iw4x-client/src/Components/Modules/QuickPatch.cpp

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#include "STDInclude.hpp"
namespace Components
{
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int QuickPatch::FrameTime = 0;
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int64_t* QuickPatch::GetStatsID()
{
static int64_t id = 0x110000100001337;
return &id;
}
void QuickPatch::UnlockStats()
{
if (Dedicated::IsEnabled()) return;
if (Game::CL_IsCgameInitialized())
{
Toast::Show("cardicon_locked", "^1Error", "Not allowed while ingame.", 3000);
return;
}
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Command::Execute("setPlayerData prestige 10");
Command::Execute("setPlayerData experience 2516000");
Command::Execute("setPlayerData iconUnlocked cardicon_prestige10_02 1");
// Unlock challenges
Game::StringTable* challengeTable = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv").stringTable;
if (challengeTable)
{
for (int i = 0; i < challengeTable->rowCount; ++i)
{
// Find challenge
const char* challenge = Game::TableLookup(challengeTable, i, 0);
int maxState = 0;
int maxProgress = 0;
// Find correct tier and progress
for (int j = 0; j < 10; ++j)
{
int progress = atoi(Game::TableLookup(challengeTable, i, 6 + j * 2));
if (!progress) break;
maxState = j + 2;
maxProgress = progress;
}
Command::Execute(Utils::String::VA("setPlayerData challengeState %s %d", challenge, maxState));
Command::Execute(Utils::String::VA("setPlayerData challengeProgress %s %d", challenge, maxProgress));
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}
}
}
int QuickPatch::MsgReadBitsCompressCheckSV(const char *from, char *to, int size)
{
static char buffer[0x8000];
if (size > 0x800) return 0;
size = Game::MSG_ReadBitsCompress(from, buffer, size);
if (size > 0x800) return 0;
std::memcpy(to, buffer, size);
return size;
}
int QuickPatch::MsgReadBitsCompressCheckCL(const char *from, char *to, int size)
{
static char buffer[0x100000];
if (size > 0x20000) return 0;
size = Game::MSG_ReadBitsCompress(from, buffer, size);
if (size > 0x20000) return 0;
std::memcpy(to, buffer, size);
return size;
}
void QuickPatch::SelectStringTableEntryInDvarStub()
{
Command::ClientParams args;
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if (args.length() >= 4)
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{
std::string cmd = args[0];
std::string table = args[1];
std::string col = args[2];
std::string dvarName = args[3];
Game::dvar_t* dvar = Game::Dvar_FindVar(dvarName.data());
if (Command::Find(dvarName) || (dvar && (dvar->flags & (Game::DVAR_FLAG_WRITEPROTECTED | Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_READONLY))))
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{
return;
}
}
Game::CL_SelectStringTableEntryInDvar_f();
}
void QuickPatch::CompareMaterialStateBits()
{
Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_MATERIAL, [] (Game::XAssetHeader header, void* /*unused*/)
{
bool first = true;
Game::Material* material = header.material;
Logger::Print(6, "Checking material %s...", material->name);
#define COMPARE_TECHNIQUES(x) if(!(material->stateBitsEntry[(Game::MaterialTechniqueType:: ## x)] == material->stateBitsEntry[(Game::MaterialTechniqueType:: ## x ## _DFOG)])) \
{ \
if(first) { Logger::Print("\nMismatch in material %s:\n", material->name); first = false; } \
Logger::Print(6, #x " != " #x "_DFOG\n"); \
Logger::Print("0x02%hhx %hhb\n", material->stateBitsEntry[(Game::MaterialTechniqueType:: ## x)], material->stateBitsEntry[(Game::MaterialTechniqueType:: ## x)]); \
Logger::Print("0x02%hhx %hhb\n", material->stateBitsEntry[(Game::MaterialTechniqueType:: ## x ## _DFOG)], material->stateBitsEntry[(Game::MaterialTechniqueType:: ## x ## _DFOG)]); \
}
COMPARE_TECHNIQUES(TECHNIQUE_EMISSIVE)
COMPARE_TECHNIQUES(TECHNIQUE_EMISSIVE_SHADOW)
