Some beautifies
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9818fa7b21
commit
3000a11785
@ -257,7 +257,7 @@ namespace Components
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*substr2 = 0;
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////DBG(("Connecting to: %s", substr));
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Game::Cbuf_AddText(0, Utils::VA("connect %s;", substr));
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Command::Execute(Utils::VA("connect %s;", substr), false);
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}
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BOOL ConnectProtocol::InvokeConnect()
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@ -321,12 +321,11 @@ namespace Components
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ConnectProtocol::ConnectProtocol()
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{
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ConnectProtocol::InstallProtocol();
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}
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//Send Connect Command to running iw4x instance
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BOOL CALLBACK enumWindowsProc(__in HWND hWnd, __in LPARAM lParam) {
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BOOL CALLBACK ConnectProtocol::EnumWindowsProc(__in HWND hWnd, __in LPARAM lParam) {
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DWORD id = GetWindowThreadProcessId(hWnd, &id);
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DWORD id2 = GetWindowThreadProcessId(FindWindowFromProcessId(proc_id), &id2);
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@ -353,7 +352,7 @@ namespace Components
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return TRUE;
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}
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BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam) {
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BOOL CALLBACK ConnectProtocol::EnumChildProc(HWND hwnd, LPARAM lParam) {
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char buffer[256];
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GetClassName(hwnd, (LPSTR)buffer, 255);
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@ -375,7 +374,7 @@ namespace Components
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HWND hWnd;
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};
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BOOL CALLBACK EnumProc(HWND hWnd, LPARAM lParam) {
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BOOL CALLBACK ConnectProtocol::EnumProc(HWND hWnd, LPARAM lParam) {
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// Retrieve storage location for communication data
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EnumData& ed = *(EnumData*)lParam;
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DWORD dwProcessId = 0x0;
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@ -395,7 +394,7 @@ namespace Components
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return TRUE;
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}
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void FindEditHandle(__in_z LPCTSTR lpcszFileName)
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void ConnectProtocol::FindEditHandle(__in_z LPCTSTR lpcszFileName)
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{
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LPDWORD lpdwProcessIds;
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LPTSTR lpszBaseName;
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@ -425,7 +424,7 @@ namespace Components
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dwProcessId = lpdwProcessIds[i];
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CloseHandle(hProcess);
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proc_id = dwProcessId;
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EnumWindows(enumWindowsProc, NULL);
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EnumWindows(EnumWindowsProc, NULL);
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if (con_in != NULL)
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{
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break;
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@ -445,7 +444,7 @@ namespace Components
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//return dwProcessId;
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}
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// Main entry
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HWND FindWindowFromProcessId(DWORD dwProcessId) {
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HWND ConnectProtocol::FindWindowFromProcessId(DWORD dwProcessId) {
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EnumData ed = { dwProcessId };
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if (!EnumWindows(EnumProc, (LPARAM)&ed) &&
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(GetLastError() == ERROR_SUCCESS)) {
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@ -454,7 +453,7 @@ namespace Components
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return NULL;
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}
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// Helper method for convenience
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HWND FindWindowFromProcess(HANDLE hProcess) {
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HWND ConnectProtocol::FindWindowFromProcess(HANDLE hProcess) {
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return FindWindowFromProcessId(GetProcessId(hProcess));
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}
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}
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@ -6,14 +6,16 @@ namespace Components
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ConnectProtocol();
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void EvaluateProtocol();
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static BOOL InvokeConnect();
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private:
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static bool InstallProtocol();
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//Additional Functions for InvokeConnect
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static void FindEditHandle(__in_z LPCTSTR lpcszFileName);
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static BOOL CALLBACK EnumProc(HWND hWnd, LPARAM lParam);
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static BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam);
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static BOOL CALLBACK EnumWindowsProc(__in HWND hWnd, __in LPARAM lParam);
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static HWND FindWindowFromProcessId(DWORD dwProcessId);
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static HWND FindWindowFromProcess(HANDLE hProcess);
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};
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//Additional Functions for InvokeConnect
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void FindEditHandle(__in_z LPCTSTR lpcszFileName);
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BOOL CALLBACK EnumProc(HWND hWnd, LPARAM lParam);
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BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam);
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HWND FindWindowFromProcessId(DWORD dwProcessId);
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HWND FindWindowFromProcess(HANDLE hProcess);
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}
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@ -57,6 +57,7 @@ namespace Components
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std::string rotation = Dvar::Var("sv_mapRotationCurrent").Get<std::string>();
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// Ignores " for now, too lazy to implement
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// TODO: Implement!
