iw4x-client/src/Components/Modules/Logger.cpp

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#include <STDInclude.hpp>
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namespace Components
{
std::mutex Logger::MessageMutex;
std::vector<std::string> Logger::MessageQueue;
std::vector<Network::Address> Logger::LoggingAddresses[2];
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void(*Logger::PipeCallback)(const std::string&) = nullptr;
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bool Logger::IsConsoleReady()
{
return (IsWindow(Console::GetWindow()) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console")));
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}
void Logger::PrintStub(int channel, const char* message, ...)
{
return Logger::MessagePrint(channel, Logger::Format(&message));
}
void Logger::Print(const char* message, ...)
{
return Logger::MessagePrint(0, Logger::Format(&message));
}
void Logger::Print(int channel, const char* message, ...)
{
return Logger::MessagePrint(channel, Logger::Format(&message));
}
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void Logger::MessagePrint(int channel, const std::string& message)
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{
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if (Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests())
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{
printf("%s", message.data());
fflush(stdout);
return;
}
if (!Logger::IsConsoleReady())
{
OutputDebugStringA(message.data());
}
if (!Game::Sys_IsMainThread())
{
Logger::EnqueueMessage(message);
}
else
{
Game::Com_PrintMessage(channel, message.data(), 0);
}
}
void Logger::ErrorPrint(Game::errorParm_t error, const std::string& message)
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{
#ifdef DEBUG
if (IsDebuggerPresent()) __debugbreak();
#endif
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return Game::Com_Error(error, "%s", message.data());
}
void Logger::Error(Game::errorParm_t error, const char* message, ...)
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{
return Logger::ErrorPrint(error, Logger::Format(&message));
}
void Logger::Error(const char* message, ...)
{
return Logger::ErrorPrint(Game::ERR_FATAL, Logger::Format(&message));
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}
void Logger::SoftError(const char* message, ...)
{
return Logger::ErrorPrint(Game::ERR_SERVERDISCONNECT, Logger::Format(&message));
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}
std::string Logger::Format(const char** message)
{
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char buffer[4096] = {0};
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va_list ap = reinterpret_cast<char*>(const_cast<char**>(&message[1]));
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_vsnprintf_s(buffer, _TRUNCATE, *message, ap);
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va_end(ap);
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return {buffer};
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}
void Logger::Flush()
{
// if (!Game::Sys_IsMainThread())
// {
// while (!Logger::MessageQueue.empty())
// {
// std::this_thread::sleep_for(10ms);
// }
// }
// else
{
Logger::Frame();
}
}
void Logger::Frame()
{
std::lock_guard<std::mutex> _(Logger::MessageMutex);
for (unsigned int i = 0; i < Logger::MessageQueue.size(); ++i)
{
Game::Com_PrintMessage(0, Logger::MessageQueue[i].data(), 0);
if (!Logger::IsConsoleReady())
{
OutputDebugStringA(Logger::MessageQueue[i].data());
}
}
Logger::MessageQueue.clear();
}
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void Logger::PipeOutput(void(*callback)(const std::string&))
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{
Logger::PipeCallback = callback;
}
void Logger::PrintMessagePipe(const char* data)
{
if (Logger::PipeCallback)
{
Logger::PipeCallback(data);
}
}
void Logger::NetworkLog(const char* data, bool gLog)
{
if (!data) return;
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const std::string buffer(data);
for (const auto& addr : Logger::LoggingAddresses[gLog & 1])
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{
Network::SendCommand(addr, "print", buffer);
}
}
__declspec(naked) void Logger::GameLogStub()
{
__asm
{
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pushad
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push 1
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push [esp + 28h]
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call Logger::NetworkLog
add esp, 8h
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popad
push 4576C0h
retn
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}
}
__declspec(naked) void Logger::PrintMessageStub()
{
__asm
{
mov eax, Logger::PipeCallback
test eax, eax
jz returnPrint
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pushad
push [esp + 28h]
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call Logger::PrintMessagePipe
add esp, 4h
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popad
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retn
returnPrint:
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pushad
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push 0
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push [esp + 2Ch]
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call Logger::NetworkLog
add esp, 8h
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popad
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push esi
mov esi, [esp + 0Ch]
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push 4AA835h
retn
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}
}
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void Logger::EnqueueMessage(const std::string& message)
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{
