iw4x-client/src/Components/Modules/Debug.hpp

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#pragma once
namespace Components
{
class Debug : public Component
{
public:
Debug();
private:
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static const Game::dvar_t* DebugOverlay;
static const Game::dvar_t* BugName;
// Game dvars
static Game::dvar_t** PlayerDebugHealth;
static const char* PMFlagsValues[];
static const char* POFlagsValues[];
static const char* PLFlagsValues[];
static const char* PEFlagsValues[];
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static const char strButtons[];
static const char strTemplate[];
static constexpr auto MY_SCALE2 = 0.5f;
static constexpr auto MY_SCALE_2 = 0.201f;
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static constexpr auto MY_X = -25.0f;
static constexpr auto MY_Y = 20.0f;
static const float colorWhite[];
static std::string BuildPMFlagsString(const Game::playerState_s* ps);
static std::string BuildPOFlagsString(const Game::playerState_s* ps);
static std::string BuildPLFlagsString(const Game::playerState_s* ps);
static std::string BuildPEFlagsString(const Game::playerState_s* ps);
static void CG_Debug_DrawPSFlags(int localClientNum);
static void CG_DrawDebugPlayerHealth(int localClientNum);
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static void CG_Debug_DrawFontTest(int localClientNum);
static void CG_DrawDebugOverlays_Hk(int localClientNum);
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static void Com_Assert_f();
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static void Com_Bug_f(Command::Params* params);
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static void CL_InitDebugDvars();
};
}