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auto tokens = Utils::Explode(rotation, ' ');
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for (unsigned int i = 0; i < (tokens.size() - 1); i += 2)
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@ -129,18 +129,6 @@ namespace Components
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{
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// TODO: Register string dvars here
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// TODO: Support multiple languages here and find a better place for this. :/
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if (std::string(Game::Win_GetLanguage()) == "german")
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{
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Localization::Set("MP_SEARCHING_FOR_PLAYER", "Warte");
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Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Auf weitere Spieler zum Teamausgleich warten");
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}
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else
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{
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Localization::Set("MP_SEARCHING_FOR_PLAYER", "Waiting");
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Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Waiting for more players to balance teams");
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}
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return Dvar::Register<const char*>(name, "Unknown Soldier", Dvar::Flag(flag | Game::dvar_flag::DVAR_FLAG_SAVED).val, description).Get<Game::dvar_t*>();
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}
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@ -33,9 +33,13 @@ namespace Components
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{
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Utils::Hook(0x629B90, Localization::Get, HOOK_JUMP).Install()->Quick();
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//Localization::Set("MENU_MULTIPLAYER_CAPS", "^5Fotze");
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Localization::Set("MENU_SEARCHINGFORGAMES_100MS", "");
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Localization::Set("MP_SEARCHING_FOR_PLAYER", "Waiting");
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Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Waiting for more players to balance teams");
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// Don't perform non-english localization here, do it in fastfiles instead
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//Localization::Set("MP_SEARCHING_FOR_PLAYER", "Warte");
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//Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Auf weitere Spieler zum Teamausgleich warten");
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Localization::UseLocalization = Dvar::Register<bool>("ui_localize", true, Game::dvar_flag::DVAR_FLAG_NONE, "Use localization strings");
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}
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@ -2,6 +2,7 @@
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namespace Components
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{
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std::vector<std::string> Menus::CustomMenus;
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std::vector<Game::menuDef_t*> Menus::MenuList;
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std::vector<Game::MenuList*> Menus::MenuListList;
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@ -181,12 +182,7 @@ namespace Components
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{
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Game::PC_ReadTokenHandle(handle, &token);
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std::vector<Game::menuDef_t*> newMenus = Menus::LoadMenu(Utils::VA("ui_mp\\%s.menu", token.string));
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for (auto newMenu : newMenus)
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{
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menus.push_back(newMenu);
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}
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Utils::Merge(menus, Menus::LoadMenu(Utils::VA("ui_mp\\%s.menu", token.string)));
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}
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if (!_stricmp(token.string, "menudef"))
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@ -244,22 +240,16 @@ namespace Components
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continue;
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}
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std::vector<Game::menuDef_t*> newMenus = Menus::LoadMenu(menuList->menus[i]);
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for (auto newMenu : newMenus)
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{
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menus.push_back(newMenu);
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}
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Utils::Merge(menus, Menus::LoadMenu(menuList->menus[i]));
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}
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// TODO: beautify
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if (!_stricmp(menuList->name, "ui_mp/code.txt"))
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// Load custom menus
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if (std::string(menuList->name) == "ui_mp/code.txt")
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{
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std::vector<Game::menuDef_t*> _menus = Menus::LoadMenu("ui_mp/theater_menu.menu");
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std::vector<Game::menuDef_t*> _menus2 = Menus::LoadMenu("ui_mp/pc_options_multi.menu");
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for (auto newMenu : _menus) { menus.push_back(newMenu); }
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for (auto newMenu : _menus2) { menus.push_back(newMenu); }
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for (auto menu : Menus::CustomMenus)
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{
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Utils::Merge(menus, Menus::LoadMenu(menu));
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}
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}
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// Allocate new menu list
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@ -483,6 +473,11 @@ namespace Components
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return nullptr;
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}
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void Menus::Add(std::string menu)
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{
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Menus::CustomMenus.push_back(menu);
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}
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Menus::Menus()
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{
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if (Dedicated::IsDedicated()) return;
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@ -538,10 +533,15 @@ namespace Components
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Game::Menus_OpenByName(Game::uiContext, "main_text");
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}
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});
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// Define custom menus here
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Menus::Add("ui_mp/theater_menu.menu");
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Menus::Add("ui_mp/pc_options_multi.menu");
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}
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Menus::~Menus()
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{
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Menus::CustomMenus.clear();
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Menus::FreeEverything();
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}
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}
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@ -11,9 +11,12 @@ namespace Components
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static void FreeEverything();
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static void Add(std::string menu);
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private:
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static std::vector<Game::menuDef_t*> MenuList;
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static std::vector<Game::MenuList*> MenuListList;
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static std::vector<std::string> CustomMenus;
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static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, const char* filename);
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static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
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@ -139,15 +139,10 @@ namespace Components
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Network::Handle("getInfo", [] (Network::Address address, std::string data)
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{
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int clientCount = 0;
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int maxclientCount = *Game::svs_numclients;
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if (!maxclientCount) maxclientCount = Dvar::Var("sv_maxclients").Get<int>();
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int maxClients = *Game::svs_numclients;
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if (!maxClients)
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{
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maxClients = Dvar::Var("sv_maxclients").Get<int>();
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}
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for (int i = 0; i < maxClients; i++)
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for (int i = 0; i < maxclientCount; i++)
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{
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if (Game::svs_clients[i].state >= 3)
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{
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@ -155,6 +150,9 @@ namespace Components
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}
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}
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// Ensure line break
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data.append("\n");
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Utils::InfoString info;
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info.Set("challenge", data.substr(0, data.find_first_of("\n")).data());
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info.Set("gamename", "IW4");
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@ -164,7 +162,7 @@ namespace Components
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info.Set("fs_game", Dvar::Var("fs_game").Get<const char*>());
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info.Set("xuid", Utils::VA("%llX", Steam::SteamUser()->GetSteamID().Bits));
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info.Set("clients", Utils::VA("%i", clientCount));
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info.Set("sv_maxclients", Utils::VA("%i", maxClients));
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info.Set("sv_maxclients", Utils::VA("%i", maxclientCount));
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info.Set("protocol", Utils::VA("%i", PROTOCOL));
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info.Set("checksum", Utils::VA("%d", Game::Com_Milliseconds()));
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@ -25,4 +25,12 @@ namespace Utils
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std::map<std::string, std::string> KeyValuePairs;
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void Parse(std::string buffer);
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};
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template <typename T> void Merge(std::vector<T> &target, std::vector<T> &source)
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{
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for (auto &entry : source)
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{
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target.push_back(entry);
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}
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}
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}
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