2022-02-27 12:53:44 +00:00
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#include <STDInclude.hpp>
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2022-06-22 17:36:06 +02:00
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#include "ISndCurve.hpp"
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2017-01-19 22:23:59 +01:00
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namespace Assets
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{
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void ISndCurve::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::SndCurve, 136);
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2023-02-15 12:58:31 +01:00
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auto* buffer = builder->getBuffer();
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auto* asset = header.sndCurve;
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auto* dest = buffer->dest<Game::SndCurve>();
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2017-01-19 22:23:59 +01:00
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->filename)
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{
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buffer->saveString(builder->getAssetName(this->getType(), asset->filename));
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Utils::Stream::ClearPointer(&dest->filename);
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}
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buffer->popBlock();
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}
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2023-02-15 12:58:31 +01:00
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void ISndCurve::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
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{
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header->sndCurve = builder->getIW4OfApi()->read<Game::SndCurve>(Game::XAssetType::ASSET_TYPE_SOUND_CURVE, name);
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2023-02-22 10:03:35 +01:00
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if (!header->sndCurve)
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{
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header->sndCurve = Components::AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_SOUND_CURVE, name.data()).sndCurve;
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}
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2023-02-15 12:58:31 +01:00
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}
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2017-01-19 22:23:59 +01:00
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}
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