Better minidumps and playerdata stuff.
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@ -1,7 +1,7 @@
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#include "STDInclude.hpp"
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#include "Shlwapi.h"
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const int MiniDumpTiny = MiniDumpFilterMemory | MiniDumpWithoutAuxiliaryState | MiniDumpWithoutOptionalData | MiniDumpFilterModulePaths | MiniDumpIgnoreInaccessibleMemory;
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const int MiniDumpTiny = MiniDumpIgnoreInaccessibleMemory | /*MiniDumpWithModuleHeaders |*/ MiniDumpWithUnloadedModules | MiniDumpWithThreadInfo | MiniDumpWithFullMemoryInfo | MiniDumpWithHandleData | MiniDumpWithTokenInformation | MiniDumpWithProcessThreadData | MiniDumpWithFullAuxiliaryState;
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namespace Components
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{
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@ -336,6 +336,8 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded
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Utils::Hook::Set<BYTE>(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP
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Utils::Hook::Set<BYTE>(0x5AE212, 0xC3); // Profile reading
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// GamerProfile_RegisterCommands
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// Some random function used as nullsub :P
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Utils::Hook::Set<DWORD>(0x45B868, 0x5188FB); // profile_menuDvarsSetup
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@ -394,12 +396,10 @@ namespace Components
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QuickPatch::UnlockStats();
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});
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#if DEBUG
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Command::Add("crash", [] (Command::Params)
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{
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throw new std::exception();
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});
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#endif
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// Dvars
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Dvar::Register<bool>("ui_streamFriendly", 0, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
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