iw4x-client/src/Components/Modules/StartupMessages.cpp

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#include <STDInclude.hpp>
#include "StartupMessages.hpp"
namespace Components
{
int StartupMessages::TotalMessages = -1;
std::list<std::string> StartupMessages::MessageList;
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Dvar::Var StartupMessages::UIStartupMessage;
Dvar::Var StartupMessages::UIStartupMessageTitle;
Dvar::Var StartupMessages::UIStartupNextButtonText;
StartupMessages::StartupMessages()
{
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Events::OnDvarInit([]
{
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UIStartupMessage = Dvar::Register<const char*>("ui_startupMessage", "", Game::DVAR_NONE, "");
UIStartupMessageTitle = Dvar::Register<const char*>("ui_startupMessageTitle", "", Game::DVAR_NONE, "");
UIStartupNextButtonText = Dvar::Register<const char*>("ui_startupNextButtonText", "", Game::DVAR_NONE, "");
});
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UIScript::Add("nextStartupMessage", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
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if (MessageList.empty()) return;
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if (TotalMessages < 1)
{
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TotalMessages = static_cast<int>(MessageList.size());
}
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const auto& message = MessageList.front();
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UIStartupMessage.set(message);
UIStartupMessageTitle.set(std::format("Messages ({}/{})", TotalMessages - MessageList.size(), TotalMessages));
UIStartupNextButtonText.set(MessageList.empty() ? "Close" : "Next");
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Game::Cbuf_AddText(0, "openmenu startup_messages\n");
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MessageList.pop_front();
});
}
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void StartupMessages::AddMessage(const std::string& message)
{
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MessageList.push_back(message);
}
}