COMPARE_TECHNIQUES(TECHNIQUE_LIT)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_SUN)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_SUN_SHADOW)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_SPOT)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_SPOT_SHADOW)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_OMNI)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_OMNI_SHADOW)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED_SUN)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED_SUN_SHADOW)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED_SPOT)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED_OMNI)
COMPARE_TECHNIQUES(TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW)
#undef COMPARE_TECHNIQUES
if(first)
{
Logger::Print(6, "no mismatches found\n");
}
}, nullptr, false);
}
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QuickPatch::QuickPatch()
{
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QuickPatch::FrameTime = 0;
Scheduler::OnFrame([]()
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{
QuickPatch::FrameTime = Game::Sys_Milliseconds();
});
// Make sure preDestroy is called when the game shuts down
Scheduler::OnShutdown(Loader::PreDestroy);
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// protocol version (workaround for hacks)
Utils::Hook::Set<int>(0x4FB501, PROTOCOL);
// protocol command
Utils::Hook::Set<int>(0x4D36A9, PROTOCOL);
Utils::Hook::Set<int>(0x4D36AE, PROTOCOL);
Utils::Hook::Set<int>(0x4D36B3, PROTOCOL);
// internal version is 99, most servers should accept it
Utils::Hook::Set<int>(0x463C61, 208);
// remove system pre-init stuff (improper quit, disk full)
Utils::Hook::Set<BYTE>(0x411350, 0xC3);
// remove STEAMSTART checking for DRM IPC
Utils::Hook::Nop(0x451145, 5);
Utils::Hook::Set<BYTE>(0x45114C, 0xEB);
// LSP disabled
Utils::Hook::Set<BYTE>(0x435950, 0xC3); // LSP HELLO
Utils::Hook::Set<BYTE>(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP!
Utils::Hook::Set<BYTE>(0x4BD900, 0xC3); // main LSP response func
Utils::Hook::Set<BYTE>(0x682170, 0xC3); // Telling LSP that we're playing a private match
Utils::Hook::Nop(0x4FD448, 5); // Don't create lsp_socket
// Don't delete config files if corrupted
Utils::Hook::Set<BYTE>(0x47DCB3, 0xEB);
Utils::Hook::Set<BYTE>(0x4402B6, 0);
// hopefully allow alt-tab during game, used at least in alt-enter handling
Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
// fs_basegame
Utils::Hook::Set<char*>(0x6431D1, BASEGAME);
// UI version string
Utils::Hook::Set<char*>(0x43F73B, "IW4x: " VERSION);
// console version string
Utils::Hook::Set<char*>(0x4B12BB, "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")");
// version string
Utils::Hook::Set<char*>(0x60BD56, "IW4x (" VERSION ")");
// version string color
static float buildLocColor[] = { 1.0f, 1.0f, 1.0f, 0.8f };
Utils::Hook::Set(0x43F710, buildLocColor);
// Shift ui version string to the left (ui_buildlocation)
Utils::Hook::Nop(0x6310A0, 5); // Don't register the initial dvar
Utils::Hook::Nop(0x6310B8, 5); // Don't write the result
Dvar::OnInit([] ()
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{
*reinterpret_cast<Game::dvar_t**>(0x62E4B64) = Game::Dvar_RegisterVec2("ui_buildLocation", -60.0f, 474.0f, -10000.0, 10000.0, Game::DVAR_FLAG_READONLY, "Where to draw the build number");
});
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// console title
if (ZoneBuilder::IsEnabled())
{
Utils::Hook::Set<char*>(0x4289E8, "IW4x (" VERSION "): ZoneBuilder");
}
else if (Dedicated::IsEnabled())
{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (" VERSION "): Dedicated");
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}
else
{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (" VERSION "): Console");
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}
// window title
Utils::Hook::Set<char*>(0x5076A0, "IW4x: Multiplayer");
// sv_hostname
Utils::Hook::Set<char*>(0x4D378B, "IW4Host");
// shortversion
Utils::Hook::Set<char*>(0x60BD91, SHORTVERSION);
// console logo
Utils::Hook::Set<char*>(0x428A66, BASEGAME "/images/logo.bmp");
// splash logo
Utils::Hook::Set<char*>(0x475F9E, BASEGAME "/images/splash.bmp");
