#pragma once namespace Components { class FileSystem : public Component { public: class AbstractFile { public: virtual ~AbstractFile() {}; virtual bool exists() = 0; virtual std::string getName() = 0; virtual std::string& getBuffer() = 0; }; class File : public AbstractFile { public: File() {}; File(const std::string& file) : filePath(file) { this->read(); }; bool exists() override { return !this->buffer.empty(); }; std::string getName() override { return this->filePath; }; std::string& getBuffer() override { return this->buffer; }; private: std::string filePath; std::string buffer; void read(); }; class RawFile : public AbstractFile { public: RawFile() {}; RawFile(const std::string& file) : filePath(file) { this->read(); }; bool exists() override { return !this->buffer.empty(); }; std::string getName() override { return this->filePath; }; std::string& getBuffer() override { return this->buffer; }; private: std::string filePath; std::string buffer; void read(); }; class FileReader { public: FileReader() : handle(0), size(-1), name() {}; FileReader(const std::string& file); ~FileReader(); bool exists(); std::string getName(); std::string getBuffer(); int getSize(); bool read(void* buffer, size_t size); void seek(int offset, int origin); private: int handle; int size; std::string name; }; class FileWriter { public: FileWriter(const std::string& file, bool append = false) : handle(0), filePath(file) { this->open(append); }; ~FileWriter() { this->close(); }; void write(const std::string& data); private: int handle; std::string filePath; void open(bool append = false); void close(); }; FileSystem(); ~FileSystem(); static std::vector GetFileList(const std::string& path, const std::string& extension); static std::vector GetSysFileList(const std::string& path, const std::string& extension, bool folders = false); static bool DeleteFile(const std::string& folder, const std::string& file); private: static std::mutex Mutex; static std::recursive_mutex FSMutex; static Utils::Memory::Allocator MemAllocator; static int ReadFile(const char* path, char** buffer); static char* AllocateFile(int size); static void FreeFile(void* buffer); static void RegisterFolder(const char* folder); static void RegisterFolders(); static void StartupStub(); static int ExecIsFSStub(const char* execFilename); static void FsStartupSync(const char* a1); static void FsRestartSync(int a1, int a2); static void FsShutdownSync(int a1); static void DelayLoadImagesSync(); static int LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image); static void IwdFreeStub(Game::iwd_t* iwd); }; }