iw4x-client/src/Components/Modules/FileSystem.hpp

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#pragma once
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namespace Components
{
class FileSystem : public Component
{
public:
class AbstractFile
{
public:
virtual ~AbstractFile() {};
virtual bool exists() = 0;
virtual std::string getName() = 0;
virtual std::string& getBuffer() = 0;
};
class File : public AbstractFile
{
public:
File() {};
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File(const std::string& file) : filePath(file) { this->read(); };
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bool exists() override { return !this->buffer.empty(); };
std::string getName() override { return this->filePath; };
std::string& getBuffer() override { return this->buffer; };
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private:
std::string filePath;
std::string buffer;
void read();
};
class RawFile : public AbstractFile
{
public:
RawFile() {};
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RawFile(const std::string& file) : filePath(file) { this->read(); };
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bool exists() override { return !this->buffer.empty(); };
std::string getName() override { return this->filePath; };
std::string& getBuffer() override { return this->buffer; };
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private:
std::string filePath;
std::string buffer;
void read();
};
class FileReader
{
public:
FileReader() : handle(0), size(-1), name() {};
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FileReader(const std::string& file);
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~FileReader();
bool exists();
std::string getName();
std::string getBuffer();
int getSize();
bool read(void* buffer, size_t size);
void seek(int offset, int origin);
private:
int handle;
int size;
std::string name;
};
class FileWriter
{
public:
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FileWriter(const std::string& file, bool append = false) : handle(0), filePath(file) { this->open(append); };
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~FileWriter() { this->close(); };
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void write(const std::string& data);
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private:
int handle;
std::string filePath;
void open(bool append = false);
void close();
};
FileSystem();
~FileSystem();
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static std::vector<std::string> GetFileList(const std::string& path, const std::string& extension);
static std::vector<std::string> GetSysFileList(const std::string& path, const std::string& extension, bool folders = false);
static bool DeleteFile(const std::string& folder, const std::string& file);
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private:
static std::mutex Mutex;
static std::recursive_mutex FSMutex;
static Utils::Memory::Allocator MemAllocator;
static int ReadFile(const char* path, char** buffer);
static char* AllocateFile(int size);
static void FreeFile(void* buffer);
static void RegisterFolder(const char* folder);
static void RegisterFolders();
static void StartupStub();
static int ExecIsFSStub(const char* execFilename);
static void FsStartupSync(const char* a1);
static void FsRestartSync(int a1, int a2);
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static void FsShutdownSync(int a1);
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static void DelayLoadImagesSync();
static int LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
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static void IwdFreeStub(Game::iwd_t* iwd);
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};
}