iw4x-client/src/Components/Modules/AssetInterfaces/ILoadedSound.cpp

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#include <STDInclude.hpp>
#include "ILoadedSound.hpp"
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namespace Assets
{
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void ILoadedSound::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
{
Components::FileSystem::File soundFile(Utils::String::VA("loaded_sound/%s", name.data()));
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if (!soundFile.exists())
{
header->loadSnd = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).loadSnd;
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return;
}
Game::LoadedSound* sound = builder->getAllocator()->allocate<Game::LoadedSound>();
if (!sound)
{
Components::Logger::Print("Error allocating memory for sound structure!\n");
return;
}
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Game::LoadedSound* reference = nullptr;
if (!reference) reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
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std::memcpy(sound, reference, sizeof(Game::LoadedSound));
sound->sound.data = nullptr;
Utils::Stream::Reader reader(builder->getAllocator(), soundFile.getBuffer());
unsigned int chunkIDBuffer = reader.read<unsigned int>();
if (chunkIDBuffer != 0x46464952) // RIFF
{
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Components::Logger::Error(Game::ERR_FATAL, "Reading sound '{}' failed, header is invalid!", name);
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return;
}
unsigned int chunkSize = reader.read<unsigned int>();
unsigned int format = reader.read<unsigned int>();
if (format != 0x45564157) // WAVE
{
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Components::Logger::Error(Game::ERR_FATAL, "Reading sound '{}' failed, header is invalid!", name);
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return;
}
while (!sound->sound.data && !reader.end())
{
chunkIDBuffer = reader.read<unsigned int>();
chunkSize = reader.read<unsigned int>();
switch (chunkIDBuffer)
{
case 0x20746D66: // fmt
if (chunkSize >= 16)
{
sound->sound.info.format = reader.read<short>();
if (sound->sound.info.format != 1 && sound->sound.info.format != 17)
{
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Components::Logger::Error(Game::ERR_FATAL, "Reading sound '{}' failed, invalid format!", name);
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return;
}
sound->sound.info.channels = reader.read<short>();
sound->sound.info.rate = reader.read<int>();
sound->sound.info.samples = reader.read<int>();
sound->sound.info.block_size = reader.read<short>();
sound->sound.info.bits = reader.read<short>();
// skip any extra parameters
if (chunkSize > 16)
{
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reader.seekRelative(chunkSize - 16);
}
}
break;
case 0x61746164: // data
sound->sound.info.data_len = chunkSize;
sound->sound.data = reader.readArray<char>(chunkSize);
break;
default:
if (chunkSize > 0)
{
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reader.seekRelative(chunkSize);
}
break;
}
}
if (!sound->sound.info.data_ptr)
{
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Components::Logger::Error(Game::ERR_FATAL, "Reading sound '{}' failed, invalid format!", name);
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return;
}
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sound->name = builder->getAllocator()->duplicateString(name.data());
header->loadSnd = sound;
}
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void ILoadedSound::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::LoadedSound, 44);
Utils::Stream* buffer = builder->getBuffer();
Game::LoadedSound* asset = header.loadSnd;
Game::LoadedSound* dest = buffer->dest<Game::LoadedSound>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
{
buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
if (asset->sound.data)
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{
if (builder->hasPointer(asset->sound.data))
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{
dest->sound.data = builder->getPointer(asset->sound.data);
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}
else
{
builder->storePointer(asset->sound.data);
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buffer->saveArray(asset->sound.data, asset->sound.info.data_len);
Utils::Stream::ClearPointer(&dest->sound.data);
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}
}
buffer->popBlock();
}
buffer->popBlock();
}
}