#include namespace Components { std::mutex Logger::MessageMutex; std::vector Logger::MessageQueue; std::vector Logger::LoggingAddresses[2]; void(*Logger::PipeCallback)(const std::string&) = nullptr; bool Logger::IsConsoleReady() { return (IsWindow(Console::GetWindow()) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console"))); } void Logger::PrintStub(int channel, const char* message, ...) { return Logger::MessagePrint(channel, Logger::Format(&message)); } void Logger::Print(const char* message, ...) { return Logger::MessagePrint(0, Logger::Format(&message)); } void Logger::Print(int channel, const char* message, ...) { return Logger::MessagePrint(channel, Logger::Format(&message)); } void Logger::MessagePrint(int channel, const std::string& message) { if (Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests()) { printf("%s", message.data()); fflush(stdout); return; } if (!Logger::IsConsoleReady()) { OutputDebugStringA(message.data()); } if (!Game::Sys_IsMainThread()) { Logger::EnqueueMessage(message); } else { Game::Com_PrintMessage(channel, message.data(), 0); } } void Logger::ErrorPrint(Game::errorParm_t error, const std::string& message) { #ifdef DEBUG if (IsDebuggerPresent()) __debugbreak(); #endif return Game::Com_Error(error, "%s", message.data()); } void Logger::Error(Game::errorParm_t error, const char* message, ...) { return Logger::ErrorPrint(error, Logger::Format(&message)); } void Logger::Error(const char* message, ...) { return Logger::ErrorPrint(Game::ERR_FATAL, Logger::Format(&message)); } void Logger::SoftError(const char* message, ...) { return Logger::ErrorPrint(Game::ERR_SERVERDISCONNECT, Logger::Format(&message)); } std::string Logger::Format(const char** message) { char buffer[4096] = {0}; va_list ap = reinterpret_cast(const_cast(&message[1])); _vsnprintf_s(buffer, _TRUNCATE, *message, ap); va_end(ap); return {buffer}; } void Logger::Flush() { // if (!Game::Sys_IsMainThread()) // { // while (!Logger::MessageQueue.empty()) // { // std::this_thread::sleep_for(10ms); // } // } // else { Logger::Frame(); } } void Logger::Frame() { std::lock_guard _(Logger::MessageMutex); for (unsigned int i = 0; i < Logger::MessageQueue.size(); ++i) { Game::Com_PrintMessage(0, Logger::MessageQueue[i].data(), 0); if (!Logger::IsConsoleReady()) { OutputDebugStringA(Logger::MessageQueue[i].data()); } } Logger::MessageQueue.clear(); } void Logger::PipeOutput(void(*callback)(const std::string&)) { Logger::PipeCallback = callback; } void Logger::PrintMessagePipe(const char* data) { if (Logger::PipeCallback) { Logger::PipeCallback(data); } } void Logger::NetworkLog(const char* data, bool gLog) { if (!data) return; const std::string buffer(data); for (const auto& addr : Logger::LoggingAddresses[gLog & 1]) { Network::SendCommand(addr, "print", buffer); } } __declspec(naked) void Logger::GameLogStub() { __asm { pushad push 1 push [esp + 28h] call Logger::NetworkLog add esp, 8h popad push 4576C0h retn } } __declspec(naked) void Logger::PrintMessageStub() { __asm { mov eax, Logger::PipeCallback test eax, eax jz returnPrint pushad push [esp + 28h] call Logger::PrintMessagePipe add esp, 4h popad retn returnPrint: pushad push 0 push [esp + 2Ch] call Logger::NetworkLog add esp, 8h popad push esi mov esi, [esp + 0Ch] push 4AA835h retn } } void Logger::EnqueueMessage(const std::string& message) { Logger::MessageMutex.lock(); Logger::MessageQueue.push_back(message); Logger::MessageMutex.unlock(); } void Logger::RedirectOSPath(const char* file, char* folder) { if (Dvar::Var("g_log").get() == file) { if (folder != "userraw"s) { if (Dvar::Var("iw4x_onelog").get()) { strcpy_s(folder, 256, "userraw"); } } } } __declspec(naked) void Logger::BuildOSPathStub() { __asm { pushad push [esp + 28h] push [esp + 