2021-11-07 06:16:56 -05:00
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#pragma once
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namespace Components
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{
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class Movement : public Component
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{
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public:
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Movement();
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~Movement();
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private:
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static Dvar::Var PlayerDuckedSpeedScale;
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static Dvar::Var PlayerLastStandCrawlSpeedScale;
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static Dvar::Var PlayerProneSpeedScale;
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static int PMGetEffectiveStance(Game::playerState_s* ps);
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static float PMCmdScaleForStance(Game::pmove_s* move);
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static void PMCmdScaleForStanceStub();
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2021-11-11 08:38:51 -05:00
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static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float defaultVal, float min, float max, int flags, const char* desc);
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2021-11-07 06:16:56 -05:00
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};
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}
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