iw4x-client/src/Components/Modules/Dvar.hpp

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#pragma once
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namespace Components
{
class Dvar : public Component
{
public:
class Flag
{
public:
Flag(Game::dvar_flag flag) : val(flag) {}
Flag(unsigned __int16 flag) : Flag(static_cast<Game::dvar_flag>(flag)) {}
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Game::dvar_flag val;
};
class Var
{
public:
Var() : dvar(nullptr) {}
Var(const Var& obj) { this->dvar = obj.dvar; }
Var(Game::dvar_t* _dvar) : dvar(_dvar) {}
Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {}
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Var(const std::string& dvarName);
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template<typename T> T get();
void set(const char* string);
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void set(const std::string& string);
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void set(int integer);
void set(float value);
void set(bool enabled);
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void setRaw(int integer);
void setRaw(float value);
void setRaw(bool enabled);
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private:
Game::dvar_t* dvar;
};
Dvar();
~Dvar();
// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* dvarName, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* dvarName, T value, T min, T max, Flag flag, const char* description);
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static void ResetDvarsValue();
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private:
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static const char* ArchiveDvarPath;
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static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, unsigned __int16 flags, const char* description);
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static void SetFromStringByNameExternal(const char* dvar, const char* value);
static void SetFromStringByNameSafeExternal(const char* dvar, const char* value);
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static void SaveArchiveDvar(const Game::dvar_t* var);
static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);
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};
}