52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#include "..\..\STDInclude.hpp"
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namespace Components
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{
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Dvar::Var Localization::UseLocalization;
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std::map<std::string, std::string> Localization::LocalizeMap;
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void Localization::Set(const char* key, const char* value)
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{
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Localization::LocalizeMap[key] = value;
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}
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const char* Localization::Get(const char* key)
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{
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if (!Localization::UseLocalization.Get<bool>()) return key;
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if (Localization::LocalizeMap.find(key) != Localization::LocalizeMap.end())
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{
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return Localization::LocalizeMap[key].data();
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}
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Game::localizedEntry_s* entry = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_LOCALIZE, key).localize;
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if (entry)
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{
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return entry->value;
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}
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return key;
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}
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Localization::Localization()
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{
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Utils::Hook(0x629B90, Localization::Get, HOOK_JUMP).Install()->Quick();
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Localization::Set("MENU_SEARCHINGFORGAMES_100MS", "");
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Localization::Set("MP_SEARCHING_FOR_PLAYER", "Waiting");
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Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Waiting for more players to balance teams");
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// Don't perform non-english localization here, do it in fastfiles instead
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//Localization::Set("MP_SEARCHING_FOR_PLAYER", "Warte");
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//Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Auf weitere Spieler zum Teamausgleich warten");
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Localization::UseLocalization = Dvar::Register<bool>("ui_localize", true, Game::dvar_flag::DVAR_FLAG_NONE, "Use localization strings");
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}
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Localization::~Localization()
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{
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Localization::LocalizeMap.clear();
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}
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}
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