36 lines
981 B
C++

#include <STDInclude.hpp>
#include "ISndCurve.hpp"
namespace Assets
{
void ISndCurve::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::SndCurve, 136);
auto* buffer = builder->getBuffer();
auto* asset = header.sndCurve;
auto* dest = buffer->dest<Game::SndCurve>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->filename)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->filename));
Utils::Stream::ClearPointer(&dest->filename);
}
buffer->popBlock();
}
void ISndCurve::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
{
header->sndCurve = builder->getIW4OfApi()->read<Game::SndCurve>(Game::XAssetType::ASSET_TYPE_SOUND_CURVE, name);
if (!header->sndCurve)
{
header->sndCurve = Components::AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_SOUND_CURVE, name.data()).sndCurve;
}
}
}