iw4x-client/src/Components/Modules/Weapon.hpp

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#pragma once
// Increase the weapon limit
// Was 1200 before
#define WEAPON_LIMIT 2400
#define MAX_CONFIGSTRINGS (4139 - 1200 + WEAPON_LIMIT)
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namespace Components
{
class Weapon : public Component
{
public:
Weapon();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Weapon"; };
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#endif
private:
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
static void PatchLimit();
static void PatchConfigStrings();
static const char* GetWeaponConfigString(int index);
static void SaveRegisteredWeapons();
static void ParseConfigStrings();
static int ParseWeaponConfigStrings();
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static int ClearConfigStrings(void* dest, int value, int size);
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};
}