iw4x-client/src/Components/Modules/UIFeeder.cpp

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#include <STDInclude.hpp>
namespace Components
{
UIFeeder::Container UIFeeder::Current;
std::unordered_map<float, UIFeeder::Callbacks> UIFeeder::Feeders;
void UIFeeder::Add(float feeder, UIFeeder::GetItemCount_t itemCountCb, UIFeeder::GetItemText_t itemTextCb, UIFeeder::Select_t selectCb)
{
UIFeeder::Feeders[feeder] = { itemCountCb, itemTextCb, selectCb };
}
const char* UIFeeder::GetItemText()
{
if (UIFeeder::Feeders.find(UIFeeder::Current.feeder) != UIFeeder::Feeders.end())
{
return UIFeeder::Feeders[UIFeeder::Current.feeder].getItemText(UIFeeder::Current.index, UIFeeder::Current.column);
}
return nullptr;
}
unsigned int UIFeeder::GetItemCount()
{
if (UIFeeder::Feeders.find(UIFeeder::Current.feeder) != UIFeeder::Feeders.end())
{
return UIFeeder::Feeders[UIFeeder::Current.feeder].getItemCount();
}
return 0;
}
bool UIFeeder::SetItemSelection()
{
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if (UIFeeder::Feeders.find(UIFeeder::Current.feeder) != UIFeeder::Feeders.end())
{
UIFeeder::Feeders[UIFeeder::Current.feeder].select(UIFeeder::Current.index);
return true;
}
return false;
}
bool UIFeeder::CheckFeeder()
{
if (UIFeeder::Current.feeder == 15.0f) return false;
return (UIFeeder::Feeders.find(UIFeeder::Current.feeder) != UIFeeder::Feeders.end());
}
__declspec(naked) void UIFeeder::SetItemSelectionStub()
{
__asm
{
mov eax, [esp + 08h]
mov UIFeeder::Current.feeder, eax
mov eax, [esp + 0Ch]
mov UIFeeder::Current.index, eax
call UIFeeder::SetItemSelection
test al, al
jz continue
retn
continue:
fld ds:739FD0h
mov eax, 4C25D6h
jmp eax
}
}
__declspec(naked) void UIFeeder::GetItemTextStub()
{
__asm
{
mov eax, [esp + 0Ch]
mov UIFeeder::Current.feeder, eax
mov eax, [esp + 10h]
mov UIFeeder::Current.index, eax
mov eax, [esp + 14h]
mov UIFeeder::Current.column, eax
call UIFeeder::GetItemText
test eax, eax
jz continue
push ebx
mov ebx, [esp + 4 + 28h]
mov dword ptr[ebx], 0
pop ebx
retn
continue:
push ecx
fld ds:739FD0h
mov eax, 4CE9E7h
jmp eax
}
}
__declspec(naked) void UIFeeder::GetItemCountStub()
{
__asm
{
mov eax, [esp + 8h]
mov UIFeeder::Current.feeder, eax
call UIFeeder::GetItemCount
test eax, eax
jz continue
retn
continue:
push ecx
fld ds:739FD0h
mov eax, 41A0D7h
jmp eax;
}
}
__declspec(naked) void UIFeeder::HandleKeyStub()
{
// ReSharper disable once CppEntityNeverUsed
static int nextClickTime = 0;
__asm
{
mov ebx, ebp
mov eax, [ebp + 12Ch]
mov UIFeeder::Current.feeder, eax
push ebx
call UIFeeder::CheckFeeder
pop ebx
test al, al
jz continueOriginal
// Get current milliseconds
call Game::Sys_Milliseconds
// Check if allowed to click
cmp eax, nextClickTime
jl continueOriginal
// Set next allowed click time to current time + 300ms
add eax, 300
mov nextClickTime, eax
// Get item cursor position ptr
mov ecx, ebx
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add ecx, Game::itemDef_s::cursorPos
// Get item listbox ptr
mov edx, ebx
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add edx, Game::itemDef_s::typeData
// Get listbox cursor pos
mov edx, [edx]
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add edx, Game::listBoxDef_s::mousePos
mov edx, [edx]
// Resolve item cursor pos pointer
mov ebx, [ecx]
// Check if item cursor pos equals listbox cursor pos
cmp ebx, edx
je returnSafe
// Update indices if not
mov [ecx], edx
mov UIFeeder::Current.index, edx
call UIFeeder::SetItemSelection
returnSafe:
retn
continueOriginal:
mov eax, 635570h
jmp eax
}
}
__declspec(naked) void UIFeeder::MouseEnterStub()
{
__asm
{
mov eax, [edi + 12Ch]
mov UIFeeder::Current.feeder, eax
call UIFeeder::CheckFeeder
test al, al
jnz continue
mov [edi + 130h], esi
continue:
mov eax, 639D75h
jmp eax
}
}
__declspec(naked) void UIFeeder::MouseSelectStub()
{
__asm
{
mov eax, [esp + 08h]
mov UIFeeder::Current.feeder, eax
call UIFeeder::CheckFeeder
test al, al
jnz continue
mov eax, 4C25D0h
jmp eax
continue:
retn
}
}
__declspec(naked) void UIFeeder::PlaySoundStub()
{
__asm
{
mov eax, [edi + 12Ch]
mov UIFeeder::Current.feeder, eax
call UIFeeder::CheckFeeder
test al, al
jnz continue
mov eax, 685E10h
jmp eax
continue:
retn
}
}
void UIFeeder::Select(float feeder, unsigned int index)
{
if (Game::uiContext->openMenuCount > 0)
{
Game::menuDef_t* menu = Game::uiContext->menuStack[Game::uiContext->openMenuCount - 1];
if (menu && menu->items)
{
for (int i = 0; i < menu->itemCount; ++i)
{
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Game::itemDef_s* item = menu->items[i];
