2022-06-13 12:08:44 -04:00
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#pragma once
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namespace Components
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{
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class Debug : public Component
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{
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public:
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Debug();
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private:
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static Dvar::Var DebugOverlay;
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// Game dvars
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static Game::dvar_t** PlayerDebugHealth;
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static const char* PMFlagsValues[];
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static const char* POFlagsValues[];
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static const char* PLFlagsValues[];
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static const char* PEFlagsValues[];
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static constexpr auto MY_SCALE2 = 0.5f;
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static constexpr auto MY_SCALE_2 = 0.201f;
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static std::string BuildPMFlagsString(const Game::playerState_s* ps);
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static std::string BuildPOFlagsString(const Game::playerState_s* ps);
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static std::string BuildPLFlagsString(const Game::playerState_s* ps);
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static std::string BuildPEFlagsString(const Game::playerState_s* ps);
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static void CG_Debug_DrawPSFlags(int localClientNum);
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static void CG_DrawDebugPlayerHealth(int localClientNum);
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static void CG_DrawDebugOverlays_Hk(int localClientNum);
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2022-07-09 17:07:58 -04:00
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static void Com_Assert_f();
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2022-06-13 12:08:44 -04:00
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static void CL_InitDebugDvars();
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};
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}
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