[Weapon] Configstring patches, still doesn't fully work

This commit is contained in:
momo5502 2017-02-03 21:53:03 +01:00
parent 47c4a4f2bb
commit ea76ca1823
2 changed files with 141 additions and 76 deletions

View File

@ -18,15 +18,15 @@ namespace Components
const char* Weapon::GetWeaponConfigString(int index)
{
int weaponIndex = index - 2804;
if (index >= (1200 + 2804)) index += (2939 - 2804);
if(weaponIndex < 1200)
if(weaponIndex >= 1221)
{
return Game::CL_GetConfigString(index);
}
else
{
return Game::CL_GetConfigString(weaponIndex + 2939);
return "\0";
}
//Logger::Print("Getting weapon %i (%d): %s\n", weaponIndex, index, Game::CL_GetConfigString(index));
return Game::CL_GetConfigString(index);
}
void Weapon::SaveRegisteredWeapons()
@ -35,18 +35,60 @@ namespace Components
if (Game::BG_GetNumWeapons() > 1u)
{
for (unsigned int i = 1; i < Game::BG_GetNumWeapons() && i < 1200; ++i)
for (unsigned int i = 1; i < Game::BG_GetNumWeapons(); ++i)
{
Game::SV_SetConfigstring(i + 2804, Game::BG_GetWeaponName(i));
//Logger::Print("Setting weapon %i (%d): %s\n", i, i + (i >= 1200 ? 2939 : 2804), Game::BG_GetWeaponName(i));
Game::SV_SetConfigstring(i + (i >= 1200 ? 2939 : 2804), Game::BG_GetWeaponName(i));
}
}
}
if (Game::BG_GetNumWeapons() > 1200)
int Weapon::ParseWeaponConfigStrings()
{
Command::ClientParams params;
if (params.length() <= 1) return 0;
int index = atoi(params[1]);
if(index >= 4139)
{
for (unsigned int i = 1200; i < Game::BG_GetNumWeapons(); ++i)
{
Game::SV_SetConfigstring(i + 2939, Game::BG_GetWeaponName(i));
}
index -= 2939;
}
else if(index > 2804 && index <= 2804 + 1200)
{
index -= 2804;
}
else
{
return 0;
}
Utils::Hook::Call<void(int, int)>(0x4BD520)(0, index);
return 1;
}
__declspec(naked) void Weapon::ParseConfigStrings()
{
__asm
{
push eax
pushad
push edi
call Weapon::ParseWeaponConfigStrings
pop edi
mov [esp + 20h], eax
popad
pop eax
test eax, eax
jz continueParsing
retn
continueParsing:
push 592960h
retn
}
}
@ -66,7 +108,15 @@ namespace Components
Utils::Hook::Set<DWORD>(0x625388, MAX_CONFIGSTRINGS);
Utils::Hook::Set<DWORD>(0x625516, MAX_CONFIGSTRINGS);
// Adjust weapon count index
// Actually this has to stay the way it is!