Utils::Hook::Set<char*>(0x4876C6, "Successfully read stats data\n");
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// Numerical ping (cg_scoreboardPingText 1)
Utils::Hook::Set<BYTE>(0x45888E, 1);
Utils::Hook::Set<BYTE>(0x45888C, Game::dvar_flag::DVAR_FLAG_CHEAT);
// increase font sizes for chat on higher resolutions
static float float13 = 13.0f;
static float float10 = 10.0f;
Utils::Hook::Set<float*>(0x5814AE, &float13);
Utils::Hook::Set<float*>(0x5814C8, &float10);
// Enable commandline arguments
Utils::Hook::Set<BYTE>(0x464AE4, 0xEB);
// remove limit on IWD file loading
Utils::Hook::Set<BYTE>(0x642BF3, 0xEB);
// dont run UPNP stuff on main thread
Utils::Hook::Set<BYTE>(0x48A135, 0xC3);
Utils::Hook::Set<BYTE>(0x48A151, 0xC3);
// spawn upnp thread when UPNP_init returns
Utils::Hook::Hook(0x47982B, []()
{
std::thread upnpThread([]()
{
// check natpmpstate
// state 4 is no more devices to query
while (true)
{
if (Utils::Hook::Get<int>(0x66CE200) < 4)
{
Utils::Hook::Call<void()>(0x4D7030)();
}
std::this_thread::sleep_for(500ms);
}
});
}, HOOK_JUMP);
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// disable the IWNet IP detection (default 'got ipdetect' flag to 1)
Utils::Hook::Set<BYTE>(0x649D6F0, 1);
// Fix stats sleeping
Utils::Hook::Set<BYTE>(0x6832BA, 0xEB);
Utils::Hook::Set<BYTE>(0x4BD190, 0xC3);
// remove 'impure stats' checking
Utils::Hook::Set<BYTE>(0x4BB250, 0x33);
Utils::Hook::Set<BYTE>(0x4BB251, 0xC0);
Utils::Hook::Set<DWORD>(0x4BB252, 0xC3909090);
// default sv_pure to 0
Utils::Hook::Set<BYTE>(0x4D3A74, 0);
// Force debug logging
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Utils::Hook::Nop(0x4AA89F, 8);
//Utils::Hook::Set<BYTE>(0x6FF53C, 0);
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// remove activeAction execution (exploit in mods)
Utils::Hook::Set<BYTE>(0x5A1D43, 0xEB);
// disable bind protection
Utils::Hook::Set<BYTE>(0x4DACA2, 0xEB);
// require Windows 5
Utils::Hook::Set<BYTE>(0x467ADF, 5);
Utils::Hook::Set<char>(0x6DF5D6, '5');
// disable 'ignoring asset' notices
Utils::Hook::Nop(0x5BB902, 5);
// disable migration_dvarErrors
Utils::Hook::Set<BYTE>(0x60BDA7, 0);
// allow joining 'developer 1' servers
Utils::Hook::Set<BYTE>(0x478BA2, 0xEB);
// fs_game fixes
Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles
Utils::Hook::Set<BYTE>(0x4081FD, 0xEB); // defaultweapon
Utils::Hook::Set<BYTE>(0x452C1D, 0xEB); // LoadObj weaponDefs
// filesystem init default_mp.cfg check
Utils::Hook::Nop(0x461A9E, 5);
Utils::Hook::Nop(0x461AAA, 5);
Utils::Hook::Set<BYTE>(0x461AB4, 0xEB);
// vid_restart when ingame
Utils::Hook::Nop(0x4CA1FA, 6);
// Filter log (initially com_logFilter, but I don't see why that dvar is needed)
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// Seems like it's needed for B3, so there is a separate handling for dedicated servers in Dedicated.cpp
if (!Dedicated::IsEnabled())
{
Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
}
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// intro stuff
Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals
Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar
Utils::Hook::Set<char*>(0x60BED2, "unskippablecinematic IW_logo\n");
Utils::Hook::Set<char*>(0x51C2A4, "%s\\" BASEGAME "\\video\\%s.bik");
Utils::Hook::Set<DWORD>(0x51C2C2, 0x78A0AC);
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// Redirect logs
Utils::Hook::Set<char*>(0x5E44D8, "logs/games_mp.log");
Utils::Hook::Set<char*>(0x60A90C, "logs/console_mp.log");
Utils::Hook::Set<char*>(0x60A918, "logs/console_mp.log");
// Rename config
Utils::Hook::Set<char*>(0x461B4B, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x47DCBB, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x6098F8, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x60B279, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x60BBD4, CLIENT_CONFIG);
// Disable profile system
// Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles - Causes an error, when calling a harrier killstreak.
