::string, Game::menuDef_t*> MenuList;
static std::map<std::string, Game::MenuList*> MenuListList;
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static std::vector<std::string> CustomMenus;
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static Game::XAssetHeader MenuLoad(Game::XAssetType type, std::string filename);
static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, std::string filename);
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static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
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static Game::MenuList* LoadScriptMenu(const char* menu);
static std::vector<Game::menuDef_t*> LoadMenu(Game::menuDef_t* menudef);
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static std::vector<Game::menuDef_t*> LoadMenu(std::string file);
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static Game::script_t* LoadMenuScript(std::string name, std::string& buffer);
static int LoadMenuSource(std::string name, std::string& buffer);
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static int ReserveSourceHandle();
static bool IsValidSourceHandle(int handle);
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static Game::menuDef_t* ParseMenu(int handle);
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static void FreeMenuSource(int handle);
static void FreeMenuList(Game::MenuList* menuList);
static void FreeMenu(Game::menuDef_t* menudef);
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static void RemoveMenu(std::string menu);
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static void RemoveMenu(Game::menuDef_t* menudef);
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static void RemoveMenuList(std::string menuList);
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static void RemoveMenuList(Game::MenuList* menuList);
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static void OverrideMenu(Game::menuDef_t *menu);
static bool IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu);
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static void RemoveMenuFromContext(Game::UiContext *dc, Game::menuDef_t *menu);
// Ugly!
static int KeywordHash(char* key);
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};
}