30h] call Logger::RedirectOSPath add esp, 8h popad mov eax, [esp + 8h] push ebp push esi mov esi, [esp + 0Ch] push 64213Fh retn } } Logger::Logger() { Dvar::Register("iw4x_onelog", false, Game::dvar_flag::DVAR_LATCH | Game::dvar_flag::DVAR_ARCHIVE, "Only write the game log to the 'userraw' OS folder"); Utils::Hook(0x642139, Logger::BuildOSPathStub, HOOK_JUMP).install()->quick(); Logger::PipeOutput(nullptr); Scheduler::OnGameInitialized(Logger::Frame, Scheduler::Pipeline::MAIN); Utils::Hook(0x4B0218, Logger::GameLogStub, HOOK_CALL).install()->quick(); Utils::Hook(Game::Com_PrintMessage, Logger::PrintMessageStub, HOOK_JUMP).install()->quick(); if (Loader::IsPerformingUnitTests()) { Utils::Hook(Game::Com_Printf, Logger::PrintStub, HOOK_JUMP).install()->quick(); } Dvar::OnInit([]() { Command::AddSV("log_add", [](Command::Params* params) { if (params->size() < 2) return; Network::Address addr(params->get(1)); if (std::find(Logger::LoggingAddresses[0].begin(), Logger::LoggingAddresses[0].end(), addr) == Logger::LoggingAddresses[0].end()) { Logger::LoggingAddresses[0].push_back(addr); } }); Command::AddSV("log_del", [](Command::Params* params) { if (params->size() < 2) return; int num = atoi(params->get(1)); if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast(num) < Logger::LoggingAddresses[0].size()) { auto addr = Logger::LoggingAddresses[0].begin() + num; Logger::Print("Address %s removed\n", addr->getCString()); Logger::LoggingAddresses[0].erase(addr); } else { Network::Address addr(params->get(1)); auto i = std::find(Logger::LoggingAddresses[0].begin(), Logger::LoggingAddresses[0].end(), addr); if (i != Logger::LoggingAddresses[0].end()) { Logger::LoggingAddresses[0].erase(i); Logger::Print("Address %s removed\n", addr.getCString()); } else { Logger::Print("Address %s not found!\n", addr.getCString()); } } }); Command::AddSV("log_list", [](Command::Params*) { Logger::Print("# ID: Address\n"); Logger::Print("-------------\n"); for (unsigned int i = 0; i < Logger::LoggingAddresses[0].size(); ++i) { Logger::Print("#%03d: %5s\n", i, Logger::LoggingAddresses[0][i].getCString()); } }); Command::AddSV("g_log_add", [](Command::Params* params) { if (params->size() < 2) return; Network::Address addr(params->get(1)); if (std::find(Logger::LoggingAddresses[1].begin(), Logger::LoggingAddresses[1].end(), addr) == Logger::LoggingAddresses[1].end()) { Logger::LoggingAddresses[1].push_back(addr); } }); Command::AddSV("g_log_del", [](Command::Params* params) { if (params->size() < 2) return; int num = atoi(params->get(1)); if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast(num) < Logger::LoggingAddresses[1].size()) { auto addr = Logger::LoggingAddresses[1].begin() + num; Logger::Print("Address %s removed\n", addr->getCString()); Logger::LoggingAddresses[1].erase(addr); } else { Network::Address addr(params->get(1)); auto i = std::find(Logger::LoggingAddresses[1].begin(), Logger::LoggingAddresses[1].end(), addr); if (i != Logger::LoggingAddresses[1].end()) { Logger::LoggingAddresses[1].erase(i); Logger::Print("Address %s removed\n", addr.getCString()); } else { Logger::Print("Address %s not found!\n", addr.getCString()); } } }); Command::AddSV("g_log_list", [](Command::Params*) { Logger::Print("# ID: Address\n"); Logger::Print("-------------\n"); for (unsigned int i = 0; i < Logger::LoggingAddresses[1].size(); ++i) { Logger::Print("#%03d: %5s\n", i, Logger::LoggingAddresses[1][i].getCString()); } }); }); } Logger::~Logger() { Logger::LoggingAddresses[0].clear(); Logger::LoggingAddresses[1].clear(); Logger::MessageMutex.lock(); Logger::MessageQueue.clear(); Logger::MessageMutex.unlock(); // Flush the console log if (const auto logfile = *reinterpret_cast(0x1AD8F28)) { Game::FS_FCloseFile(logfile); } } }