//Utils::Hook::Set<DWORD>(0x4EB7B3, MAX_CONFIGSTRINGS - 1);
//Utils::Hook::Set<DWORD>(0x5929BA, MAX_CONFIGSTRINGS - 1);
//Utils::Hook::Set<DWORD>(0x5E2FAA, MAX_CONFIGSTRINGS - 1);
static short configStrings[MAX_CONFIGSTRINGS];
ZeroMemory(&configStrings, sizeof(configStrings));
Utils::Hook::Set(0x405B72, configStrings);
Utils::Hook::Set(0x468508, configStrings);
Utils::Hook::Set(0x47FD7C, configStrings);
@ -82,6 +132,13 @@ namespace Components
Utils::Hook::Set(0x625480, configStrings);
Utils::Hook::Set(0x6254CB, configStrings);
//Utils::Hook::Set(0x608095, configStrings[4139 - 0x16]);
//Utils::Hook::Set(0x6080BC, configStrings[4139 - 0x16]);
//Utils::Hook::Set(0x6082AC, configStrings[4139 - 0x16]);
//Utils::Hook::Set(0x6082B3, configStrings[4139 - 0x16]);
//Utils::Hook::Set(0x608856, configStrings[4139 - 0x14]);
// TODO: Check if all of these actually mark the end of the array
Utils::Hook::Set(0x405B8F, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x459121, &configStrings[sizeof(configStrings)]);
@ -91,76 +148,84 @@ namespace Components
//Utils::Hook::Set(0x4C8196, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x4EBCE6, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x4F36D6, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x60807C, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x6080A9, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x6080D0, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x6081C4, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x608211, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x608274, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x6083D6, &configStrings[sizeof(configStrings)]);
//Utils::Hook::Set(0x60848E, &configStrings[sizeof(configStrings)]);
Utils::Hook(0x593CA4, Weapon::ParseConfigStrings, HOOK_CALL).install()->quick();
Utils::Hook(0x4BD52D, Weapon::GetWeaponConfigString, HOOK_CALL).install()->quick();
Utils::Hook(0x45D170, Weapon::SaveRegisteredWeapons, HOOK_JUMP).install()->quick();
// Patch client config strings
// The structure below is completely guessed and might be totally wrong
struct
// Patch game state
// The structure below is our own implementation of the gameState_t structure
struct newGameState_t
{
int indexList[MAX_CONFIGSTRINGS];
char stringList[131072];
int count;
} clConfigStrings;
int stringOffsets[MAX_CONFIGSTRINGS];
char stringData[131072]; // MAX_GAMESTATE_CHARS
int dataCount;
} gameState;
Utils::Hook::Set<DWORD>(0x44A333, sizeof(clConfigStrings));
Utils::Hook::Set<DWORD>(0x5A1F56, sizeof(clConfigStrings));
Utils::Hook::Set<DWORD>(0x5A2043, sizeof(clConfigStrings));
ZeroMemory(&gameState, sizeof(gameState));
Utils::Hook::Set<DWORD>(0x5A2053, sizeof(clConfigStrings.indexList));
Utils::Hook::Set<DWORD>(0x5A2098, sizeof(clConfigStrings.indexList));
Utils::Hook::Set<DWORD>(0x5AC32C, sizeof(clConfigStrings.indexList));
Utils::Hook::Set<DWORD>(0x44A333, sizeof(gameState));
Utils::Hook::Set<DWORD>(0x5A1F56, sizeof(gameState));
Utils::Hook::Set<DWORD>(0x5A2043, sizeof(gameState));
Utils::Hook::Set(0x4235AC, &clConfigStrings.indexList);
Utils::Hook::Set(0x434783, &clConfigStrings.indexList);
Utils::Hook::Set(0x44A339, &clConfigStrings.indexList);