// Utils::Hook::Nop(0x60BEB8, 5); // GamerProfile_LogInProfile
// Utils::Hook::Nop(0x4059EA, 5); // GamerProfile_RegisterCommands
Utils::Hook::Nop(0x4059EF, 5); // GamerProfile_RegisterDvars
Utils::Hook::Nop(0x47DF9A, 5); // GamerProfile_UpdateSystemDvars
Utils::Hook::Set<BYTE>(0x5AF0D0, 0xC3); // GamerProfile_SaveProfile
Utils::Hook::Set<BYTE>(0x4E6870, 0xC3); // GamerProfile_UpdateSystemVarsFromProfile
Utils::Hook::Set<BYTE>(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded
Utils::Hook::Set<BYTE>(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP
Utils::Hook::Nop(0x5AF1EC, 5); // Profile loading error
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Utils::Hook::Set<BYTE>(0x5AE212, 0xC3); // Profile reading
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// GamerProfile_RegisterCommands
// Some random function used as nullsub :P
Utils::Hook::Set<DWORD>(0x45B868, 0x5188FB); // profile_menuDvarsSetup
Utils::Hook::Set<DWORD>(0x45B87E, 0x5188FB); // profile_menuDvarsFinish
Utils::Hook::Set<DWORD>(0x45B894, 0x5188FB); // profile_toggleInvertedPitch
Utils::Hook::Set<DWORD>(0x45B8AA, 0x5188FB); // profile_setViewSensitivity
Utils::Hook::Set<DWORD>(0x45B8C3, 0x5188FB); // profile_setButtonsConfig
Utils::Hook::Set<DWORD>(0x45B8D9, 0x5188FB); // profile_setSticksConfig
Utils::Hook::Set<DWORD>(0x45B8EF, 0x5188FB); // profile_toggleAutoAim
Utils::Hook::Set<DWORD>(0x45B905, 0x5188FB); // profile_SetHasEverPlayed_MainMenu
Utils::Hook::Set<DWORD>(0x45B91E, 0x5188FB); // profile_SetHasEverPlayed_SP
Utils::Hook::Set<DWORD>(0x45B934, 0x5188FB); // profile_SetHasEverPlayed_SO
Utils::Hook::Set<DWORD>(0x45B94A, 0x5188FB); // profile_SetHasEverPlayed_MP
Utils::Hook::Set<DWORD>(0x45B960, 0x5188FB); // profile_setVolume
Utils::Hook::Set<DWORD>(0x45B979, 0x5188FB); // profile_setGamma
Utils::Hook::Set<DWORD>(0x45B98F, 0x5188FB); // profile_setBlacklevel
Utils::Hook::Set<DWORD>(0x45B9A5, 0x5188FB); // profile_toggleCanSkipOffensiveMissions
// Patch SV_IsClientUsingOnlineStatsOffline
Utils::Hook::Set<DWORD>(0x46B710, 0x90C3C033);
// Fix mouse pitch adjustments
Dvar::Register<bool>("ui_mousePitch", false, Game::DVAR_FLAG_SAVED, "");
UIScript::Add("updateui_mousePitch", [] (UIScript::Token)
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{
if (Dvar::Var("ui_mousePitch").get<bool>())
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{
Dvar::Var("m_pitch").set(-0.022f);
}
else
{
Dvar::Var("m_pitch").set(0.022f);
}
});
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// Rename stat file
Utils::Hook::SetString(0x71C048, "iw4x.stat");
// Patch stats steamid
Utils::Hook::Nop(0x682EBF, 20);
Utils::Hook::Nop(0x6830B1, 20);
Utils::Hook(0x682EBF, QuickPatch::GetStatsID, HOOK_CALL).install()->quick();
Utils::Hook(0x6830B1, QuickPatch::GetStatsID, HOOK_CALL).install()->quick();
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//Utils::Hook::Set<BYTE>(0x68323A, 0xEB);
// Exploit fixes
Utils::Hook::Set<BYTE>(0x412370, 0xC3); // SV_SteamAuthClient
Utils::Hook::Set<BYTE>(0x5A8C70, 0xC3); // CL_HandleRelayPacket
Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommands
Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).install()->quick(); // CL_ParseServerMessage
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// Patch selectStringTableEntryInDvar
Utils::Hook::Set(0x405959, QuickPatch::SelectStringTableEntryInDvarStub);
Command::Add("unlockstats", [] (Command::Params*)
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{
QuickPatch::UnlockStats();
});
Command::Add("crash", [] (Command::Params*)
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{
throw new std::exception();
});
Command::Add("checkmaterials", [] (Command::Params*)
{
QuickPatch::CompareMaterialStateBits();
});
Command::Add("dumptechsets", [](Command::Params* param)
{
if (param->length() != 2)
{
Logger::Print("usage: dumptechsets <fastfile> | all\n");
return;
}
std::vector<std::string> fastfiles;
if (param->get(1) == "all"s)
{
for (std::string f : Utils::IO::ListFiles("zone/english"))
fastfiles.push_back(f.substr(7, f.length() - 10));
for (std::string f : Utils::IO::ListFiles("zone/dlc"))
fastfiles.push_back(f.substr(3, f.length() - 6));
for (std::string f : Utils::IO::ListFiles("zone/patch"))
fastfiles.push_back(f.substr(5, f.length() - 8));
}
else
{
fastfiles.push_back(param->get(1));
}
int count = 0;
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* /*restrict*/)
{
// they're basically the same right?
