iw4x-client/src/Components/Modules/Movement.hpp

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#pragma once
namespace Components
{
class Movement : public Component
{
public:
Movement();
~Movement();
private:
static Dvar::Var PlayerDuckedSpeedScale;
static Dvar::Var PlayerLastStandCrawlSpeedScale;
static Dvar::Var PlayerProneSpeedScale;
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static Dvar::Var PlayerSpectateSpeedScale;
static Dvar::Var CGUfoScaler;
static Dvar::Var CGNoclipScaler;
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static float PM_CmdScaleForStance(const Game::pmove_s* move);
static void PM_CmdScaleForStanceStub();
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static float PM_MoveScale(Game::playerState_s* ps, float forwardmove, float rightmove, float upmove);
static void PM_MoveScaleStub();
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
static Game::dvar_t* Dvar_RegisterSpectateSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
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};
}