Utils::Hook::Set(0x44ADB7, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A1FE6, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A2048, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A205A, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A2077, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A2091, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A20D7, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A83FF, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A84B0, &clConfigStrings.indexList);
Utils::Hook::Set(0x5A84E5, &clConfigStrings.indexList);
Utils::Hook::Set(0x5AC333, &clConfigStrings.indexList);
Utils::Hook::Set(0x5AC44A, &clConfigStrings.indexList);
Utils::Hook::Set(0x5AC4F3, &clConfigStrings.indexList);
Utils::Hook::Set(0x5AC57A, &clConfigStrings.indexList);
Utils::Hook::Set<DWORD>(0x5A2053, sizeof(gameState.stringOffsets));
Utils::Hook::Set<DWORD>(0x5A2098, sizeof(gameState.stringOffsets));
Utils::Hook::Set<DWORD>(0x5AC32C, sizeof(gameState.stringOffsets));
Utils::Hook::Set(0x4235B7, &clConfigStrings.stringList);
Utils::Hook::Set(0x43478D, &clConfigStrings.stringList);
Utils::Hook::Set(0x44ADBC, &clConfigStrings.stringList);
Utils::Hook::Set(0x5A1FEF, &clConfigStrings.stringList);
Utils::Hook::Set(0x5A20E6, &clConfigStrings.stringList);
Utils::Hook::Set(0x5AC457, &clConfigStrings.stringList);
Utils::Hook::Set(0x5AC502, &clConfigStrings.stringList);
Utils::Hook::Set(0x5AC586, &clConfigStrings.stringList);
Utils::Hook::Set(0x4235AC, &gameState.stringOffsets);
Utils::Hook::Set(0x434783, &gameState.stringOffsets);
Utils::Hook::Set(0x44A339, &gameState.stringOffsets);
Utils::Hook::Set(0x44ADB7, &gameState.stringOffsets);
Utils::Hook::Set(0x5A1FE6, &gameState.stringOffsets);
Utils::Hook::Set(0x5A2048, &gameState.stringOffsets);
Utils::Hook::Set(0x5A205A, &gameState.stringOffsets);
Utils::Hook::Set(0x5A2077, &gameState.stringOffsets);
Utils::Hook::Set(0x5A2091, &gameState.stringOffsets);
Utils::Hook::Set(0x5A20D7, &gameState.stringOffsets);
Utils::Hook::Set(0x5A83FF, &gameState.stringOffsets);
Utils::Hook::Set(0x5A84B0, &gameState.stringOffsets);
Utils::Hook::Set(0x5A84E5, &gameState.stringOffsets);
Utils::Hook::Set(0x5AC333, &gameState.stringOffsets);
Utils::Hook::Set(0x5AC44A, &gameState.stringOffsets);
Utils::Hook::Set(0x5AC4F3, &gameState.stringOffsets);
Utils::Hook::Set(0x5AC57A, &gameState.stringOffsets);
Utils::Hook::Set(0x5A2071, &clConfigStrings.count);
Utils::Hook::Set(0x5A20CD, &clConfigStrings.count);
Utils::Hook::Set(0x5A20DC, &clConfigStrings.count);
Utils::Hook::Set(0x5A20F3, &clConfigStrings.count);
Utils::Hook::Set(0x5A2104, &clConfigStrings.count);
Utils::Hook::Set(0x5AC33F, &clConfigStrings.count);
Utils::Hook::Set(0x5AC43B, &clConfigStrings.count);
Utils::Hook::Set(0x5AC450, &clConfigStrings.count);
Utils::Hook::Set(0x5AC463, &clConfigStrings.count);
Utils::Hook::Set(0x5AC471, &clConfigStrings.count);
Utils::Hook::Set(0x5AC4C3, &clConfigStrings.count);
Utils::Hook::Set(0x5AC4E8, &clConfigStrings.count);
Utils::Hook::Set(0x5AC4F8, &clConfigStrings.count);
Utils::Hook::Set(0x5AC50F, &clConfigStrings.count);
Utils::Hook::Set(0x5AC528, &clConfigStrings.count);