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if (type == Game::ASSET_TYPE_PIXELSHADER || type == Game::ASSET_TYPE_VERTEXSHADER)
{
Utils::IO::CreateDir("userraw/shader_bin");
const char* formatString;
if (type == Game::ASSET_TYPE_PIXELSHADER)
{
formatString = "userraw/shader_bin/%.ps";
}
else
{
formatString = "userraw/shader_bin/%.vs";
}
if (Utils::IO::FileExists(Utils::String::VA(formatString, name.data()))) return;
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Utils::Stream buffer(0x1000);
Game::MaterialPixelShader* dest = buffer.dest<Game::MaterialPixelShader>();
buffer.save(asset.pixelShader);
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if (asset.pixelShader->prog.loadDef.program)
{
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buffer.saveArray(asset.pixelShader->prog.loadDef.program, asset.pixelShader->prog.loadDef.programSize);
Utils::Stream::ClearPointer(&dest->prog.loadDef.program);
}
Utils::IO::WriteFile(Utils::String::VA(formatString, name.data()), buffer.toBuffer());
}
static std::map<const void*, unsigned int> pointerMap;
// Check if the given pointer has already been mapped
std::function<bool(const void*)> hasPointer = [](const void* pointer)
{
return (pointerMap.find(pointer) != pointerMap.end());
};
// Get stored offset for given file pointer
std::function<unsigned int(const void*)> getPointer = [hasPointer](const void* pointer)
{
if (hasPointer(pointer))
{
return pointerMap[pointer];
}
return 0U;
};
std::function<void(const void*, unsigned int)> storePointer = [hasPointer](const void* ptr, unsigned int offset)
{
if (hasPointer(ptr)) return;
pointerMap[ptr] = offset;
};
if (type == Game::ASSET_TYPE_TECHNIQUE_SET)
{
Utils::IO::CreateDir("userraw/techsets");
Utils::Stream buffer(0x1000);
Game::MaterialTechniqueSet* dest = buffer.dest<Game::MaterialTechniqueSet>();
buffer.save(asset.techniqueSet);
if (asset.techniqueSet->name)
{
buffer.saveString(asset.techniqueSet->name);
Utils::Stream::ClearPointer(&dest->name);
}
for (int i = 0; i < ARRAYSIZE(Game::MaterialTechniqueSet::techniques); ++i)
{
Game::MaterialTechnique* technique = asset.techniqueSet->techniques[i];
if (technique)
{
dest->techniques[i] = reinterpret_cast<Game::MaterialTechnique*>(getPointer(technique));
if (!dest->techniques)
{
// Size-check is obsolete, as the structure is dynamic
buffer.align(Utils::Stream::ALIGN_4);
//storePointer(technique, buffer->);
Game::MaterialTechnique* destTechnique = buffer.dest<Game::MaterialTechnique>();
buffer.save(technique, 8);
// Save_MaterialPassArray
Game::MaterialPass* destPasses = buffer.dest<Game::MaterialPass>();
buffer.saveArray(technique->passArray, technique->passCount);
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for (short j = 0; j < technique->passCount; ++j)
{
AssertSize(Game::MaterialPass, 20);
Game::MaterialPass* destPass = &destPasses[j];
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Game::MaterialPass* pass = &technique->passArray[j];
if (pass->vertexDecl)
{
}
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if (pass->args)
{
buffer.align(Utils::Stream::ALIGN_4);
buffer.saveArray(pass->args, pass->perPrimArgCount + pass->perObjArgCount + pass->stableArgCount);
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Utils::Stream::ClearPointer(&destPass->args);
}
}
if (technique->name)
{
buffer.saveString(technique->name);
Utils::Stream::ClearPointer(&destTechnique->name);
}
Utils::Stream::ClearPointer(&dest->techniques[i]);
}
}
}
}
});
for (std::string fastfile : fastfiles)
{
if (!Game::DB_IsZoneLoaded(fastfile.data()))
{
Game::XZoneInfo info;
info.name = fastfile.data();
info.allocFlags = 0x20;
info.freeFlags = 0;
Game::DB_LoadXAssets(&info, 1, true);
}
// unload the fastfiles so we don't run out of memory or asset pools
if (count % 5)
{
Game::XZoneInfo info;
