2017-01-18 17:44:36 -05:00
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#include <STDInclude.hpp>
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namespace Assets
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{
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void ILoadedSound::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::LoadedSound, 44);
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Utils::Stream* buffer = builder->getBuffer();
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Game::LoadedSound* asset = header.loadSnd;
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Game::LoadedSound* dest = buffer->dest<Game::LoadedSound>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->saveString(builder->getAssetName(this->getType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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{
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buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
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if (asset->mssSound.data)
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{
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if (builder->hasPointer(asset->mssSound.data))
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{
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dest->mssSound.data = builder->getPointer(asset->mssSound.data);
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}
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else
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{
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builder->storePointer(asset->mssSound.data);
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buffer->saveArray(asset->mssSound.data, asset->mssSound.size);
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Utils::Stream::ClearPointer(&dest->mssSound.data);
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}
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}
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buffer->popBlock();
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}
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buffer->popBlock();
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}
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}
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