Utils::Hook::Set(0x5AC56F, &clConfigStrings.count);
Utils::Hook::Set(0x5AC580, &clConfigStrings.count);
Utils::Hook::Set(0x5AC592, &clConfigStrings.count);
Utils::Hook::Set(0x5AC59F, &clConfigStrings.count);
Utils::Hook::Set(0x4235B7, &gameState.stringData);
Utils::Hook::Set(0x43478D, &gameState.stringData);
Utils::Hook::Set(0x44ADBC, &gameState.stringData);
Utils::Hook::Set(0x5A1FEF, &gameState.stringData);
Utils::Hook::Set(0x5A20E6, &gameState.stringData);
Utils::Hook::Set(0x5AC457, &gameState.stringData);
Utils::Hook::Set(0x5AC502, &gameState.stringData);
Utils::Hook::Set(0x5AC586, &gameState.stringData);
Utils::Hook::Set(0x5A2071, &gameState.dataCount);
Utils::Hook::Set(0x5A20CD, &gameState.dataCount);
Utils::Hook::Set(0x5A20DC, &gameState.dataCount);
Utils::Hook::Set(0x5A20F3, &gameState.dataCount);
Utils::Hook::Set(0x5A2104, &gameState.dataCount);
Utils::Hook::Set(0x5AC33F, &gameState.dataCount);
Utils::Hook::Set(0x5AC43B, &gameState.dataCount);
Utils::Hook::Set(0x5AC450, &gameState.dataCount);
Utils::Hook::Set(0x5AC463, &gameState.dataCount);
Utils::Hook::Set(0x5AC471, &gameState.dataCount);
Utils::Hook::Set(0x5AC4C3, &gameState.dataCount);
Utils::Hook::Set(0x5AC4E8, &gameState.dataCount);
Utils::Hook::Set(0x5AC4F8, &gameState.dataCount);
Utils::Hook::Set(0x5AC50F, &gameState.dataCount);
Utils::Hook::Set(0x5AC528, &gameState.dataCount);
Utils::Hook::Set(0x5AC56F, &gameState.dataCount);
Utils::Hook::Set(0x5AC580, &gameState.dataCount);
Utils::Hook::Set(0x5AC592, &gameState.dataCount);
Utils::Hook::Set(0x5AC59F, &gameState.dataCount);
}
void Weapon::PatchLimit()
@ -178,7 +243,7 @@ namespace Components
Utils::Hook::Set<DWORD>(0x4B1F96, WEAPON_LIMIT);
Utils::Hook::Set<DWORD>(0x4D4A99, WEAPON_LIMIT);
Utils::Hook::Set<DWORD>(0x4DD566, WEAPON_LIMIT);
//Utils::Hook::Set<DWORD>(0x4E3683, WEAPON_LIMIT); // Configstring
Utils::Hook::Set<DWORD>(0x4E3683, WEAPON_LIMIT); // Configstring
Utils::Hook::Set<DWORD>(0x58609F, WEAPON_LIMIT);
Utils::Hook::Set<DWORD>(0x586CAE, WEAPON_LIMIT);
Utils::Hook::Set<DWORD>(0x58F7BE, WEAPON_LIMIT);
@ -195,9 +260,6 @@ namespace Components
Utils::Hook::Set<DWORD>(0x5F7187, WEAPON_LIMIT);
Utils::Hook::Set<DWORD>(0x5FECF9, WEAPON_LIMIT);
//Utils::Hook(0x4BD52D, Weapon::GetWeaponConfigString, HOOK_CALL).install()->quick();
//Utils::Hook(0x45D170, Weapon::SaveRegisteredWeapons, HOOK_JUMP).install()->quick();
static int bg_weaponCompleteDefs[WEAPON_LIMIT];
Utils::Hook::Set<DWORD>(0x4B35E1, sizeof(bg_weaponCompleteDefs));
Utils::Hook::Set(0x44CE07, bg_weaponCompleteDefs);
@ -344,7 +406,7 @@ namespace Components
Weapon::Weapon()
{
Weapon::PatchLimit();
//Weapon::PatchLimit();
//Weapon::PatchConfigStrings();
// Intercept weapon loading

View File

@ -3,7 +3,7 @@
// Increase the weapon limit
// Was 1200 before
#define WEAPON_LIMIT 2400
#define MAX_CONFIGSTRINGS (4139 - 1200 + WEAPON_LIMIT + 1)
#define MAX_CONFIGSTRINGS (4139 - 1200 + WEAPON_LIMIT)
namespace Components
{
@ -23,5 +23,8 @@ namespace Components
static const char* GetWeaponConfigString(int index);
static void SaveRegisteredWeapons();
static void ParseConfigStrings();
static int ParseWeaponConfigStrings();
};
}