info.name = nullptr;
info.allocFlags = 0x0;
info.freeFlags = 0x20;
Game::DB_LoadXAssets(&info, 1, true);
}
count++;
}
});
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* /*restrict*/)
{
if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD)
{
std::string buffer;
for (unsigned int i = 0; i < asset.gfxWorld->dpvs.staticSurfaceCount; ++i)
{
buffer.append(Utils::String::VA("%s\n", asset.gfxWorld->dpvs.surfaces[asset.gfxWorld->dpvs.sortedSurfIndex[i]].material->name));
}
Utils::IO::WriteFile("userraw/logs/matlog.txt", buffer);
}
});
Dvar::OnInit([]
{
Dvar::Register<bool>("r_drawAabbTrees", false, Game::DVAR_FLAG_USERCREATED, "Draw aabb trees");
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawAabbTrees").get<bool>()) return;
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
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//Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
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Game::GfxWorld* gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!gameWorld) return;
for (int i = 0; i < gameWorld->dpvsPlanes.cellCount; ++i)
{
for (int j = 0; j < gameWorld->aabbTreeCounts[i].aabbTreeCount; ++j)
{
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Game::R_AddDebugBounds(cyan, &gameWorld->aabbTrees[i].aabbTree[j].bounds);
}
}
});
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// Dvars
Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
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// Debug patches
#ifdef DEBUG
// ui_debugMode 1
//Utils::Hook::Set<bool>(0x6312E0, true);
// fs_debug 1
Utils::Hook::Set<bool>(0x643172, true);
// developer 2
Utils::Hook::Set<BYTE>(0x4FA425, 2);
Utils::Hook::Set<BYTE>(0x51B087, 2);
Utils::Hook::Set<BYTE>(0x60AE13, 2);
// developer_Script 1
Utils::Hook::Set<bool>(0x60AE2B, true);
// Disable cheat protection for dvars
Utils::Hook::Set<BYTE>(0x647682, 0xEB);
// Constantly draw the mini console
Utils::Hook::Set<BYTE>(0x412A45, 0xEB);
Scheduler::OnFrame([]()
{
if (*reinterpret_cast<Game::Font**>(0x62E4BAC))
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{
Game::Con_DrawMiniConsole(0, 2, 4, (Game::CL_IsCgameInitialized() ? 1.0f : 0.4f));
}
}, true);
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#else
// Remove missing tag message
Utils::Hook::Nop(0x4EBF1A, 5);
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#endif
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if(Flags::HasFlag("nointro"))
{
Utils::Hook::Set<BYTE>(0x60BECF, 0xEB);
}
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}
QuickPatch::~QuickPatch()
{
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}
bool QuickPatch::unitTest()
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{
uint32_t randIntCount = 4'000'000;
printf("Generating %d random integers...", randIntCount);
auto startTime = std::chrono::high_resolution_clock::now();
for (uint32_t i = 0; i < randIntCount; ++i)
{
Utils::Cryptography::Rand::GenerateInt();
}
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - startTime).count();
Logger::Print("took %llims\n", duration);
printf("Testing ZLib compression...");
std::string test = Utils::String::VA("%c", Utils::Cryptography::Rand::GenerateInt());
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for (int i = 0; i < 21; ++i)
{
std::string compressed = Utils::Compression::ZLib::Compress(test);
std::string decompressed = Utils::Compression::ZLib::Decompress(compressed);
if (test != decompressed)
{
printf("Error\n");
printf("Compressing %d bytes and decompressing failed!\n", test.size());
return false;
}
auto size = test.size();
for (unsigned int j = 0; j < size; ++j)
{
test.append(Utils::String::VA("%c", Utils::Cryptography::Rand::GenerateInt()));
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}
}
printf("Success\n");
return true;
}
}