iw4x-client/src/Components/Modules/StartupMessages.cpp

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#include <STDInclude.hpp>
#include "StartupMessages.hpp"
namespace Components
{
int StartupMessages::TotalMessages = -1;
std::list<std::string> StartupMessages::MessageList;
StartupMessages::StartupMessages()
{
Scheduler::Once([]
{
Dvar::Register<const char*>("ui_startupMessage", "", Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
Dvar::Register<const char*>("ui_startupMessageTitle", "", Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
Dvar::Register<const char*>("ui_startupNextButtonText", "", Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
}, Scheduler::Pipeline::MAIN);
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UIScript::Add("nextStartupMessage", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
if (!StartupMessages::MessageList.size()) return;
if (StartupMessages::TotalMessages < 1)
{
StartupMessages::TotalMessages = StartupMessages::MessageList.size();
}
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const auto& message = StartupMessages::MessageList.front();
Game::Dvar_SetStringByName("ui_startupMessage", message.data());
Game::Dvar_SetStringByName("ui_startupMessageTitle", Utils::String::VA("Messages (%d/%d)", StartupMessages::TotalMessages - StartupMessages::MessageList.size(), StartupMessages::TotalMessages));
Game::Dvar_SetStringByName("ui_startupNextButtonText", StartupMessages::MessageList.size() ? "Next" : "Close");
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Game::Cbuf_AddText(0, "openmenu startup_messages\n");
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StartupMessages::MessageList.pop_front();
});
}
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void StartupMessages::AddMessage(const std::string& message)
{
StartupMessages::MessageList.push_back(message);
}
}