if (item && item->type == 6 && item->special == feeder)
{
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item->cursorPos[0] = static_cast<int>(index);
break;
}
}
}
}
}
unsigned int UIFeeder::GetMapCount()
{
Game::UI_UpdateArenas();
Game::UI_SortArenas();
return *Game::arenaCount;
}
const char* UIFeeder::GetMapText(unsigned int index, int /*column*/)
{
Game::UI_UpdateArenas();
Game::UI_SortArenas();
if (index < static_cast<unsigned int>(*Game::arenaCount))
{
return Game::SEH_StringEd_GetString(ArenaLength::NewArenas[reinterpret_cast<int*>(0x633E934)[index]].uiName);
}
return "";
}
void UIFeeder::SelectMap(unsigned int index)
{
Game::UI_UpdateArenas();
Game::UI_SortArenas();
if (index < static_cast<unsigned int>(*Game::arenaCount))
{
index = reinterpret_cast<int*>(0x633E934)[index];
const char* mapname = ArenaLength::NewArenas[index].mapName;
const char* longname = ArenaLength::NewArenas[index].uiName;
const char* description = ArenaLength::NewArenas[index].description;
Dvar::Var("ui_map_name").set(mapname);
Dvar::Var("ui_map_long").set(Game::SEH_StringEd_GetString(longname));
Dvar::Var("ui_map_desc").set(Game::SEH_StringEd_GetString(description));
}
}
void UIFeeder::ApplyMap(UIScript::Token)
{
std::string mapname = Dvar::Var("ui_map_name").get<std::string>();
Dvar::Var("ui_mapname").set(mapname);
Utils::Hook::Call<void(const char*)>(0x503B50)(mapname.data()); // Party_SetDisplayMapName
}
void UIFeeder::ApplyInitialMap(UIScript::Token)
{
std::string mapname = Dvar::Var("ui_mapname").get<std::string>();
Game::UI_UpdateArenas();
Game::UI_SortArenas();
for (unsigned int i = 0; i < static_cast<unsigned int>(*Game::arenaCount); ++i)
{
if (ArenaLength::NewArenas[i].mapName == mapname)
{
for (unsigned int j = 0; j < static_cast<unsigned int>(*Game::arenaCount); ++j)
{
if (reinterpret_cast<unsigned int*>(0x633E934)[j] == i)
{
UIFeeder::SelectMap(j);
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UIFeeder::Select(60.0f, j);
break;
}
}
break;
}
}
}
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int UIFeeder::CheckSelection(int feeder)
{
// Changelog and server info (player list) should not have the hover effect
if (feeder == 62 || feeder == 13) return 0;
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return 1;
}
__declspec(naked) void UIFeeder::CheckSelectionStub()
{
__asm
{
mov ecx, 6B5240h
call ecx // __ftol2_sse
push eax
call UIFeeder::CheckSelection
test al, al
jz returnSafe
pop eax
push 635A9Dh
retn
returnSafe:
pop eax
xor eax, eax
pop ecx
retn
}
}
UIFeeder::UIFeeder()
{
if (Dedicated::IsEnabled()) return;
Dvar::OnInit([]()
{
Dvar::Register<const char*>("ui_map_long", "Afghan", Game::dvar_flag::DVAR_FLAG_NONE, "");
Dvar::Register<const char*>("ui_map_name", "mp_afghan", Game::dvar_flag::DVAR_FLAG_NONE, "");
Dvar::Register<const char*>("ui_map_desc", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
});
// Get feeder item count
Utils::Hook(0x41A0D0, UIFeeder::GetItemCountStub, HOOK_JUMP).install()->quick();
// Get feeder item text
Utils::Hook(0x4CE9E0, UIFeeder::GetItemTextStub, HOOK_JUMP).install()->quick();
// Select feeder item
Utils::Hook(0x4C25D0, UIFeeder::SetItemSelectionStub, HOOK_JUMP).install()->quick();
// Mouse enter check
Utils::Hook(0x639D6E, UIFeeder::MouseEnterStub, HOOK_JUMP).install()->quick();
// Handle key event
Utils::Hook(0x63C5BC, UIFeeder::HandleKeyStub, HOOK_CALL).install()->quick();
// Mouse select check
Utils::Hook(0x639D31, UIFeeder::MouseSelectStub, HOOK_CALL).install()->quick();
// Play mouse over sound check
Utils::Hook(0x639D66, UIFeeder::PlaySoundStub, HOOK_CALL).install()->quick();
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// Disable blinking
Utils::Hook(0x635A98, UIFeeder::CheckSelectionStub, HOOK_JUMP).install()->quick();
// some thing overwriting feeder 2's data
Utils::Hook::Set<BYTE>(0x4A06A9, 0xEB);
// Use feeder 5 for maps, as feeder 4 selects on mouse over
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UIFeeder::Add(60.0f, UIFeeder::GetMapCount, UIFeeder::GetMapText, UIFeeder::SelectMap);
UIScript::Add("ApplyMap", UIFeeder::ApplyMap);
UIScript::Add("ApplyInitialMap", UIFeeder::ApplyInitialMap);
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// Fix feeder focus
//Utils::Hook::Nop(0x63B1DD, 2); // Flag 4 check (WINDOW_VISIBLE)
Utils::Hook::Nop(0x63B1E6, 2); // Flag 2 check (WINDOW_HASFOCUS)
Utils::Hook::Nop(0x63B1F7, 2); // Flag 2000 check (WINDOW_LB_THUMB?)
}
UIFeeder::~UIFeeder()
{
UIFeeder::Feeders.clear();
}
}