iw4x-client/src/Components/Modules/ServerInfo.cpp

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#include "STDInclude.hpp"
namespace Components
{
ServerInfo::Container ServerInfo::PlayerContainer;
unsigned int ServerInfo::GetPlayerCount()
{
return ServerInfo::PlayerContainer.playerList.size();
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}
const char* ServerInfo::GetPlayerText(unsigned int index, int column)
{
if (index < ServerInfo::PlayerContainer.playerList.size())
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{
switch (column)
{
case 0:
return Utils::String::VA("%d", index);
case 1:
return ServerInfo::PlayerContainer.playerList[index].name.data();
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case 2:
return Utils::String::VA("%d", ServerInfo::PlayerContainer.playerList[index].score);
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case 3:
return Utils::String::VA("%d", ServerInfo::PlayerContainer.playerList[index].ping);
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}
}
return "";
}
void ServerInfo::SelectPlayer(unsigned int index)
{
ServerInfo::PlayerContainer.currentPlayer = index;
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}
void ServerInfo::ServerStatus()
{
ServerInfo::PlayerContainer.currentPlayer = 0;
ServerInfo::PlayerContainer.playerList.clear();
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ServerList::ServerInfo* info = ServerList::GetCurrentServer();
if(info)
{
Dvar::Var("uiSi_ServerName").set(info->hostname);
Dvar::Var("uiSi_MaxClients").set(info->clients);
Dvar::Var("uiSi_Version").set(info->shortversion);
Dvar::Var("uiSi_SecurityLevel").set(info->securityLevel);
Dvar::Var("uiSi_isPrivate").set(info->password ? "@MENU_YES" : "@MENU_NO");
Dvar::Var("uiSi_Hardcore").set(info->hardcore ? "@MENU_ENABLED" : "@MENU_DISABLED");
Dvar::Var("uiSi_KillCam").set("@MENU_NO");
Dvar::Var("uiSi_ffType").set("@MENU_DISABLED");
Dvar::Var("uiSi_MapName").set(info->mapname);
Dvar::Var("uiSi_MapNameLoc").set(Game::UI_LocalizeMapName(info->mapname.data()));
Dvar::Var("uiSi_GameType").set(Game::UI_LocalizeGameType(info->gametype.data()));
Dvar::Var("uiSi_ModName").set("");
if (info->mod.size() > 5)
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{
Dvar::Var("uiSi_ModName").set(info->mod.data() + 5);
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}
ServerInfo::PlayerContainer.target = info->addr;
Network::SendCommand(ServerInfo::PlayerContainer.target, "getstatus");
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}
}
void ServerInfo::DrawScoreboardInfo(void* a1)
{
Game::Font* font = Game::R_RegisterFont("fonts/bigfont");
void* cxt = Game::UI_GetContext(a1);
std::string addressText = Network::Address(*Game::connectedHost).getString();
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if (addressText == "0.0.0.0:0" || addressText == "loopback") addressText = "Listen Server";
// get x positions
float fontSize = 0.35f;
float y = (480.0f - Dvar::Var("cg_scoreboardHeight").get<float>()) * 0.5f;
y += Dvar::Var("cg_scoreboardHeight").get<float>() + 6.0f;
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float x = 320.0f - Dvar::Var("cg_scoreboardWidth").get<float>() * 0.5f;
float x2 = 320.0f + Dvar::Var("cg_scoreboardWidth").get<float>() * 0.5f;
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// draw only when stream friendly ui is not enabled
if (!Dvar::Var("ui_streamFriendly").get<bool>())
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{
Game::UI_DrawText(cxt, reinterpret_cast<const char*>(0x7ED3F8), 0x7FFFFFFF, font, x, y, 0, 0, fontSize, reinterpret_cast<float*>(0x747F34), 3);
Game::UI_DrawText(cxt, addressText.data(), 0x7FFFFFFF, font, x2 - Game::UI_TextWidth(addressText.data(), 0, font, fontSize), y, 0, 0, fontSize, reinterpret_cast<float*>(0x747F34), 3);
}
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}
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__declspec(naked) void ServerInfo::DrawScoreboardStub()
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{
__asm
{
push eax
call ServerInfo::DrawScoreboardInfo
pop eax
mov ecx, 591B70h
jmp ecx
}
}
Utils::InfoString ServerInfo::GetInfo()
{
int maxclientCount = *Game::svs_numclients;
if (!maxclientCount)
{
//maxclientCount = Dvar::Var("sv_maxclients").get<int>();
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maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
}
Utils::InfoString info(Game::Dvar_InfoString_Big(1024));
info.set("gamename", "IW4");
info.set("sv_maxclients", fmt::sprintf("%i", maxclientCount));
info.set("protocol", fmt::sprintf("%i", PROTOCOL));
info.set("shortversion", SHORTVERSION);
info.set("mapname", Dvar::Var("mapname").get<const char*>());
info.set("isPrivate", (Dvar::Var("g_password").get<std::string>().empty() ? "0" : "1"));
info.set("checksum", fmt::sprintf("%X", Utils::Cryptography::JenkinsOneAtATime::Compute(fmt::sprintf("%u", Game::Sys_Milliseconds()))));
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// Ensure mapname is set
if (info.get("mapname").empty())
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{
info.set("mapname", Dvar::Var("ui_mapname").get<const char*>());
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}
// Set matchtype
// 0 - No match, connecting not possible
// 1 - Party, use Steam_JoinLobby to connect
// 2 - Match, use CL_ConnectFromParty to connect
