iw4x-client/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp

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#pragma once
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namespace Assets
{
class IStructuredDataDefSet : public Components::AssetHandler::IAsset
{
public:
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRUCTURED_DATA_DEF; };
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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void saveStructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
void saveStructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
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};
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}