Logger::MessageMutex.lock();
Logger::MessageQueue.push_back(message);
Logger::MessageMutex.unlock();
}
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void Logger::RedirectOSPath(const char* file, char* folder)
{
if (Dvar::Var("g_log").get<std::string>() == file)
{
if (folder != "userraw"s)
{
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if (Dvar::Var("iw4x_onelog").get<bool>())
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{
strcpy_s(folder, 256, "userraw");
}
}
}
}
__declspec(naked) void Logger::BuildOSPathStub()
{
__asm
{
pushad
push [esp + 28h]
push [esp + 30h]
call Logger::RedirectOSPath
add esp, 8h
popad
mov eax, [esp + 8h]
push ebp
push esi
mov esi, [esp + 0Ch]
push 64213Fh
retn
}
}
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Logger::Logger()
{
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Dvar::Register<bool>("iw4x_onelog", false, Game::dvar_flag::DVAR_LATCH | Game::dvar_flag::DVAR_ARCHIVE, "Only write the game log to the 'userraw' OS folder");
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Utils::Hook(0x642139, Logger::BuildOSPathStub, HOOK_JUMP).install()->quick();
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Logger::PipeOutput(nullptr);
Scheduler::OnGameInitialized(Logger::Frame, Scheduler::Pipeline::MAIN);
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Utils::Hook(0x4B0218, Logger::GameLogStub, HOOK_CALL).install()->quick();
Utils::Hook(Game::Com_PrintMessage, Logger::PrintMessageStub, HOOK_JUMP).install()->quick();
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if (Loader::IsPerformingUnitTests())
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{
Utils::Hook(Game::Com_Printf, Logger::PrintStub, HOOK_JUMP).install()->quick();
}
Dvar::OnInit([]()
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{
Command::AddSV("log_add", [](Command::Params* params)
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{
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if (params->size() < 2) return;
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Network::Address addr(params->get(1));
if (std::find(Logger::LoggingAddresses[0].begin(), Logger::LoggingAddresses[0].end(), addr) == Logger::LoggingAddresses[0].end())
{
Logger::LoggingAddresses[0].push_back(addr);
}
});
Command::AddSV("log_del", [](Command::Params* params)
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{
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if (params->size() < 2) return;
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int num = atoi(params->get(1));
if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast<unsigned int>(num) < Logger::LoggingAddresses[0].size())
{
auto addr = Logger::LoggingAddresses[0].begin() + num;
Logger::Print("Address %s removed\n", addr->getCString());
Logger::LoggingAddresses[0].erase(addr);
}
else
{
Network::Address addr(params->get(1));
auto i = std::find(Logger::LoggingAddresses[0].begin(), Logger::LoggingAddresses[0].end(), addr);
if (i != Logger::LoggingAddresses[0].end())
{
Logger::LoggingAddresses[0].erase(i);
Logger::Print("Address %s removed\n", addr.getCString());
}
else
{
Logger::Print("Address %s not found!\n", addr.getCString());
}
}
});
Command::AddSV("log_list", [](Command::Params*)
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{
Logger::Print("# ID: Address\n");
Logger::Print("-------------\n");
for (unsigned int i = 0; i < Logger::LoggingAddresses[0].size(); ++i)
{
Logger::Print("#%03d: %5s\n", i, Logger::LoggingAddresses[0][i].getCString());
}
});
Command::AddSV("g_log_add", [](Command::Params* params)
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{
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if (params->size() < 2) return;
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Network::Address addr(params->get(1));
if (std::find(Logger::LoggingAddresses[1].begin(), Logger::LoggingAddresses[1].end(), addr) == Logger::LoggingAddresses[1].end())
{
Logger::LoggingAddresses[1].push_back(addr);
}
});
Command::AddSV("g_log_del", [](Command::Params* params)
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{
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if (params->size() < 2) return;
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int num = atoi(params->get(1));
if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast<unsigned int>(num) < Logger::LoggingAddresses[1].size())
{
auto addr = Logger::LoggingAddresses[1].begin() + num;
Logger::Print("Address %s removed\n", addr->getCString());
Logger::LoggingAddresses[1].erase(addr);
}
else
{
Network::Address addr(params->get(1));
auto i = std::find(Logger::LoggingAddresses[1].begin(), Logger::LoggingAddresses[1].end(), addr);
if (i != Logger::LoggingAddresses[1].end())
{
Logger::LoggingAddresses[1].erase(i);
Logger::Print("Address %s removed\n", addr.getCString());
}
else
{
Logger::Print("Address %s not found!\n", addr.getCString());
}
}
});
Command::AddSV("g_log_list", [](Command::Params*)
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{
Logger::Print("# ID: Address\n");
Logger::Print("-------------\n");
for (unsigned int i = 0; i < Logger::LoggingAddresses[1].size(); ++i)
{
Logger::Print("#%03d: %5s\n", i, Logger::LoggingAddresses[1][i].getCString());
}
});
});
}
Logger::~Logger()
{
Logger::LoggingAddresses[0].clear();
Logger::LoggingAddresses[1].clear();
Logger::MessageMutex.lock();
Logger::MessageQueue.clear();
Logger::MessageMutex.unlock();
// Flush the console log
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if (const auto logfile = *reinterpret_cast<int*>(0x1AD8F28))
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{
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Game::FS_FCloseFile(logfile);
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}
}
}