if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>()) // Party hosting
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{
info.set("matchtype", "1");
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}
else if (Dvar::Var("sv_running").get<bool>()) // Match hosting
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{
info.set("matchtype", "2");
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}
else
{
info.set("matchtype", "0");
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}
return info;
}
ServerInfo::ServerInfo()
{
ServerInfo::PlayerContainer.currentPlayer = 0;
ServerInfo::PlayerContainer.playerList.clear();
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// Draw IP and hostname on the scoreboard
Utils::Hook(0x4FC6EA, ServerInfo::DrawScoreboardStub, HOOK_CALL).install()->quick();
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// Ignore native getStatus implementation
Utils::Hook::Nop(0x62654E, 6);
// Add uiscript
UIScript::Add("ServerStatus", ServerInfo::ServerStatus);
// Add uifeeder
UIFeeder::Add(13.0f, ServerInfo::GetPlayerCount, ServerInfo::GetPlayerText, ServerInfo::SelectPlayer);
Network::Handle("getStatus", [] (Network::Address address, std::string data)
{
std::string playerList;
Utils::InfoString info = ServerInfo::GetInfo();
info.set("challenge", Utils::ParseChallenge(data));
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for (int i = 0; i < atoi(info.get("sv_maxclients").data()); ++i) // Maybe choose 18 here?
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{
int score = 0;
int ping = 0;
std::string name;
if (Dvar::Var("sv_running").get<bool>())
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{
if (Game::svs_clients[i].state < 3) continue;
score = Game::SV_GameClientNum_Score(i);
ping = Game::svs_clients[i].ping;
name = Game::svs_clients[i].name;
}
else
{
// Score and ping are irrelevant
const char* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData_t*>(0x1081C00), i);
if (!namePtr || !namePtr[0]) continue;
name = namePtr;
}
playerList.append(fmt::sprintf("%i %i \"%s\"\n", score, ping, name.data()));
}
Network::SendCommand(address, "statusResponse", "\\" + info.build() + "\n" + playerList + "\n");
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});
Network::Handle("statusResponse", [] (Network::Address address, std::string data)
{
if (ServerInfo::PlayerContainer.target == address)
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{
Utils::InfoString info(data.substr(0, data.find_first_of("\n")));
Dvar::Var("uiSi_ServerName").set(info.get("sv_hostname"));
Dvar::Var("uiSi_MaxClients").set(info.get("sv_maxclients"));
Dvar::Var("uiSi_Version").set(info.get("shortversion"));
Dvar::Var("uiSi_SecurityLevel").set(info.get("sv_securityLevel"));
Dvar::Var("uiSi_isPrivate").set(info.get("isPrivate") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_Hardcore").set(info.get("g_hardcore") == "0" ? "@MENU_DISABLED" : "@MENU_ENABLED");
Dvar::Var("uiSi_KillCam").set(info.get("scr_game_allowkillcam") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_MapName").set(info.get("mapname"));
Dvar::Var("uiSi_MapNameLoc").set(Game::UI_LocalizeMapName(info.get("mapname").data()));
Dvar::Var("uiSi_GameType").set(Game::UI_LocalizeGameType(info.get("g_gametype").data()));
Dvar::Var("uiSi_ModName").set("");
switch (atoi(info.get("scr_team_fftype").data()))
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{
default:
Dvar::Var("uiSi_ffType").set("@MENU_DISABLED");
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break;
case 1:
Dvar::Var("uiSi_ffType").set("@MENU_ENABLED");
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break;
case 2:
Dvar::Var("uiSi_ffType").set("@MPUI_RULES_REFLECT");
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break;
case 3:
Dvar::Var("uiSi_ffType").set("@MPUI_RULES_SHARED");
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break;
}
if (info.get("fs_game").size() > 5)
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{
Dvar::Var("uiSi_ModName").set(info.get("fs_game").data() + 5);
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}
auto lines = Utils::String::Explode(data, '\n');
if (lines.size() <= 1) return;
for (unsigned int i = 1; i < lines.size(); ++i)
{
ServerInfo::Container::Player player;
std::string currentData = lines[i];
if (currentData.size() < 3) continue;
// Insert score
player.score = atoi(currentData.substr(0, currentData.find_first_of(" ")).data());
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// Remove score
currentData = currentData.substr(currentData.find_first_of(" ") + 1);
// Insert ping
player.ping = atoi(currentData.substr(0, currentData.find_first_of(" ")).data());
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// Remove ping
currentData = currentData.substr(currentData.find_first_of(" ") + 1);
if (currentData[0] == '\"')
{
currentData = currentData.substr(1);
}
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if (currentData.back() == '\"')
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{
currentData.pop_back();
}
player.name = currentData;
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ServerInfo::PlayerContainer.playerList.push_back(player);
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}
}
});
}
ServerInfo::~ServerInfo()
{
ServerInfo::PlayerContainer.playerList.clear();
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}
}